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lollerskates
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Posted - 2005.01.11 20:59:00 -
[1]
Dampeners have been overpowered for a long time now, and it's becomming more of a problem all the time. First off, the stacking penalty on them does absolutely nothing. They should either be severely penalized after stacking mulitiple modules, or be less effective, partly because there is no realistic way to counter them. You can fly a raven with 5 grav backup II's and still be dampened by a friggate to a point you cant lock over 10km, and it's not realistic to stack sensor boosters just incase you might get dampened. My solution is that only one dampener can be activated per target ship. That way in fleet battles at range, they can still be extremely useful, but not totally gimp the locking range of ships right in front of them. Mabye they should just penalize the target's locktime and not range. Either way, something has to be done.
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Luc Boye
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Posted - 2005.01.11 21:04:00 -
[2]
I think damps are fine, except the fact that you need 2 sensor boosters to counter 1 dampener. Thats just wrong. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |
Caya
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Posted - 2005.01.11 21:06:00 -
[3]
ouch, another nerfing thread why cant people learn or adapt?
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Gierling
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Posted - 2005.01.11 21:07:00 -
[4]
All EW is going to a percentage based system soon.
Bastards we are lest Bastards we become. |
Elve Sorrow
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Posted - 2005.01.11 21:15:00 -
[5]
Originally by: Caya ouch, another nerfing thread why cant people learn or adapt?
Because, as Luc Boye pointed out, the counter to damps isnt usable. But ill show you why aswell, just because im in a good mood.
Say Ship X has a targetting range of 60km. Scorpion Y now dampenes him with 1 dampener which does 50%. 60 * 0.5 = 30 His targetting range is now 30km. However, Ship X is smart and brought a Sensor Booster I, 50%, which he activates. 30 * 1.5 = 45 His targetting range is now 45km.
See the point? They dont equal eachother out. Oh and before you might ask, it doesnt matter if the Sensor Booster or the Sensor Dampener is activated first, it always works like this. Theyre fine if 1 Booster would cancel the Dampener out. It doesnt.
/Elve
New Video out! Watch me!
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Dirtball
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Posted - 2005.01.11 21:21:00 -
[6]
Edited by: Dirtball on 11/01/2005 21:21:06 you stack 5 grav backup 2's on and you go to a battle with no hostile ecm you have 5 wasted slots
you stack 5 sensor booster 2's on and you go to a battle with no hostile ecm you have super fast lock time and pretty far targetting range
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The Monk
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Posted - 2005.01.11 21:21:00 -
[7]
Lets nerf eve... ----------------------- ╔╤╗╒╕╔╕║║/ ║│║╘╛║╘╝║\ ----------------------- |
dalman
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Posted - 2005.01.11 21:36:00 -
[8]
Originally by: Dirtball Edited by: Dirtball on 11/01/2005 21:21:06 you stack 5 grav backup 2's on and you go to a battle with no hostile ecm you have 5 wasted slots
you stack 5 sensor booster 2's on and you go to a battle with no hostile ecm you have super fast lock time and pretty far targetting range
What's your point???? That fast lock and extra range doesn't mean ****. Last time I fitted a sensor booster on a ship must have been back in july 2003.
But here is the real point which I bring to you: 5*4+14(base)= 34 points. Which means you must fear your enemy has dedicated 5 points to EW.
So, if the enemy has 5 sensor dampeners: 0.5^5= 0.03125x And your 5 boosters give 1.5~5= 7.59375x But you see, 0.003125*7.593= 0.2373 So your base 70km target range is reduced to 70*0.2373 = 16.6 km despite that you have fitted 5 boosters!!!
SEE THE FN PROBLEM??? - You can't counter dampeners.
(Yes, I ignored the stacking penalty, so the targeting range will be slightly more, but the point still stands).
M.I.A. since 2004-07-30 |
Dirtball
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Posted - 2005.01.11 21:41:00 -
[9]
Originally by: Elve Sorrow
Originally by: Caya ouch, another nerfing thread why cant people learn or adapt?
Because, as Luc Boye pointed out, the counter to damps isnt usable. But ill show you why aswell, just because im in a good mood.
Say Ship X has a targetting range of 60km. Scorpion Y now dampenes him with 1 dampener which does 50%. 60 * 0.5 = 30 His targetting range is now 30km. However, Ship X is smart and brought a Sensor Booster I, 50%, which he activates. 30 * 1.5 = 45 His targetting range is now 45km.
See the point? They dont equal eachother out. Oh and before you might ask, it doesnt matter if the Sensor Booster or the Sensor Dampener is activated first, it always works like this. Theyre fine if 1 Booster would cancel the Dampener out. It doesnt.
You need 2 gravimetric backup 1's to counter a multispec.
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lollerskates
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Posted - 2005.01.11 21:43:00 -
[10]
Originally by: Dirtball
You need 2 gravimetric backup 1's to counter a multispec.
No, multispecs: -4. Grav backup II: +4 1 counters 1, but you also have a base immunity to 3 in a battleship.
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dalman
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Posted - 2005.01.11 21:53:00 -
[11]
Originally by: Dirtball You need 2 gravimetric backup 1's to counter a multispec.
backup I: Use NO cap. multi: Use HUGE amounts of cap. dampener: Use 'no' cap. A frigate can jam a battleship forever.
M.I.A. since 2004-07-30 |
Dirtball
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Posted - 2005.01.11 21:53:00 -
[12]
and you guys are comparing tech 22222222222222 backup arrays to tech 11111111111111111111 sensor boosters FFS!!!!!11
But I guess the final range in Dalmans example would still be a measly 22.9km using the more realistic comparison of tech 2 modules.
However my point is still valid, backup arrays do nothing unless you're being target jammed, sensor boosters do something all the time.
Also dampners have a 30 second activation so you can't cycle them, multis you can.
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Dirtball
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Posted - 2005.01.11 21:55:00 -
[13]
Originally by: dalman
Originally by: Dirtball You need 2 gravimetric backup 1's to counter a multispec.
backup I: Use NO cap. multi: Use HUGE amounts of cap. dampener: Use 'no' cap. A frigate can jam a battleship forever.
a blackbird with damps will only jam one battleship forever, a black bird with multis will jam 2 or 3 battleships for a very long time.
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Weirda
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Posted - 2005.01.11 22:00:00 -
[14]
Edited by: Weirda on 11/01/2005 22:00:46
Originally by: Dirtball and you guys are comparing tech 22222222222222 backup arrays to tech 11111111111111111111 sensor boosters FFS!!!!!11
But I guess the final range in Dalmans example would still be a measly 22.9km using the more realistic comparison of tech 2 modules.
However my point is still valid, backup arrays do nothing unless you're being target jammed, sensor boosters do something all the time.
Also dampners have a 30 second activation so you can't cycle them, multis you can.
What would happen if your sensor boosters were activated prior to being dampened? Is the calculation still done in the same order - or is their dampened applied to your boosted range.
Guess Weirda's real question - is the dampening always applied to the base (which would cause the same effect to boosters regardless of when they're activated)...?
Sorry for the noob question - but never been in this situation... Another reason that Weirda like to fight under 10km though - lol... -- Thread Killer
<END TRANSMISSION> |
dalman
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Posted - 2005.01.11 22:10:00 -
[15]
Originally by: Weirda
What would happen if your sensor boosters were activated prior to being dampened? Is the calculation still done in the same order - or is their dampened applied to your boosted range.
Guess Weirda's real question - is the dampening always applied to the base (which would cause the same effect to boosters regardless of when they're activated)...?
Well, you know, 2*3=6. 3*2=6 too. It doesn't matter which you apply first and which second...
M.I.A. since 2004-07-30 |
Pandora Panda
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Posted - 2005.01.11 22:20:00 -
[16]
Originally by: Dirtball Also dampners have a 30 second activation so you can't cycle them, multis you can.
If you have 6 dampners and 6 multis, you can either pop jam 2-3 battleships or dampen 2-3 battleships. Unless youre engaging at very short ranges for ECM Scorps, you can effectively neutralize 2-3 battleships forever with dampners without worrying about cycling. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |
Minerva IV
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Posted - 2005.01.11 22:39:00 -
[17]
Originally by: lollerskates You can fly a raven with 5 grav backup II's and still be dampened by a friggate to a point you cant lock over 10km, and it's not realistic to stack sensor boosters just incase you might get dampened.
If you are flying a Raven and a frig dampens you and you cannot counter you forgot to take something with you! Every BS has the ability to carry 6 heavy drones which can counter a frig.
Both FoF missiles and drones will not be affected by dampeners they will attack hostiles.
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Grut
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Posted - 2005.01.11 22:44:00 -
[18]
Edited by: Grut on 11/01/2005 22:44:28 IMO a single damp is ok its only when you stack them that they become completey uber, they either need a massive stacking nerf or only one can be activated on a ship at any one time. Mostly harmless |
Shamis Orzoz
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Posted - 2005.01.11 22:51:00 -
[19]
Originally by: dalman
Originally by: Weirda
What would happen if your sensor boosters were activated prior to being dampened? Is the calculation still done in the same order - or is their dampened applied to your boosted range.
Guess Weirda's real question - is the dampening always applied to the base (which would cause the same effect to boosters regardless of when they're activated)...?
Well, you know, 2*3=6. 3*2=6 too. It doesn't matter which you apply first and which second...
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jamesw
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Posted - 2005.01.11 22:54:00 -
[20]
Originally by: Weirda Edited by: Weirda on 11/01/2005 22:00:46 What would happen if your sensor boosters were activated prior to being dampened? Is the calculation still done in the same order - or is their dampened applied to your boosted range.
Guess Weirda's real question - is the dampening always applied to the base (which would cause the same effect to boosters regardless of when they're activated)...?
Sorry for the noob question - but never been in this situation... Another reason that Weirda like to fight under 10km though - lol...
The order in which they are calculated doesnt really matter - you get the same result.
For sensor boosters to counter dampeners, they would need to boost by 100% not 50%.
using the calc given above - if the sensor booster is calculated first: 60* 1.5 = 90km 90km * 0.5 = 45km. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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