Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
NeoNxGREEN
Gallente Armored Elite Concordokken.
|
Posted - 2010.11.15 05:21:00 -
[211]
So i have been playing for three years now. ANd this is possible the stupidest thing i think you guys could of come out with. It is a pointless carrier that bonus are nothing short of "fubar" that would only be used for E-peen reasons.
Its a pirate faction super carrier, it should act like one. Fix the bonus that require skills, and get rid of that stupid DCU bonus. My idea of an awesome pirate Super carrier, Allow that thing to jump to Covert Cynos and have bonus more like a black ops minus the jump bridge. Ninja kill sanctum plexing carriers. Now thats a pirate carrier.
Either way, something has to be changed, that is a horrible ship the way it is. Not to mention it looks like that crappy caterpie poke'mon thing....
|
Sviatoslav KillJoy
Jotunheimr Productions Ltd. Talos Coalition
|
Posted - 2010.11.15 06:29:00 -
[212]
"stupidest"?... Three years is not enough then
I like where the post previous to the above is going. CCP should look into it.
|
Sigras
|
Posted - 2010.11.15 08:44:00 -
[213]
see I always thought a nice bonus would be
Amarr Carrier Skill Bonuses:
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
- 5% bonus to deployed Fighters or Fighter Bomber EM damage per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to Shield Resistances per Level
What do you think? worth the cost?
|
Bass Player
|
Posted - 2010.11.15 09:17:00 -
[214]
there will be a way to fly this new ship on SiSi?
|
Nephetari Blackfire
|
Posted - 2010.11.15 10:08:00 -
[215]
hmm looks like a fat dragonfly without wings... but suits into sansha design.
and yay more shield tanks!! would like to see more shield tanked fleets
|
Masjheira
Minmatar Cursed Inc. Cursed Alliance
|
Posted - 2010.11.15 12:05:00 -
[216]
You guys are all whining pussies. I trust in ccp to make this supercarrier the way it has to be for its release. As far as I'm concerned, Supercapitals are the main problem that's killing Eve little by little, so if it was up to me, adding a supercarrier would be the last thing I'd think about. So well, let the girls express themselves on this topic "bouhou i'm whining about a ship I won't ever fly but bouhou I wanna see some AMAZING EFT figures so plz plz up the ship up the ship I wanna be kikoololz epic oyes oyes".
Sometimes I feel like Eve community is not as good as it used to be.
Masjheira, subcapital master
|
Lylu
|
Posted - 2010.11.15 15:05:00 -
[217]
Ship:
BONUSES:
Special Ability: Slave Implants affect Shields
5% to shield amount per Caldari Bs Lvl
Amarr Carrier Skill Bonuses: 500& Dmg and Hitpoints of Fighters and Fighterbombers
Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules
Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
Immune to all forms of Electronic Warfare
Idea is just 5 Fighters/Bombers to be in Line with Sansha Factionships, that have not many Turrents but a huge bonus to them (should reduce Lag too). Slave Bonus because it is made from Sansha and Engeeniers of them made it possible to effect shields. A small Shield Hp boost for Caldari Skill.
Amarr Bonus could be Smartbomb Range and Dmg also, would be awesome, something like 7,5% Dmg and range for Smartbombs per Amarr Carrier skill lvl.
|
Krystal Flores
Amarr Sinister Elite Supremacy.
|
Posted - 2010.11.15 19:52:00 -
[218]
Not amused Im sure CCP will handle it ok, but this is my idea for it.
New model
Going with the Sansha bonuses... BONUSES: Special Ability:
Can jump to Cov Ops Cynos
100% bonus to deployed Fighters or Fighter Bomber damage
Can fit 6 additional Warfare Link modules
Amarr Carrier Skill Bonuses: Can deploy 1 maybe 2? additional Fighters or Fighter Bombers per level
7.5% bonus to deployed Fighters or Fighter Bomber tracking/Explosion velocity per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level
5% bonus to deployed Fighters or Fighter Bomber damage and health per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules
Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
Immune to all forms of Electronic Warfare
One per level would give it dps of a nyx, (greater if you count tracking.)
|
ZedLey
Amarr No.Mercy Merciless.
|
Posted - 2010.11.15 23:03:00 -
[219]
After 5 years of playing eve and loving how sansha ships are, you ccp should be ashamed, coming with a sansha sc like this. Looks bad and has stupid bonuses.
Rly, wtf is wrong with you ccp ??
|
Exquina
Amarr The Veyr Collective
|
Posted - 2010.11.16 00:25:00 -
[220]
lame Humanity is just like a virus, except we don't evolve or mutate, we stay stupid for eternity. |
|
HeliosGal
Caldari
|
Posted - 2010.11.16 08:04:00 -
[221]
CCP are just off on some random tangent
|
Evelgrivion
Ignatium.
|
Posted - 2010.11.16 10:15:00 -
[222]
I stand by my assertion that the Revenant needs more lights.
Compare: as it is.
|
Jaegendar IV
|
Posted - 2010.11.16 10:19:00 -
[223]
Can jump to Cov Ops cyno is ****ing ******ed.
You want whatever rich alliance that wants to being able to hit your most important cyno jammed hub with 30 faction super carriers and offline everything you got in the middle of their prime?
|
Mag's
the united Negative Ten.
|
Posted - 2010.11.16 10:34:00 -
[224]
Edited by: Mag''s on 16/11/2010 10:35:16
Not only are the stats bad, but it joins the top of the list for fugliest ship in Eve.
CCP art department, the face palm extreme experts.
Edit: Damn when you think about it it's a great idea, make it look like a turd and no one in their right mind will be seen out in one.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
HeliosGal
Caldari
|
Posted - 2010.11.16 11:13:00 -
[225]
how is the ability to paint corp logos on ships coming along
|
Peins Wrath
|
Posted - 2010.11.16 15:04:00 -
[226]
Edited by: Peins Wrath on 16/11/2010 15:08:46 CCP, CHANGE: role: ASSULT SUPERCARRIER: -2 turret slots -100% bonus to X-Large Laser Weapons -Dread Seige module only -max of 10 drones or bombers(5 base, +5 from DCU's)
Special Ability: Open Worm Holes from current location to target system. (uses 95% capacitor, disables use of weapons and seige for 10 mins, aswell as warp after use, uses some magical element that is hard to get? maybe only aquirable from poping the npc carrier?)
Amarr Carrier Skill Bonus: 10% reduction in Capital Energy Turret capacitor use and 5% bonus to Capital Energy Turret rate of fire per skill level
Caldari Carrier Skill Bonus: +5% shield resistance and +5% Capital Energy Turret Damage per skill level.
reason: sansha's were smart and stuff, but they got ego-happy and decided to throw a dread and a carrier together, and got a assult super-carrier, a new break threw never before seen ship type. they modifyed the hull to be called THE SHYT, because they wanna make all capsleer pilots disgusted before they die. sansha's left a few spikes on it from innitial badass design.
Post Replys please
|
Yiveline
|
Posted - 2010.11.16 19:54:00 -
[227]
needs a new model fist, stats redo later
|
Lord Drokoth
Amarr The Army of The Ori
|
Posted - 2010.11.16 22:06:00 -
[228]
I have to admit im definatly not impressed so far with what I am looking at.
The model itself does not seem to me that people would think that its a good looking one. and that is a reason some people pick ships to go for. Appearence... dont ask mw why, I just know it happens. That said I dont think massive changes to it would be neccecary. after all if it did have huge spikes like the phantasm. that would make it fun. cos you can stab your friends avatar for the lulz.
The current stats do concern me. Considering the prices that it will stabilise at, having the same bonuses as a regular supercarrier spread across 2 different carrier skills is certainly a bad thing. considering it has also less hp than most SC's aswell.
I would definatly approove of some other damage buff or a buff to its shield tank because as it stands it has the dps of a nyx and far less hp. I Know that sanshas shield tank now and it does use amarr and caldari skills to be able to fly it. and considering that the archons armour bonus is therefore redundant i would think a damage bonus would be appropriate in the case of amarr carrier. either in the form of a 5pc bonus to fighter and fb damage , or maybe considering something a little different and adding a 7.5 pc bonus to fighter and fb EM damage only. this way people can then have the choice to counter it. As for the caldari scarrier skill. I would suggest a 7.5pc bonus to all shield resistances per level of caldari carrier. I suggest this because of the low shield hp. and rather than buffing the hp ammount of the shield.. adding a resi binus of this type would allow it to have a comparable shield tank and also being slightly easier to rep.
Those are my thoughts as they stand right now. i definatly think that people wont want to go through all the hard work of buying and owning one of these ships without it being attractive enough to do so. even if the appearence is fugly as hell.. it does fit the sansha design.
Lord Drokoth
Ps. add moar spikes plzz Sig removed, only one graphic per sig please. If you would like further details please mail [email protected] - Mitnal |
James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2010.11.16 23:30:00 -
[229]
TBH keep the stats as they are, and just add at the bottom: Can dock.
Then I'd buy it, and it wouldn't change the combat performance.
|
Jordan Musgrat
H A V O C Cascade Imminent
|
Posted - 2010.11.17 04:40:00 -
[230]
Now that I think about this, take away its ability to remote rep, as said before. Make this a true flagship. It should not have all that much dps, should be the same as the Aeon/Hel, but giving its fighter bombers a 7.5% tracking/level bonus would be completely awesome and worth not being able to remote rep. Also give it a monster tank, and give it more shield HP. Making it a better version of a shield supercarrier is a bad idea, so just make it unique, give it a great tank, and take away its remote reps. -----------
Primary is family values, secondary is 0.0... |
|
Green Shift
Mad Bombers HYDRA RELOADED
|
Posted - 2010.11.17 05:28:00 -
[231]
This seems too much like a we want something cool but we can't make it actually cool because then people would only use it kind of thing. The whole faction super cap idea is bound to fail from the start.
I suggest faction carriers so that you have a bit more freedom with flavour and also stops it from being a just x ship but 10% better. I would think something like a 10mill ehp carrier(or whatever feels right) would be interesting to play with and still allow you to give a lot of leeway for uniqueness in the ships.
For instance you could do something like this:
Special Ability: 100% bonus to drone, fighter and fighter bomber damage 100% bonus to shield rep/energy transfer amount 100% increase in shield and energy cap usage (possibly 100% bonus to neut amount and smart bomb damage too)
Amar Carrier x% Cap energy x-fer range per level 5% fighter and fighter bomber damage per level
Caldari Carrier 5% shield resistance per level x% to shield transfer range per level
High: 3 Mid: 7 Low: 4
Can field 5 drones fighter or fighter bombers. Is not immune to electronic warfare. cargo/ship maintenance bay all halfway between a sc and carrier. And of course change the bill of materials to reflect all of this.
This would allow you to add more flavour to the seemingly implied later other faction caps without having to worry about having a new fotm cap.
|
Cheekything
Gallente Dark-Rising
|
Posted - 2010.11.17 08:30:00 -
[232]
Edited by: Cheekything on 17/11/2010 08:33:08 Terrible, just terrible.
What happened to the idea of a new class of ship.
CCP you promise us so much then deliver us a Sansha ship that looks like a poo.
What happened to the spikes, I mean at least get that right.
Seriously they look so tiny and useless.
*edit*
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1200517
this was a better idea
|
Rime
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.17 17:01:00 -
[233]
Just say "no" to supercarriers being able to jump to covert cynos. There's no good reason to sneak in ships that can effectively solo a POS in so short an amount of time.
|
Chris Bailey
|
Posted - 2010.11.17 21:36:00 -
[234]
Make it so it can make mini poo fighters which do alot damage but needs to go in poo mode to make them which lasts 5 mins and when you exit the mini poo disintergrates and the foul smell has a 10k base damage and a radius of 5km Eh?
|
Kesper North
Caldari Reliables Inc Majesta Empire
|
Posted - 2010.11.18 01:53:00 -
[235]
As a supercarrier owner who is fully crosstrained for both Amarr and Caldari capitals, I was delighted when I saw that there would be a Sansha supercarrier.
Then I saw the hull and the bonuses, and was profoundly disappointed. If this ship were not anything other than utter trash, I would be eager to fly one.
I realize that it is probably too late to do anything about the hull, that new art assets take the better part of six months to move through the design-approval process; I remember that from the issues with the Naglfar model needing another gun.
However, if you can't do something about the hull, at least do something about the bonus.
You do realize that no one, no one flies combat supercarriers with Drone Control Units fitted. High slots are for escape and evasion - neuts, smartbombs, cloak, projected ECM, *maybe* a single repper or cap transfer.
Please get rid of this ridiculous, pointless bonus and give it something saner. A slight bump in drone damage, or a better tank, or bonuses to smartbomb range (neut range should obviously go to the Blood Raiders supercarrier, if there ever is one).
And then there is the jump range. Great, so you can jump it around with JDC IV carriers. What about the rest of the supercapitals? I suppose it's nice if you are doing solo hotdrops with it, but without a damage bonus, you'd be better off using a (less expensive, better tanking!) Nyx instead.
CCP, this is a pointless ship as it is written. Please make me want to fly this giant glob of *****. -- Killed me? Read about it in my blog! Northern Lights: Solo PVP in EVE Online
|
Shana Matika
|
Posted - 2010.11.18 09:52:00 -
[236]
Originally by: Evelgrivion I stand by my assertion that the Revenant needs more lights.
Compare: as it is.
This and LOT MORE SPIKES
|
1600 RT
|
Posted - 2010.11.18 10:32:00 -
[237]
confirming it nee more spikes
|
Aylara
|
Posted - 2010.11.18 11:37:00 -
[238]
From the functional design perspective, the Revenant's look and shape makes sense, after all, it is squeezed from the end of a wormhole. Thumbs up for the creative director, for making his vision clear to CCP's art department.
You can make this ship better than SC's (take 2-3 SC's by itself) to counter hotdrop supercarriers and control the proliferation through BPC drop rate, or make it a carrier - SC hybrid, able to dock (with increase drop rate).
|
Soldarius
Caldari Independent Coalition DEM0N HUNTERS
|
Posted - 2010.11.18 13:06:00 -
[239]
Let us look at who the new content is aimed. PvE. Incursions are PvE content. So why should the end-all reward be a PvP ship? If there are any capitol PvE pilots reading this, I'd like to hear your opinions. "When you have to shoot, shoot. Don't talk." |
Jason Edwards
Internet Tough Guy Spreadsheets Online
|
Posted - 2010.11.18 15:04:00 -
[240]
50% bonus to Capital Armor, Energy and Shield transfer range per level
50% bonus to AOE range Projected Electronic Counter Measures
I think adding those 2 bonuses would bring some goodness to the ship and not be all that powerful. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |