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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.11.17 13:33:00 -
[1]
Is it just me or is there no real benefits in active tanking over buffer tanking / passive tanking in PvP?
I guess the exception are caps but even so titan are buffer tanked, surely I cant be the only one who thinks active tanking needs changing
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EdvensoR
Gallente Preeternal Spark SOLAR FLEET
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Posted - 2010.11.30 15:40:00 -
[2]
supported
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RedSplat
54th Massachusetts Volunteer Infantry
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Posted - 2010.11.30 20:13:00 -
[3]
Edited by: RedSplat on 30/11/2010 20:19:27 Buffer tanking went through a series of successive buffs.
Active tanking didn't.
CCP cant buff Active tanking without rebalancing every mission and NPC in the game.
CCP cant nerf buffer tanks because people would whine mightily and it would go against the stated aim of making fights last longer.
In other words, CCP has managed to wedge its truck in a blind alley. It cant turn left, it either doesn't want to or cant turn right.
At the moment if you want to active tank in PVP at the subcap level you have to hope:
You aren't going to be blobbed; buffer tanking scales better with more opponents than active does
You have HG crystals, boosters and a faction/deadspace/officer fit
Are flying one of a small number of hulls that are viable with active tanks when using the above stupidly expensive setups.
Dont just get jammed and/or neuted out
Caveats abound with RR as you are technically active tanking; but this is only made possible by possession of a solid buffer.
tl;dr Active tanking is effectively dead in PVP, only viable at a small gang level with silly ISK invested and is pretty much relegated to PVE where incoming damage is predictable. CCP have created this situation and cant really fix it.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Marak Mocam
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Posted - 2010.12.01 10:20:00 -
[4]
Originally by: RedSplat Edited by: RedSplat on 30/11/2010 20:19:27 Buffer tanking went through a series of successive buffs.
Active tanking didn't.
CCP cant buff Active tanking without rebalancing every mission and NPC in the game.
CCP cant nerf buffer tanks because people would whine mightily and it would go against the stated aim of making fights last longer.
In other words, CCP has managed to wedge its truck in a blind alley. It cant turn left, it either doesn't want to or cant turn right.
At the moment if you want to active tank in PVP at the subcap level you have to hope:
You aren't going to be blobbed; buffer tanking scales better with more opponents than active does
You have HG crystals, boosters and a faction/deadspace/officer fit
Are flying one of a small number of hulls that are viable with active tanks when using the above stupidly expensive setups.
Dont just get jammed and/or neuted out
Caveats abound with RR as you are technically active tanking; but this is only made possible by possession of a solid buffer.
tl;dr Active tanking is effectively dead in PVP, only viable at a small gang level with silly ISK invested and is pretty much relegated to PVE where incoming damage is predictable. CCP have created this situation and cant really fix it.
Easier than that.
The only thing that prevents active tanks from being highly regarded for PvP are Energy Neutralizers/Vamps.
To offset those, in missions or in PvP, is very difficult to impossible so those who fit passive/buffer tanks do better than those who fit active tanks.
The fix: Either lower the efficiency of these energy drain technologies (bad idea) or up cap booster technologies. Either solution could easily move active tanks back into viable use.
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