Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
lachrymus
Czerka.
2
|
Posted - 2012.08.08 15:07:00 -
[1] - Quote
1. Why do ships stop before they warp. As the ship attains enough speed to switch warp on, you're switching from impulse to warp engines but basic physics says the ship should keep moving. Is there any reason why CCP shouldn't make this fundamental fail work properly?
2. Ship attitudes: I come to a stop after a ship movement that had a vertical component. My ship is pointing upwards or downwards but, pretty soon, it's horizontal. Why?? Space is three-dimensional. Wherever I come to a stop, that's where my ship should remain.
For me, these two fails break the illusion - and they break Newton's First Law. Come on CCP, fix this simple stuff... |
Alice Saki
1637
|
Posted - 2012.08.08 15:09:00 -
[2] - Quote
We're not in Space, We're Underwater, Did noone tell you?
Also, Its a Game. Scottish Interweb Spaceshippy Person, GINGER PRIDE xD Oh and PICKLES! |
Lexmana
668
|
Posted - 2012.08.08 15:09:00 -
[3] - Quote
It is a submarine. |
Rengerel en Distel
Amarr Science and Industry
288
|
Posted - 2012.08.08 15:10:00 -
[4] - Quote
You know this isn't really a spaceship sim right? EvE physics != real life.
|
Micheal Dietrich
Kings Gambit Black
591
|
Posted - 2012.08.08 15:11:00 -
[5] - Quote
This topic is new and exciting. |
lachrymus
Czerka.
2
|
Posted - 2012.08.08 15:12:00 -
[6] - Quote
Stop! You're breaking my illusions... |
Azurius Dante
Immortalis Inc. Shadow Cartel
5
|
Posted - 2012.08.08 15:12:00 -
[7] - Quote
Trying to decide between him being a troll or a muppet....
|
Roll Sizzle Beef
Space Mutiny
795
|
Posted - 2012.08.08 15:12:00 -
[8] - Quote
We have submarine physics. Subs must stop to warp, everyone knows that. |
Astro Nomy
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.08 15:12:00 -
[9] - Quote
Also. When in warp, why do the engines keep going? |
Metal Icarus
A.M. Rebellion
242
|
Posted - 2012.08.08 15:14:00 -
[10] - Quote
Like an engine turning a smidge when you rev it, when you kick on the warp drive it has so much potential kinetic energy being transfered that when it transfers energy to propulsion it instantly nullifies all current kinetic energy because the warp drive rotates in the opposite direction of the ship's vector.
That is also why your ship stops when propulsion is deactivated.
Or you could make up your own reasoning IDK.
EDIT: You have to accelerate to get into warp because the RPM of the warp drive is directly proportional to your current velocity. When you are not in warp, you warp drive is still spinning like a flywheel made of spacetime. |
|
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
104
|
Posted - 2012.08.08 15:15:00 -
[11] - Quote
1. a wizard did it.
2. so we don't spill our beer. Fear God and Thread Nought |
highonpop
Void.Tech Fatal Ascension
189
|
Posted - 2012.08.08 15:16:00 -
[12] - Quote
I like that it stops before it warps. Aside from watching my speed-o (which sometimes freezes up and doesnt work), its how I know when I'm about to warp.
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya |
Nirnias Stirrum
Insidious Design
271
|
Posted - 2012.08.08 15:22:00 -
[13] - Quote
LA LA LA LA LA LA LA LA NOT LISTENING LA LA LA LA LA LA |
Taranius De Consolville
Lost Dawn Chaos Corrosive.
190
|
Posted - 2012.08.08 15:24:00 -
[14] - Quote
I hate to break this to you
I really am sorry
This hurts me deeply to have to do this to sumone
But you will find out the truth eventually
I feel it is my duty
Again i am sorry
But
It's a game... |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2169
|
Posted - 2012.08.08 15:24:00 -
[15] - Quote
Here, let me fix this:
New Eden is in a parallel dimension where the laws of physics work somewhat differently than the one from which our race originates. The Eden Gate, originally thought to be a wormhole across space, was in reality a "tear" in space-time itself that allowed travel between the two universes for a short time. In the New Eden universe, space has strange fluid properties that cause ships to slow to a stop without active propulsion and cannot accelerate indefinitely, as the "drag" of this reality will eventually cause you to reach an equilibrium, achieving a maximum speed. This drag seems to dissipate as a body's gravity field increases, which is why planets are able to orbit as normal, but asteroids never disperse from belts.
This same fluid space also enables faster-than-light communication by some mechanic I don't feel like inventing, which allows the instantaneous communications and cloning technologies we possess...things which would violate the laws of physics in the old universe.
See, the game doesn't need to follow real physics, it only needs to be internally consistent. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
139
|
Posted - 2012.08.08 15:29:00 -
[16] - Quote
Point 2 is really annoying because it makes it impossible to passive align upwards.
:trollface: |
lachrymus
Czerka.
2
|
Posted - 2012.08.08 15:30:00 -
[17] - Quote
FloppieTheBanjoClown wrote:Here, let me fix this:
New Eden is in a parallel dimension where the laws of physics work somewhat differently than the one from which our race originates. The Eden Gate, originally thought to be a wormhole across space, was in reality a "tear" in space-time itself that allowed travel between the two universes for a short time. In the New Eden universe, space has strange fluid properties that cause ships to slow to a stop without active propulsion and cannot accelerate indefinitely, as the "drag" of this reality will eventually cause you to reach an equilibrium, achieving a maximum speed. This drag seems to dissipate as a body's gravity field increases, which is why planets are able to orbit as normal, but asteroids never disperse from belts.
This same fluid space also enables faster-than-light communication by some mechanic I don't feel like inventing, which allows the instantaneous communications and cloning technologies we possess...things which would violate the laws of physics in the old universe.
See, the game doesn't need to follow real physics, it only needs to be internally consistent.
Hmm, you're beginning to convince me. Except asteroid and planet movements aren't consistent either. Noticed how 'roids and 'bergs sort of roll around on their own? And ships kind of wobble about gently when left untended? Planets don't do that...
But I don't really care - I can live with it. But my ships on the other hand, I do care about.
Just don't tell me it's only a game or the doctors will come and take me away :) |
nat longshot
solo and loveing it Windowlicking Ninja Turtles
56
|
Posted - 2012.08.08 15:30:00 -
[18] - Quote
lachrymus wrote:1. Why do ships stop before they warp. As the ship attains enough speed to switch warp on, you're switching from impulse to warp engines but basic physics says the ship should keep moving. Is there any reason why CCP shouldn't make this fundamental fail work properly?
2. Ship attitudes: I come to a stop after a ship movement that had a vertical component. My ship is pointing upwards or downwards but, pretty soon, it's horizontal. Why?? Space is three-dimensional. Wherever I come to a stop, that's where my ship should remain.
For me, these two fails break the illusion - and they break Newton's First Law. Come on CCP, fix this simple stuff...
on number 1 warp engines are not what you think they make a warp bubble around your ship "star trek" or as in eve make a warp tunnel both need reg. engines to push the ship though them that's way your normal engines say running.
number 2 space in three dimensional yes but the game levels every out to the system plan level thats why you ship levels out. |
Abdiel Kavash
Paladin Order Fidelas Constans
804
|
Posted - 2012.08.08 15:33:00 -
[19] - Quote
Because obviously Newton's laws apply when you're traveling at faster than light speeds. |
lachrymus
Czerka.
2
|
Posted - 2012.08.08 15:36:00 -
[20] - Quote
But the things I'm talking about happen below warp speed.
Come on, we all know how warp engines work don't we? Damn, where's Scotty when you need him? |
|
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2174
|
Posted - 2012.08.08 15:38:00 -
[21] - Quote
lachrymus wrote:Hmm, you're beginning to convince me. Except asteroid and planet movements aren't consistent either. Noticed how 'roids and 'bergs sort of roll around on their own? And ships kind of wobble about gently when left untended? Planets don't do that...
As I said, the greater the body's gravity field, the less it is affected by the "fluid" effects of this universe.
The tendency of craft to "level out" and have an appearance of bobbing is due to space having a "current" which isn't well-explained by science at this point. Prevailing theories suggest that there is a "dark wind" of undetectable matter creating this gentle flow in which the ships bob, or some sort of "great attractor" which is constantly pulling on the fluid of space. It's not enough to cause objects larger than subatomic particles to drift with this current, but it does cause subtle movement in things that would otherwise sit stationary, "stuck" in the fluid.
The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Jantunen the Infernal
O C C U P Y Tribal Band
13
|
Posted - 2012.08.08 15:40:00 -
[22] - Quote
EVE happens in an alternative universe, so things that apply IRL may not apply in EVE. |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2174
|
Posted - 2012.08.08 15:41:00 -
[23] - Quote
lachrymus wrote:But the things I'm talking about happen below warp speed.
Come on, we all know how warp engines work don't we? Damn, where's Scotty when you need him?
Fitting inside this hastily-created alternate physics model of mine, I envision the warp drive as creating a pocket of "vacuum" around the ship, essentially pushing the fluid away. This would cause the fluid to momentarily become more dense around the ship, causing it to stop just before the warp is fully engaged and the bubble of vacuum moves through space with you inside it. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Doctor ForumAlt
Hedion University Amarr Empire
15
|
Posted - 2012.08.08 15:48:00 -
[24] - Quote
This will explain it better |
Seleia O'Sinnor
Drop of Honey
246
|
Posted - 2012.08.08 15:55:00 -
[25] - Quote
The warp start animation is still making me sick. I pray that CCP changes it some day. New inventory: Please bring back the old system this is a usability nightmare. |
Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
535
|
Posted - 2012.08.08 16:07:00 -
[26] - Quote
God is a sausage. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
sYnc Vir
Wolfsbrigade Lost Obsession
299
|
Posted - 2012.08.08 16:22:00 -
[27] - Quote
its changing engines, from sub to warp. |
Metal Icarus
A.M. Rebellion
242
|
Posted - 2012.08.08 16:23:00 -
[28] - Quote
FloppieTheBanjoClown wrote:Here, let me fix this:
New Eden is in a parallel dimension where the laws of physics work somewhat differently than the one from which our race originates. The Eden Gate, originally thought to be a wormhole across space, was in reality a "tear" in space-time itself that allowed travel between the two universes for a short time. In the New Eden universe, space has strange fluid properties that cause ships to slow to a stop without active propulsion and cannot accelerate indefinitely, as the "drag" of this reality will eventually cause you to reach an equilibrium, achieving a maximum speed. This drag seems to dissipate as a body's gravity field increases, which is why planets are able to orbit as normal, but asteroids never disperse from belts.
The "stop before warp" effect is caused by the warp engines "bending" the fluid space around them so they can travel at FTL speeds. The effect causes a brief moment where the space directly in front of the ship becomes impassably dense, causing your craft to come to a stop before the warp tunnel is formed and you are propelled down it.
This same fluid space also enables faster-than-light communication by some mechanic I don't feel like inventing, which allows the instantaneous communications and cloning technologies we possess...things which would violate the laws of physics in the old universe.
See, the game doesn't need to follow real physics, it only needs to be internally consistent.
So i tried to work with Physics in our universe, explaining how the warp drive component of every ship in the game affects your ship. You made your own universe where unicorns and dragons could exist and you get the likes... (then again, who doesn't like unicorns and dragons?)
The "paralell universe" crap is such and easy excuse of an explanation that I could sum up your post in three words:
Its a game.
Srs, try to put some effort into it.
He said newton's first law, physics in our universe was OP's question.
(being spacemad at work and getting paid to be spacemad is best spacemad) |
Traejun DiSanctis
School of Applied Knowledge Caldari State
38
|
Posted - 2012.08.08 16:32:00 -
[29] - Quote
lachrymus wrote:1. Why do ships stop before they warp. As the ship attains enough speed to switch warp on, you're switching from impulse to warp engines but basic physics says the ship should keep moving. Is there any reason why CCP shouldn't make this fundamental fail work properly?
2. Ship attitudes: I come to a stop after a ship movement that had a vertical component. My ship is pointing upwards or downwards but, pretty soon, it's horizontal. Why?? Space is three-dimensional. Wherever I come to a stop, that's where my ship should remain.
For me, these two fails break the illusion - and they break Newton's First Law. Come on CCP, fix this simple stuff...
1. Stop trying to apply real physics to this game. 2. Space in EvE functions with the properties of a liquid medium. 3. Warp drive, in theory, has no "thrust" or "motion" component. The warp drive expands space behind the vessel and contracts space in front of the vessel. You are essentially making the space in front of the vessel smaller such that (for example) 1 AU was compressed to approximately 1 inch of actual distance. |
Ranger 1
Ranger Corp
2331
|
Posted - 2012.08.08 16:33:00 -
[30] - Quote
As far as coming to rest level with the rest of the system, you could look at that a few different ways.
1: It's part of how your nav computer is programmed to simplify navigation issues and collision avoidance, made standard practice in all systems but only really becoming an issue in systems with high volumes of space traffic.
2: The drives that power the ship could be tied into the gravitational plane of the system and exert subtle forces on the ship which tends to pull it into the same alignment as the majority of the orbital bodies in the system.
3: Invisible space whales messing with your head. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |