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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Pax Ratlin
Metalworks Majesta Empire
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Posted - 2011.02.16 11:51:00 -
[121]
Supported as a temp fix to the problem
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Karl Axelman
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Posted - 2011.02.16 12:50:00 -
[122]
+1 Of course, only CCP can know for sure if it makes sense to go down this route, but hey, brilliant idea!
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I'm 5particus
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Posted - 2011.02.16 13:28:00 -
[123]
Just weird enough to work.
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Shandir
EVE University Ivy League
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Posted - 2011.02.16 18:34:00 -
[124]
Would be real nice to hear from CCP if this is feasable, and what they think of it. Clever idea.
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Blastfizzle
R.A.G.E
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Posted - 2011.02.17 04:18:00 -
[125]
It's morning again? I'd swear it's been only few minutes since I fell asleep. Anyway: Bump! _____________________ ...everything blasts! |
Elzon1
Shadow Boys Corp White Angels.
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Posted - 2011.02.17 23:53:00 -
[126]
Edited by: Elzon1 on 17/02/2011 23:54:18 I have been saying something like this should happen for quite a while now, so supported. Perhaps if they dropped the little improvements for a while and got this done things could get more interesting in EVE.
With this war would become less about how many resources you have and more about efficiently using those resources strategically. Now people will be able to have absolutely massive fights where they will be using up their resources as fast as they can to destroy the other side. This would come as a pretty big boost to the economy, especially if they come up with an automated system for detecting bots.
With this change the little people could matter a lot more then they do now
Edit: Forgot to check support I don't know where, I don't know when... but something awful is going to happen xD |
Blastfizzle
R.A.G.E
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Posted - 2011.02.18 03:25:00 -
[127]
Bump. _____________________ ...everything blasts! |
MeBiatch
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Posted - 2011.02.18 06:07:00 -
[128]
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Elzon1
Caldari Shadow Boys Corp White Angels.
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Posted - 2011.02.19 01:53:00 -
[129]
Bumping a good idea I don't know where, I don't know when... but something awful is going to happen xD |
Zirise
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Posted - 2011.02.19 02:56:00 -
[130]
Supported until the tech evolves.
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Blastfizzle
R.A.G.E
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Posted - 2011.02.19 08:22:00 -
[131]
Bump for the win! |
Blastfizzle
R.A.G.E
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Posted - 2011.02.19 15:29:00 -
[132]
Bump while waiting in 020-2x for my ship to target the buddy that asked for rep few minutes ago and was probably dead several more minutes before then. _____________________ ...everything blasts!
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1422034Capsuleer 'Hired Goon' has [u][b]SOLVED LAG[/b |
DrLuke
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Posted - 2011.02.19 20:43:00 -
[133]
I like this idea very much!
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.20 04:06:00 -
[134]
hehe! i so love this idea!
ccp needs to get a small team checking this out as lag is an adapt or die situation that cant be conquerd by RL tech, no matter how fast. People will always chew up server response time in a big battle.
to put it simply, activating a set of guns with lag appearing in the situation goes like this.
you click to activate ur weapon on someone, the module cycles constantly until its out of ammo and reloads. you click again to activate and nothing happens... why? because according to the server thats trying to chew through all the other requests going on, your new activation request has been put on the back of the queue... which will probably take the server around 2 minutes to get to. so your module seems to stick/become unresponsive for 2 minutes... generally that tends to lead to reclicking, compounding the situation.
what the op intends is to add a multiplyer in the range of 0 to 1 on the end of many of the formulas that govern time based elements of eves combat systems. Slowing the pace of the onscreen game play (slowing module cycle times for example). so that you're not clicking on things that appear to have run their course client side but have not even begun to take effect server side.
this is THE only viable way of making lag battles understandable and playable in eves universe.
im unsure if ccp are trying out ways to implement this but it would not be tooo hard to assume the sansha incursions are a testbed for adding additional exceptions to combat code to see if an augmentation of combat formulas can be achieved system wide, with neighbouring systems being affected too.
changing formulas governing alpha damage potential and resist levels differ between formulas using time based variables only on context, and can be augmented just as easily. the only issue is scale. as time based variables are in sooo many formulas used in eve. so it is achievable, im very certain of that.
the only issue i can see is the moments of misalignment and realignment of (true) server time and perceived (bullet-time) game time. CSM Prop 1 CSM Prop 2 |
Blastfizzle
R.A.G.E
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Posted - 2011.02.20 08:00:00 -
[135]
Bump. ___ Capsuleer 'Hired Goon' has SOLVED LAG. Support his thread in the Assembly Hall! |
Allea Naar
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Posted - 2011.02.20 08:32:00 -
[136]
/sign |
Blastfizzle
R.A.G.E
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Posted - 2011.02.20 11:02:00 -
[137]
Edited by: Blastfizzle on 20/02/2011 11:02:44
Originally by: Allea Naar /sign
You have to check "Support this topic" checkbox to actually support the idea (can be done only once per character). It's right bellow "Preview".
EDIT: (while replying to topic/editing your post) ___ Capsuleer 'Hired Goon' has SOLVED LAG. Support his thread in the Assembly Hall! |
Prime FLux
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Posted - 2011.02.20 11:42:00 -
[138]
sounds a lot better then the current solution
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Venomia Zoix
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Posted - 2011.02.20 12:42:00 -
[139]
It makes so much sence! This has my support 100%!
Also, since the lagg is node-wide the slowmotion should also be node-wide. As it is you aren't able to play on the same node as a big fight anyway, so I don't see how that would be something bad.
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Semi Conductor
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Posted - 2011.02.20 12:46:00 -
[140]
slow motion pvp is better than no pvp
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Aerich e'Kieron
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Posted - 2011.02.20 15:19:00 -
[141]
+Support
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Scoop EMP
Quondam Souls of the Universe corporation R.A.G.E
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Posted - 2011.02.20 15:25:00 -
[142]
support
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MC'SAKE
GeoCorp.
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Posted - 2011.02.20 15:34:00 -
[143]
+1
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ComenGo
Solar Nexus. -Mostly Harmless-
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Posted - 2011.02.20 16:20:00 -
[144]
Sounds like a cool idea. Not sure how easy/realistic it'd be to implement but does sound interesting
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Phoebe Halliwel
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Posted - 2011.02.20 17:00:00 -
[145]
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Laviski
UK Corp -Mostly Harmless-
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Posted - 2011.02.20 17:36:00 -
[146]
supported!
try on sisi at the very least and see how it will pan out?
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Sargeamarrminer
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Posted - 2011.02.20 17:51:00 -
[147]
Eve Matrix :D
*starts doing tricks in his frigate*
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Foggy Night
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Posted - 2011.02.20 17:52:00 -
[148]
Any fix to the lag situation is better than nothing ~ we all hate the current situation. Support this.
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Jilozz
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Posted - 2011.02.20 17:58:00 -
[149]
This would be great!
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Ishep Hill
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Posted - 2011.02.20 18:06:00 -
[150]
Edited by: Ishep Hill on 20/02/2011 18:05:45 Supported.
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