Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Deimon Frey
|
Posted - 2010.12.04 10:43:00 -
[1]
hello, im looking for probes configuration method to determinate signature type(gravi,ladar etc.) as quick as possible, (not exactly pinpoint it to 100%, just a type) maybe some configuration are better for the job then the others
any thoughts on that? im using 7 probes atm and configuration from this guide http://www.youtube.com/watch?v=5Xjl5AsamtY
D.
|
Zombie Jeebus
Amarr Alt Holdings llc
|
Posted - 2010.12.04 11:59:00 -
[2]
Using 7 probes is bad... just plain bad. Even with low skills 4 should enough in most situations, maybe 5 for certain hard to pin sites. As for determining type.. once you have a decent lock on the sig ~60% or so it will usually tell you type. 4 probes in an X configuration (all on the same plane) is the 'usual' way. |
Chakarr
|
Posted - 2010.12.04 17:53:00 -
[3]
SEVEN?
Try this guide, works for me...
|
Deen Wispa
Gallente GHF Corperation
|
Posted - 2010.12.05 03:23:00 -
[4]
Edited by: Deen Wispa on 05/12/2010 03:23:05 there was actually a vid tutorial by a Brit, I believe. He who showed how to do it with 8. I can't find the video though. Basically, what you do is;
have 5 probes form an X like most people already do. Have those 5 span the entire system and maxed out to 32AU. And then have 3 inner probes at, say 16AU or smaller to increase strength. You simply move the inner probes around trying to pinpoint and filter out sigs. -----------------
Don't let the trolls ruin your game. |
Tattoo Stan
|
Posted - 2010.12.05 03:28:00 -
[5]
You can get quite good results like that, ignore the wow players laughing at your 7 probes. Use four at 32au or 16au to cover the whole system with a cross shape (not always possible ue to system size), then use the other three, in a small triangle at 4au and smaller to get nice quick and accurate results. I used to do this occasionly, it g0t good quick results.
|
Anath Dorje
|
Posted - 2010.12.05 05:00:00 -
[6]
The reason you'de get laughed at about the 7 probes bit, is that only 4 probes ever count towards the actual scan result.
It's not always the best 4 for giving a result, but the 4 with the largest individual sig strength to the target.
For optimal results you want to ensure that the angles Probe-Target-Probe for any combination of 2 probes is equal to or greater than 90%.
The easiest way ro do this is to do a horizontal cross and centre it on the signature, then move the 4 lateral probes in towards the centre on their axes. For better results, disable the centre probe before scanning.
|
Mella Elcus
|
Posted - 2010.12.05 05:59:00 -
[7]
The reason using 7 probes is fail is because moving all of them becomes so ridiculously slow. The goal of scanning is finding a signature fast, not creating cool shapes and use complicated words to describe them.
Use 4 probes, use shift move, laugh when you see 7 probes appear on dscan...
|
Mike TheMiner
|
Posted - 2010.12.05 12:14:00 -
[8]
Originally by: Mella Elcus The reason using 7 probes is fail is because moving all of them becomes so ridiculously slow. The goal of scanning is finding a signature fast, not creating cool shapes and use complicated words to describe them.
Use 4 probes, use shift move, laugh when you see 7 probes appear on dscan...
When you use 7 probes you dont move them all, a few of them are at 32 au and covering a large area.
|
Mudkest
Adventurers Matari Visionary Coalition
|
Posted - 2010.12.05 13:11:00 -
[9]
drop a deepspace probe, set to 256au range, scan then if you get 5 signatures, and the largest say 28 au set it to scan again at 32, if it still gets all 5 recall it and drop 8 core scanner probes in box formation each set at 16, most of the signatures will let you know what type of site it is then, from there move the box and make it smaller to get those last 1 or 2 signatures or just start scanning for the individual sites. with 7, I'd go for 6 instead then, 4 in an x then 1 up from the centre of said x and the other one down form the centre with the ones up and down at double the range of the 4 x ones ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! |
Von Kroll
Caldari Kroll's Legion
|
Posted - 2010.12.05 13:26:00 -
[10]
Am I missing something? Astrometrics 5 = maximum of 5 probes in use at once right? Or do you guys have skills that go to 11?
[serious question]
|
|
Chakarr
|
Posted - 2010.12.05 13:48:00 -
[11]
Originally by: Von Kroll Am I missing something? Astrometrics 5 = maximum of 5 probes in use at once right? Or do you guys have skills that go to 11?
[serious question]
Yes, you are. Max probes in space = 3+level of Astro skill, so max 8 at lvl V...
|
Istvaan Shogaatsu
Caldari Guiding Hand Social Club
|
Posted - 2010.12.05 14:39:00 -
[12]
It doesn't matter how many probes you use. You can use 4 if you feel you're a hardcore probe ninja, or you can use 8 if you feel you need the extra help. The difference in time required to scan down a site is completely insignificant, because, well, it's a site and not exactly going anywhere. Any chimpanzee can get the type of site (grav/ladar/etc) within less than a minute, even with terribly rudimentary scanning skills. Like mine.
Scanning speed only comes into play when you're trying to find pesky little players running around safespots.
|
Mella Elcus
|
Posted - 2010.12.05 19:52:00 -
[13]
Originally by: Istvaan Shogaatsu Scanning speed only comes into play when you're trying to find pesky little players running around safespots.
Scanning speed becomes very important when you're in a C5-C6 wh, and you need to scan your way through 2-3 wh's with 15+ signatures each to find a way out to k-space.
Also, scanning is boring and repetitive, wouldn't want to spend more time doing it than necessary...
|
Tau Cabalander
Caldari
|
Posted - 2010.12.05 21:34:00 -
[14]
Just tried scanning with 7 probes.
It is actually pretty much a double tetrahedron, so the signal strength is very good. It is easier to manage than a single proper tetrahedron.
I'm not convinced I want to bother with moving the extra probes.
If it works for you, go for it.
|
Tusck Vulcan
|
Posted - 2010.12.22 22:16:00 -
[15]
I use 7probes all the time, in the following manner.
Launch all 7 probes so they are all stacked in the same spot.
Adjust size to 4au.
Make a + shape by pulling one probe out in each direction in such a way as to slightly overlap in the center of the +.
Make the range of the 3 remaining probes 4/2/1.
Center the whole mess on a planet and scan. Since sites appear within 4 au of a celesial, almost that entire radius is covered by at least 2 or more probes. To get a warpable hit....just step down your ranges and move the 4 outlying probes in to slightly overlap on the sig. This works extremely well for me and most sites/ships are 100% after 2-4 scans.
|
Cyniac
Gallente Twilight Star Rangers
|
Posted - 2010.12.23 08:14:00 -
[16]
While not the most efficient method to scanning down a signal, the system in that video is viable for pinpointing a signal.
Its not however a scanning technique for rapidly identifying the type of signal. One good method for that is to drop all your probes in two parallel lines at 2 AU scan range with a small overlap between probes. Dump them on the planets around the center of the starsystem. Fiddle with this for a while, with practice you will be able to identify signal types very fast, especially useful in cluttered systems with 20+ signals.
|
Nicky's Tomb
|
Posted - 2010.12.23 14:19:00 -
[17]
Regarding the arguments against more than 4 probes because only 4 probes can be used to create a scan pin point.
It's miss-guided. Probing is basic triangulation, or DME (distance measuring equipment) navigation, in aviation terms.
1 Probe can say a target scanned is at N Range +/- an error factor. So you get a circle and the scanned target is on the surface of that circle. All the probe can say is how far it is away, not the direction to it, so a spherical location results.
2 probes that both detect a signal at the same time, can, using their own positions calculate where the target is within a 2 dimensional circle. This circle is formed by over lapping 2 of the spheres from above and excluding all parts of the spheres that do not overlap. The result is a circle where, say, 6.123AU from one probes scan is 3.423AU from the other probes scan.
3 probes can over lap another distance sphere on top of the previous 2 and the result is 2 points on that circle.
Finally a 4th probe can over lap it's sphere on top of those 2 dots and will intersect with only one of them. You have a position.
However, how many times do you scan with 4 or 5 probes and get a circle or 2 dots? This is where only 2 or 3 of your probes actually got a return on the scan site.
Now if you had 30 probes spaced nicely across the system the changes of you getting 4 that get a hit from the target site goes up considerably.
Therefore the more probes you have in space the higher likelyhood of 4 or more getting a fix an pin pointing the source.
(Out of interest and off topic. In aviation you can fix your position with only 2 DMEs (or 2 probes). You need one more piece of information and you need to do 2 fixes. Lets say you are flying somewhere between the Isle of Man and Manchester in the UK. You tune your 2 NAV radios to the IOM nav beacon and the MAN nav beacon and write down the distances. On your chart you draw a circle of the appropriate distance around each nav beacon. The circles will overlap and touch at 2 points. You are at one of them, but which? That is usually simple to deduce, but if not, draw a line that represents your course through each of the 2 points. Wait a minute or two and draw another 2 circles with the new distances. You will find that almost always that only one of the new overlap points falls on a course line. Hey presto you know your position with distance measurements only.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |