Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Rock Doctor
|
Posted - 2010.10.29 13:50:00 -
[1]
I am all for people being thieves in missions and choosing this way of life but the game system seems unfairly biased in favour of them. Players doing missions in high sec fit their ships for missions and not for fighting against PVP players. This is made worse because the NPCs don't attack thieves and the in-game police also don't come in to missions to add some protection the the person doing the mission. Also the PVPer can then call in for additional support from their corp. Wouldn't this be better balanced if either the NPCs also attacked the thieves, the in-game police acted in support of the missioner or the game restricted only one PVPer to enter the mission. Don't forget that a lot of people new or fairly new to the game use high sec as a place to make a little money before going to 0.0 and many thieves are very experience PVPers just taking advantage of new starts knowing that nothing is going to happen to them. Also I found that my Golem was no match for a small ship which called in reinforcements in the mission. So I lost about a billion isk. Personally I think that thieves should be limited to low sec (0.4 and below) and 0.0
What does everyone else think?
|
Natasha Hec
Gallente University of Caille
|
Posted - 2010.10.29 14:11:00 -
[2]
that your an idiot
|
Alara IonStorm
Agent-Orange
|
Posted - 2010.10.29 14:14:00 -
[3]
Originally by: Natasha Hec that your an idiot
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
|
Vespoi Filar
|
Posted - 2010.10.29 14:41:00 -
[4]
Originally by: Alara IonStorm
Originally by: Natasha Hec that your an idiot
|
Duchess Starbuckington
|
Posted - 2010.10.29 14:45:00 -
[5]
Edited by: Duchess Starbuckington on 29/10/2010 14:47:09
Originally by: Vespoi Filar
Originally by: Alara IonStorm
Originally by: Natasha Hec That you're an idiot
_________________________________
ROCKET STATUS: FIX IN PROGRESS... |
Kellyl
Gallente The Scope
|
Posted - 2010.10.29 14:54:00 -
[6]
Originally by: Rock Doctor I am all for people being thieves in missions and choosing this way of life but the game system seems unfairly biased in favour of them. Players doing missions in high sec fit their ships for missions and not for fighting against PVP players, this is made worse because the NPCs don't attack thieves and the in-game police also don't come in to missions to add any protection to the the person doing the mission. Also, the PVPer can then call in for additional support from their corp. Wouldn't this be better balanced if either the NPCs also attacked the thieves, the in-game police acted in support of the missioner or the game restricted only one PVPer to enter the mission? Don't forget that a lot of people new or fairly new to the game use high sec as a place to make a little money before going to 0.0 and many thieves are very experience PVPers just taking advantage of new starters knowing that nothing is going to happen to them. Also I found that my Golem was no match for a small ship which called in reinforcements in the mission, so I lost about a billion isk. Personally I think that thieves should be limited to low sec (0.4 and below) and 0.0.
What does everyone else think?
|
Ava Starfire
Minmatar Nordanverdr Modr
|
Posted - 2010.10.29 14:56:00 -
[7]
8/10
Dirty Little Slave, reporting for duty! |
Ultim8Evil
Ministry Of Eternal Disorder
|
Posted - 2010.10.29 15:04:00 -
[8]
Originally by: Duchess Starbuckington Edited by: Duchess Starbuckington on 29/10/2010 14:47:09
Originally by: Vespoi Filar
Originally by: Alara IonStorm
Originally by: Natasha Hec That you're an idiot
I see what you did there. --------------------------------------------------------------------------------
|
Natasha Hec
Gallente University of Caille
|
Posted - 2010.10.29 15:08:00 -
[9]
Edited by: Natasha Hec on 29/10/2010 15:17:46 I see what you did there.
oops that'll teach me for trolling at work. Still an idiotic idea.
edit. just noticed the correction of my previous post was edited in after I was quoted
|
Alara IonStorm
Agent-Orange
|
Posted - 2010.10.29 15:12:00 -
[10]
Originally by: Natasha Hec Still an idiotic idea.
Lets try this again!
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
|
|
|
CCP Zymurgist
Gallente C C P
|
Posted - 2010.10.29 15:39:00 -
[11]
Thread cleaned of trolls. Please post in a constructive matter.
Zymurgist Community Representative CCP Hf, EVE Online Contact Us |
|
Alara IonStorm
Agent-Orange
|
Posted - 2010.10.29 15:41:00 -
[12]
Originally by: CCP Zymurgist Thread cleaned of trolls. Please post in a constructive matter.
Hahahahahahaha!
There were nine posts here before Zymurgist LOL.
But Seriously no, don't like that your not safe frome people killing you play a more...
Softer Game
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
|
Kalin Fisic
|
Posted - 2010.10.29 15:42:00 -
[13]
I don't quite understand. In highsec, unless the attacker is at war, or they still from your wrecks and you attack first, they will be Concorded. This is not the case in low-sec. So what you are suggesting is already in play. If you don't want to be ganked in high-sec, don't attack them if they still from your wrecks. YOU must initiate combat. Unless, of course your corp is at war with them.
|
Urgg Boolean
|
Posted - 2010.10.29 16:04:00 -
[14]
Like the OP, I recognize Ninja Salvaging as a valid profession, but it does not stop me from hating it when it happens to me. The OP correctly states that the Ninja realizes little or zero risk when confronted by a mean old PvE fitted mission ship. I do have to give credit to the Ninjas I have encountered, as they are some excellent PvPers and have excellently fitted ships - usually very smart guys.
Passive solutions : 1) Mission in low population systems with wimpier agents, that nobody really wants, hence, low population. 2) Have an alt/corp mate sucking up the salvage as fast as it is produced, which means sharing the profits, reducing your ISK making machine. 3) Accept the losses, and let the Ninja continue to function risk free.
Active solution: 1) Bait the Ninja's with a wimpy mission ship in close proximity a can full of juicy salvage, then if/when they go red, a corpmate decloaks his PvP ship, locks, scrams, webs, roasts, then we warp to safe spot until aggro times out.
The Ninjas I have encountered cannot survive a 1v1 fight against a properly fitted PvP battle cruiser, let alone if your missioning ship adds in a flight of light drones - hehehe. The first time I did this, I assumed the Ninja would call in his budz, and we'd have a real fight on our hands. None of the Ninjas I have encountered have successfully called in their budz. A) it's over way too fast, and B) I don't think they plan ahead that well, like having their PvP budz aligned to a shared bookmark...
Many times, not always, after such a bait & whack scenario, I return to the mission area, after aggro timer, to find the Ninja's wreck still there, and I take all their loot and/or mods that survived. This is very flavorful icing on the Ganked Ninja Cake. Payback is a *****.
Now, this is NOT a money making enterprise, in fact, it seriously cuts in to my ISK producing time. But it sure feels GREAT to whack Ninjas who, most of the time, get away RISK FREE.
Bait and Whack, it's my right in the sandbox.
|
Alara IonStorm
Agent-Orange
|
Posted - 2010.10.29 16:12:00 -
[15]
Edited by: Alara IonStorm on 29/10/2010 16:13:53
Originally by: Urgg Boolean Important Stuff
This is the difference between a Carebear and an actual PVE'r. EVE is all about defending what you have through tactics and stategy. There are a thousand way to attack someone in this game but what few realize is there is a thousand ways to avoid it or stop it.
If you plan for every eventuallity you will most of the time come out on top. When you don't make a note of why and return to the Drawing bored. How OP didn't know this while having a Golem is beyond me.
Work and Fight for every square inch and don't ask CCP for help, there are plenty of people who are able and willing. Are you one?
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
|
Monte Shill
|
Posted - 2010.10.29 17:05:00 -
[16]
Originally by: Rock Doctor What does everyone else think?
You are an idiot, trolling, or both.
Face it, EVE isn't safe anywhere and you were stupid not to relize that you shouldn't fire on something that went red to you. EVE has been this way for 7 years and it will never change. Everytime a wannabe punk who doesn't want risk (PVP>PVE>NPC ships, real challenge ) flys into my mission (last one was a T3, he probably won't take it into lulsec ), I just pop the wrecks, finish killing everything and move on. He gets maybe a million in salvage and possible 100 ammo or the mission item, I still made out more on bounties alone and have enough rep with the agent to cancel then request another mission while at the same time I bruised his ego by denying him the chance for a marauder kill which at any time he can open fire on but is afraid of CONCORD (NPC corps are a real **** blocker most of the time )
|
Kahega Amielden
Minmatar
|
Posted - 2010.10.29 17:30:00 -
[17]
Edited by: Kahega Amielden on 29/10/2010 17:32:50
-If you're flying a golem, you're not a newbie. If you're in level 4 missions, you're not enough of a newbie to not know aggression mechanics.
-A missionrunner has VASTLY greater ability to get help than a ganker. If an enemy steals from a loot can, your ENTIRE CORP can shoot the thief. You could've had a corpmate fly in in a frigate, pop the looter, the fly off with no risk to you. On the other hand, the thief can only shoot at you IF you choose to shoot him with your billion ISK missionship.
-The above bears repeating. YOU CHOSE TO LOCK AND SHOOT HIM. You for some reason thought that you could shoot at someone and he would not retaliate. You were wrong.
|
mchief117
|
Posted - 2010.10.29 18:02:00 -
[18]
i kind of get what the OP has said
I would suggest that Mission specific loot be owned by the mission runner no matter who kills the target ship/ gets to the container first. normal loot as normal.
that said my current stratagem to combat normal ninjas is to keep one extra long range weapon on my ship, if some one comes in and trys to ninja me i shoot any container they go towards, in all honesty ninja tears or irritation is worth more than a few thousand isk i would have got for that loot/salvage.
|
Baaldor
Mercurialis Inc. RAZOR Alliance
|
Posted - 2010.10.29 21:41:00 -
[19]
Originally by: CCP Zymurgist Thread cleaned of trolls. Please post in a constructive matter.
The OP is a troll. You should have started with him first.
|
De'Veldrin
Minmatar Green-Core The Obsidian Legion
|
Posted - 2010.10.29 22:03:00 -
[20]
Originally by: Baaldor
Originally by: CCP Zymurgist Thread cleaned of trolls. Please post in a constructive matter.
The OP is a troll. You should have started with him first.
I disagree. The OP is an idiot, which is, unfortunately, not against the forum rules. --Vel
|
|
Xorv
|
Posted - 2010.10.29 23:45:00 -
[21]
Originally by: Rock Doctor
What does everyone else think?
I think I came to the opposite conclusions to you. CPP/EVE favors PvEers/mission/plex runners etc above all else.
Incursions will give you PvE raids where the RATs will likely re-target players in PvP ships that come to bust your PvEing as their AI is pretty much Sleeper AI.
Heck even if the players are Sansha aligned with max Sansha standing and have come to defend the RATS, the Sansha RATS will still likely target and attack them rather than you. So, not only is this a sign that CCP favors PvE over open PvP, but also over Roleplaying/lore.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |