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LordInvisible
Gallente Nova Ardour Jack's Of All Trades
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Posted - 2010.11.20 13:06:00 -
[1]
Hi guys!
I opened a thread in ideas sub forum and it didn't get flamed, thats why i decided to try with csm, since i think its a very good feature, which would add some more tactics into eve.
Thread can be found here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1406366
As i wrote in thread above, tractor beams could and should be used to lock onto other things like ships for example, following same rule one tractor per object like it is with wrecks.
Tractoring speed and vector should be dependent on both ships mass and speed. If tractor beam is activated between heavy and light ship (Battleship and frigate), lighter ship is pulled towards heavier. Ofc, tractoring heavier ship is slower then a can or a frigate.
Activating a tractor beam on something is act of aggression (concordable, docking/jumping timers).
Why? 1. New tactics: triple webbed in a frig at 9km -> activate tractor on BS near your target, get pulled closer and start your orbit; marauders get a buff and their utility highs are fitted with oh-so-useful tractors now, being tankers and pullers at the same time; Less station/gate/POS hugging; NPCs orbit too far? Pull them closer while there is no wreck to salvage in missions; and so on.. 2. Stealth buff to armor tankers, since they are usually heavier. 3. Stealth nerf to nano boats. 4. Buff to marauder and new salvage ship class, at least they will be able to fill multiple roles in eve now. 5. Usable for saving friendlies and pawning enemies. 6. Heavy neut is no longer defacto module in last high slot..
Why not? 1. Frigates could get pulled towards heavier ships if not enough speed to counter tractor's pull velocity (maybe finally starting to calculate web and tractor pulls strength via signature radius..) 2. ?
-------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
LordInvisible
Nova Ardour Jack's Of All Trades
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Posted - 2010.11.20 13:11:00 -
[2]
I support this! -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
LordInvisible
Gallente Nova Ardour Jack's Of All Trades
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Posted - 2010.11.23 14:54:00 -
[3]
i guess no support or what?
Nobody wants to pull his favorite station hugger closer? -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Anna Lifera
Garoun Investment Bank
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Posted - 2010.11.23 15:10:00 -
[4]
Edited by: Anna Lifera on 23/11/2010 15:10:10 i'll support.
because it would least keep kiting tacklers on their toes. u know, the ones that stay a completely safe distance but still within max warp jam range til their blob comes. --- You're an asset to the community Anna. Thank you for your clear concise remarks. - Draek |
Jai Di
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Posted - 2010.11.23 15:20:00 -
[5]
Yeah, why not.
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PandaStratton
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Posted - 2010.11.23 16:52:00 -
[6]
+1 yes i want it ASAP!!!!
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Xynthiar
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Posted - 2010.11.23 18:26:00 -
[7]
Any ship traveling under a certain speed that has a lower mass than the other ship without any web or anything will then be completely unable to escape? Also, wouldn't it break aligning? Unless you propose stuff being towed sideways, which would effectively stop speed from helping you escape.
BUT I'll give you a thumbs up since it'd be pretty damn hilarious.
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mchief117
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Posted - 2010.11.23 19:11:00 -
[8]
would suggest the creation of Tug , modules that would allow smaller ships to act like they are bigger, we currenty have small tugboats that can push giant freighters
other wise yyes
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Xynthiar
Gallente
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Posted - 2010.11.23 19:16:00 -
[9]
One thing I'd like to see is this as an alternative to hauling smaller ships by cargo hold
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Anubis Xian
Reavers
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Posted - 2010.11.23 19:31:00 -
[10]
Edited by: Anubis Xian on 23/11/2010 19:31:40 I support this as long as the tractor velocity is a debuff and not the same way as a webifier. So a fast ship pulling directly away from the tractoring ship is only slowed down by 500 m/s. But if the ship is orbiting, the orbiter would have to compensate. Larger ships should be able to affect smaller ships more than a smaller ship can affect a larger one.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Doctero
Aperture Harmonics K162
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Posted - 2010.11.23 20:56:00 -
[11]
Cool idea.
Time to train up the BATTLE RORQUAL!
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captain foivos
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Posted - 2010.11.23 21:28:00 -
[12]
While we're at it let's make salvagers do structure damage to Minmatar ships
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LordElfa
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Posted - 2010.11.24 03:24:00 -
[13]
While I'm not against the idea, this is ultimately Eve and not Star Trek Online.
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Gallion
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Posted - 2010.11.24 04:56:00 -
[14]
I'm against. Lets not call this StarTrek.
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LordInvisible
Gallente Nova Ardour Jack's Of All Trades
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Posted - 2010.11.24 13:01:00 -
[15]
To be completely honest guys, i never watched a single episode/film of startrek.. I have vague idea that it is also happening in space, but thats about it. I'm getting idea completely out of pvp practice in eve space, since i am mainly station warrior and station hugging enemies are my worst nightmare, since they are only waste of ammo..
I still think, although there has to be ofc alot of tweaking and some limitations, that tractors should work on ships and drones too.. -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Dlardrageth
ANZAC ALLIANCE IT Alliance
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Posted - 2010.11.24 15:59:00 -
[16]
You should use a different module than you average run-of-the-mill tractor beam for it, though. I mean, seriously, turning a PvE-only module into a PvP oner just like that? Next we know, salvagers fire decloaking rays...
And ofc the new module, being basically an EW one, would have to be allocated in mid slots...
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Aphrodite Skripalle
Galactic Defence Consortium
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Posted - 2010.11.24 16:05:00 -
[17]
supported
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Jahpahjay
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Posted - 2010.11.24 17:08:00 -
[18]
Excellent idea. I look forward to it being implemented as it's somewhat surprising that it hasn't already been. Supported
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LordInvisible
Gallente Nova Ardour Jack's Of All Trades
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Posted - 2010.11.25 10:02:00 -
[19]
Originally by: Dlardrageth You should use a different module than you average run-of-the-mill tractor beam for it, though. I mean, seriously, turning a PvE-only module into a PvP oner just like that? Next we know, salvagers fire decloaking rays...
And ofc the new module, being basically an EW one, would have to be allocated in mid slots...
Why complicate? They have module already made, they only need to allow it to be used on ships. And let it remain high sloted, since we need marauders to be buffed and mid slot would be too much of a buff for armor tankers or nerf to shield tankers and whining minmatars.. -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Magistrate Aribeth
Gallente The Scope
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Posted - 2010.11.25 19:10:00 -
[20]
Edited by: Magistrate Aribeth on 25/11/2010 19:16:10
Originally by: LordInvisible Hi guys!
I opened a thread in ideas sub forum and it didn't get flamed, thats why i decided to try with csm, since i think its a very good feature, which would add some more tactics into eve.
Thread can be found here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1406366
As i wrote in thread above, tractor beams could and should be used to lock onto other things like ships for example, following same rule one tractor per object like it is with wrecks.
Tractoring speed and vector should be dependent on both ships mass and speed. If tractor beam is activated between heavy and light ship (Battleship and frigate), lighter ship is pulled towards heavier. Ofc, tractoring heavier ship is slower then a can or a frigate.
Activating a tractor beam on something is act of aggression (concordable, docking/jumping timers).
Why? 1. New tactics: triple webbed in a frig at 9km -> activate tractor on BS near your target, get pulled closer and start your orbit; marauders get a buff and their utility highs are fitted with oh-so-useful tractors now, being tankers and pullers at the same time; Less station/gate/POS hugging; NPCs orbit too far? Pull them closer while there is no wreck to salvage in missions; and so on.. 2. Stealth buff to armor tankers, since they are usually heavier. 3. Stealth nerf to nano boats. 4. Buff to marauder and new salvage ship class, at least they will be able to fill multiple roles in eve now. 5. Usable for saving friendlies and pawning enemies. 6. Heavy neut is no longer defacto module in last high slot..
Why not? 1. Frigates could get pulled towards heavier ships if not enough speed to counter tractor's pull velocity (maybe finally starting to calculate web and tractor pulls strength via signature radius..) 2. ?
This comparison's been used many times, so if you're really easily irritable.... Well, it's not my problem. xD But this isn't World of Warcraft. If you want things to be easier, go there.
This game is designed a specific way for a reason. If you could just up and pull people in, it'd only benefit people like you -- who go ahead and would turn Station Games around for your own benefit, and pull people away from the station, reducing your difficulty/effort bumping people with your Machariels -- and would benefit Alliance Warfare goers or casual lowsec/nullsec PVPers in no way what so ever and I'm not talking about practicality here, I'm talking about how fkd up PVP would be.
You have webs, use them. There's a reason why your precious Machariels exists, even if they weren't intended for bumping and there's also a reason why the Rapier exists. Use them in conjunction. Don't go and ask for a universal solution to making PVP easier for your selfish needs. If PVP were that easy, again, World of Warcraft influence.
Also, I'm sure CCP considered the idea of using Tractor Beams as the same mechanics seen in Star Trek and numerous other spaceship shows/movies. Don't you think they would of implemented it by now if they thought it were a safe and practical mechanic?
To sum this all up: Because EVE should be easy, amirite?
After all, how long have Tractor Beams been around now??
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Fairy Commando
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Posted - 2010.11.26 10:55:00 -
[21]
maybe as a weak long range web? having it actually move players may be more complicated gamemechanic wise..
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