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Thread Statistics | Show CCP posts - 7 post(s) |
Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.19 08:16:00 -
[481]
Edited by: Rip Minner on 19/11/2010 08:20:03
Originally by: Una Achura
Originally by: Rip Minner
Why becouse the stick is not fun and the carrort sucks. Fix the rewards so that all gangs that are helping out get rewarded. If it is just the top gang then nope it's not going to work for most people. The better carrort will be moving to the next best mission hub.
The top gang for each of the 20 anomalies or whatever, so 20 gangs will be rewarded... And why would a gang capable of doing one of the harder anomalies bother doing one of the easier? Do you see a lot of C6 WH dwellers bothering to raid C1-anomalies?
OMG the whining.
plz get real. The penaltys are heavy. There not there just to jack with all the mission runners and minners. There also there and work in a way that heavly promots doing all the smaller missions first and working your way to the big one. As each one is complited it gets easyer to handle the incoming dps becouse your rest will go up. It's alot easery to tank smaller rats at -50% rest then bigger rats.
There for thoughs larger gangs are going to spilt off and swiftly take out all the smaller sites and regroup into larger fleets for the med ones and come all the way together for the last big one.
The hole system is built to work that way.
So realy it will be one gang of pro's number right around 40 that spilt off and take out everything. Merging there smaller fleets into bigger and bigger ones as they take out all the smaller ones then all the med ones. You omost have to do that to have the tanks and dps to take out the next bigger site any ways.
So for all of you that think O the pro's are just going to come in and take out the big site's you are wrong. There pro's they have already fig out there going to have to remove alot of the small and then med one's in order to reduce the peniltys. To tank and do the needed dps for the big one. And as a side bounse they will get more LP's that way as well.
So ya your going to more or less have to fight the pro's at all levels.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Randomaltguy
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Posted - 2010.11.19 19:35:00 -
[482]
Why do I have the feeling CCP just dumped a layer of stones on top of the sandbox?
This is just forcing many people to either move or deal with certain content. Of course players do the same, but that is something different.
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Meditril
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Posted - 2010.11.20 09:58:00 -
[483]
What I really find intersting is the reduction of resistances. How much resistance reduction can we expect? (e.g. 50%)
The nice thing on this is that T2 and T3 ships will get much more affected by this penality than T1 and Faction ships, which I think is a great idea. But from this naturally also a need for more Faction ships arises :-) So give us more faction ships.
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USGAnthrax
Knights of Kador Black Inquisition
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Posted - 2010.11.21 02:31:00 -
[484]
Too much pages to browse and read all, but I ask myself something when i see that : * "Incursions may happen anywhere, at any time, from null-sec alliance space to high-sec travel routes"
Means Sanshas can invade places like JITA or AMARR (and other trade hubs...)
I am not a carebear, neither a trading toon, so I really think it can be fun to see that
Any ideas ? (or some answers i didn't found ?)
Can't wait to see that anyway...
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Venkul Mul
Gallente
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Posted - 2010.11.22 10:28:00 -
[485]
Originally by: Meditril What I really find intersting is the reduction of resistances. How much resistance reduction can we expect? (e.g. 50%)
The nice thing on this is that T2 and T3 ships will get much more affected by this penality than T1 and Faction ships, which I think is a great idea. But from this naturally also a need for more Faction ships arises :-) So give us more faction ships.
currently on SISI. 10% reduction on player weapons damage, 10% increase in damage received after the nerf to the resists.
The decrease in resists is 10% of the unresisted part of the damage, i.e. if you have 90% resists you get 89% resist in a uncontested systems, if you have 30% resists you get 23% resists in the invaded system.
Had to do an excel table to see it but the effect is an increase of 10% to the damage dealt to your ship.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.11.22 11:42:00 -
[486]
I'll just go to another area and either mission for other agents or do some exploration while waiting for the Incursion to be finished.
By the way, just exactly how long are these Incursions supposed to last anyway?
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Billy Kidd
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Posted - 2010.11.22 22:59:00 -
[487]
Edited by: Billy Kidd on 22/11/2010 23:03:09 So this an attempt to get high-sec people to fleet together with strangers? Sounds like a great idea!
Just join fleet and take them on like you would with sleepers, with remote reps and lots of resistances, right?
Oh wait. If I remote rep strangers, they just have to call in their war targets or just shoot me to get me concorded or blown up.
So that means remote-repairing is not an option. But if no one remote reps each other, then how are you supposed to win the prizes if you're up against fleets that are so much more efficient because they do use remote repairing?
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Joss56
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Posted - 2010.11.23 12:12:00 -
[488]
Originally by: DeMichael Crimson I'll just go to another area and either mission for other agents or do some exploration while waiting for the Incursion to be finished.
By the way, just exactly how long are these Incursions supposed to last anyway?
Well if they take the same time than last op, about a few minutes to be blonwnd up. Of course it was just un event to test in real conditions/server with mabe no side effects.
But in case it takes a few hours you can also have a lot of fun with somer.blink, win ships and join the IG chanel make new friends and so have lots of fun. Or jut go to cinema, watch catch matches or UF Boxe whatever.
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Venkul Mul
Gallente
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Posted - 2010.11.23 13:08:00 -
[489]
Originally by: Billy Kidd Edited by: Billy Kidd on 22/11/2010 23:03:09 So this an attempt to get high-sec people to fleet together with strangers? Sounds like a great idea!
Just join fleet and take them on like you would with sleepers, with remote reps and lots of resistances, right?
Oh wait. If I remote rep strangers, they just have to call in their war targets or just shoot me to get me concorded or blown up.
So that means remote-repairing is not an option. But if no one remote reps each other, then how are you supposed to win the prizes if you're up against fleets that are so much more efficient because they do use remote repairing?
Possible end results:
1) after 6 months every player in high sec beside complete noobs will be well trained not to fleet up with people outside their corporation.
2) CCP will try some change in fleets aggression rules to remove the problem.
3) CCP will redo the targeting and remote rep system so that you have a separate rows for enemy targets and friendly that you want to repair, with no risk of targeting a friend with a weapon or RR a enemy unintentionally (you would still be capable of doing that on purpose).
My guess: option 1) will be the end result.
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Soldarius
Caldari Independent Coalition DEM0N HUNTERS
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Posted - 2010.11.24 09:44:00 -
[490]
So I keep reading folks complaining about how mission-runners and those not interested in running the incursion sites are being forced to deal with it.
Hello! This is an invasion from an enemy force! Of course you have to deal with it! Do civilians ask to be involved when war visits them? Hell, no! They have to deal with the situation as best they can. So my advice to you if you don't want to deal with an incursion...
...either HTFU and deal with it, or run like a cur. We may actually start seeing player refugees in this game.
I have always wanted the NPC elements to be more involved in the overall development of the Eve universe. This is a step in the right direction.
(Can't wait to ninja some BPCs) "When you have to shoot, shoot. Don't talk." |
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Joss56
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Posted - 2010.11.24 16:04:00 -
[491]
Edited by: Joss56 on 24/11/2010 16:10:08
Originally by: Soldarius So I keep reading folks complaining about how mission-runners and those not interested in running the incursion sites are being forced to deal with it.
Hello! This is an invasion from an enemy force! Of course you have to deal with it! Do civilians ask to be involved when war visits them? Hell, no! They have to deal with the situation as best they can. So my advice to you if you don't want to deal with an incursion...
...either HTFU and deal with it, or run like a cur. We may actually start seeing player refugees in this game.
I have always wanted the NPC elements to be more involved in the overall development of the Eve universe. This is a step in the right direction.
(Can't wait to ninja some BPCs)
Good point, your strong!!
Go ahead, jump in your enemies nearest system and blow anything you'll find, pick the BPC and so on (yes the one no one wants).
You love pvp, pvp is fine and the next thing you'll do is jump in 0.0 to have fun, meh?
What? you can't? wy?
You didn't read the thread did you?
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Grath Moncalimar
Minmatar Penumbra Military Industrial Complex Origin of Symmetry
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Posted - 2010.11.24 22:15:00 -
[492]
Originally by: mazin mubinmiraj Wow, what a stupid nerf to 0.0 logistics. So those who spend time upgrading their pet systems and those who have a prepositioned capital exit cyno will suffer just because arbitrarily there happens to be an Incursion in their system. Yeah, that's gonna make people real happy.
World of evecraft is an apt description. This is a really dumb idea.
I ditto that and say what a load of crap CCP. Thanks for nothing. To boldly go...you know the rest, HA!
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Billy Kidd
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Posted - 2010.11.25 07:41:00 -
[493]
Originally by: Venkul Mul
Originally by: Billy Kidd Edited by: Billy Kidd on 22/11/2010 23:03:09 So this an attempt to get high-sec people to fleet together with strangers? Sounds like a great idea!
Just join fleet and take them on like you would with sleepers, with remote reps and lots of resistances, right?
Oh wait. If I remote rep strangers, they just have to call in their war targets or just shoot me to get me concorded or blown up.
So that means remote-repairing is not an option. But if no one remote reps each other, then how are you supposed to win the prizes if you're up against fleets that are so much more efficient because they do use remote repairing?
Possible end results:
1) after 6 months every player in high sec beside complete noobs will be well trained not to fleet up with people outside their corporation.
2) CCP will try some change in fleets aggression rules to remove the problem.
3) CCP will redo the targeting and remote rep system so that you have a separate rows for enemy targets and friendly that you want to repair, with no risk of targeting a friend with a weapon or RR a enemy unintentionally (you would still be capable of doing that on purpose).
My guess: option 1) will be the end result.
Yup.
1. System disruptions seem kinda pointless if they fail to get strangers to fleet up with each other, as doing so will mean suicide. Besides, corps will take on the incursions because they want the rewards, not because they want their systems back.
2. It's really tough to change aggression mechanics without allowing players to tank concord. Remember m00?
3. Random strangers will always be at a disadvantage in clearing out the sites if they're competing against fleets that trust each other. Congratulations CCP, you've made a game that makes it real easy and advantageous to break each others' trust. Now you're implementing a game mechanic that penalizes players if they don't trust each other? Come on CCP, make up your minds.
So maybe this is a mechanic to get people to join corps. Simply a great idea. Instead of joining a fleet that could get you blown up if you remote rep someone, you can get blown up by simply undocking. There are plenty of reasons to join a corp, but joining one simply because you want to fight off an incursion is just asking for people to take advantage of you.
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D'Kelle
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Posted - 2010.11.25 21:15:00 -
[494]
On the positive side a side feature to look forward to from a Sansha system Incursion is the enhanced Sansha belt rats killing off the the dumb Macro miners, All genuine active pilots dock up for say, 10 mins have a cuppa, or beer, or Cola for under 12's, whatever takes ur fancy, chat with your m8s whilst cheering on the CCP supplied macro killers,, the more the merrier.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.26 07:49:00 -
[495]
Originally by: D'Kelle On the positive side a side feature to look forward to from a Sansha system Incursion is the enhanced Sansha belt rats killing off the the dumb Macro miners, All genuine active pilots dock up for say, 10 mins have a cuppa, or beer, or Cola for under 12's, whatever takes ur fancy, chat with your m8s whilst cheering on the CCP supplied macro killers,, the more the merrier.
I think that's possably the best side effect of the hole expation. It's this one thing that I love the most about it.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.11.28 01:25:00 -
[496]
I think the remote rep and war issue needs to be resolved given the unique potential of Incursion.
Other than that looks great =============================== || Don't let the Trolls keep you from your goals. || =============================== |
Messier 83
Caldari Rising Tyranny Twilight Federation
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Posted - 2010.11.28 11:12:00 -
[497]
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Billy Kidd
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Posted - 2010.11.29 14:00:00 -
[498]
Originally by: Apollo Gabriel I think the remote rep and war issue needs to be resolved given the unique potential of Incursion.
Other than that looks great
Yeah. Those issues need to be resolved regardless.
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Forge Trader
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Posted - 2010.11.29 17:03:00 -
[499]
Will have to look at the implementation, but this sure sounds like CCP has, for the first time ever, decided to force EVE players into a particular style of game play. End of sandbox.
This may be fine, or not. However, I like the sandbox.
To the extent CCP is replacing the sandbox with directed play (by cutting your hit points during the "invasion", and forcing you to team up to fight the incursions), this player is not interested.
Whatever else CCP may think EVE is, half of its player base has never left hisec. There is a reason for this, which CCP should consider carefully before trying to force players to play in some way they have not chosen to play in the past.
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megan lebroux
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Posted - 2010.11.30 10:19:00 -
[500]
i am really not liking this at all, no salvage , loot, bounties, you can be shot by anyone..... fleets competing....? tanking and dps reduction????????????????????????, who thinks all this stupid ideas?
this has to be a CSM idea , i never cease to be amazed of the anti gaming positions they held
you call this an incursion expansion?
i call this grinding without reward in 0.0
i will never fleet up with anyone like this if i can be ganked any sec,
i can see big corps taking the whole sites and cleaning up any strangers.
******ed |
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Sylthi
Minmatar Coreward Pan-Galactic Holy Empire of The Unshaven
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Posted - 2010.11.30 14:33:00 -
[501]
Well.... yet another fail idea from CCP development.... but come on guys.... with Zulu as SP, are you really all that surprised? I mean this is the same guy that was involved hip-deep in the missile nerf (both times), the Raven nerf, AND the speed nerf. I am not saying which, if any where good or bad, that is not what this thread is about. All I am saying is that with a guy like Zulu in charge, who is obviously COMPLETELY not interested in player satisfaction, and could care less what we think or want, as long as the world according to Zulu marches its divine way forward all-knowing and all-seeing in its infinite wisdom (note the sarcasm).... Are you REALLY so surprised something like this piece of crap is being forced on us?
I mean, sleeper AIs and weapon's tech in High Sec?!?!? Seriously Zulu?!? Are you TRYING to get people to quit!?!? I mean, you take the most aggressive and destructive AI ever unleashed in Eve and you sick it on the noobs?!? Again, SERIOUSLY!??!
Don't get me wrong... I love the Sleeper AI. I go into WH space and dance with them all the time. They are just plain fun. I give you guys full marks for that. But, hell, I have been playing the game for going on 8 years. In general terms, I know what the hell I am doing. But, to unleash this on players that maybe have been in game for weeks if not days.... that's just.... well.... sadistic; at best.
And don't even get me started about the reward system!! What the hell are you thinking??!? You get NOTHING unless you trust potential strangers, or bring a bunch of your buddies to one place at one time all of which greatly exposes you to potential War Dec threats that you might be under... Wow.... SERIOUSLY?!??! I mean I can understand you getting more and more stingy with rewards in Eve to try and control the wild beast of an economy you claim to watch..... but facing some of the toughest enemies in PvE in Eve with a very high potential of getting NOTHING, no matter how hard or long you fight, or how many you actually kill?!?!? Yeah. Uhhh.... I'll get right on that. NOT!
One final point I would like to make, and this is directed right at the devs: You do realize what your last trailer was all about right? No. Not the Incursion trailer. Cast you memory a little bit further back than that. That's right devs. You CAN actually remember the arbitrary things you have done in the past if you try. I'm talking about the Causality trailer. Yeah. That one.
The trailer where you make it a point of beating everybody over the head with the very accurate fact that in Eve YOU CAN'T TRUST ANYBODY! And your next expansion's focus is: TRUST PEOPLE OR YOU GET NOTHING.
Seriously Devs.... WTF.
For goodness sake.... you already have the system in place to make rewards automatically sharable on the fly. Freaking use it! Kill mails automatically identify who was involved with a kill. Yes, this is a PvP tool, but there is no reason it couldn't be effective here with a little tweaking and, unfortunately, yes, a little actual WORK and CREATIVITY from the devs....
Damn deves. Actually THINK before you do something for once.
Oh, yeah, if anyone hadn't guessed... I don't think Incursion is worth a crap as implemented. I was VERY excited and thought it had MASSIVE potential, UNTIL we actually started to get to see how this was going to be implemented, and then my enthusiasm went down to a "Why are you guys even bothering?" level.
Seriously Devs.... go back to the drawing board and completely rethink how you want to do this.
Ok guys. Flame away. I know I kinda went on a rant there. So, I guess I kinda deserve it. Just had to get all that off my chest though.
Back to enjoying the parts of the game CCP HASN'T mucked up yet I guess.
Peace everybody.
*
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megan lebroux
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Posted - 2010.11.30 14:47:00 -
[502]
Sylthy
you coulndt have made a better point
agree 100%
the problem with eve is you are not getting $15 of content a month and when it comes is small files and click fests, and nerfs nerfs and nerfs.
and WTF were the CSM doing when this was planned/announced?
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Kyra Felann
Gallente The Scope
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Posted - 2010.12.01 01:54:00 -
[503]
Edited by: Kyra Felann on 01/12/2010 02:01:38
Originally by: Master Akira
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
Hahaha awesome. Only CCP could **** off "elite peeveepeers" and mindless mission runners in a single move.
I'm liking this more and more <3
Absolutely. I think EVE should have non-consensual PvP and non-consensual PvE. It's hilarious the "leet PvPers" that are whining like carebears because their little playgrounds might get shaken up.
What I'd ultimately like to see is for the line between the two to become blurred. Right now PvE is mostly "go here, kill stupid, almost inert goodie-bags, collect loot, rinse and repeat, all while watching TV and eating a bag of chips". I think NPC invasions are a step in the right direction. Aion did the PvPvE thing pretty well and hopefully EVE will do it even better.
Faction warfare should take a page from the incursion mechanics, also.
I think anything to make the world more dynamic, whether player or NPC-initiated is good. The NPC factions feel more like window-dressing than real factions and this should make at least one of them feel a little more "real".
-----WARNING SIGNATURE BELOW-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Ricardo Aguti
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Posted - 2010.12.02 02:57:00 -
[504]
I have a question on the rewards- are the listed per pilot or for the whole gang? 25 million to one player is pretty substantial, but if that's the amount that gets split between a whole fleet of 10-20, there's not much reason to do these things. Easier to let the incursion blow over and make money somewhere else for a while if that's the case.
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Camaral
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Posted - 2011.01.14 18:48:00 -
[505]
Originally by: Ricardo Aguti I have a question on the rewards- are the listed per pilot or for the whole gang? 25 million to one player is pretty substantial, but if that's the amount that gets split between a whole fleet of 10-20, there's not much reason to do these things. Easier to let the incursion blow over and make money somewhere else for a while if that's the case.
Protip: Read the Blog.
TO CCP: Awesome Idea!
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Darames
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Posted - 2011.01.15 03:57:00 -
[506]
What about the logistics necessary to tend to poses? Will this be possible if there is an incursion in the system?
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Crewman Jenkins
Caldari Malicious Demi-Lancers
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Posted - 2011.01.15 11:25:00 -
[507]
Well, I don't feel sorry for the 0.0 logistics people at all. In my day we didn't have jump capable ships. Suck it.
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SGT DickTalyor
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Posted - 2011.01.15 16:20:00 -
[508]
Incursion = Sit in station and play WOT until the new dedicated Incursion corps clean up the the scripted gameplay forced on all players whether they want to partake or not. 25m & 6000 LP's is not great rewards, even after the mission loot nerf. PVE'rs get more doing RISK FREE lvl4's, PVP'rs get more from crashing the PVE'rs mission after they stupidly (not everyone) shoot in their very expensive pimped ship.
There's so many ways CCP could have spent this time better. I see a Sansha ruled universe where everyone drives a tank.
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Juvac
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Posted - 2011.01.15 19:57:00 -
[509]
Oh great - I invest some 80 odd mill in PI, then all of a sudden I can't go near my planet customs to empty them and get my stuff - PI grinds to a halt as the customs fills up - thanks a bunch CCP. And don't say I can form or join a fleet to fight em (given any are interested) I am only able to log on for short periods at irregular times so joining or starting a fleet is not an option for me. Besides which, I get all the PVE action I want from mission running - an activity which is under my control and can be geared around my time logged in. I don't like paying for a game where I am unable to choose which activities I get involved in and where the goalposts are continually being moved to the detriment of many players. I will therefore be cancelling my subscription untill such time as this BS dies the same death as FW. I don't doubt for a second that there will be many more who join me in that decision.
One giant fail CCP - give us a patch to fix the current broken content, not one that creates more broken content, as this fiasco will inevitably turn out to be.
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Juvac
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Posted - 2011.01.15 20:08:00 -
[510]
Originally by: megan lebroux
Sylthy
you coulndt have made a better point
agree 100%
the problem with eve is you are not getting $15 of content a month and when it comes is small files and click fests, and nerfs nerfs and nerfs.
and WTF were the CSM doing when this was planned/announced?
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