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Thread Statistics | Show CCP posts - 7 post(s) |
Mynxee
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Posted - 2010.11.10 17:43:00 -
[1]
Originally by: Mashie Saldana
Originally by: TeaDaze
Originally by: Mashie Saldana Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
AFAIK (and sadly for the -10 folks) you'll gain security status for shooting these NPCs.
I really hope CCP will reconsider this.
We made the point for no sec status gain rather strongly at both the June Summit and October Stakeholder Meeting. However, back in September, Soundwave answered my question directly in a way that makes it sound like sec status gains are going to be given from shooting these NPCs (quoted below).
Originally by: CCP Soundwave
Originally by: Mynxee Is shooting at these NPCs going to give a sec status gain?
Will players be able to aid the NPCs directly?
Not really a PVE fan but am lookin forward to the potential collateral profit opportunities the incursion events might provide.
They should be behave like most existing NPCs, so there should be a sec status gain. There are no mechanics to take sides in currently, but on the upside, this should provide you with a target rich environment.
Life In Low Sec |
Mynxee
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Posted - 2010.11.11 00:43:00 -
[2]
Originally by: Nikita Alterana 3. There is still no mechanic to support the Sansha, I understand the reasoning (there isn't enough interest to make it worth our time) but thats a self fulfilling prophecy, as long as there is no mechanic to support it, no one will want to. If you build it they will come.
I agree with this and very strongly wish this would be an option.
Life In Low Sec |
Mynxee
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Posted - 2010.11.11 02:35:00 -
[3]
Originally by: TeaDaze
Originally by: CCP Soundwave Just like you can get killed in pretty much all areas of space by players, get locked out of your station in 0.0 or wardecced, youÆll also run into areas under Sansha siege.
One of these things is not like the others
You mention Player vs Player conflict, Players taking over your station, Players wardeccing your corp/alliance and then imply they are similar to NPCs invading systems picked at random and applying serious penalties. Sorry that isn't a valid comparison.
Exactly my thoughts.
Life In Low Sec |
Mynxee
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Posted - 2010.11.11 03:03:00 -
[4]
Originally by: HeliosGal well something to lure the carebears around - more direct high sec to null and low sec wormholes would be a great way to move players around
I doubt that would do it, considering how they feel about low sec.
Life In Low Sec |
Mynxee
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Posted - 2010.11.11 15:16:00 -
[5]
Originally by: Venkul Mul
Originally by: Mynxee
Originally by: Nikita Alterana 3. There is still no mechanic to support the Sansha, I understand the reasoning (there isn't enough interest to make it worth our time) but thats a self fulfilling prophecy, as long as there is no mechanic to support it, no one will want to. If you build it they will come.
I agree with this and very strongly wish this would be an option.
I have some trouble getting why you can want this for the Sansha.
Other "pirate" factions operate on the principle of self interest but the Sansha operate on the principle of mind control.
so really you feel an interest in role playing a mind controlled slave?
Not me personally, but some people do RP that angle.
Life In Low Sec |
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