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LordElfa
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Posted - 2010.11.19 20:43:00 -
[1]
While I'm sure this has been suggested before, I couldn't find an exact thread about it so I wanted to bring it up and bounce it off the player base to see what the pro's and cons were.
The idea is independent module targeting. Basically, in any Space show I've seen, the Captain never just orders his officers to "fire on that ship until it blows up", he orders specific systems to be targeted. In Eve you could have a system that would allow you, if you had a a target scanning module equipped, to target specific modules on your enemies ships.
An example of usefulness would be if you were being warp jammed, you could target your attackers warp jammer which would begin doing module damage to the jammer until it was no longer operational, allowing you to escape. The damage done would of course be offset percentage wise by your damage type and your attacker's resists. Disabling certain weapons systems, repair modules or afterburner/MW modules would be some of the other tactical benefits.
Rather than make this a suggestion, I would prefer to here views on this from those with combat experience who could point out the pros and cons of such a system in order to more fully flesh out the idea and solve inherent problems before making an actual proposal.
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Running missions
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Posted - 2010.11.19 21:30:00 -
[2]
this has been brought up, and it wont work. when can you dmg the enemy module? after shield? then armor tanking sucks after armor? hull tanking works too. soon as you start? step 1 kill jammer step 2 warp away... this will be non consensual pvp from now on.
BUT WAIT, this could work if you can only dmg capital modules. DEATH too cap blobs y/n?
Originally by: CCP Adida
Originally by: WMunny Is it cheating for a new player to buy ISK using PLEX?
It's against the EULA and can be actioned by GMs.[/ |
ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.11.19 21:33:00 -
[3]
Originally by: LordElfa While I'm sure this has been suggested before, I couldn't find an exact thread about it so I wanted to bring it up and bounce it off the player base to see what the pro's and cons were.
The idea is independent module targeting. <snip>
Rather than make this a suggestion, I would prefer to here views on this from those with combat experience who could point out the pros and cons of such a system in order to more fully flesh out the idea and solve inherent problems before making an actual proposal.
This idea has been tossed around for some time. While it is generally well received there are questions about how difficult its implementation would be and what effects it would have on the server load (i.e. how much [more] lag would it cause).
Also, just FYI... you're a pod pilot... you don't have a command crew (and this isn't a SciFi show). You send out orders to the rest of the ship directly and low-level grunts keep things well greased. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Black Dranzer
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Posted - 2010.11.19 22:32:00 -
[4]
Edited by: Black Dranzer on 19/11/2010 22:34:28
Originally by: Running missions this has been brought up, and it wont work. when can you dmg the enemy module? after shield? then armor tanking sucks after armor? hull tanking works too. soon as you start? step 1 kill jammer step 2 warp away... this will be non consensual pvp from now on.
This is just a thought; What if your entire ship was modular? What if not only could modules be targeted, but you could target your own defensive systems? Perhaps you want to put all your armored plates on your weaponry. Maybe shields are easy to switch around from place to place but armor is generally more solid? Maybe every ship has a weapons array/propulsion system/main chasis or whatnot. Maybe one of the key things would involve reacting to what the enemy is attacking? Focus your armor repairers on your jamming systems.
I think there's really a lot of room for potentially interesting stuff there. It'd require a massive amount of redesign and a dedicated balance team for the first few months, but it'd be an incredibly awesome system once fleshed out. -------------------------------------------------- Learning skills are an ultimatum, not a choice. |
Gallians
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Posted - 2010.11.19 23:17:00 -
[5]
Originally by: Running missions this has been brought up, and it wont work. when can you dmg the enemy module? after shield? then armor tanking sucks after armor? hull tanking works too. soon as you start? step 1 kill jammer step 2 warp away... this will be non consensual pvp from now on.
BUT WAIT, this could work if you can only dmg capital modules. DEATH too cap blobs y/n?
Don't see a problem, bring more jammers.
Posting to confirm this idea and its variations would be awesome, supported.
One of the most interesting parts of games like freelancer/etc is that you can disable enemy ships without blowing them up. There is already the potential to disable/destroy modules via leak damage, and heat, opponent being able to target them doesn't seem all that radical and makes sense.
It just requires careful balancing, and perhaps less accuracy than hitting the hull of the ship
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LordElfa
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Posted - 2010.11.19 23:40:00 -
[6]
Well, my general idea wasn't that you could just target modules, just that it could be an additional targeting ability. Either something trained up or added by addition of another module. You would still of course be able to target the ship as a whole and damaging a module wouldn't be affected by the shields or armor, just resists, as even damaging every module wouldn't destroy the vessel.
Keep the info coming please.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.11.20 00:29:00 -
[7]
Well, you do realize that it would be entirely different game if you change critical mechanics such is this one. The answer is simple - that's not EVE.
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LordElfa
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Posted - 2010.11.20 02:29:00 -
[8]
Originally by: Antihrist Pripravnik Well, you do realize that it would be entirely different game if you change critical mechanics such is this one. The answer is simple - that's not EVE.
No offense, but that's not a very logical argument, nor does it help this topic along. Eve wasn't Eve when it started either. Eve is not just sandbox, it's evolution. Eve is ever changing to better fit the community and create new depths of realism. To say that a change like this would make Eve not Eve is naive at best. Eve could severely benefit from more in depth warfare and doing so would not make Eve a different game, just a deeper game with more strategy options when it came to aiming which ends right now at place a big X and fire.
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2010.11.20 03:04:00 -
[9]
Originally by: LordElfa You would still of course be able to target the ship as a whole and damaging a module wouldn't be affected by the shields or armor, just resists
resists from what? Shields? Armor? Hull? --Vel
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Jim Luc
Rule of Five True Associates
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Posted - 2010.11.20 03:13:00 -
[10]
This could work actually. Here's how:
You target the ship, then you have to select the specific module and then target that, which takes another bit of time based on your targeting skills. You can still fire on the ship as a whole while you target the module, you just can't fire on the module until it's been targeted. Targeting another module will eliminate the previous module target, so the process will need to be repeated if you want to go back and target the original module.
Then you fire. Say it's a missile volley, which normally you'd get 700 damage to the entire ship. Most of that would go to the whole ship, as usual. But 0 - 50% would go to that specific module, based on the targeted user's skills. Each module would get a 0 - 100% health, and when it's at 0%, the module doesn't work and is broken. It also won't sell and when removed turns into scrap metal.
I've been playing alot of Fallout: New Vegas lately (ALOT) and the weapon degradation system is actually really good. I hope they introduce module & ship degradation into EVE at some point. Allowing us to target modules would give haulers and non-combat people a fighting chance to escape, and it would also open the door for module damage, module degradation, and more ISK-sinks.
Also, the ship's haul can be weathered based on the overall damage of each module. I think this is a GREAT idea.
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Arklan1
Dunedain Rangers
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Posted - 2010.11.20 03:24:00 -
[11]
i like the concept, but worry about the server effects and technical complexityto implement.
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LordElfa
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Posted - 2010.11.20 19:12:00 -
[12]
Originally by: De'Veldrin
Originally by: LordElfa You would still of course be able to target the ship as a whole and damaging a module wouldn't be affected by the shields or armor, just resists
resists from what? Shields? Armor? Hull?
Well, that's a missing piece of the puzzle and one of the reasons I'm asking for input to help round the idea out and make it viable. I mean it could be an average of resists from all 3 I imagine. How would you go about it?
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