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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2010.11.10 19:09:00 -
[121]
Originally by: CCP Ytterbium Regarding the system jamming effect, it will allow covert cynos, but not jump bridges.
This is huge. I can just hear it now "Sorry guys, you're on your own, incursion just happened and the JB network went down. Can't reach you."
Originally by: dannyBOy16437 Firstly people whine that CCP forces them into PvP situations.
Now people are wining about being forced into PvE situations.
Make your mind up.
Welcome to Eve, a non-homogeneous population.
Originally by: Tamahra it sounds like we can shooty each other in incursion sites, even in high sec:
Easy way to finish an instance in high sec. One dude pew pews another, concord shows up, cleans the instance (just get a shot in on everything and you win).
Originally by: Sertan Deras Oh dear me, we have to actually defend our 0.0 space from stupid scripted NPC raid encounters that are not fun, emergent or meaningful at all in the grand scope of things.
But you get a faction supercarrier BPC at the end as well as LP for named capital module blueprint copies and new implant variations from any CONCORD store, so you know every carebear in any alliance within 100 jumps will show up to try and nab it. These incursions will be chewed through fast when they appear in 0.0.
Originally by: Nyphur
Originally by: Mykael Skychild So we can SBU and TCU a system while other people are handling the Incursion because they won't be able to do much to us?
No, he said that resists and damage are reduced by the same amount to prevent exactly this from happening.
I don't think you understand how this works. Dropping these things is fairly easy with a fairly small cloaky fleet. Blowing them up without capitals is a huge chore (especially with the dps nerfed). Decreasing resistances doesn't matter too much when you are talking about something without resists and 10m HP to chew through.
Originally by: Faffywaffy How about also boosting the ships in question to make it worthwhile? Pre-nerf Phantasm BPCs used to sell for 200mil - now they're 80mil. The Succubus is terrible and uninteresting compared to a Dramiel, Daredevil or even Cruor. Nightmare is decent, but also not in the Machariel category.
I agree. The Phantasm costs less than a HAC and is almost equal in capabilities. It is more like a cheap HAC than a pirate faction cruiser.
This signature is useless, but it is red.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 19:14:00 -
[122]
Originally by: Bagehi I don't think you understand how this works. Dropping these things is fairly easy with a fairly small cloaky fleet. Blowing them up without capitals is a huge chore (especially with the dps nerfed). Decreasing resistances doesn't matter too much when you are talking about something without resists and 10m HP to chew through.
Thanks, that's the part I was missing. If they really do have zero resists then a damage penalty makes them hard to pew pew with a sub-capital fleet, and cyno jamming removes caps. That sounds like a problem, but also an incentive for the local alliance to clear out the incursion ASAP. Not sure whether this a good thing or a bad thing yet, but I'm leaning toward good.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.10 19:16:00 -
[123]
Originally by: Nyphur
Originally by: Venkul Mul
Effects 1 e 2 change during the invasion. I the capsuleer side is winning and destroy Sansha structures they are is reduced. So boosting basic Sansha stats (as you suggested before) or simply removing missions would not have the same effect.
Now THAT is interesting, and definitely a fact left out of the devblog. Remember, however, that Sleeper NPCs in wormholes are buffed and penalised by the system-wide benefits. So Sansha ships will be affected too, meaning that as the effect is reduced players will see absolutely no benefit when fighting Sanshas. At the same time as player damage and resists go up, Sansha damage and resists rise to match.
If the system has been modified to NOT include Sanshas in the penalising effect, then surely it could be potentially be implemented in reverse -- with a system-wide effect that only buffs Sanshas?
The objective isn't to buff Sanshas but to make normal missions much much harder as an incentive to go kill Sanshas instead.
If I read the blog right:
Capsuleer vs capsuleer = Unaffected Capsuler vs mission NPC = Half damage and half tank against NPC. Capsuleer vs sansha NPC = Either unaffected or half damage and half tank. It doesn't really matter as we won't see these NPCs in unaffected systems anyways.
Why do we need CCP to babysit the mission runners in the first place? If people ignore the warnings of an impeding invasion they will simply die.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.11.10 19:19:00 -
[124]
One fact that is not being discussed here is that some organizations build caps and supers for sale via a neutral party. That may put these Super Carriers up on the 'public' market. TBD, of course.
Also, these Super Carrier BPC drops are documented to occur in low-sec, opening up the chance for *any* group of pilots to compete for the loot. BPCs can be contracted for sale from any station, of course. With existing Super Carrier blue print copies selling for around 2.5B or greater and the novelty / rarity of Sansha SC's, the sell-price should be very good, initially. Thus, anybody who can organize a quality crew can reap the profits.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 19:22:00 -
[125]
Originally by: Mashie Saldana If people ignore the warnings of an impeding invasion they will simply die.
That's exactly the point I'm making. It's far more problematic for mission-runners who don't understand what an incursion is to die inexplicably than it is for them to get a popup saying "You can't take this mission during a Sansha incursion". If someone logs in and runs a mission without noticing there's an invasion going on, should they really be at significant risk of being killed?
Of course this all assumes that mission NPCs are not affected by the penalties too. Because if they were, the entire situation is ludicrous because every potential interaction just has half tank and dps, rendering the penalty meaningless unless you like looking at big numbers instead of smaller numbers.
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Dmoney3788
THE DISC
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Posted - 2010.11.10 19:24:00 -
[126]
Originally by: Tippia They called them motherships in the early interviews on Incursion, and since it was their decision to no longer call ships "motherships" until they figured out a class that deserved the name, they really should avoid it for official PR useà
They also said that upgraded systems would have their hidden belts respawn daily, which was a complete farce as it turns out. All things are subject to change in dev blogs, note that is called a blog and is not an official news story like on the front page. So the moral of the story is that the dev blogs help us see what CCP is thinking, but they should not be taken as infallible word from the almighty CCP. I can't seem to find the original dev blog where they mentioned the motherships, but my guess is that it was written by a different employee, who still calls supercarriers motherships. In any case, its always safe to assume that the latest blog is the most correct.
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Elsa Nietzsche
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Posted - 2010.11.10 19:25:00 -
[127]
So once again CCP is very good at wording their content blogs to get us all hyped up. Let's not forget that very few of their past expansions have delivered the advertised content.
2 things strike me in this blog; named cap mods and 'randomness'. I'd like to make special note on the 'randomness'. As most players know, the majority of systems in eve are empty. This fact coupled with the randomness of these events will mean that most of the time these will occur in areas where no one is. I hope but doubt that CCP will implement this in a somewhat 'smart' way to avoid a scenario where 50%+ incursions happen in unoccupied space.
Finally, and most importantly, has CCP done thorough testing on how this new mechanic will affect the current lag situation? I'd hate to see another 'oops, this just happened to be the new tipping point'.
I'm cautiously excited.
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Vaarun
Amarr Deus Imperiosus Acies
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Posted - 2010.11.10 19:25:00 -
[128]
Originally by: Harry Voyager From the way this is set up you cannot not participate. If the Sanshas invade, you're stuck until you get rid of them.
I see this as being fairly exploitable, as it only locks down the systems that are invaded. This means if an enemy Alliance's territory gets hit, you form up your own ops to hit the areas they can no longer defend because of it, and pretty much avoid the Sansha's mess.
The Highsec ones are going to be dominated by major corporations. No way you could do these with pick-up groups, simply because if you did a pickup fleet half of them wouldn't know which end the bang comes out of, and the other half would be griefers looking for whatever they could do to to PK in high sec retribution free.
For me all this means I'll just have to check the regional invasion statuses when I log on, and if any are in my area, I set long skills and log off for the day. There's no way a pickup fleet is going to take one of these things, and there's equally no way I'm going to throw even a BC down the drain on something I'm not getting anything out of. A Destroyer maybe, but nothing bigger, that's for certain.
This is an extremely mercenary game. If the risk/reward isn't in my favor, I'm not touching it.
Harry Voyager
You are seeing the glass as-half empty. You are choosing to ignore and avoid it rather than working to overcome it. We used to say Sleepers sited required 5-10 players, now we solo them in T3's. Improvise! Rise to the challenge. if that fails, are your interests so limited that if your handful of system are under an incursion, you are totally paralyzed? Go explore...mission in another area...go in a WH(though I have seen hints that these may happen in WH sapce...seen the "???" signatures of late?)
People need to not look upon this as a burden, but a challenge to overcome. I like challenges, so I look forward to this. Those who are too comfy and abhorr change may not. "To bring order to chaos, one must bring chaos to its knees."
-Vaarun |
egegergergsdgedgege
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Posted - 2010.11.10 19:25:00 -
[129]
Edited by: egegergergsdgedgege on 10/11/2010 19:25:34 Hello CCP.
I don't want to judge the incursion sites it self, because i don't know them yet nor do I care about them. Maybe they are nice to do maybe not, i don't really care.
The thing that bothers me is the influence of those events on the solar systems. You are basically forceing players to do NPC content even if they dont want to. Other NPC content was always optional and you always had the choice not to care about it. With those incursions that ocure at reandom places you are adding an element to the game that can not be controlled by players. In other games and mmos that is cool and fine but not in eve. Eve was always player driven. Imagine chess where a dice could block a random pawn. You are introducing a dice to the great chess game of 0.0 warfare. In my opinion this is a very bad idea.
I dont think the 0.0 population will be very happy about incursions. Imagine you want to go on a little roam, but you can't because you have to clean this incursion first because its a logistcal important system.
PLease do think about it.
ege
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.11.10 19:27:00 -
[130]
Will this be coming back on Sisi before release?
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Dmoney3788
THE DISC
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Posted - 2010.11.10 19:29:00 -
[131]
Originally by: Nyphur
That's exactly the point I'm making. It's far more problematic for mission-runners who don't understand what an incursion is to die inexplicably than it is for them to get a popup saying "You can't take this mission during a Sansha incursion". If someone logs in and runs a mission without noticing there's an invasion going on, should they really be at significant risk of being killed?
some kids need to burn their hand on the stove to learn to not touch it. I don't see it as a problem that a few mission runners might die when an incursion starts. Its their fault if they don't read the patch notes, or bother to look into the new expansion.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 19:31:00 -
[132]
Originally by: Dmoney3788 They also said that upgraded systems would have their hidden belts respawn daily, which was a complete farce as it turns out. All things are subject to change in dev blogs, note that is called a blog and is not an official news story like on the front page.
àwhich is why I'm asking which part was misstated.
See now? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Matalino
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Posted - 2010.11.10 19:31:00 -
[133]
Originally by: Mashie Saldana Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
Don't worry, I am sure the incursion will bring in some fresh targets for you to repair your security status if you are forced to kill an NPC or two, especially with juicy faction super-carrier BPC's up for grabs. Originally by: Hakaru Ishiwara Lastly, the leveling of the playing field between different sized corporations is laughable. A 100 pilot corp could just as easily drop a group of carriers on top of an NPC instance as could a 1000 pilot alliance. It is all about the numbers of pilots who are available in the proper ships at a given point in time. I normally stay well away from this question, but I must ask: Do you guys even play your own game?
Except for the part about... Originally by: Dev Blog Jamming of cynosural fields throughout the system
Unless the capital ships were already in the system, they aren't getting in. Of course large corps can still form up larger sub-capital blobs. I don't know what advantage smaller corps are supposed to gain during an incursion.
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.11.10 19:31:00 -
[134]
Newbie systems should be exempt, like they are some other harsh mechanics (just the newbie spawning systems). Once the newbie leaves that system - welcome to EVE.
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Dmoney3788
THE DISC
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Posted - 2010.11.10 19:39:00 -
[135]
Originally by: Tippia
Originally by: Dmoney3788 They also said that upgraded systems would have their hidden belts respawn daily, which was a complete farce as it turns out. All things are subject to change in dev blogs, note that is called a blog and is not an official news story like on the front page.
àwhich is why I'm asking which part was misstated.
See now?
Well blogs follow the trend of less specific and less detailed to more specific and more detailed. This one gave us pretty specific details about the risks and rewards of incursion. Wouldn't you think if they were introducing a new ship class they'd have mentioned it by now in detail, like that primae hull salvaging boat? The fact that CCP didn't bother to elaborate from the original 'mothership' mention and the fact that they called it a 'supercarrier' in this blog is some pretty strong evidence its a faction supercarrier and not a new ship class.
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Venkul Mul
Gallente
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Posted - 2010.11.10 19:43:00 -
[136]
Originally by: Mynxee
Originally by: Mashie Saldana
Originally by: TeaDaze
Originally by: Mashie Saldana Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
AFAIK (and sadly for the -10 folks) you'll gain security status for shooting these NPCs.
I really hope CCP will reconsider this.
We made the point for no sec status gain rather strongly at both the June Summit and October Stakeholder Meeting. However, back in September, Soundwave answered my question directly in a way that makes it sound like sec status gains are going to be given from shooting these NPCs (quoted below).
Originally by: CCP Soundwave
Originally by: Mynxee Is shooting at these NPCs going to give a sec status gain?
Will players be able to aid the NPCs directly?
Not really a PVE fan but am lookin forward to the potential collateral profit opportunities the incursion events might provide.
They should be behave like most existing NPCs, so there should be a sec status gain. There are no mechanics to take sides in currently, but on the upside, this should provide you with a target rich environment.
From a role-playing point of view it is only logic. Working for the army or the navy in time of war is one one of the time honored system to recover from troubles with the law.
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Cannibal Girl
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Posted - 2010.11.10 19:52:00 -
[137]
I don't like the fleet aspect of paying out rewards. Everyone in the site should get a share, not just the top fleet. This just opens up another form of griefing, where players try to outdo each other to steal rewards, almost like kill stealing and camp stealing in Everquest and those other games.
If I'm in a small corp and our fleet keeps getting outdone by bigger fleets, and so doesn't get rewards, what will be the point in participating? That will make Incursion add frustration to Eve, rather than fun, for many of the players who are probably looking forward to this the most. The little guys in highsec.
Also, without the fleet requirement, it'll be way easier to get involved in an Incursion, for those of us who are independants. One of the great things about Eve PVE has always been that it's easy to jump into solo. It's really the one detail where Eve's PVE rises above that of other games.
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tgl3
Gallente BrightStar Technologies
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Posted - 2010.11.10 19:53:00 -
[138]
Originally by: Cannibal Girl I don't like the fleet aspect of paying out rewards. Everyone in the site should get a share, not just the top fleet. This just opens up another form of griefing, where players try to outdo each other to steal rewards, almost like kill stealing and camp stealing in Everquest and those other games.
If I'm in a small corp and our fleet keeps getting outdone by bigger fleets, and so doesn't get rewards, what will be the point in participating? That will make Incursion add frustration to Eve, rather than fun, for many of the players who are probably looking forward to this the most. The little guys in highsec.
Also, without the fleet requirement, it'll be way easier to get involved in an Incursion, for those of us who are independants. One of the great things about Eve PVE has always been that it's easy to jump into solo. It's really the one detail where Eve's PVE rises above that of other games.
^ This. -- It's all about the improvisation. |
WizWaz
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Posted - 2010.11.10 19:55:00 -
[139]
Bigger fleet == gets reward?
/me waits for goonswarm to bring a 1000 man blob to every incursion to auto-hijack the loot....
In other ideas, maybe to stop ppl from ninja'ing the wreck, have the wreck keyed to ONLY let ppl in the largest fleet scoop from it?
just my two cents....
inb4 0.0 alliance 1k man blobbage....
-Wiz/Revo/Lords/Obvious PL Alt(courtesy of the WIIA)
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 19:58:00 -
[140]
Originally by: WizWaz Bigger fleet == gets reward?
/me waits for goonswarm to bring a 1000 man blob to every incursion to auto-hijack the loot....
àat which point the rewards will be a total of 4 ISK and a 10-pack of tourists because they failed to scale their fleet with the encounter. So that's a particularly useless way of deploying 1k ppl. |
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Master Akira
Child Head Injury and Laceration Doctors
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Posted - 2010.11.10 19:58:00 -
[141]
Lol the amount of ignorant replies on this is amazing. I know that the average eve player can't be arsed to read before babbling, but this is ridiculous.
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Neutrino Sunset
Bene Gesserit ChapterHouse True Reign
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Posted - 2010.11.10 19:58:00 -
[142]
For nullsec alliances an incursion in their space would have to be dealt with asap because not being able to jump capitals would seriously impact logistics and consequently also impact negatively on being able to defend your space from other alliances.
The only response available to deal with this will be to defeat the incursion asap, which means using whatever manpower is available to defeat the incusion quickly without regard to reward ratio considerations.
So that means that nullsec alliances who are essentially being forced to clear these incursions as quickly as they can will get no after mission bounty and no mothership BPC. So in a nut shell they are being forced to do a whole load of PvE for no reward at all.
Ignoring how reasonable or balanced that is, how long will it take to defeat the incursion, or if you ignore it how long will it last? Can the insursion be defeated system by system or will you have to defeat the incursion in an entire constellation just to be able to get basic capital logistics working again?
Do we still have to pay CCP for jump bridges and cyno generators for the period of time that they won't even work because of the incursion?
Finally having useful keyboard shortcuts will be nice though.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.10 19:59:00 -
[143]
Looks very interesting. One important question, though - are those rewards per-player or for the group as a whole? I hope they're per-player, since it seems really low otherwise, but you don't make it obvious.
Also, I think you're making the rewards way too dictatorial, not freeform enough. If a site is designed for 10-20, just give it enough DPS to massacre anything smaller than 10, make group rewards linear to player count up to 20 and then cap them. 10 guys get the same per player as 20, 30 guys get the same for the whole group as 20. No top-down "Thou shalt" gameplay, just incentives not to go too far afield. Don't punish us too hard for bringing the new guy along when he joins the corp and making 21. |
chaosjj
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Posted - 2010.11.10 20:00:00 -
[144]
thumbs down for most of the system wide sideaffects, otherwise stil meh |
Doctero
Aperture Harmonics K162
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Posted - 2010.11.10 20:07:00 -
[145]
Originally by: WizWaz Bigger fleet == gets reward?
/me waits for goonswarm to bring a 1000 man blob to every incursion to auto-hijack the loot....
Wrong:
Originally by: CCP Ytterbium Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
The fleet with the RIGHT SIZE that does the best job wins the cake. All other fleets should leave, and do a different site. Effective ninja'ing will probably not be easy, although we will probably let n00bs struggle through the first few waves and enjoy their tears as our efficient t3 fleet (with cap support in low/null*) swoops in for the kill.
It's small group content, not solo work. Deal.
*(WH corps don't need cynos to hotdrop your #$%.)
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.11.10 20:12:00 -
[146]
Edited by: Abdiel Kavash on 10/11/2010 20:14:54
Originally by: Dev blog The purpose of such modifications is to provide a dynamic, opportunity-rich environment that breaks the routine and offers new possibilities.
You couldn't possibly cram more buzzwords in a single sentence, could you?
Originally by: Dev blog Capital ships won't be able to jump in low and null-security space, leveling the fields between small corporations and organized alliances
Will capitals already present in the system when the incursion begins be able to participate?
Originally by: Dev blog gate camps discourage players to block traffic there, and instead motivate them to look for prey inside the incursion sites themselves
Do you seriously think you can make a NPC gatecamp strong enough to "discourage" an alliance from camping every system entrance anyway? If so, good luck to the solo player who wants to enter.
Originally by: Dev blog http://cdn1.eveonline.com/community/devblog/2010/Incursion_journal_globalreport.jpg
This image shows about 6 incursed systems on the list. Is this a reasonable amount to be expected at one point of time? I have heard rumors of roughly one incursion per region.
Originally by: Dev blog Site rewards are paid as follows:
- To players who are inside the site when it is completed
So, if I get killed mid-fight, I am SOL?
Originally by: Dev blog Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
...at the moment of site completion, or cummulated over time? What is to prevent me from bringing in a 250 man fleet, blitzing the site, and kick all but 20-40 members before the last NPC is killed to get full rewards?
Originally by: Dev blog http://cdn1.eveonline.com/community/devblog/2010/Incursion_journal_encounterreport.jpg
So, if I am reading the image right, 1M - 2M reward per player, plus 300-400 LP? Seems kinda... unimpressive. Especially for an Assault site, which is supposed to be the second best.
Originally by: Dev blog Loyalty points gained in incursions can be spent to buy named capital module blueprint copies and new implant variations from any CONCORD store. Alternatively, they can also be changed into any empire corporation loyalty point, at a certain exchange rate. Pirate corporations are excluded, however.
Did nobody notice this? Yay, at least one useful thing will come out of this!
Originally by: Dev blog Speaking of the NPCs, while we adopted a "wolf pack" approach for the Sleepers in Apocrypha, we chose to create very specialized units for this feature, inspired from players setups. We also improved the Sleeper AI to match their new capabilities. As such you will face NPC equivalent of logistics, stealth bombers, remote spider-repairing battleships, interceptors, command ships, EW platforms, and more.
Will this apply also to Sleeper Sleeper AI? I.e. can we look forward to more difficult wormhole sites as a side effect?
Originally by: Bagehi
Originally by: dannyBOy16437 Firstly people whine that CCP forces them into PvP situations.
Now people are wining about being forced into PvE situations.
Make your mind up.
Welcome to Eve, a non-homogeneous population.
Also, welcome to EVE, where people don't like being forced into anything. Sandbox, remember?
Edit: All in all, I am looking forward to this. The chances this will seriously dampen an alliance's infrastructure are pretty low, and if so, the alliance should have more than enough force to deal with it swiftly. On the other hand, it provides something new to look at and maybe try once or twice. ___________
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Seriously Bored
Minmatar
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Posted - 2010.11.10 20:21:00 -
[147]
Fantastic idea CCP. I think most of the complaints are coming from people who have gotten far too comfortable in their monotonous EVE play style.
This is unique, this is interesting, and I have a strong suspicion this will be incredibly fun.
(For those of you who can't stand the game effects in their system, warp gate to a new system is ----->)
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 20:21:00 -
[148]
Originally by: Doctero
Originally by: WizWaz Bigger fleet == gets reward?
/me waits for goonswarm to bring a 1000 man blob to every incursion to auto-hijack the loot....
Wrong:
Originally by: CCP Ytterbium Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
The fleet with the RIGHT SIZE that does the best job wins the cake.
Are you sure it's not the case that the largest fleet gets the cake, but the size of the cake is determined by the size of that largest fleet? That would be a genuine concern. As is the potential for people to almost complete a site and then kick out all but 20 members of their fleet to get maximum rewards. They're important questions to ask.
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Thyme Wasted
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Posted - 2010.11.10 20:26:00 -
[149]
Originally by: Abdiel Kavash
Originally by: Dev blog Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
...at the moment of site completion, or cummulated over time? What is to prevent me from bringing in a 250 man fleet, blitzing the site, and kick all but 20-40 members before the last NPC is killed to get full rewards?
Or just have 2 fleets, a blob and a blip. Blob for speed, blip for loot. Although I'm guessing that doesn't make total payout any bigger either way.
Also, you raised the point of having about one incursion per region: This could mean that if it's not disrupted it won't move, so once your logistically crucial constellation is cleared, it will probably move somewhere empty and stay there for a long, long time.
Conversely, if it's in the middle of nowhere and cleared, it might go somewhere more critical. That could have tactical significance.
Interesting...
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.11.10 20:27:00 -
[150]
Originally by: Matalino ... Originally by: Hakaru Ishiwara Lastly, the leveling of the playing field between different sized corporations is laughable. A 100 pilot corp could just as easily drop a group of carriers on top of an NPC instance as could a 1000 pilot alliance. It is all about the numbers of pilots who are available in the proper ships at a given point in time. I normally stay well away from this question, but I must ask: Do you guys even play your own game?
Except for the part about... Originally by: Dev Blog Jamming of cynosural fields throughout the system
Unless the capital ships were already in the system, they aren't getting in. Of course large corps can still form up larger sub-capital blobs. I don't know what advantage smaller corps are supposed to gain during an incursion.
Yes, thank you for pointing that out. I had meant to write something to that effect.
CCP's meddling with game mechanics to try and level the playing field is a joke. The larger alliances / corps still have the potential to bring numbers that dwarf small corporations, assuming that the time zone has good coverage. And the potential end-game reward of the SC BPC, IMHO, means that determined groups will bring whatever number of pilots is needed to wipe the Sansha instances off the map, regardless of the reward penalties incurred in the initial sites.
I wonder if null-sec alliances will stage spare carriers and dreads in low-sec systems nearby to their holdings in order to take advantage of this jamming (*).
(*) - pro-tip.
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