Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 .. 15 :: one page |
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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Desmont McCallock
206
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Posted - 2012.08.09 15:23:00 -
[271] - Quote
Bruce Blacky wrote:Desmont McCallock wrote:Still the description of Plagioclase is correct, which is what we originally debated for. originally this thread is about inferno 1.2 issues....just to be nitpicking :P cheers Bruce Indeed. But Kato Paeo thought that the Plagioclase description was wrong and is an issue. |
zerokmatrix
Federation Mission Acedemy
15
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Posted - 2012.08.09 16:56:00 -
[272] - Quote
Since the patch in PI, the area where you click on an icon to select it is offset to the left.
This seems more pronounced on the ECU's icons and gets worse the further you zoom out making selection for only a small zoom out tricky.
If you hold the mouse pointer over an icon and move it to the left, the icon stays "selected", even past the left hand edge of the icon.
But if you move the mouse pointer to the right, the icon is "deselected" even before the the pointer gets to the right hand edge of the icon.
i have cleared my cache and it definitely did not do this before the 1.2 patch |
Vegann
Parallax Enterprises
13
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Posted - 2012.08.09 18:02:00 -
[273] - Quote
All this new mining stuff adds up to a PILE OF CRAP. With same orca boosts as before, with the new accelerator rig, with 3 Ice Harvester II's, IT TAKES 16 SECONDS LONGER TO GET 4 PCS OF ICE. |
Penny Ibramovic
Wormhole Engineers Greater Realms
35
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Posted - 2012.08.09 18:09:00 -
[274] - Quote
Khioshi wrote:There is a quite dangerous bug with fleet/win/squad warps right now. On occation on selected bookmark types the fleet/wing/squad-warp will not work.
Confirming that this is still happening.
I tried to warp a squad member and he never got the command. Warping directly to the bookmark worked, but any attempt at warping to range resulted in my ship getting the command but not the squad member.
Also, the patch notes call them bookmarks. I thought they were supposed to be locations now. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
629
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Posted - 2012.08.09 18:47:00 -
[275] - Quote
CCP Affinity wrote:kevs5678 wrote:kevs5678 wrote:Exploration & Deadspace
GÇó Some DED 3/10 sites allowed battleships to enter, now they cannot
Was the intention to not allow Battlecruisers too ?
e.g
Angel repurposed outpost will now not allow a hurricane, yet it willl allow a loki or tengu and other Tech 3 strategic cruisers which are surely stronger and carry more firepower.
Seems pretty silly TBH Is it possible for a dev to answer this so we know if this is a bug or is it intended ? so all us non tech3 explorers know whats happening Thx Not bugged and working as intended, however, for a future patch I want to look through all the ship types permitted into each site and make sure that still makes sense. As I'm sure we can all agree, letting Loki's in but not Hurricane's makes no sense!
Loki being CRUISER hull why shouldn't be able to go there? brb |
Blacksmoke16
Moon In Scorpio RED.OverLord
2
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Posted - 2012.08.09 18:47:00 -
[276] - Quote
Galmas wrote:When you use the F1 keys to activate/deactivate a module in space the info popup about the module (the one you get when hover ing the mouse over a fitted module) shows in the top left corner covering most of the solar system name and the E button.
This is highly annoying, any plans to fix it?
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Nunesamaniac
Exploration Innovation
0
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Posted - 2012.08.09 18:54:00 -
[277] - Quote
After updating I am seeing odd audio issues. While playing sometimes my sound will cut out and in on its own. I can get the sound back on by going into the audio menu and turning sound off and then back on. This however is just a temporary fix as it cuts back out again usually within 15 minutes. This issue has been happening to my friend as well. |
Draconus Lofwyr
The Green Cross Persona Non Gratis
27
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Posted - 2012.08.09 18:58:00 -
[278] - Quote
the Aura tutorial icon on the neocom bar can not be permanently removed. if deleted, it comes back after next login. I am quite a bit past needing to run the tutorials and its in the way. This changed with the last patch. Please fix. |
Rengerel en Distel
Amarr Science and Industry
298
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Posted - 2012.08.09 20:02:00 -
[279] - Quote
Not sure if this has been mentioned, as the search feature keeps bugging for me, but the My Filters options is still expanded every time i dock and open inventory. I know this was said to have been fixed a few patches ago, but it's still not fixed.
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Roime
Shiva Furnace Dead On Arrival Alliance
1029
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Posted - 2012.08.09 20:07:00 -
[280] - Quote
The tool-tips block the actually important Right-click menus, if your HUD is aligned to top.
Can't see what I'm choosing when I try to swap ammo. Instead I get to see a big, black box full of redundant info.
Gallente - the choice of the interstellar gentleman |
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Cyn Osuralt
Pangalactic Investment Group
10
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Posted - 2012.08.09 21:02:00 -
[281] - Quote
Quote: #208 Posted: 2012.08.09 04:21 | Report Not sure if this has been reported or not, but mining missions are now displaying a notice saying cargo hold is to small (even though the ore bay is more than large enough). Also after completing the mission, clicking the complete mission doesn't work without having to move the ores into hangar, as the NPC doesn't seem to be able to access the ore bay.
It's not exactly a bug, but more like lazy programmers and project managers who didn't follow up on how the ship changes would affect interactions in other areas like missions.
The NPC that gives out the missions is still programmed to look at your cargo space instead of the new ore hold. So people will see a message at the beginning of the mission saying they have too small a cargo space. They will also see when they go to turn in that the NPC doesn't see the ore needed to complete the mining mission, since it's still looking at your usual cargo bay or station hanger.
Seems this patch was rushed like many of the others. The issue above would have easily been seen on the test server, so why wasn't it seen and fixed? |
Jhubird Goldsachs
JhuGold Enterprise
0
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Posted - 2012.08.09 21:11:00 -
[282] - Quote
The workaround for getting rid of the tutorial icon from the neocom does not work. It still shows up and if I click on the tutorial icon it opens at step 24, telling me to click done to complete the tutorial. I have done this several times, each time removing the icon after clicking done and it still comes back each time I log in.
Also your tooltips are a bigger problem than solution. Please for the love of God stop implementing new things to take up space on my screen without giving me the ability to hide them. |
Warpshade
Warped Industries
12
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Posted - 2012.08.09 22:24:00 -
[283] - Quote
Lucas Quaan wrote:CCP Fozzie wrote:Lucas Quaan wrote:The Tutorial button on the Neocom keeps reappearing, no matter how many times I try to remove it. Is my client haunted and could you please make it stop? Ok we're looking into this, but in the meantime we do have a workaround: -First open the tutorials menu, which can be found from the top right of each tutorial window or from the help button in the neocom. http://i.imgur.com/2G7Dd.jpg-Then open the basic tutorial dropdown, double click on the last entry "Career agents". http://i.imgur.com/kEUuC.jpg-Finally click "Next" on the tutorial three times to finish the section. The game now considers your character done the tutorial and won't bug you with it again. The fact that people have to do this with every alt they create is not intended and we're working on it, but at least this will get it out of your way in the meantime. This doesn't work for me, the button keeps reappearing on the next login, so I guess you need to actually do the tutorial and fly to the agent systems. It's ok though, I can live with it for now. Thank you for looking at it.
Confirming that it doesn't work for me also.
However out of observation (no matter how small), the pictures provided by CCP Fozzie dont exactly match mine ingame. At the bottom of my Eve Help I just have "Open" and "Show Carrer agents" buttons, I dont have a "Clear cache" button. I know it's just a little observation, and nothing to do with your CCP Fozzie's guide, but maybe because of that one difference there is a slight difference between the client he is using and ours.
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Clith
Tr0pa de elite. Against ALL Authorities
76
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Posted - 2012.08.10 01:15:00 -
[284] - Quote
Wing warps not functioning correctly. If a wing commander wing warps to a bookmark at range only the wing commander warps, leaving the rest of the wing behind. If warped to a character there seems to be no problem |
Dirty Sanchizzmo
Genii Nation Initiate Strap-on
0
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Posted - 2012.08.10 02:28:00 -
[285] - Quote
alex lepage wrote:Hey guys i am getting a crash wen i am loggin in it loads and all but wen its about to go to character selection it crashes (using windows vista) please help me out i tried every thing clear cach resets
Having the same issue, I tried every fix including re-installing EVE. /sigh |
Josh Vann
Orion Interstellar Industries
0
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Posted - 2012.08.10 03:17:00 -
[286] - Quote
I've tried several times to load the update via launcher with no success, I tried to reload the whole game and still no success due to corrupted files. Any suggestions on how yo make this work? |
LooseNut
4S Corporation RAZOR Alliance
0
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Posted - 2012.08.10 04:00:00 -
[287] - Quote
When I go into Overview Settings -> Appearance and look in both the colourtag and background tabs I am missing the following items which I can see on my alt:
- Pilot is ally in one or more wars - Pilot has no standing
Makes it harder to spot neuts in local.
Cheers! |
Kitanga
Lowsec Border Marshals
2
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Posted - 2012.08.10 04:08:00 -
[288] - Quote
Penny Ibramovic wrote:Khioshi wrote:There is a quite dangerous bug with fleet/win/squad warps right now. On occation on selected bookmark types the fleet/wing/squad-warp will not work. Confirming that this is still happening. I tried to warp a squad member and he never got the command. Warping directly to the bookmark worked, but any attempt at warping to range resulted in my ship getting the command but not the squad member. Also, the patch notes call them bookmarks. I thought they were supposed to be locations now.
i can confirm this as well. warp squad to zero on a bookmark will work , but warping squad at range on a bookmark is broken. squad members do not get the command.
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Roime
Shiva Furnace Dead On Arrival Alliance
1029
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Posted - 2012.08.10 04:52:00 -
[289] - Quote
Yes, happened to me too yesterday, choose Warp Squad and I was the only one to get the warp. Gallente - the choice of the interstellar gentleman |
Enzaki
Phantom Squad
16
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Posted - 2012.08.10 06:18:00 -
[290] - Quote
When will there be an option to use the old inventory system rather the the new Unified Inventory ??
all that click click click click click click click click click click click click click click click click click click is not fun
old day in my cap i hade to do 3 clicks to get stuf out of ship now is like 6 or 7 clicks :S |
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Daniel Destiny
Universal Freelance CONSORTIUM UNIVERSALIS
0
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Posted - 2012.08.10 06:45:00 -
[291] - Quote
Hi there,
havent seen this one here yet:
If you try to transfer the mined ore while docked in a station back to the ore hold (to a Retriever in this case) it wont transfer properly. You either need to put it into smaller chunks, that somehow fit in, but in the end I never managed to fill it back as it should be up to full capacity, even if it tells you how many units could be put in, you nicely click ok but nothing happens and it wont transfer them back in.
Seems like it hardly fills it back only up to original ore hold size plus some skill bonus capacity (where you need to divide the ore to smaller chunks to even fit them to ore hold), but if you have cargo expansions it will not let you transfer after that certain amount, even if you have more free space to go it seems to be unavailable for more ore.
During mining all seems fine and the full ore hold is filled, its only after unload/loading back at the station that I have seen this for now.
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Roime
Shiva Furnace Dead On Arrival Alliance
1029
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Posted - 2012.08.10 06:58:00 -
[292] - Quote
Enzaki wrote:When will there be an option to use the old inventory system rather the the new Unified Inventory ?? all that click click click click click click click click click click click click click click click click click click is not fun old day in my cap i hade to do 3 clicks to get stuf out of ship now is like 6 or 7 clicks :S
What on earth are you doing?
Click+drag, done, on my client.
Gallente - the choice of the interstellar gentleman |
Logicycle
Terra Incognita Intrepid Crossing
53
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Posted - 2012.08.10 07:13:00 -
[293] - Quote
This is an important patch fixing the technetium problem and revamping mining barges and all. It all looks good so far.
Now I'm just waiting for the single most important thing missing from EVE. - Ship Hanger, Item Hanger, & Corp Hanger Buttons on the Neocom!!!! |
Donedy
Snuff Box
34
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Posted - 2012.08.10 08:00:00 -
[294] - Quote
Had a guy i was seeing redboxing me yesterday who in fact was disengaged. Idk if its inferno 1.2 related but who knows... |
leyo690
Asocial Club
5
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Posted - 2012.08.10 08:17:00 -
[295] - Quote
reporting an issue concerning wormhole.
I've noticed that my wormhole has two static connections now. I've been chain collapsing for hours since the patch of yesterday, and always had two "H296" at the same time.
I would have prefered to have douvle-anomalie pop than double-connection pop :p . |
Scott PiIgrim
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.08.10 08:54:00 -
[296] - Quote
Can't Find this mentioned anywhere, but there seems to be an issue with corp motd.
If you set up links to various systems in a list like show under, parts of the list will not show in the motd:
example:
"Destinations:
Dodixie
Rens
Torrinos
Nonni
Jita
Amarr" |
Manfred Hideous
TOHOKU 9.0
2
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Posted - 2012.08.10 10:33:00 -
[297] - Quote
PC client.
Not sure if it's just me but manufacturing in stations seems to be borked. When I try to install a job where I don't have all the mats needed, I get crazy numbers. The amount missing is many times the amount required (which is less than I actually need). |
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CCP Explorer
C C P C C P Alliance
841
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Posted - 2012.08.10 11:08:00 -
[298] - Quote
We updated the new module button tooltips today, Friday, in Inferno 1.2.2, based on your feedback.
Please find information on the new and updated tooltips in this post from CCP Soundwave: https://forums.eveonline.com/default.aspx?g=posts&t=142498
We'd love to hear your feedback on today's update in that thread. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Warpshade
Warped Industries
12
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Posted - 2012.08.10 11:19:00 -
[299] - Quote
LooseNut wrote:When I go into Overview Settings -> Appearance and look in both the colourtag and background tabs I am missing the following items which I can see on my alt:
- Pilot is ally in one or more wars - Pilot has no standing
Makes it harder to spot neuts in local.
Cheers!
This is not an Inferno 1.2 bug, this has always been like this. Below will fix your problem, taken from Eve-Uni wiki.
"If you do not see pilot has no standing or pilot is an ally in one or more of your wars in your colortag settings Pressing the Reset All button at the bottom of the appearance tab will add that item to colortag and background. Despite the name, this button resets only the colortags/backgrounds. " |
Saadeera
Arts Masters
3
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Posted - 2012.08.10 11:34:00 -
[300] - Quote
With several missions accepted it's not possible anymore to open each of them in separate window to be notified about its completion. Now every mission description opens in the same window. That is clearly a fix of not broken functionality to me. |
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