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Thread Statistics | Show CCP posts - 7 post(s) |
Silvering Mist
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Posted - 2010.11.14 11:01:00 -
[451]
How are new players supposed to get anywhere with this addition? One of the few ways that new players can earn isk is by mining and doing missions. Yet with incursions they won't be able to do either, nor help in the incursion as they are to small and will spend all of their time being blown up. I don't see how this is going to encourage ANY new players to join if they have no hope in hell of being able to build up. This seems to be poorly thought out IMO.
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Kanatta Jing
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Posted - 2010.11.14 11:11:00 -
[452]
I support this measure to increase the numbers of T1 battleships being blown up in highsec, teach highsec carebears how to work together in small highly defensive PVP fit gangs and encourage 1-4 man corps to coalesce into larger groups.
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Joss56
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Posted - 2010.11.14 11:29:00 -
[453]
Originally by: Kanatta Jing I support this measure to increase the numbers of T1 battleships being blown up in highsec, teach highsec carebears how to work together in small highly defensive PVP fit gangs and encourage 1-4 man corps to coalesce into larger groups.
that one is epic.
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Pohbis
Neo T.E.C.H.
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Posted - 2010.11.14 15:12:00 -
[454]
Champion Spawns, neat.
I thought you guys were done with UO tho; why this late shoutout?
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Kanatta Jing
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Posted - 2010.11.14 23:13:00 -
[455]
Originally by: Joss56 Edited by: Joss56 on 14/11/2010 16:11:17
Originally by: Kanatta Jing I support this measure to increase the numbers of T1 battleships being blown up in high sec, teach high sec care-bears how to work together in small highly defensive PVP fit gangs and encourage 1-4 man corps to coalesce into larger groups.
that one is epic.
Thank you for this comment, i sincerely hope your not reflecting the average player on Eve because this could explain how, after 6years, it counts "ONLY" 350K accounts (doesn't means players).
Maybe you should open your window, take some fresh air and see that outside people are all different, and that is what it makes them so interesting.
Individualism isn't a valid excuse to be a hermit.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.15 01:00:00 -
[456]
Edited by: Rip Minner on 15/11/2010 01:01:24
Originally by: Kanatta Jing I support this measure to increase the numbers of T1 battleships being blown up in highsec, teach highsec carebears how to work together in small highly defensive PVP fit gangs and encourage 1-4 man corps to coalesce into larger groups.
Ya I dout that is going to happen. When people are beaten with the stick they normly dont like it and move out of the way. i.e. Mission runners will learn to move out of the way of this expation.
Why becouse the stick is not fun and the carrort sucks. Fix the rewards so that all gangs that are helping out get rewarded. If it is just the top gang then nope it's not going to work for most people. The better carrort will be moving to the next best mission hub.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.15 01:12:00 -
[457]
Originally by: Sir Rush
Pro Incursion fleets will also psychologically discourage random fleet Sansha engagements ("Oh, they're a pro fleet, we might as well not bother, we won't outperform them anyways").
tl;dr: Incursions are conceptually good, current reward system is just utterly terrible.
quoted for trueth. This right here is my only problem with it. I will try it out just for the sake of trying it out. But I fig on a 99.99% of the time that it will be like pvp were I am just thoughing isk away for fun. I will probly stop thoughing my isk away after I have seen one of each site. I mite even just cloak up and watch one of each site so I dont even loss isk.
Fix the rewards system and people will not even care about the stick your using becouse the carrorts good concept. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Joss56
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Posted - 2010.11.15 11:54:00 -
[458]
Edited by: Joss56 on 15/11/2010 12:01:37
Originally by: Kanatta Jing
Originally by: Joss56 Edited by: Joss56 on 14/11/2010 16:11:17
Originally by: Kanatta Jing I support this measure to increase the numbers of T1 battleships being blown up in high sec, teach high sec care-bears how to work together in small highly defensive PVP fit gangs and encourage 1-4 man corps to coalesce into larger groups.
that one is epic.
Thank you for this comment, i sincerely hope your not reflecting the average player on Eve because this could explain how, after 6years, it counts "ONLY" 350K accounts (doesn't means players).
Maybe you should open your window, take some fresh air and see that outside people are all different, and that is what it makes them so interesting.
Individualism isn't a valid excuse to be a hermit.
Thats exactly what your not able to understand my good friend, the Ermite's made this game what he became, empty (i'm talking about open minds and you talk about exclusion).
Mabe you are right, i mean after all you're the "pro" and you must feel confortable crossing 365days/year the same players. I dont see mmorpg like that like that at all, and playing mmo's over 12years.
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Tyranis Marcus
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Posted - 2010.11.15 14:46:00 -
[459]
Originally by: egegergergsdgedgege Well, planetary interaction was in principal a good thing, the execution wasnt that good but the intention behind it was very eve like. Making pos fuel and pos modules produced by players instead of npcs was very sandboxy.
Making NPCs invade space is not very sanboxy. Actually it feels a bit like the new wow expansion where an ancient dragon or something will awake. Did i spot a similarity here? Is it even intentional?
ege
So will the Sansha's kidnap your planetside work force to make into zombies, destroying your PI industry?
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Doravos
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Posted - 2010.11.15 18:45:00 -
[460]
When's the latest ETA for Incursion now?
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.15 22:00:00 -
[461]
Edited by: AkJon Ferguson on 15/11/2010 22:00:26
Originally by: Kanatta Jing
Individualism isn't a valid excuse to be a hermit.
No, but having to interact with you mouth-breathing window-lickers, sociopaths, scammers and deviants sure as hell is.
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Falin Whalen
Gallente GoonWaffe Goonswarm Federation
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Posted - 2010.11.15 22:21:00 -
[462]
To all those Empire whiners who think that the major powerblocks in 0.0 will flood lowsec to grab the supercap bluprint. Get over yourselves. Looking at the stats as published for the new supercap, we think it is a hunk of junk, and looks like what you would flush down the toilet.
First you need to train for two races carriers, to even fly the thing. Second, the bonuses and such, put it about one notch above a Hel to fly(widely regarded as the worst supercap ever).
The only people who are going to fly this giant space turd, are people who have more ISK than brains, or want to waste an alt on a ratting supercarrier.
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Dasani Waters
Involuntary Trepanation
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Posted - 2010.11.16 00:55:00 -
[463]
Originally by: Falin Whalen To all those Empire whiners who think that the major powerblocks in 0.0 will flood lowsec to grab the supercap bluprint. Get over yourselves. Looking at the stats as published for the new supercap, we think it is a hunk of junk, and looks like what you would flush down the toilet.
First you need to train for two races carriers, to even fly the thing. Second, the bonuses and such, put it about one notch above a Hel to fly(widely regarded as the worst supercap ever).
The only people who are going to fly this giant space turd, are people who have more ISK than brains, or want to waste an alt on a ratting supercarrier.
So would the powerblocks do the incursions only because your sanctum bounties got cut in half or your lowsec jump points got cynojammed? Is there any reason for the 0.0 powerblocks to do these incursions besides removing the negative effects?
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.16 08:18:00 -
[464]
Special Ability:
30% to maximum jump range
Can activate one extra Drone Control Unit
For training Two differnt Races Carrier skills your expecting something other then cr*p in the Special Ability section.
Your not going to need the 30% to maximum jump range for group play. e.i. " What I'm the only one that can jump in all by myself!"
And the other one extra Drone Control Unit is not what one is realy looking for in pvp ether.
But there probly both nice for solo play. i.e. were extra Drone Control Unit would help and were jumping in alone is not a problem.
It has other problems as well but I see this as the bigest one right up front for a two race ship its the Specal Ability that makes them well specal above and beyond others of its kind and why to train two races up for.
As a side not if caps were ever aloud into high sec and they put level 5 and higher in high sec and in the game this would probly be hot. For solo pve.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.16 08:23:00 -
[465]
Originally by: Dasani Waters
Originally by: Falin Whalen To all those Empire whiners who think that the major powerblocks in 0.0 will flood lowsec to grab the supercap bluprint. Get over yourselves. Looking at the stats as published for the new supercap, we think it is a hunk of junk, and looks like what you would flush down the toilet.
First you need to train for two races carriers, to even fly the thing. Second, the bonuses and such, put it about one notch above a Hel to fly(widely regarded as the worst supercap ever).
The only people who are going to fly this giant space turd, are people who have more ISK than brains, or want to waste an alt on a ratting supercarrier.
So would the powerblocks do the incursions only because your sanctum bounties got cut in half or your lowsec jump points got cynojammed? Is there any reason for the 0.0 powerblocks to do these incursions besides removing the negative effects?
Well there is the Concord LP store bound to have hot iteams in them so there not geting total bent over here. But yes it's mostly a pain in there sides that they have no real option but to remove. aka Stick meet 0.0 high guys. 0.0 meet Stick. And there are some carrorts in the Concord store later on.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Joss56
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Posted - 2010.11.16 10:24:00 -
[466]
Edited by: Joss56 on 16/11/2010 10:26:21 @Rip Minner
I understand your point of vue about the supercarrier as it is presented at the moment and also the huge impact the anti-cyno side effect can have on the map colours.
This said, and is what i'm trying to make some understand, is that this incursion may be the biggest opportunity to work together and most of all that HS mission runners can have THE impact unexpected in low colors card.
How? -First of all well i'd like really that those mobs have the same I.A. then sleepers in c4/5 WH, witch means that the same mob can do 5/6 different operations on 5/6 different players/other mobs. No matter if they're the "runners" or the "gankers", this should be a piece of cake for incursion gankers and make them find some brains instead of talking about "tactics" witch means for them 50/1 with mobs already shooting they're target (like a hulk, everybody knows hulks are super dangerous and asks a lot of brains to shoot them)
Secondly, you got to keep your scouts eyes open on other alliances incursions, defend your territory, and this could be mutch easier if instead yelling about mission runners and pve, alliances or even contracts between these two can be made. The Alliance that already understood this point, will make impact and WILL change card colours, wile "runners" gank those mobs they gank others POS's
It asks nothing else than most of pvp'ers talk about, some balls some brains some respect for your engagements with "runners" and your alliance respectability, after that you'll easily find guys ready to leave high sec and go there run those mobs for you.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.16 16:29:00 -
[467]
@Joss
I see what your saying but they rent space out to this people already. Thats the contract and they will work together to remove the thorn in the sides as is.
Null sec will rent space to omost anyone. I have been it's not hard to go to null sec or find someone to let you in or join. I am not still out there becouse it's not for me. i.e. I love EVE but I dont have the time to play as much as is normly req for Null sec and I like High sec over low sec or npc 0.0.
Alot of High sec mission runners are alts for pvpers or like me that just like High sec and not much is going to change that. New players will make there way out to low sec and 0.0 as there going to want to know what this places is like. Ether they will like it and stay or they will not like it. This expation will not change that.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Joss56
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Posted - 2010.11.16 17:00:00 -
[468]
Originally by: Rip Minner @Joss
I see what your saying but they rent space out to this people already. Thats the contract and they will work together to remove the thorn in the sides as is.
Nice info thx.
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Echo Gemini
Minmatar Intergalactic Sunrise
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Posted - 2010.11.16 20:11:00 -
[469]
Originally by: CCP Ytterbium In low-security space (and only there), there will also be a chance of receiving a blueprint copy of the boss ship type itself, the Sansha supercarrier.
+1 yum yum yum!
Planting seeds of evil! |
Tyrkelton
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Posted - 2010.11.17 01:19:00 -
[470]
Storyline fail. CONCORD can instapop anything but suddenly the rats take over? This is also a wonderful way to drive the conversion of trials to paids even lower. Some poor noob spends his whole 400k isk wallet on a rifter and he gets gate camped by rats in high sec.
This is CCPs way to help their alts win Alliance sov wars. Incursions will "randomly" happen in systems that will diminish one sides capabilities. |
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GSXRSquid
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Posted - 2010.11.17 04:58:00 -
[471]
I think it is stupid but If my system is the one that gets the incursion I will just set long training times and come back every couple weeks to update them.I still earn SP and sooner or later the incursion will move on to bother someone else. And, like has been said, if it helps wipe out the isk farming bots it will have a real plus side to it. Mineral prices will go up.
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Nuxim
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Posted - 2010.11.17 07:42:00 -
[472]
Edited by: Nuxim on 17/11/2010 07:43:01
Originally by: Trouocal Remove any dps-reductions in highsec systems, so that normal missions and anomalies can be run as usual.
Do not create any npc gate camps in highsec, except possibly around gates leading to 0.4 or lower.
Specially important to allow freighters and other such non-combat ships to pass through highsec system just the way they can do today.
Reduce rewards only for mission levels 4 and 5, as those would likely be the only players interested in (and capable of) taking part of these new sansha incursions. An alternative would be that L4-L5 agents do not provide any new missions while there is an incursion in system.
Do NOT reduce mission rewards or dps or anything else for them who run L1, L2 or L3 missions, and specially not for the tutorial missions. New players already have difficulties defeating "dagan" and some of the other rats in the SoE epic, do NOT make that harder by sending sansha invasions to those systems.
Do NOT give any belt rats the ability to warp scram in highsec.
2 weeks after this expansion, create a poll where each individual player can tell if they like this expansion or not, and to give feedback about each change that has been made, then adjust the expansion according to feedback, and might be different adjustments in null, low and higsec. Allow only the main player to answer, not any alts, trials or any other related accounts.
You are such a *****. Edit: Cat
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mjolnir feaw
Gallente
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Posted - 2010.11.17 16:05:00 -
[473]
This could be the incentive for cooperative PvE that Eve's been missing for ages.
And yet I'm concerned: obviously PvPers are already planning to take advantage of it. Maybe that's speaking like a carebear, maybe I'm an hermit, maybe I don't play enough so bad encounters are too pricey for me. But I hope there will be some kind of safety guard so people can meet, learn to fight together... And come to something more sandboxy later on... Why not?
----- " There's no brave in a 5-to-1 fight. Just 5 cowards and a fool. - Perhaps. But it worked didn't it?" |
Joss56
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Posted - 2010.11.17 21:25:00 -
[474]
Edited by: Joss56 on 17/11/2010 21:32:29
Originally by: mjolnir feaw This could be the incentive for cooperative PvE that Eve's been missing for ages.
And yet I'm concerned: obviously PvPers are already planning to take advantage of it. Maybe that's speaking like a carebear, maybe I'm an hermit, maybe I don't play enough so bad encounters are too pricey for me. But I hope there will be some kind of safety guard so people can meet, learn to fight together... And come to something more sandboxy later on... Why not?
The best way to prevent "rats" from geting in the dance without being inveted is to give those mobs the same abilities than in wh c4+. Wich means that the same mob can scramble T1-WebT2-remote pally 3-damp/track T4-shoot T5-drain T6 and moore funny things. Those mobs also have the ability to change target at any time, no matter if your in fleet "care" or fleet "rat", and focus the same target.
You could see "rats" get in and get blown or chose to fit pve and try they're chance
Or continue to gate camp waiting powerfull industrials to fight and have they're fun, if not they can also continue to free the entire universe of those powerfull and evil retrievers or hulks
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.17 23:23:00 -
[475]
Originally by: Tyrkelton Storyline fail. CONCORD can instapop anything but suddenly the rats take over? This is also a wonderful way to drive the conversion of trials to paids even lower. Some poor noob spends his whole 400k isk wallet on a rifter and he gets gate camped by rats in high sec.
This is CCPs way to help their alts win Alliance sov wars. Incursions will "randomly" happen in systems that will diminish one sides capabilities.
If CONCORD have tolerated the thousands of NPC pirate fleets that occur in eg: Motsu every day, why should a few more Sansha bother them?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Bhattran
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Posted - 2010.11.18 11:10:00 -
[476]
Originally by: Malcanis
Originally by: Tyrkelton Storyline fail. CONCORD can instapop anything but suddenly the rats take over? This is also a wonderful way to drive the conversion of trials to paids even lower. Some poor noob spends his whole 400k isk wallet on a rifter and he gets gate camped by rats in high sec.
This is CCPs way to help their alts win Alliance sov wars. Incursions will "randomly" happen in systems that will diminish one sides capabilities.
If CONCORD have tolerated the thousands of NPC pirate fleets that occur in eg: Motsu every day, why should a few more Sansha bother them?
I can only guess you mean the belt rats OR the 'fleets' that occur in missions to the latter they are dealt with through the agents who dispatch pilots to take care of them. With Sansha no one is dispatched, they simply leave them there and *IF* some pilots decide to fleetup and head out there they'll pay out to the top dog winning fleet. All the while they are paying half bounties on belt rats, and mission bounties (perhaps rewards too, I forget if that was listed).
I'd say that they leave the huge invading Sansha who have come to take people off to become space zombies is more of a problem than the pathetic belt rats that come to empire to die because they are near certain to get killed over killing a pilot unless said pilot is really green, or the 'fleets' doing stuff like staging an 'invasion' or harassing somebody etc out in deadspace where Concord has their position fixed and awaits a pilot to take them out.
Main differences I see are the Sansha are basically 'taking over' the systems, not really but compared to the other two options they kind of are, and of course are taking innocent people off to space. Concord's response, cut the bounties (unless sansha are siphoning off that isk) then pay whomever fleets up and 'wins', beyond that they don't do jack.
I'd also say Concord's task is more one of maintaining 'peace' between the empires, stop open war, and even if that doesn't include pirate factions maybe when one shows up in your house it is time to do something.
--Welcome to EVE where 'Commit to Excellence' means trying to squeeze another dime out of the player base.-- |
mjolnir feaw
Gallente
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Posted - 2010.11.18 11:34:00 -
[477]
I've been playing on and off Eve for a few years. And a few years on wow too.
And you know what? Eve Background is awesome. Eve mechanics are great. Eve PvP looks good, especially in a good 0.0 corp/Alliance (I don't think I have time for that)
But Eve's PvE is definitely the weak link. It feels like people built a minimum working skeleton for it years ago and forgot about it since. Played by the casual andience, it's unworthy, I suppose.
So I was looking forward to this feature. Mayeb it was the one. And then I realised although it could be interesting, it's not for me: Being a solo player, I know I won't get in the 'winning' fleet anytime soon. Hope it won't disturb too much my trading ops.
So if and when there will be some love for non-pirate, non-ninja loners... for casual paying players, some could say, I'll be there to feel that love with all my carebear attitude
----- " There's no brave in a 5-to-1 fight. Just 5 cowards and a fool. - Perhaps. But it worked didn't it?" |
Aannet
Fremen Sietch DarkSide.
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Posted - 2010.11.18 13:06:00 -
[478]
Please, add a chance of the dropping 'Sansha Broadcast Tower BPC' from Sansha bosses in 0.0.
Let allow to anchor this Tower in any system, so it will be invaded by Sansha after some period of time. This Tower will add some interesting tactics, cause Sansha Invasion blocks alliances bridges for a some period of time.
Do not make this Tower with much HP and long anchoring period, so it can be used not like blockade units, but like reason for fights in small scale PvP.
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Eagle Tarquinas
Gallente Reliables Inc Majesta Empire
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Posted - 2010.11.18 14:23:00 -
[479]
Hopefully CCP makes the cyno jamming effect slightly delayed, perhaps after two hours, so its not "oops, Sansha's decided to incursion this system RIGHT after your enemy hot dropped you, preventing a counter hotdrop".
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Una Achura
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Posted - 2010.11.18 15:47:00 -
[480]
Originally by: Rip Minner
Why becouse the stick is not fun and the carrort sucks. Fix the rewards so that all gangs that are helping out get rewarded. If it is just the top gang then nope it's not going to work for most people. The better carrort will be moving to the next best mission hub.
The top gang for each of the 20 anomalies or whatever, so 20 gangs will be rewarded... And why would a gang capable of doing one of the harder anomalies bother doing one of the easier? Do you see a lot of C6 WH dwellers bothering to raid C1-anomalies?
OMG the whining.
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