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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fallout
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Posted - 2010.11.12 12:35:00 -
[1]
CCP Dr.EyjoG's newest dev blog announces the new Quarterly Economic Report for the third quarter of 2010. Read the blog and get the QEN here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Venkul Mul
Gallente
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Posted - 2010.11.12 12:41:00 -
[2]
First. Real comments later
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.11.12 12:46:00 -
[3]
\o/
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.12 12:55:00 -
[4]
IAC.
Reading now.
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.12 13:09:00 -
[5]
Economic Data!
Time to Celebrate, Everyone do the Wave!
\o\\o//o/
For Economics!
I am gonna enjoy this!
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2010.11.12 13:12:00 -
[6]
Figure 30 - caption is about PLEX while figure is about Heavy Missile Launcher II? -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Douchie McNitpick
Money Liberation Services Corp
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Posted - 2010.11.12 13:12:00 -
[7]
Edited by: Douchie McNitpick on 12/11/2010 13:15:03 Great, more statistically irrelevant snapshot data that can't cover fluctuations over a day or even a week.
Quote: "As in previous editions of the QEN, this data comes from a single snapshot of the EVE universe at the end of the quarter."
lol.
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.12 13:30:00 -
[8]
Saved from another turgidly boring day at work by the good Dr EyjoG and his department of economic gnomes!
C.
the hydrostatic capsule blog
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.11.12 13:38:00 -
[9]
Yaaaaay |
About Mesale
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Posted - 2010.11.12 13:51:00 -
[10]
Originally by: Cailais
Edit: EVE lost 20,000 subscribers over the summer?!? Ouch. That's the equivalent of around $300k in lost revenue per month.
Wish that was the case, but they artificially inflated sub numbers with cheap deals. They lose revenue when existing players quit, not when the super-cheap deals they were offering only drag in people for one month.
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Louis deGuerre
Gallente Amicus Morte Dead Muppets
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Posted - 2010.11.12 13:51:00 -
[11]
So...starting senseless wars is good way to boost a failing economy ? Now there's an idea ! ----- Amicus Morte is recruiting. Dive into the world of 0.0 !
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Durnin Stormbrow
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Posted - 2010.11.12 14:09:00 -
[12]
3rd quarter QEN delivered during 3rd quarter earnings season?
Much improved over the 6+ month wait we used to have. /applaud CCP
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Virtuozzo
Against ALL Authorities
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Posted - 2010.11.12 14:18:00 -
[13]
Quote: Realizing that a long-term price increase was taking place, one which would likely create a short term shortage of Nocxium, some enterprising traders played a clever market manipulation. By buying up large parts of the Nocxium available they ensured that a serious shortage of Nocxium was created û or, rather, that the foreseeable shortage was greatly amplified. This took much of the market by surprise, with many a lamentation heard from manufacturers of Tech I goods. This is market PvP at its finest.
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Abyssal Angel
Caldari The Collective Against ALL Authorities
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Posted - 2010.11.12 14:18:00 -
[14]
Edited by: Abyssal Angel on 12/11/2010 14:18:14 I'm usually a fairly happy-rainbows-butterflies-and-unicorns-type-of-guy at least when I'm given something enjoyable to read.
The QEN is lacking, and it's lacking in several areas, and while I won't belittle the work gone into creating it, nor the well meaning of it, I'm disappointed from a scientific and a gamer and an old time EVE player point of view.
Firstly, the QEN, is 57 pages, but amounts to only 16 "normal pages" in the written content (copy everything into word"really everything" except pictures, but the text in the picture). Those 16 normal-pages are based of a word count of 9.6xx divided by 600 on a normal-page. This is fairly standard practice when calculating the actual volume of a written paper.
That EVE is a vast and immersed place, I think most people would agree with, and I find myself oddly empty, and not informed very much beyond what I could've digested and guessed at from just looking at the pretty pictures.
I hope that the level of analysis could be of a higher degree, as the EVE community time and again have proven to hunger/yearn/lust for more detailed data/analysis/feedback on all topics, be that purely technical computer related or pixels and pretty pictures related.
I would end my post, on a slightly cheerier note; one that urges Dr. Eyj=lfur Gu=mundsson, CCP, to use perhaps less space on poster ads in the scientific paper itself and more on indepth and higher quality, or even more quantity of analysis of the figures presented.
I would dearly enjoy and I know others who share that feeling, for him to get more in-depth, more personal, more "involved".
I'm sorry for the sour grapes, but this QEN did very little to stir me where stirring is pleasant.
With regards
Abyssal Angel
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.12 14:21:00 -
[15]
Hi I think I may have found a Fault on Page 49
Originally by: Q3 Figure 30: PLEXes continue to be very popular and in Q3 the volume traded increased by 11%, reaching over 80.000 total trades in September. The popularity of PLEXes has increased in every single quarter since they launched, and Q3 didn¦t change that. In Q3 PLEX activations increased by 7% compared to Q2, but at the same time more PLEXes are being created than activated. The increased interest in PLEXes led to a rise in both prices and volume traded (6.6% and 11%, respectively) compared to Q2.
The Picture above this is labeled Heavy Missile Launcher II's
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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CCP Thomas
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Posted - 2010.11.12 14:42:00 -
[16]
We are aware of the mix-up with figure 30 and it has been noted, sorry about this.
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Una Achura
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Posted - 2010.11.12 14:43:00 -
[17]
Originally by: "QEN, page 27"
Prices of planetary commodities probably wonÆt change drastically until the release of Incursion, but what effect that expansion may have remains to be seen.
So... Anticipated price-reduction from improved UI, or more extensive changes?
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Mynxee
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Posted - 2010.11.12 14:50:00 -
[18]
As always, the QEN is beautifully presented. Smarter folks than I can judge the quality of the data but a couple of things:
I would like to see a section at the beginning of the QEN called Key Trends which shows a consistent data set from one issue to the next for certain key statistics (for example, null, low, high, and wh space populations trends and differences).
Quote: Page 10, first para:
The distribution shows clearly how characters progress within EVE, where pilots move from high security space to low security space and then finally into null security space as their skills and experience grow.
Lot of questionable assumptions in that blanket statement, in my opinion. Plenty of us (including my two 52M+ SP characters) will never go the null sec route. Conversely, a lot of new players head straight to 0.0 because they have contacts or take the initiative to get there. The assumed "progression" doesn't apply for either of these situations. Also...I suggest that you can't compare ship losses to skillpoints and make accurate assumptions about effectiveness. Low SP characters often serve as tacklers; they die a lot by design. However, that is no indication of their effectiveness or lack of it. They might very well be instrumental to the success of encounters even though dying every time. Of course, these days with bubbles and probing dictors, there seems to be less and less room for old-style tackle tactics--and more requirement for greater SP to employ newer tactics. For that and lots of other important null sec roles, pilots with far fewer than two years' worth of SP can be extraordinarily effective--even if they are losing ships in the process.
Life In Low Sec |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
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Posted - 2010.11.12 14:54:00 -
[19]
Edited by: Jackie Fisher on 12/11/2010 14:54:01 So after years of us much maligned Caldari being labelled as carebears it turns out that Gallente and Amarr are the true carebear races.
Clearly the Drake and Raven need a PVE boost.
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Dierdra Vaal
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Posted - 2010.11.12 15:10:00 -
[20]
it seems CCP omitted Omist when they divided 0.0 into sectors?
* * * Director of Education :: EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman
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Splastastic
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Posted - 2010.11.12 15:22:00 -
[21]
Table 12, shows frigates and destroyers destroyed, but also an Aeon. I didn't know the Amarr supercarrier was re-classified as an T1 Frigate/Destroyer
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Shasz
New Eden Renegades
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Posted - 2010.11.12 15:23:00 -
[22]
Quote: The overall least flown ship type which is actively available (e.g. not a tournament reward or other limited-availability ship) was the Scythe Fleet Issue, with only 5 being piloted at the time of the snapshot.
Yes! This makes our Scythe Fleet Issue kill far more rare and valuable than a Titan kill. I demand Battleclinic reformulate their points again!
:) ___________________________________
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Manfred Rickenbocker
Pan Galactic Gargle Blasters Important Internet Spaceship League
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Posted - 2010.11.12 15:33:00 -
[23]
Edited by: Manfred Rickenbocker on 12/11/2010 15:33:11 I has been almost a year since the release of Planetary Interaction. Is it possible to produce statistics an analysis on game mechanics that were affected by this? It would be nice to know a couple of things: 1) The number of players actively participating in PI 2) The prices for things like starbase fuel and structure costs (based on PI requirements) 3) The number of deployed starbases (historical) due to fuel cost changes 4) Changes in moon-goo prices relative to these
Some other fun statistics: 1) % of systems actually occupied pre and post Dominion changes 2) Number of sov-holding alliances pre and post Dominion changes 3) Amount of money over time spent on sovereignty upkeep
Edit: Thank you in advance if you do produce those statistics. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
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CCP Diagoras
C C P Alliance
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Posted - 2010.11.12 15:40:00 -
[24]
Originally by: Dierdra Vaal it seems CCP omitted Omist when they divided 0.0 into sectors?
That would seem be my fault. It isn't listed due to an error on my part, however Omist is included in the numbers for the South East sector. _______________ CCP Diagoras Research and Statistics |
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CCP Dr.EyjoG
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Posted - 2010.11.12 15:56:00 -
[25]
Originally by: Manfred Rickenbocker Edited by: Manfred Rickenbocker on 12/11/2010 15:33:11 I has been almost a year since the release of Planetary Interaction. Is it possible to produce statistics an analysis on game mechanics that were affected by this? It would be nice to ....... Just
Planetary Interaction was released in June. We expect to have some information about PI in the next QEN, Q4 2010, with six months worth of data. So good suggestions - look forward to the last QEN of this year.
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CCP Diagoras
C C P Alliance
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Posted - 2010.11.12 16:13:00 -
[26]
Originally by: Venkul Mul
2) Please, give us separate lists for ships in use: combat and non combat.
I've divided them for you. Ships in combat classes, top 10 flown at the time of the snapshot:
- Drake16,639
- Kestrel11,102
- Rifter10,358
- Hurricane7,565
- Catalyst7,028
- Raven6,910
- Condor6,762
- Probe6,607
- Cormorant6,558
- Executioner6,176
Ships in non-combat classes, top 10 being flown at the time:
- Hulk17,195
- Bestower8,204
- Retriever7,940
- Badger Mark II7,857
- Orca6,907
- Iteron Mark V5,688
- Mammoth5,140
- Mackinaw5,084
- Primae4,576
- Badger3,846
_______________ CCP Diagoras Research and Statistics |
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.11.12 16:21:00 -
[27]
Very interesting reading. Just one question regarding the starbases. The QEN says that in May a maximum of 216 starbases were destroyed in highsec. But how much is that in comparison? How many starbases are around? |
Aineko Macx
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Posted - 2010.11.12 16:23:00 -
[28]
Most interesting QEN today. Only minor complaints
Ofc course after reading it the biggest question that remains is how CCP plans to deal with the imbalance between ISK faucets and sinks, other than implementing mechanics that promote the removal of PLEXes from the system... ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
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CCP Diagoras
C C P Alliance
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Posted - 2010.11.12 16:30:00 -
[29]
Originally by: Gnulpie Very interesting reading. Just one question regarding the starbases. The QEN says that in May a maximum of 216 starbases were destroyed in highsec. But how much is that in comparison? How many starbases are around?
We don't have the number that were active at that time to hand right now, but I can give you the number for approximately 30 seconds ago on Tranquility. At this moment there are 29,052 starbases in space. Of those, 23,000 are online. _______________ CCP Diagoras Research and Statistics |
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Mynxee
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Posted - 2010.11.12 16:32:00 -
[30]
Why do you lump low and high sec population into one "Empire" number? I want to see them broken out as separate numbers.
Also, I'm not very savvy regarding balancing of ISK sinks/faucets, but:
Quote: QEN3, Figure 5: The graph shows the development of bounty prize payouts and the percentage change in each quarter. In only a year the bounty payout increased by 64%, pushing the money supply further up.
Quote: Hilmar, page 4, October CSM Meeting Minutes: "The EVE economy has been mismanaged in the past according to Hilmar and as it stands now there is too much money in the system, thus all future changes to it have to be done in a careful and considerate manner."
And yet now we have another PvE feature coming that will add more ISK to the economy. I wonder if it is assumed ships lost in the attempt to put down an Incursion are going to be a sufficient ISK sink to offset that?
Life In Low Sec |
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iP0D
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Posted - 2010.11.12 16:33:00 -
[31]
I hope the lead gamedesigner is measuring and calculating to run projections on how much (delayed) ISK will be put in to EVE through Incursions and its PVE focus, in light of so much ISK floating around even in such a limited snapshot.
Didn't that CSM meeting logs mention the state of the EVE economy and the amount of ISK going round as well?
Sure, ships will be lost in Incursions, but that'll hardly of impact over time.
An overflow of ISK, graphs on how ISK supply increases to grow, and we get yet another bunch of stuff which injects even more ISK without really compensating for gamedesign.
One other thing. Natural evolution from highsec via lowsec to nullsec? Wth? Has anyone ever given thought to why the lolriftertackle fleets of the past are a thing of the past, now with more probing cloaking dictors. Same for dependancies between accounts as well as cahracters. That last paragraph on page 25 .. I am sorry, but it is a deduction or set of assumptions which just makes zero sense looking at it as a player.
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Tather Demaleon
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Posted - 2010.11.12 16:36:00 -
[32]
nice work!
have some cookies on me.
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CCP Diagoras
C C P Alliance
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Posted - 2010.11.12 16:38:00 -
[33]
Regarding high sec and low sec being grouped together as empire in the population distribution, I will change that in the next QEN. _______________ CCP Diagoras Research and Statistics |
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Mynxee
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Posted - 2010.11.12 16:53:00 -
[34]
Originally by: CCP Diagoras Regarding high sec and low sec being grouped together as empire in the population distribution, I will change that in the next QEN.
Awesome \o/ (and that will be the standard going forward, one would hope). Assuming you have those numbers now though (and I can't imagine you don't), care to share them?
Life In Low Sec |
Dragon Greg
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Posted - 2010.11.12 16:53:00 -
[35]
Originally by: CCP Diagoras Regarding high sec and low sec being grouped together as empire in the population distribution, I will change that in the next QEN.
Hehe. I bet it will then show an awesome population increase in reference to a divide previously not corrected for because of Incursions
But serious. |
Amy Garzan
Gallente The Warp Rats
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Posted - 2010.11.12 17:10:00 -
[36]
Edited by: Amy Garzan on 12/11/2010 17:12:16 Woot QER! Keep up the good work!
I think most important stuff has been said so I wont repeat it. Def would love to see some PI reporting but understood on wanting hard data vs time for a report.
Also would like to see more info on Starbases both in null, wormholes, and empire. Deployed, destroyed, types, modules, deployed, etc.
Quote: Primae 4,576
People actually fly it?!? -------------------------------------------------- 101010 The Answer to Life, The Universe, and Everything |
Locin WeEda
Gallente Red Frog Investments
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Posted - 2010.11.12 17:11:00 -
[37]
I may be biased, but would it be possible to get some statistics on the amount of courier contracts being done in Eve?
Some ideas:
- amount of public vs private courier contracts completed
- amount of completed vs failed contracts
- high sec vs low sec vs 0.0 contracts
- volume distribution of courier contracts
- collateral distribution of courier contracts
- Distribution of trip distances of courier contracts
- regional differences in amount of courier contracts originating and ending in particular regions.
Red Frog Freight Service
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FatFreddy
ANZAC ALLIANCE IT Alliance
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Posted - 2010.11.12 18:04:00 -
[38]
MOAR EGGNOG
Originally by: CCP Adida Removed a comment that isn't related to guild recruitment.
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Evelgrivion
Ignatium.
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Posted - 2010.11.12 18:10:00 -
[39]
Edited by: Evelgrivion on 12/11/2010 18:10:19 From what I can see on the graphs, more minerals are going into super capital construction than battleship replacement. What's the breakdown of total mineral consumption by ship class?
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Takseen
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Posted - 2010.11.12 18:25:00 -
[40]
Edited by: Takseen on 12/11/2010 18:26:03
Originally by: Mynxee
And yet now we have another PvE feature coming that will add more ISK to the economy. I wonder if it is assumed ships lost in the attempt to put down an Incursion are going to be a sufficient ISK sink to offset that?
I wouldn't be so sure its an extra ISK faucet. http://cdn1.eveonline.com/community/devblog/2010/Incursion_journal_encounterreport.jpg shows rewards of 25 million ISK per player, and one of the posters on the Test Server forum mentioned spending 2 hours clearing a similar site. That's considerably less than those players would get by shooting up Sanctums or L4 missions.
If Incursion sites are worth doing at all, it'll be because of exclusive Concord LP rewards. If its anything like the other LP stores, it'll act as a considerable ISK sink.
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Venkul Mul
Gallente
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Posted - 2010.11.12 18:26:00 -
[41]
Originally by: CCP Diagoras
Originally by: Venkul Mul
2) Please, give us separate lists for ships in use: combat and non combat.
I've divided them for you. Ships in combat classes, top 10 flown at the time of the snapshot:
- Drake16,639
- Kestrel11,102
- Rifter10,358
- Hurricane7,565
- Catalyst7,028
- Raven6,910
- Condor6,762
- Probe6,607
- Cormorant6,558
- Executioner6,176
Ships in non-combat classes, top 10 being flown at the time:
- Hulk17,195
- Bestower8,204
- Retriever7,940
- Badger Mark II7,857
- Orca6,907
- Iteron Mark V5,688
- Mammoth5,140
- Mackinaw5,084
- Primae4,576
- Badger3,846
Thank you.
Now I can aptly whine about how far the Gallente ships have fallen.
Whaa , only the catalyst in the first ten combat ships.
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Takseen
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Posted - 2010.11.12 18:39:00 -
[42]
Originally by: Venkul Mul
Thank you.
Now I can aptly whine about how far the Gallente ships have fallen.
Whaa , only the catalyst in the first ten combat ships.
Considering how often the Catalyst gets used as a salvager, I'd argue for it to be listed in the non-combat ships section.
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Venkul Mul
Gallente
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Posted - 2010.11.12 18:41:00 -
[43]
Originally by: Mynxee Why do you lump low and high sec population into one "Empire" number? I want to see them broken out as separate numbers.
Also, I'm not very savvy regarding balancing of ISK sinks/faucets, but:
Quote: QEN3, Figure 5: The graph shows the development of bounty prize payouts and the percentage change in each quarter. In only a year the bounty payout increased by 64%, pushing the money supply further up.
Quote: Hilmar, page 4, October CSM Meeting Minutes: "The EVE economy has been mismanaged in the past according to Hilmar and as it stands now there is too much money in the system, thus all future changes to it have to be done in a careful and considerate manner."
And yet now we have another PvE feature coming that will add more ISK to the economy. I wonder if it is assumed ships lost in the attempt to put down an Incursion are going to be a sufficient ISK sink to offset that?
If well balanced it will add little isk to the economy.
1) if a constellation is invaded 50% of the bounties are taken as "war tax", so it mean a net drop in bounties for the 0.0 systems where you don't have the secondary isk intake created by the mission payout (not taxed AFAIK) and introduce more LP (if you look, LP conversion is one of the biggest isk sinks). Hopefully the ratio between LP and isk in the rewards will be near enough to the ratio of the isk you should use to convert the LP to items in the Loyalty store, so removing most of the injected isk.
2) In high sec a percentage of the mission runners will convert to Sansha hunters, exchanging the mission+bounties rewards for the site completion rewards. As only 1 group will get the site completion rewards the isk intake will be (probably) reduced against the isk intake in missions.
3) ship losse are not isk sink!!!
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Gil Danastre
Amarr 5TH Combat Training Squadron
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Posted - 2010.11.12 18:44:00 -
[44]
There's nearly double the number of supercarriers than there are dreadnoughts . And there's only ~300 more dreads active in the game than titans. Maybe we soon need to start a list of dread pilots, as they seem to be getting pretty rare? Could this be an indicator that dreads need to be looked at, as their role seems to have been nearly entirely supplanted by SC's? save for shooting POS's I guess.
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Evelgrivion
Ignatium.
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Posted - 2010.11.12 18:56:00 -
[45]
Originally by: Gil Danastre Edited by: Gil Danastre on 12/11/2010 18:49:06 There's nearly double the number of supercarriers than there are dreadnoughts . And there's only ~300 more dreads active in the game than titans. Maybe we soon need to start a list of dread pilots, as they seem to be getting pretty rare? Could this be an indicator that dreads need to be looked at, as their role seems to have been nearly entirely supplanted by SC's? save for shooting POS's I guess.
Also, close to half of all isk in the game is on inactive accounts. macro farmers that got banned?
This is an indicator that Super Carriers and Titans need to be looked at more than Dreadnoughts. The reason why you don't see Dreadnoughts in widespread use comes down to three things.
- Fighter Bombers evaporate standard capital ships
- Super Carriers can cause the majority of dreadnought shots to miss simply by moving
- Drones continue to shoot targets even in heavily loaded solar systems long after modules stop being responsive.
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Mynxee
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Posted - 2010.11.12 19:07:00 -
[46]
Originally by: Venkul Mul 3) ship losse are not isk sink!!!
There's a reason I'm not the one keeping the joint checking account balanced in RL
Thanks to you and Takseen for the insights. Much appreciated.
Life In Low Sec |
Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.11.12 19:41:00 -
[47]
Nice one, thanks!
Originally by: CCP Navigator Great story but you probably want this in CAOD so feel free to post there with your main.
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Miraqelle
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Posted - 2010.11.12 19:50:00 -
[48]
One small "mistake" in table 5 (population growth of areas). The difference between Q2 and Q3 empire was a loss of 22,069 pilots, but the growth of the other two areas was far less than the 22k loss. This means there has been a loss of players overall, which skews the numbers because they are given as "percent of total." |
Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.11.12 20:03:00 -
[49]
One thing I'd like to see are stats on numbers / ship types / kills / losses / ISK / titans / anything else you can come up with, based on the current EVE political blocks. Something like evenews24 did a while ago here, but with moar dataz! ___________
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Shasz
New Eden Renegades
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Posted - 2010.11.12 20:26:00 -
[50]
Originally by: Miraqelle One small "mistake" in table 5 (population growth of areas). The difference between Q2 and Q3 empire was a loss of 22,069 pilots, but the growth of the other two areas was far less than the 22k loss. This means there has been a loss of players overall, which skews the numbers because they are given as "percent of total."
Yeah, and a -.48% "growth" of pilots in Amarr was attributed to Amarr beating out Rens for 2nd place in population at the time of the snapshot. However, Amarr starting with the letter "A" versus "R" seemed the more likely reason. ___________________________________
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EdwardNardella
Capital Construction Research
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Posted - 2010.11.12 20:54:00 -
[51]
Originally by: CCP Thomas We are aware of the mix-up with figure 30 and it has been noted, sorry about this.
Care to make the correction available? Or am I just blind? CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
Efraya
Minmatar
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Posted - 2010.11.12 21:23:00 -
[52]
All I do, every 3 months, is read Quarterly Economic Reports ALL DAY! Signature removed for not being EVE related. Zymurgist |
Lucinus Carr
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Posted - 2010.11.12 21:55:00 -
[53]
Will you be taking any steps to balance Supercarriers, or are you happy with how they're currently trending? |
Lucinus Carr
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Posted - 2010.11.12 21:57:00 -
[54]
Also, what the heck happened that caused the sudden plummet in subscriptions? |
EdwardNardella
Capital Construction Research
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Posted - 2010.11.12 22:19:00 -
[55]
Originally by: Lucinus Carr Also, what the heck happened that caused the sudden plummet in subscriptions?
Originally by: QEN Total number of subscriber accounts from May 2003 through September 2010. The expansion spike is over and we are seeing the 30-day average fuctuate at 330,000 subscribers. With the usual expansion cycle and increased winter activity, we can expect another spike before the end of the year.
CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
ceaon
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Posted - 2010.11.12 22:47:00 -
[56]
Originally by: Lucinus Carr Also, what the heck happened that caused the sudden plummet in subscriptions?
unfixed dominion lag + PI click fest
Originally by: CCP Adida The male thread was locked because the discussion turned into transsexuals and man boobs.
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ceaon
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Posted - 2010.11.12 23:45:00 -
[57]
wait a minute CCP wtf is this bull**** you almost show the same data on QEN Q2 and QEN Q3
wtf is this **** show data from 1 september 2010
Originally by: CCP Adida The male thread was locked because the discussion turned into transsexuals and man boobs.
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Zendoren
Aktaeon Industries
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Posted - 2010.11.13 01:17:00 -
[58]
I'm interested in seeing the effect of player produced star base fuel (introduction of PI) on star bases and the possible profitability gap between fuel cost and moon goo in the Q4 release!
My suspicion is that with the rise of fuel costs most people have abandoned their POSes or took them down.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.13 01:20:00 -
[59]
Edited by: Akita T on 13/11/2010 01:22:29
Originally by: ceaon wtf is this **** show data from 1 september 2010
You do realize the graph is almost 7 years long, don't you ? And that the space between each of the listed dates below covers TWO full quarters (a.k.a. "half a year") ? "Q3 2010" starts on 1st of July 2010, exactly where the vertical red line is. That data _IS_ the data up to around somewhere in September 2010. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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ceaon
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Posted - 2010.11.13 01:47:00 -
[60]
Originally by: Akita T assumption
you just made one
Originally by: CCP Adida The male thread was locked because the discussion turned into transsexuals and man boobs.
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TheSpyInCorp
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Posted - 2010.11.13 02:34:00 -
[61]
Originally by: ceaon
forum troll
you are one
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.13 04:15:00 -
[62]
Edited by: Akita T on 13/11/2010 04:20:44
Originally by: ceaon assumption, you just made one
Bloody friggin hell man, learn to read a damn graph. There's a grand total of 29 quarters pictured on the bottom graph, 28 on the top graph. OF COURSE the graphs will be almost identical, the only difference is a tiny 3.5% extra at the end. The difference between a graph that would go up to 1 September 2010 vs 30 September 2010 would be barely above 1% extra at the end, or a whooping 7 pixels tops.
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Xenofur
Aliastra
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Posted - 2010.11.13 06:48:00 -
[63]
There's some interesting data in there that i'll be able to use in my own project.
There's one thing i'd like to request though: Can we please get the map data (population, pvp, etc.) also in table format?
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Alice Celadon
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Posted - 2010.11.13 12:45:00 -
[64]
Originally by: Mynxee I wonder if it is assumed ships lost in the attempt to put down an Incursion are going to be a sufficient ISK sink to offset that?
Some other poster blithely talked about incursions hampering PVE, but that's just nonsense. The 64% spike in bounties (and the cause of current inflation) is from the constant supply of sanctums and havens in null. Those make up to 70 mil/hr of straight isk (note that previously running missions in hisec gave a balance of lp and isk -- not nearly as much of an isk faucet, though similar take home income).
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Joss56
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Posted - 2010.11.13 12:53:00 -
[65]
Originally by: Xenofur There's some interesting data in there that i'll be able to use in my own project.
There's one thing i'd like to request though: Can we please get the map data (population, pvp, etc.) also in table format?
Nice feature.
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ceaon
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Posted - 2010.11.13 15:38:00 -
[66]
Originally by: Akita T I expect an apology.
i trust u (there is no way i am going to count the pixels )
Originally by: CCP Adida The male thread was locked because the discussion turned into transsexuals and man boobs.
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Miss President
Caldari SOLARIS ASTERIUS
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Posted - 2010.11.13 17:17:00 -
[67]
nice report
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R Minatore
Gallente
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Posted - 2010.11.13 18:05:00 -
[68]
Amazing report! Thank you, Dr. G. and the rest of the R&S team!
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Mikel Laurentson
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Posted - 2010.11.14 19:01:00 -
[69]
I don't see how you can conclude that people are moving from hi-sec to nullsec.
"This quarter saw a further shift toward null security and wormhole space, with more characters choosing to move to lawless areas. Wormhole space has seen the most dramatic increase, with a 6.57% growth in total population. At the end of the quarter, 2.42% of characters were located within wormhole space. This is a fairly dramatic increase, since at the end of Q1 only 1.76% of characters resided there."
Here's the numbers, in absolute terms: Q2 Q3 Change All716990696256-20734 Hi+low623917601848-22069 Null7673976999+260 W-space1580816846+1038
When twenty-two thousand people leave one place, and two hundred arrive somewhere else... that's not a movement from one place to the other. It's noise: perhaps the Q2 numbers were pulled when an unusually high number of nullsec folk were in hisec doing their grocery shopping. Yeah, I'm sure that the percentage shifts look like going from one to the other, but that's a silly error to make.
W-space growth is a legitimate claim, mind, gaining nearly 5% of the number of who left high-sec.
Are account losses following expansions normally left most heavily in Empire space? It seems reasonable to assume so, but I'd rather not assume if I can avoid it.
Out of interest, does the ship-numbers snapshot do something horrific to TQ? Because when you can't be sure that miner numbers dropped because of Hulkageddon or because, say, mining isn't as profitable as it used to be, perhaps you need to get a little more data.
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Evelgrivion
Ignatium.
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Posted - 2010.11.14 20:55:00 -
[70]
Originally by: Mikel Laurentson I don't see how you can conclude that people are moving from hi-sec to nullsec.
"This quarter saw a further shift toward null security and wormhole space, with more characters choosing to move to lawless areas. Wormhole space has seen the most dramatic increase, with a 6.57% growth in total population. At the end of the quarter, 2.42% of characters were located within wormhole space. This is a fairly dramatic increase, since at the end of Q1 only 1.76% of characters resided there."
Here's the numbers, in absolute terms: Q2 Q3 Change All716990696256-20734 Hi+low623917601848-22069 Null7673976999+260 W-space1580816846+1038
When twenty-two thousand people leave one place, and two hundred arrive somewhere else... that's not a movement from one place to the other. It's noise: perhaps the Q2 numbers were pulled when an unusually high number of nullsec folk were in hisec doing their grocery shopping. Yeah, I'm sure that the percentage shifts look like going from one to the other, but that's a silly error to make.
W-space growth is a legitimate claim, mind, gaining nearly 5% of the number of who left high-sec.
Are account losses following expansions normally left most heavily in Empire space? It seems reasonable to assume so, but I'd rather not assume if I can avoid it.
Out of interest, does the ship-numbers snapshot do something horrific to TQ? Because when you can't be sure that miner numbers dropped because of Hulkageddon or because, say, mining isn't as profitable as it used to be, perhaps you need to get a little more data.
I'd wager that a considerable amount of these highsec account losses came from players shedding alt accounts. Many players, even those who are quitting the game, will leave their mains and maybe even an alt subscribed - even if they don't log in.
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TheBlueMonkey
Gallente Di-Tron Heavy Industries Initiative Mercenaries
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Posted - 2010.11.15 13:15:00 -
[71]
Firstly, I think it's awesome that CCP actually get an economist on the payroll to give us this kind of feed back.
Unfortunatly it's another idea that seems to me to have been picked up by marketing department and then dropped the second it's announced.
The fact that we can all read over this and pick holes in it to this degree is a major worry for me, it always has been with these.
When you say "an economist on the payroll" my assumption is that he's a full time employee, is this correct? If he is then why do we keep getting these reports that feel more like a glossy overview that have been rushed through rather than a decent economic break down?
I'd love to see the data put into some kind of perspective or comparison rather than "subs go up" "subs go down". What accounts are being unsubbed? What accounts are converting from trial to full? What effect is PI having?
Nice as these are, I just find myself with more questions than answers.
p.s. Less flashy images more interesting data --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Evo YaMing
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Posted - 2010.11.15 17:38:00 -
[72]
Really nice to read. One thing that really proves the game changes: Is that each month are getting around 160 SC built but only around 20 destroyed, same thing with Titans each month there are around 20 Titans getting built and only around 15 destroyed;
So Welcome to SuperCaptials online
One thing i really would like to know : How many Freighters are getting killed each month in empire Have there been changes?
Thx for your report
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.11.15 22:51:00 -
[73]
Is it possible to take a snapshot at any other time besides downtime? The real problem with the current snapshots is that they tend to be biased towards certain timezones and additionally they won't show what people are really flying in roaming gangs etc because ships in station are not in a gang, are they? Surely you could simply do snapshots based on gate traffic instead? much more realistic.
You could include the biggest damage dealers and the number of involved ships in combat stats. Would make it much more interesting, and above all, relevant.
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wert668
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Posted - 2010.11.16 02:11:00 -
[74]
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Rustpunk
Ghost Festival
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Posted - 2010.11.16 05:42:00 -
[75]
I blogged my analysis, but I'll note here my suggestions for the future in case the Research staff don't read the whole thing.
Proofreading has a long way to go. IÆm surprised that this is still an issue there, considering the fact that they have both a research staff and marketing department.
We need consistent data. Specifically, the QENs should contain the same baseline minimum reports each quarter. Additional analysis and data are fine, even if they vary according to the focus of an analysis, but IÆd like to see us be able to count on some things beyond player population.
Even better, give us real numbers. DonÆt make us depend on trying to trace charts to estimate numbers with such an extreme lack of precision. A data dump would serve us much better, including macroeconomic and microeconomic data. Giving us the data for crowdsourcing additional analysis would really step things up a notch. The MD and S&I crowds would descend upon this like miners on arkonor. Something like some of the snapshot data could probably be extrapolated from EVE Metrics, but original data from an even more unimpeachable source would be awesome.
Overall, CCP actually does a fine job of presenting this report, something (almost?) no other virtual world does. I found it incredibly useful as an important input for establishing an updated market strategy, and I hope that all sorts of folks (traders, alliance leaders, developers at other games) give this the time and attention it deserves.
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Caldari 5
Amarr The Element Syndicate
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Posted - 2010.11.16 07:56:00 -
[76]
Quote: Table 9 shows the top 20 ship types that landed final blows in PvP combat last July, excluding shuttles and rookie ships.
Kinda curious, how does a Shuttle end up on a Kill-mail as giving the final Blow?
Aside from that would be kinda cool to see the number of rookie ships that managed to snipe final blow, or was this like a goonswarm nerf report, I swear I heard that they did a rookie ship roam at some point. Similar to the good old Battle Badger.
How many Kill mails had shuttles and rookie ships on them?
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Floydd Heywood
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Posted - 2010.11.16 10:05:00 -
[77]
I think the statistic on page 9 is very interesting û character races and how they fare in PvP. It cannot be correct though. The "lost ships"-column adds up to 100.1% and final kills to 99.9%, those are usual rounding errors. But the "share of characters"-column adds up to only 95.2%. I'm not aware of any characters not belonging to the four known races so the numbers must be wrong. Given that the differences between races shown in this statistic are fairly minor, this fault could invalidate the whole point made by the author.
I'd be very interested in the actual numbers on this.
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Yeo San
DEFCON. The Initiative.
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Posted - 2010.11.16 19:13:00 -
[78]
Annotations to the QEN_Q3 I am a really dedicated reader of the economical reports and want to thank you for the new issue and all the data û especially on pvp û, because I am interested in statistics and data belonging to eve. IÆd like to comment certain aspects of the report. Please excuse potential faults, English is not my native language.
p. 9 racial overview of ships lost/final blows, compared with pp.30- this is a problematical explanation because the data only indicates the preferation of races. To really face the result of CCP nerfing certain races and shiptyps you should look after shiptypes involved in killing a certain ship. The amount of cross-skilling pilots should be really following the fotms or the necessities. BUT: other regions demand other ships: while I still think that gallente ships are fine for low sec I donÆt like using them in 0.0, because I see much disadvantages (but thatÆs another topic)
if you compare this to p. 30 you see exactely what I mean: in the top 20 final kills statistics, gallente ships are with megathron (#13) and myrmidon (#16) not very much flown, and therefore not highly ranked under the destroyed ships table (#8 [slight exception, because with nearly an equal number of killer and killed one may think the myr to be a bad pvp ship], ##15-18).
It is obvious that the other cheap t1-throw-away-battlecruisers are most flowing killers (##1, 2, 6) and most killed ships (## 1, 3, 4), being more compatible to 0.0 conditions than the gallente ships. The massive use of drakes in fleet fights has increased in the last time because of their low production costs, good insurance, easy reproduction possibility (t1 instead of t2) and nice damage output. If you try to win mass fights by isk efficiency these bcs are the right choice û and they do their job, as the damage done table (p.33) clearly indicates (#1 drake and #2 hurricane, #6 harbinger).
It also is no surprise that youÆll find the dramiel (#7) and cynabal (#9) in high places on the final blows chart (p30). They are overpowered fun ships which give frustrated gallente pilots a good recompensation for being a gallente crossskilling on minmatar.
p.9/10 ôcarrier into 0.0ö the amount of old players in 0.0 has certain reasons which may explain the indicated ôcareerö: 1st good chance to pvp and get action; 2nd good carebear possibilities, 3rd unattractive lowsec. I know much players in 0.0 which would love to return to low sec if it would be worth, because they prefer small scale pvp and hate the massive blob and lag-fest that donÆt exist according to the server logs. If there would really be attractive features to lowsec this may change, but for incursions being new pve content, I donÆt know if they help to revive ccps unloved low sec areas.
If you compare this data with p. 13, the switch of 200 players to 0.0 has not to be overexaggarated, more interesting to me is the fact, that 1000 characters changed towards wormholes. At least one can say that pirates in low sec are summer-resistant: the number of characters is constant.
p.10/p.8 player decrease this also is because of the summer gap: if summer comes to Europe, sometime even hardcore players realize it, go outside and enjoy the weather. Much of them will return now. According to p.21 also the carebears made holidays, caused mineral market supply reduction and a inflation of the MPI, and also a price spike of the PPPI (p.26), SPPI (p.27) and CPI (p.28).
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Yeo San
DEFCON. The Initiative.
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Posted - 2010.11.16 19:15:00 -
[79]
Part II
p.12 capital ships thank you for the capital ships statistics. I really longed for them. I. This huge amount of growth on capital ships is connected to the playerÆs age and skills. Having traded with demanded items in Jita for some months, I closely could follow other players skill demands over weapon specializations, shipskills up to carrierskills. This is clearly shown in the growth of the flown capital ships. A big boom naturally consists in the demand of supercapital ships, which prices are slowly dropping (if you follow the sell orders section on supercaps). After the last changes they are wonderful ships which a massive damage output, desirable and more flexible to use than dreadnoughts, which also have their use. And I suppose that much of the players with the age and skills to fly supercaps also have gained the money to buy them. ItÆs pretty sure to predict that the growth of supercap number will continue, while the prices and income on them will slowly fall, because more building capacities seem to be provided (thanks for figure 21, p. 39!; Numbers of CSAAs in game?), but it also may be a good investment for the next month, because if you look at the number of carrier pilots: most of them will be able to fly a supercap, too.
And as the number of supercaps is rising and they being used at the game, its clearly that losses grew and will significantly grew in the future unless CCP has plans in nerfing them (see p. 38).
II. the increasing amount of capital and supercapital ships also is related to the increased necessity of using them. From a certain point of view the new sovereignity system failed expectations: instead of the end of structure shooting the ihubs, blockade units and stations (3 timers!!) have replaced some towers to shoot, but still remain cynojam/cynobeacon/jb towers à and so on. The failure is manifested on p. 42-44.
The decreased amount of killed dreadnoughts (p. 34) also indicates, that carriers and supercarriers are more attractive to do these jobs, because they donÆt suffer the 10 minute blockade on siege cycles (see subscription of fugure 16: ôThe number of carriers destroyed has been growing slowly, while the number of dreadnoughts has varied more and has recently fallen sharply.ö). you draw the same conclusion in your report on p 35: ôFigure 16 shows carrier and dreadnought destruction since 2008. Carrier losses have been growing gradually over the years, while dreadnought losses decreased substantially following Dominion. The reason may be an increased focus on supercapitals as damage dealers after that expansion.ö
If some CCP employees would have closely followed one of the mayor conflicts going on after the introduction of the new sov system, they should be disappointed considering attempt and result. major operations are really ennoying this way.
From my personal INIT. Point of view, I think that one big reason of failing in our northern campaign was the new sov system, and I personally disapprove to shoot all the waste that AAA left in catch.
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Yeo San
DEFCON. The Initiative.
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Posted - 2010.11.16 19:17:00 -
[80]
Part III
p.12 blackops blackops are no favourite ships and that is nothing unexpected: they canÆt warp cloaked (being a BIG recon) and their jump range is way too low. I tried to do a little black ops roam two months ago and had to open up a cyno every 2 or 3 systems û it sucked, I wonÆt do it again. The only reasonable blackops use seems to be bridging bombers and other recons and small range ganks (see panther kills p.31). The problems are known, but doing nothing wonÆt change a bit. Poor ship.
p.11 hulk the growth of the hulkÆs use clearly is understandable if you connect it to the demand of (super)capitals: huge amounts of minerals are needed.
p.17/18 more isk, more income I donÆt only want to point to sc needs and production, but if you do not only have to mission/rat for the replacement of your pvp losses but get around 20-25 B (or more) for a supercap with fittingà
p.16/36-37: nice graphics! The figures of population change (p.16) and combat data (destroyed ships/destroyed value, p 36/37) represents the big conflicts at that time (fall of atlas empire) and changes in catch afterwards (only p.16)
p.41 podkills pirates and other podkillers long for a long time for implant details of the pods they killed, is there any data on the amount of destroyed implants in the pods? Compared with the number of implants on the market and their prices may appear also some interesting correlations. (Implant prices are high atm. Shortage? More losses? Too less mission runners investing in implants at lp-stores?)
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Dav Varan
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Posted - 2010.11.17 11:09:00 -
[81]
For the Next Quarterley can we have a table with the following columns.
Data columns
Ship Name Base cost Total number of this type of ship lost ( In PvP combat only ) Total number of other ships destroyed by this ship class ( Ship is on the Kill Mail ) Total amount of Damage done by this ship class ( rather than final blows )
Calculated columns
Average Damage dealt per ship kill. Average Damage dealt before loss of ship.
Both of the above divided by ship cost.
Would be a useful comparison of ship performance ( For DPS ships ).
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.21 04:14:00 -
[82]
Originally by: Mynxee Why do you lump low and high sec population into one "Empire" number? I want to see them broken out as separate numbers.
Also, I'm not very savvy regarding balancing of ISK sinks/faucets, but:
Quote: QEN3, Figure 5: The graph shows the development of bounty prize payouts and the percentage change in each quarter. In only a year the bounty payout increased by 64%, pushing the money supply further up.
Quote: Hilmar, page 4, October CSM Meeting Minutes: "The EVE economy has been mismanaged in the past according to Hilmar and as it stands now there is too much money in the system, thus all future changes to it have to be done in a careful and considerate manner."
And yet now we have another PvE feature coming that will add more ISK to the economy. I wonder if it is assumed ships lost in the attempt to put down an Incursion are going to be a sufficient ISK sink to offset that?
I would guess becouse the number of people in low sec were alittle disaponting. After all they keep trying to beat people out of high sec to low sec. But we all told them if they made missions scanable in low sec alot of targets would move. As it's one thing to have a chance at completing a mission and something alse of having no chance. And plz dont give me that crap about warping out every time someone comes into system ether. Or any of the other pain in the ars things you can do to make it safe. But slows you down way to much to be worth it.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
FluorosulfonicAcid
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Posted - 2010.11.21 19:11:00 -
[83]
Edited by: FluorosulfonicAcid on 21/11/2010 19:11:56 ,
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MagicAcid
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Posted - 2010.11.21 19:15:00 -
[84]
Does the graph of hi sec Battleship losses include the approximately 250 Rokhs and Abaddons per day I used to blow up using concord and multiple alts, or is that not considered PVP?
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Joss56
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Posted - 2010.11.23 11:12:00 -
[85]
Edited by: Joss56 on 23/11/2010 11:12:49
Originally by: MagicAcid Does the graph of hi sec Battleship losses include the approximately 250 Rokhs and Abaddons per day I used to blow up using concord and multiple alts, or is that not considered PVP?
Typical exploit of security. Now CCP says what? nothing CCP does what? nothing
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I'thari
Minmatar
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Posted - 2010.11.25 11:24:00 -
[86]
Now I'm curious now how lagre was "PI" isk sink... |
Risk Aversion
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Posted - 2010.11.27 18:57:00 -
[87]
Can you please release figure 30?
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Vincent Athena
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Posted - 2010.11.29 18:56:00 -
[88]
Incursion could reduce isk growth. People who do incursion sites will most likely be those who would otherwise be doing missions or ratting. Both missions and ratting are big isk sources and small Loyalty Point sources. There is no LP for ratting at all.
Incursion will have a smaller isk reward and a larger LP reward. LP stores are a major isk sink. So as people switch from missions/ratting to incursion sites, the isk supply will drop, or at least grow more slowly.
Exploding ships are not a isk sink as the isk for the replacement ship just goes to another player, and hence stays in the game. In fact due to insurance payouts, exploding ships is an isk source.
I would like to see two other isk sinks/sources reported: isk owned by people who's accounts lapse (a sink) and people who restart their lapped accounts (a source).
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Risk Aversion
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Posted - 2011.01.02 15:47:00 -
[89]
Bump for figure 30
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Valeroth Kyarmentari
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Posted - 2011.02.28 17:38:00 -
[90]
When will we see QEN for 4th Quarter 2010? Or has one already come out and I just can't find it (I've looked)?
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.03.01 19:44:00 -
[91]
http://wiki.eveonline.com/en/wiki/QEN
Nothing posted as of this post.
I'd love to see a comparison between how much PI was harvested from planets v. how PI material was acquired from Reprogate(*) from the launch of Tyrannis to EOY, 2010. And then an accurate assessment how much of that reprocessed material remains locked away in storage, waiting to be used for market manipulation.
(*) - CCP's royal ****-up where, for a brief period of time after the initial Tyrannis launch, PI-derived goods such as POS modules could be reprocessed into more elementary PI materials with the potential to severely devalue planet-harvested and processed goods.
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VinnieNL
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Posted - 2011.03.09 17:27:00 -
[92]
I check every week since January on the QEN wiki page for the Q4-2010 report. The reports usually contain some mistakes and don't contain all the data we would like to see but they were still interesting to read. And it's one of the things that make Eve an unique MMO. So hopefully CCP still plans to continue with these QEN's.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.03.11 21:26:00 -
[93]
Originally by: VinnieNL I check every week since January on the QEN wiki page for the Q4-2010 report. The reports usually contain some mistakes and don't contain all the data we would like to see but they were still interesting to read. And it's one of the things that make Eve an unique MMO. So hopefully CCP still plans to continue with these QEN's.
I too find the economic reports interesting to review despite some short comings.
As dangerous as it is to make assumptions in the world of economics, it sure looks like the QEN is being held up to be released for Fanfest.
Hopefully the Q1 2011 QEN doesn't take two and a half months to produce.
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Valeroth Kyarmentari
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Posted - 2011.03.14 15:22:00 -
[94]
I think the QEN is the most fascinating thing I've ever seen a game company do, and I know several other people who also think so.
I'm greatful they do it, and eagerly await it's release.
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Mikel Laurentson
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Posted - 2011.03.14 16:51:00 -
[95]
I'd guess the hold up is caused in part by the changes to the database backend. Since going 64-bit, it's a little more work to compare items over time. And the econ team isn't huge, so between the impact on salvaging the Noctis had (presumably significant), the quietly mentioned anti-bot stuff GM Grimmi claims to have been doing, and the skill-point rebate pushing demand for high-end ships forwards by a month without a corresponding increase in production, there's an awful lot to cover.
And if they have taken on-board comments about more standardised metrics (or performing non-DT snapshots, whatever), they could easily have lost a few weeks just sorting out *exactly* what they needed to be doing, and pulling historical data to match. It's astonishing how long that stuff can take when it starts to feel important. ;)
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.03.17 14:19:00 -
[96]
Originally by: Mikel Laurentson good points, all.
Except that it has now been four months since the last publication. While much of what the player base gets to read in these reports is analytical and looks at historical events, CCP personnel have the unique opportunity to sit in on and be a part of the theory behind and technical execution of the software product. If this is indeed the case, the economically minded have the potential be able to prepare database queries and roughly formulate their case studies before the first bit of Tranquility data is captured.
tl;dr - EVE metrics can be proactively determined for game feature changes / additions, mitigating reactionary time delays.
But all of this is speculation. A word from CCP Dr.EyjoG, please?
p.s. no new avatar for the Doc? Hmmm.
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VinnieNL
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Posted - 2011.03.24 09:51:00 -
[97]
I don't mind waiting if it's because of the reasons Mikel Laurentson pointed out. Because data isn't much worth if it isn't accurate. But a response from CCP would be nice, even if it's only as much as "it's done when it's done" so we know CCP still plans to release a next QEN.
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