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Thread Statistics | Show CCP posts - 1 post(s) |
Infinion
Caldari Endless Destruction Imperial 0rder
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Posted - 2010.10.28 17:19:00 -
[1]
In my entire time playing eve, I think I only used a cap battery once and that was on a hauler to help me warp further when i didn't have warp drive operation trained at all.
Cap batteries are currently worthless for the capacity that they boost and the mid slot they take up. They need a significant buff if anyone is ever going to consider using them in their fittings.
In PVP, you either have cap boosters that can reliably supply as much cap as a large cap battery every 12 seconds, or you fit cap rechargers and have your passive regen significantly boosted to give you enough of a time buffer to sustain you throughout the battle.
Considering the value of medium slots and the heavy fitting requirements of cap batteries, they just aren't a valuable or efficient module to use in any instance....at all.
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Lola Sharp
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Posted - 2010.10.28 18:22:00 -
[2]
I second this! What a useless mod
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Valandril
Caldari Ex-Mortis
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Posted - 2010.10.28 18:29:00 -
[3]
From the top of my head i think pilgrim which can utilize battery pretty well.
Recruit me if you dare |
darius mclever
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Posted - 2010.10.28 18:34:00 -
[4]
i use cap batteries on my amarr HACs/T3 for PVE.
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CCP Chronotis
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Posted - 2010.10.28 18:41:00 -
[5]
Originally by: Valandril From the top of my head i think pilgrim which can utilize battery pretty well.
Indeed, I almost consider it compulsory for the pilgrim but it is a special role. Really depends on your strategy and setup though often think people underestimate the cap battery too early on and just go with the status quo of cap injection.
Doesn't rule out giving them a once over though.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.10.28 19:02:00 -
[6]
Originally by: CCP Chronotis
Originally by: Valandril From the top of my head i think pilgrim which can utilize battery pretty well.
Indeed, I almost consider it compulsory for the pilgrim but it is a special role. Really depends on your strategy and setup though often think people underestimate the cap battery too early on and just go with the status quo of cap injection.
Doesn't rule out giving them a once over though.
Whelp, you cannot just buff them now as this will make stuff pretty imbalanced in small-ish ship warfare. If you really want something about them then you could change their role as currently role of i-have-more-cap-than-you is useless beside couple spots. But as I said, they don't need it. Would be nice but not needed so better let's not break stuff over it.
Recruit me if you dare |
Kalin Fisic
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Posted - 2010.10.28 19:34:00 -
[7]
So what is the OP's idea. Remove cap batteries from the game because they are largely only used by a relatively small subset of the Eve community? Boost them? Nerf them? I'm so confused. What is the idea? What is the suggestion?
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Guilliman R
Gallente Northstar Cabal R.A.G.E
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Posted - 2010.10.28 19:51:00 -
[8]
How about:
Cap battery adds X to total capacitor, this added cap can not be neutralised or stolen.
This would add a module to counter energy vamps/neuts on a different bit small level. ------
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darius mclever
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Posted - 2010.10.28 20:11:00 -
[9]
Originally by: Guilliman R How about:
Cap battery adds X to total capacitor, this added cap can not be neutralised or stolen.
This would add a module to counter energy vamps/neuts on a different bit small level.
1. has been discussed before. 2. how do you think would a BS e.g. get rid of AFs after that change? or even a BC.
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Ribeye Jaksom
ElitistOps Pandemic Legion
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Posted - 2010.10.28 20:25:00 -
[10]
I put a micro one on my cheetah or a small one on my buzzard.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.10.28 20:28:00 -
[11]
Originally by: darius mclever
Originally by: Guilliman R How about:
Cap battery adds X to total capacitor, this added cap can not be neutralised or stolen.
This would add a module to counter energy vamps/neuts on a different bit small level.
1. has been discussed before. 2. how do you think would a BS e.g. get rid of AFs after that change? or even a BC.
Or how would anyone take down a drake then w/o strong gank battleship
Recruit me if you dare |
Sig Sour
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Posted - 2010.10.28 20:43:00 -
[12]
Originally by: Valandril From the top of my head i think pilgrim which can utilize battery pretty well.
The worst recon uses it well... hahah! If it were a good ship that might say something for the module. The only other ship that uses cap batteries well, that I have found, is the Augoror... again, hahah!
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Valandril
Caldari Ex-Mortis
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Posted - 2010.10.28 20:46:00 -
[13]
Edited by: Valandril on 28/10/2010 20:47:56
Originally by: Sig Sour
Originally by: Valandril From the top of my head i think pilgrim which can utilize battery pretty well.
The worst recon uses it well... hahah! If it were a good ship that might say something for the module. The only other ship that uses cap batteries well, that I have found, is the Augoror... again, hahah!
If you think that pilgrim is worst recon then this shows how clueless you are.
Kills Losses 0 Lifetime 13
Yup
Recruit me if you dare |
Sig Sour
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Posted - 2010.10.28 21:48:00 -
[14]
Originally by: Valandril Kills Losses 0 Lifetime 13
Slinging mud with forum alts FTW!
My Battleclinic stats crush yours BTW. MY e-wee > your e-wee
Pilgrim is still the worst recon.
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Flesh Slurper
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Posted - 2010.10.28 21:56:00 -
[15]
Cap batteries are not totally useless. In many cases where you might for example use 2 cap rechargers in the mids, sometimes you will get better cap performance with a cap battery + a recharger. Remember, that more cap also = more recharge amount, so a large enough battery can be better than a recharger. |
Ambaire
Amarr Blacklight Incorporated Broken Chains Alliance
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Posted - 2010.10.28 22:18:00 -
[16]
A no-rig PvE perma-dual-rep arbitrator fit is impossible without a cap battery. Correct me if I'm wrong.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.10.28 22:18:00 -
[17]
Originally by: Sig Sour
Originally by: Valandril Kills Losses 0 Lifetime 13
Slinging mud with forum alts FTW!
My Battleclinic stats crush yours BTW. MY e-wee > your e-wee
Pilgrim is still the worst recon.
Riiiiight, keep on trolling yourself.
Recruit me if you dare |
Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.10.28 22:59:00 -
[18]
I used to fit cap batteries on my Ishtar. Better than a cap booster because you can't always dock in hostile 0.0, and you can be there afk cloaking for weeks. Make sure you carry a faction point. :)
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2010.10.29 01:28:00 -
[19]
Cap batteries are next to useless on anything larger than cruisers or HACS, however on cruiser sized ships and below they can make or break some fits.
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Running missions
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Posted - 2010.10.29 02:30:00 -
[20]
the reason cap batteries suck is the fitting requirement. cap rechargers take very little fitting, a large cap battery takes a great deal more but gives u a smaller cap life. it would be viable if u could use 1 or 2 which would allow a greater burst tank, running 2 reppers at once or somthing
idk i fail
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Mire Stoude
The Undesirables
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Posted - 2010.10.29 06:10:00 -
[21]
Originally by: Liang Nuren I used to fit cap batteries on my Ishtar. Better than a cap booster because you can't always dock in hostile 0.0, and you can be there afk cloaking for weeks. Make sure you carry a faction point. :)
-Liang
I used to do the same thing. It kept the MWD running forever too.
The problem with batteries is that they do nothing for you that a cap recharger can't unless you fit an oversized one. Which means they are entirely useless on battleships. I would suggest make them all one size (no small/medium/large/etc) and add +30% to ship's max capacitor. If abuse is an issue, they could be made so only 1 can be fitted per ship (like damage controls).
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bartos100
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Posted - 2010.10.29 06:18:00 -
[22]
the only time i used a cap battery was on my osprey i could get it cap stable by changing a cap recharger with a large battery but that only worked cause i had a lot of PG left
never used it for anything else
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Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.10.29 06:47:00 -
[23]
Originally by: Flesh Slurper Cap batteries are not totally useless. In many cases where you might for example use 2 cap rechargers in the mids, sometimes you will get better cap performance with a cap battery + a recharger. Remember, that more cap also = more recharge amount, so a large enough battery can be better than a recharger.
This. I've used similar setups with cruisers to be able to permarun reppers and MWD.
Again, the large ones are useless.
Originally by: CCP Navigator Great story but you probably want this in CAOD so feel free to post there with your main.
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Whitehound
The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.29 11:28:00 -
[24]
Edited by: Whitehound on 29/10/2010 11:36:16 Most players do not know how long an engagement lasts. Therefore do they go for higher cap recharge rates than for total capacity. The amount of available modules for increasing the cap recharge supports this, and it allows for better setups with the cap recharge rate in mind than setups focusing on engagement time. The fear of not knowing how long a fight will last is the biggest issue for most. I doubt a discussion of cap batteries can take place under such circumstances.
Anyway, a first step in making cap batteries more useful would be to add two or three modules, which increase a ship's capacitor by a fraction rather than the recharge rate. Nosferatus and energy neutralisers could not only steal/destroy energy, but in addition have a temporal effect of reducing the target's capacitor size. In the same way could MWDs not just penalize the capacitor size, but the recharge rate, too (split evenly). This would take away the focus from the cap recharge rate without making current setups useless, and give some more attention to capacitor size and engagement time. --
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Mr Floydy
The Xenodus Initiative.
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Posted - 2010.10.29 12:51:00 -
[25]
Large Batteries great on a wormholing Legion fit and in addition to offering extra cap, it also helps recharge significantly over what a cap recharger does.
Ofcourse it depends on how your fitting, but on a 5 HPL, AB, Single repper fit there is enough cpu and grid to fit the battery.
I think the main issue batteries have is that they have such large cpu useage.
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Dummy Jumper
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Posted - 2010.10.29 12:57:00 -
[26]
Cap batteries are not common equipment but they are not worthless. They are used on some of PVE setups. For Example several Armor Tanking Ishtar fits use it as large battery give you largest cap.regen increase per single midslot for cruiser size ships.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.10.29 13:17:00 -
[27]
They have some use but mostly on PvE fits. With the prevalence of neutralizers on everything these days one is generally better off with the much easier to fit injector.
That said, the Sacrilege becomes an endless source of juice with a large battery hooked up, synergizes well with the built-in recharge bonus but whether it is worth the fittings ......
Not sure what to do to make them "better", perhaps a 50% discount on local repair cap use when battery is fitted (disallow use on capitals though).
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2010.10.29 13:17:00 -
[28]
I use cap batteries on some setups, as they give in a few cases a better cap outcome then a cap recharger in the mids. Only problem is the big difference in CPU/powergrid usage. ---------------------------------- None of yet! |
About Mesale
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Posted - 2010.10.30 10:28:00 -
[29]
Most of the problems with batteries are fitting cost related.
A Large t2 battery costs 275/100 pg/cpu (275/75 after skills) A heavy t2 injector costs 1925/40 pg/cpu A medium t2 injector costs 165/25 pg/cpu (165/25 after skills) A t2 cap recharger costs 1/15 pg/cpu (1/11.3 after skills)
A large battery is only a better option than a cap recharger on a fit dependent on continous recharge on cruiser sized ships. For battleships it's practically useless, not even giving a good enough cap increase and it's even completely useless for recovering from being neuted. Thus people use injectors in their precious meds.
Imo, a good boost for batteries would be to use them for making ships recover faster from deep cap. A flat cap recharge bonus would do that. That way they at least have a niche role in giving the ship using them a slight bonus after getting neuted dry, a huge boost for tacklers who could at least run some of their modules more reliably. (Sadly also a slight nos nerf, as many close tacklers like to use nos for a continuous stream of cap)
Furthermore, I'd say that increasing the max cap on all batteries while increasing the fitting cost of large ones to the level of bs sized mods would be good. Make large batteries for battleships and exotic bc fits, use mediums for cruisers and bc, and smalls for frigs (small batteries might need a slight reduction in fitting, too)
Also, bring back micro batteries.
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Gabriel Karade
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.10.30 10:33:00 -
[30]
If only the X-large cap battery had actually made it ingame... *nudge nudge wink wink* --------------
Video - 'War-Machine' |
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