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LordInvisible
Gallente Nova Ardour
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Posted - 2010.10.28 16:44:00 -
[1]
Edited by: LordInvisible on 28/10/2010 16:56:43 Yeah baby..
Lighter ship gets pulled towards heavier, same with drones. Speed of pull should be penalized with ship weight. Cans weight 10.000kg and they are pulled with 500m/s (without marauder bonuses..). Exequror weighting 12.000.000 kg get pulled towards heavier ship with 100m/s and so on..
ofc, numbers need to be tweaked. Only one tractor allowed active on one target.
What do we get? Marauders get awesome role in this game, no more station hugging, webs get a slight boost with this..
Tractoring can be used for saving friendlies to pull them away or help friendlies to pull them closer to target.
Any constructive critics?
EDIT:
[16:45:57] ICS Typhoon > so, carriers will just start pulling ceptors into web range?
No, ceptor goes 1000m/s, tractor pulls him towards itself with 500m/s which means that ceptor still does 500m/s but a different orbit.
EDIT 2:
Plated battleships are buffed a little..Stealth buff to gallente and amarr? -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Leigh Bridson
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Posted - 2010.10.28 16:47:00 -
[2]
Well i like the idea of this is a nice change to the game physics just like real life and finally a good use of a marauder.
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RavenPaine
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Posted - 2010.10.28 18:59:00 -
[3]
Edited by: RavenPaine on 28/10/2010 19:00:59 Then it should also help pull you towards a stationary object. Lock on a gate and get there faster.
It wouldn't stop station hugging , it would just cause ppl to dock.
In some cases it would perform like a hi-slot web, in other cases it would perform like a hi-slot AB.
Huge buff for Gallente BS pilots.
I have thought about it before tho, but I truly dont want to ever die from a tractor beam
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Ufirvwo Hargoonis
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Posted - 2010.10.28 19:10:00 -
[4]
i honestly don't see anything like this ever being implemented. like it was stated it would become a high slot webifier with a 20km normal range. turning the marauder and the upcoming salvage ship into long range tacklers is just a major imbalance.
instead... a pvp related change i'd like to see in tractor beams is that we should be allowed to tractor other people wrecks, but have it flagged as a criminal action just like stealing.
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Ambaire
Amarr Blacklight Incorporated Broken Chains Alliance
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Posted - 2010.10.28 22:12:00 -
[5]
Originally by: Ufirvwo Hargoonis instead... a pvp related change i'd like to see in tractor beams is that we should be allowed to tractor other people wrecks, but have it flagged as a criminal action just like stealing.
This. I am all for this. +1
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SGT FUNYOUN
Gallente
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Posted - 2010.10.29 03:51:00 -
[6]
A tractor beam should not only be able to pull objects but to push them as well. And yes they should be able to affect ANY AND ALL OBJECTS IN EVE. Including roids, ships, corpses, cans, wrecks, other peoples wrecks (which moving another persons wreck should not be criminal, just the taking of stuff from it), stations, and Customs offices. Yargh. I be SGT Funyoun. King of the Pirates!!! |
Kabaal S'sylistha
Caldari The Technomages Comrades-Of-Two
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Posted - 2010.10.29 04:19:00 -
[7]
My ship needs a grapplehook
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Mike Voidstar
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Posted - 2010.10.29 10:09:00 -
[8]
This should totally be possible.
Have it based not on ship mass but engine power. This way you could fit things like overdrive modules to increase the pulling power or escape potential.
You could also give it a variable effect based on transversal. Thus a tractor beam is good at pulling things strait in, but gets weaker as the target flys 'sideways' relative to the beam. This gives webbers continued utility as tractoring something to slow it down so that you can get it into web range and control it becomes a factor.
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LordInvisible
Gallente Nova Ardour
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Posted - 2010.10.30 21:34:00 -
[9]
Originally by: RavenPaine Edited by: RavenPaine on 28/10/2010 19:00:59 Then it should also help pull you towards a stationary object. Lock on a gate and get there faster.
It wouldn't stop station hugging , it would just cause ppl to dock.
In some cases it would perform like a hi-slot web, in other cases it would perform like a hi-slot AB.
Huge buff for Gallente BS pilots.
I have thought about it before tho, but I truly dont want to ever die from a tractor beam
but still, its a high slot module. If u wanna drop some gun or neut for a tractor beam to save u, go ahead, and again, u will not go 500m/s towards a station in a BS.. It should really be a aggression anyway to use it on anything.. so u cannot tractor yourself towards station and loosing aggro, and faction polise would come to visit u anyway..
And having more options its always a nice to have, right? Imagine how more tactics could we have in pvp if tractors would work like that.. -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Fournone
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Posted - 2010.10.31 01:15:00 -
[10]
yarr?
Anyone here ever played star wars: knights of the old republic?
**spoilers** When your flying to get the last star map the leviathan tractors you out of light speed ( warp drive is better ) and pulls you into one of its hangar bays. Or during star wars episode 4 (a new hope) where the death star tractors the milenium falcon into one of its hangars. **spoilers**
If it works for star wars it can work in eve.
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Nomistrav
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Posted - 2010.10.31 03:35:00 -
[11]
Originally by: Ufirvwo Hargoonis turning the marauder and the upcoming salvage ship into long range tacklers is just a major imbalance.
Being as Marauder's are the one of the worst ideas for PvP (downgraded sensor strengths etc) and the Noctis has no turret or missile slots so far as I know this quote seems a bit uneducated. This is constructive criticism on my end however.
I agree with the idea and it would actually give the Marauder a usage outside of PvE and is totally applicable for small gang scenarios or large fleet scenarios. Marauder can pull targets off of gates or station range preventing them from de-aggressing and docking/jumping and in large fleet engagements it can pull an anchor closer and disrupt the entire fleet's movement capabilities.
On the other hand the Marauder becomes primary and it's tanking ability makes it a prime target to receive fire and actively pulling the aggression from the victim. Being as I'm Gallente, it would be a nice balancer for us DPS war fighters to not have to worry.
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Kabaal S'sylistha
Caldari The Technomages Comrades-Of-Two
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Posted - 2010.10.31 03:37:00 -
[12]
I am a proponent of the 'viable counter' and would like to see one for this.
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LordInvisible
Gallente Nova Ardour
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Posted - 2010.11.05 13:56:00 -
[13]
So..anything else that could be wrong with tractors using for pvp? -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Derth Deteir
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Posted - 2010.11.05 21:12:00 -
[14]
we need this feature to come out in incursion!!!!!!!! +1
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Alex Jarwind
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Posted - 2010.11.06 12:57:00 -
[15]
I like this idea. but what happens when two ships tractor each other and are the same size/mass/speed? do they repel or attract? How about you choose a script that draws in or repels? No script would attract (like normal) with repel script it would send your ship or target away. Or something like that anyway would be nice as it means you could pull yourself to asteroids or push from them (I hate bouncing of roids and many pilots no doubt find the roid trap a nightmare).
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LordInvisible
Gallente Nova Ardour
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Posted - 2010.11.06 13:30:00 -
[16]
Originally by: Alex Jarwind I like this idea. but what happens when two ships tractor each other and are the same size/mass/speed? do they repel or attract? How about you choose a script that draws in or repels? No script would attract (like normal) with repel script it would send your ship or target away. Or something like that anyway would be nice as it means you could pull yourself to asteroids or push from them (I hate bouncing of roids and many pilots no doubt find the roid trap a nightmare).
Nothing happens since vectors are same, thus they get canceled out. -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Bunny4you
Amarr
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Posted - 2010.11.06 18:59:00 -
[17]
Originally by: Ufirvwo Hargoonis i honestly don't see anything like this ever being implemented. like it was stated it would become a high slot webifier with a 20km normal range. turning the marauder and the upcoming salvage ship into long range tacklers is just a major imbalance.
instead... a pvp related change i'd like to see in tractor beams is that we should be allowed to tractor other people wrecks, but have it flagged as a criminal action just like stealing.
You just turned this into a carebear Wreck debate...Lol
I love the idea of Tractor in PVP but only the 5k range would be cool, it would lso make Mauraders very useful as tacklers in PVP.
Also No one is gonna bring an Orca into a Fleet fight unless they are dumb, or they were already gonna smoke the competetion anyways. Eitherway let the Orca`s Die I say.
NO I WANT TO SEE ORCA`s on KM`s -------------------------------------------------
Jesus loves you, Everyone else thinks you are a A** Hole |
Commander Funyoun
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Posted - 2010.11.08 23:08:00 -
[18]
+1 to this. Let us use our tractor beams to tractor anything and everything we desire. MAKE EVE MORE REALISTIC PLEASE!!!
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LordInvisible
Gallente Nova Ardour Jack's Of All Trades
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Posted - 2010.11.12 17:18:00 -
[19]
If there would be enough support for this topic, i would take this suggestion in front of CSM..
Anybody else thinks this is a good feature? -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
LordInvisible
Gallente Nova Ardour Jack's Of All Trades
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Posted - 2010.11.15 00:37:00 -
[20]
So i guess i'll put it into CSM thread tommorow.. -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
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Judas II
7th Space Cavalry Freemason Core
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Posted - 2010.11.15 09:18:00 -
[21]
Originally by: Leigh Bridson ...just like real life...
Heh, yeah
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Covert Kitty
Amarr ISK Solutions SRS.
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Posted - 2010.11.15 16:03:00 -
[22]
I love it. Getting a gang of people together and pulling a carrier off a station would be sweet. Honestly though I think it would be a great addition to small gang warfare. You would have a series of different tractor beams with varying strengths and ranges, and possibly a repulsor as well.
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crimson fire
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Posted - 2010.11.25 22:21:00 -
[23]
yes please
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captain foivos
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Posted - 2010.11.25 22:38:00 -
[24]
So the Noctis would be a PvP ship, then. Interesting.
No.
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Marchocias
Snatch Victory
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Posted - 2010.11.25 23:48:00 -
[25]
So long as they get some kind of tracking speed, and they hit like turrets (eg, they may not hit, and their maximum pull isn't necessarily achieved), and the ships propulsion system is allowed to compensate to some extent (if the ships top speed is faster).
Also, they should probably be tech 2 versions, and divided into small / medium / large / capital variations. I don't like the idea of a battleship being easily able to tractor a frigate that has tackled it. ---- I belong to Silent Ninja (Hopefully that should cover it). |
Drakarin
Gallente The Scope
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Posted - 2010.11.26 01:30:00 -
[26]
How about the ability to tractor an abandoned ship?
Think about it. If you were to ransom off a ship, that is, allow the pilot to leave for a small fee, this would dramatically increase the reward. It's very risky to go back to a station and then return to the abandoned ship to claim it. Most don't. So again, being able to tractor it would bring an indirect use to it for PvP. I think it make sense without making it overpowered or really changing any of the dynamics of PvP.
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Mattias Kerensky
Minmatar The Flying Tigers United Front Alliance
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Posted - 2010.11.30 13:08:00 -
[27]
Originally by: Drakarin How about the ability to tractor an abandoned ship?
Think about it. If you were to ransom off a ship, that is, allow the pilot to leave for a small fee, this would dramatically increase the reward. It's very risky to go back to a station and then return to the abandoned ship to claim it. Most don't. So again, being able to tractor it would bring an indirect use to it for PvP. I think it make sense without making it overpowered or really changing any of the dynamics of PvP.
This. Want. Lock the tractor on, drag the sucker back to station with you, or at least to a safe spot where you can come back and get it.
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Gemberslaafje
Vivicide
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Posted - 2010.11.30 13:30:00 -
[28]
+1, high slot, short range, will try to change the vector of the ship, ship's engines will try and compensate which means your (max) speed would change dependent on where you're flying to..
Hell, you could make a slingshot with a friend, you MWD towards friend, friend tractors you, when you pass friend turns off the tractorbeam slingshotting you to the far side.
It would also cause an orbitting effect if the user doesn't turn it off... Yes, i like. ---
Creator of the Eve Character Appraiser:
http://gemblog.nl/skill/
Also a spy. |
Alfa225
Markov United
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Posted - 2010.12.01 08:15:00 -
[29]
You guys are not thinking this all the way through, ever heard of a Rorqual and Capital Tractor Beams? jeeze you guys need to think bigger, hotdrop a rorq in 150-200km off a gate and watch the Rorqual pull people into a 0 transversal to be instapoped by the capital guns of a Titan.
/end joke here
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Haseo Arashi
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Posted - 2010.12.01 09:11:00 -
[30]
[Combat Tractor Beam I]
Problem solved. No notcis, no rorq being LOL TRACTORBEAM
I think it would be a fun new mechanic to the game, as long as people are able to use it on blues for fun new tactics as well as on enemies.
and as for the plausable counter, maybe [intertial stabilizers] would offer some resistence to said effect. Yes it's not ideal but what is an ideal counter to a web? AB? yes and it would also offset the tractor beam as well.
+1 I support this
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