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Thread Statistics | Show CCP posts - 1 post(s) |
Cede Forster
EVE University Ivy League
15
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Posted - 2012.08.09 19:00:00 -
[61] - Quote
yea and also newton is very relevant if you talk about light speed and everything, this makes me sad |
Tom Gerard
Glorious Nation of Kazakhstan
448
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Posted - 2012.08.09 19:00:00 -
[62] - Quote
Cede Forster wrote:yea and also newton is very relevant if you talk about light speed and everything, this makes me sad
Better than heavy speed. Takes up less m3. If you need a friend call me @ (501) 444-CCNA |
Lin-Young Borovskova
Science and Trade Institute Caldari State
629
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Posted - 2012.08.09 19:02:00 -
[63] - Quote
Who? brb |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
187
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Posted - 2012.08.09 19:06:00 -
[64] - Quote
I don't know about you, but the lurch of going through a wormhole in real life always throws me. ISD Dorrim Barstorlode Ensign Community Communication Liasions (CCLs) Interstellar Services Department |
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Tom Gerard
Glorious Nation of Kazakhstan
453
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Posted - 2012.08.09 19:07:00 -
[65] - Quote
Lin-Young Borovskova wrote:Who?
Guy from science class called Fig Newton, he invented the apple tree. If you need a friend call me @ (501) 444-CCNA |
Lin-Young Borovskova
Science and Trade Institute Caldari State
629
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Posted - 2012.08.09 19:10:00 -
[66] - Quote
Tom Gerard wrote:Lin-Young Borovskova wrote:Who? Guy from science class called Fig Newton, he invented the apple tree.
I'm sure you're beating him at number of posts !
Also, if it's not a space pilot it's a lie. Eve is true, everything else is a lie, that simple
brb |
Xorth Adimus
Blackwater USA Inc. Against ALL Authorities
19
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Posted - 2012.08.09 19:28:00 -
[67] - Quote
1. Why do ships stop before they warp.
-It only appears that the ship is slowing to the viewer as the ship is travelling slower in time then the drone camera, this is a proven General Theory of Relativity effect that the faster you travel the slower your local time becomes especially as you reach c. ..Given that crappy light only goes 173AU a day be glad your internet spaceship doesn't do other weird stuff.
- Kinetic energy of ship could be used to help punch a warp tunnel / tubular spacial wave and overcome its wake created by your Alcubierre warp drive. This would explain why you need to get to speed to use it, which otherwise could only come from the mind of a game developer.
- If you cannot fully turn off this warp drive the spacial wake inertia would explain why you stop when the engines do. It would also be why you have a top speed in a vacuum well below the point where vacuum rocket nozzle velocities can be easily achieved (rockets love vacuums especially Dysons).
- It looks cool
2. Ship attitudes - is easy to explain, people freak out and get horribly confused in 3 dimensions which doesn't make for a fun game.
Newton didn't fly internet spaceships, Einstein wished he did, live the dream you lucky bastard. |
Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
71
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Posted - 2012.08.09 19:29:00 -
[68] - Quote
The only kind of Newtons I care about are fig ones. |
Sentamon
Imperial Academy Amarr Empire
133
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Posted - 2012.08.09 19:39:00 -
[69] - Quote
lachrymus wrote:1. Why do ships stop before they warp. As the ship attains enough speed to switch warp on, you're switching from impulse to warp engines but basic physics says the ship should keep moving. Is there any reason why CCP shouldn't make this fundamental fail work properly?
2. Ship attitudes: I come to a stop after a ship movement that had a vertical component. My ship is pointing upwards or downwards but, pretty soon, it's horizontal. Why?? Space is three-dimensional. Wherever I come to a stop, that's where my ship should remain.
For me, these two fails break the illusion - and they break Newton's First Law. Come on CCP, fix this simple stuff...
Because ... this is EVE ~ Professional Forum Alt -á~ |
Tippia
Sunshine and Lollipops
8964
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Posted - 2012.08.09 19:44:00 -
[70] - Quote
a. Because Newtonian physics are horrid for controlling a spaceship outside of pure simulation. b. Because the warp engine creates space-friction. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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ctx2007
Wychwood and Wells Beer needs you
100
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Posted - 2012.08.09 19:56:00 -
[71] - Quote
Newtons first law " Don't sit under an apple tree anymore" |
Link 420
POP NAVY
20
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Posted - 2012.08.09 20:13:00 -
[72] - Quote
You forgot to mention:
3) Missiles and Projectiles having a max range. (same law) 4) Ships bouncing off each other and other objects, including planes and stars. 5) Ability to "move" other ships 100 times your ship's weight via the method above. 6) Ability to communicate instantly through several hundred light-years of space. 7) Ability to download your "mind" instantly to a clone several hundred light-years away.
And on a more unrelated subject: The physically possible, but morally questionable Prostitutes and Exotic Dancers, who weigh 50gk and stand 1m tall. (average size of a preteen child)
This question was brought up more times then I can remember, and people usually reply in one of two ways: 1) It's just a game (or some sarcastic variation of the same statement) 2) A logical, sometimes humorous, explanation for the variations. (Covered quite well in this thread by Floppy on page 1)
Personally, I tend to allign with the latter; that way it's not a game imperfection, it's just "lore".
I am rather curious, however, to see if Floppy could find a less disturbing explanation to the above mentioned "morally questionable" abnormality.
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Totalrx
NA No Assholes Silver Twilight Enterprises
28
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Posted - 2012.08.09 20:13:00 -
[73] - Quote
I've always looked at the warp sequence like this:
1) Every action the ship makes is pilot commanded, computer controlled (much like the fly-by-wire aircraft we already have IRL).
2) Once the warp sequence is initiated, the computer aligns the ship onto a trajectory path within an acceptable tolerance of elevation and azimuth.
3) The computer uses reverse thrust at all required angles to stop the ship. This ensures that the ship does not continue to drift and possible drift off course before warp.
4) The warp engines engage.
The foundation of this theory of operation is that such actions would be required to avoid hitting known obstacles in the flight path. In game though, we fly through obstacles.....large obstacles like planets and stations. So, it kinda kills the theory lol! |
lachrymus
Czerka.
3
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Posted - 2012.08.10 07:49:00 -
[74] - Quote
Jimmy Gunsmythe wrote:Alice Saki wrote:We're not in Space, We're Underwater, Did noone tell you?
Also, Its a Game. Funny, when people rabbled about warping through a planet, the phrase 'It's a game' did not satisfy them. Even when given plausible scientific reasons, they still weren't satisfied. It may be a game, but its a better game when things make sense. +1 |
ACE McFACE
24th Imperial Crusade Amarr Empire
803
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Posted - 2012.08.10 07:51:00 -
[75] - Quote
Alice Saki wrote:We're not in Space, We're Underwater, Did noone tell you?
Also, Its a Game. More like golden syrup "7 pages of people insulting me - aka trolling" - Lady Hofstedar What s/he (probobly he) meant: "7 pages of people disagreeing with my terrible idea - aka trolling" - Lady Hofstedar |
Josef Djugashvilis
The Scope Gallente Federation
396
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Posted - 2012.08.10 08:47:00 -
[76] - Quote
Taranius De Consolville wrote:I hate to break this to you
I really am sorry
This hurts me deeply to have to do this to sumone
But you will find out the truth eventually
I feel it is my duty
Again i am sorry
But
It's a game...
If only more players saw Eve as a game and not some sort of weird ego war. You want fries with that? |
OmniBeton
OmniBeton Metatech
16
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Posted - 2012.08.10 08:53:00 -
[77] - Quote
lachrymus wrote:1. Why do ships stop before they warp. As the ship attains enough speed to switch warp on, you're switching from impulse to warp engines but basic physics says the ship should keep moving. Is there any reason why CCP shouldn't make this fundamental fail work properly?
Could you kindly point us to any good book that covers real-life physics of warp travel ? Couldn't find one. |
lachrymus
Czerka.
3
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Posted - 2012.08.10 09:04:00 -
[78] - Quote
Hey, it's just a game! But I'd like it to look more believable... |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2240
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Posted - 2012.08.17 14:34:00 -
[79] - Quote
Link 420 wrote:You forgot to mention:
3) Missiles and Projectiles having a max range. (same law) 4) Ships bouncing off each other and other objects, including planes and stars. 5) Ability to "move" other ships 100 times your ship's weight via the method above. 6) Ability to communicate instantly through several hundred light-years of space. 7) Ability to download your "mind" instantly to a clone several hundred light-years away.
3 - the fluidity of space creates drag, which is more pronounced on objects with smaller gravitational fields. So projectiles simply slow to the point they bounce harmlessly off a ship at a certain range. Lasers...I dunno. Refraction caused by the fluid? Sure, that works.
4 & 5 - Signature radius in this game affects physics, so I'll go with the idea that our shields interact with the fluid in some way, creating a sort of elastic shell around the ship allowing it to "bounce" harmlessly off of other objects.
6 & 7 - Yeah, I'm just writing that off as "space is different here, and it lets us do faster-than-light communication." I'm lazy :)
Link 420 wrote:And on a more unrelated subject: The physically possible, but morally questionable Prostitutes and Exotic Dancers, who weigh 50gk and stand 1m tall. (average size of a preteen child) Perhaps we're all that size? This page states that we're living 14,000 years in the future. That's a lot of time for selection, both natural and otherwise, to adjust our bodies.
edit: According to a quick search, 95% of girls reach 1 meter by the time they're 5. So yeah, I'm going with the "we're all short" answer, because the alternative is preschool prostitution. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Smohq Anmirorz
State War Academy Caldari State
40
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Posted - 2012.08.17 15:37:00 -
[80] - Quote
Soi Mala wrote:Point 2 is really annoying because it makes it impossible to passive align upwards.
No such thing.
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Akirei Scytale
Test Alliance Please Ignore
2303
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Posted - 2012.08.17 15:38:00 -
[81] - Quote
lachrymus wrote:1. Why do ships stop before they warp. As the ship attains enough speed to switch warp on, you're switching from impulse to warp engines but basic physics says the ship should keep moving. Is there any reason why CCP shouldn't make this fundamental fail work properly?
2. Ship attitudes: I come to a stop after a ship movement that had a vertical component. My ship is pointing upwards or downwards but, pretty soon, it's horizontal. Why?? Space is three-dimensional. Wherever I come to a stop, that's where my ship should remain.
For me, these two fails break the illusion - and they break Newton's First Law. Come on CCP, fix this simple stuff...
If you're attempting to analyze EVE's physics model and these are the two discrepancies you noticed, then I'm pretty sure you slept through high school. TEST Alliance BEST Alliance |
TheGunslinger42
Bite Me inc Elysian Empire
285
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Posted - 2012.08.17 15:41:00 -
[82] - Quote
Dont understand that gradually resetting to being horizontal thing, wouldn't that have required explicit effort to implement? and it doesnt seem to serve any purpose |
Smohq Anmirorz
State War Academy Caldari State
40
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Posted - 2012.08.17 15:41:00 -
[83] - Quote
Dinsdale Pirannha wrote: Now, as for being internally consistent, if we could somehow get CCP to understand that hurtling a projectile with a 1.4 metre diameter 60 km through space instantaneously is kind of difficult, Eve would be better place.
It's not instantaneous, it's just less than one frame. :P |
Hudzen Ten
Diva-Droid International
10
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Posted - 2012.08.17 15:54:00 -
[84] - Quote
The OP is like Comic-Book-Guy emailing TV networks about continuity errors
to quote The Simpsons; "Every time you spot something like this; a wizzard did it"
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Maxpie
Metaphysical Utopian Society Explorations
181
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Posted - 2012.08.17 16:05:00 -
[85] - Quote
Everyone knows Newton was completely wrong. |
Taedrin
Kushan Industrial
434
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Posted - 2012.08.17 16:16:00 -
[86] - Quote
Soi Mala wrote:Point 2 is really annoying because it makes it impossible to passive align upwards.
:trollface:
Not sure if serious, but just in case:
Passive alignment is a MYTH. EVE's physics engine, Destiny, does not have any variables which indicates which direction a ship is pointing. The direction that your ship is facing is determined by the client and has no bearing on any game mechanic - the server is entirely unaware of which direction your client says your ship is pointing. This is why ships sometimes warp "backwards" or "sideways".
As a consequence, once your ship is standing perfectly still, it takes the same amount of time to enter warp towards any location, regardless of "alignment". This is why using webs can cause a freighter to "insta warp" after jumping through a stargate. |
Noras Ellan
Norian Horizons
2
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Posted - 2012.08.17 16:17:00 -
[87] - Quote
Space monkeys. What, you didn't know? |
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
140
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Posted - 2012.08.17 16:29:00 -
[88] - Quote
Smohq Anmirorz wrote:Soi Mala wrote:Point 2 is really annoying because it makes it impossible to passive align upwards. No such thing.
Soi Mala wrote::Trollface:
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Dorian Wylde
Imperial Academy Amarr Empire
139
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Posted - 2012.08.17 17:27:00 -
[89] - Quote
Yeah, lets spend development time on this meaningless crap and not on balancing the game, or updating major content features, or adding new features.
Clearly physics that you don't understand in the first place are the priority. |
Kult Altol
Republican Industries Epsilon Fleet
53
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Posted - 2012.08.17 18:29:00 -
[90] - Quote
Spaceships how they work? Freaking Miracles.
http://knowyourmeme.com/memes/fcking-magnets-how-do-they-work |
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