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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
FOXX IS
dutch viper squadron viperfleet
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Posted - 2011.02.27 22:30:00 -
[1261]
Edited by: FOXX IS on 27/02/2011 22:35:26 Fix killmails, they are still broken Incorporate killboard in game, a major part of the game is pvp. Why should we need to run a killboard on a dedicated sever and get through the hassle of constantly posting killmails. Improve in game voice. You don't have much choice for keys to push to talk. The in-game voice needs normalisation and noise cancelling support.
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leetabix
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Posted - 2011.02.28 10:31:00 -
[1262]
Hi all, my suggestion is (and I imagine I'm inextricably flawed in some way):
- I'd like to be able to sell multiple items at once i.e. highlight them by dragging over with the mouse, an option upon right-clicking to 'sell all highlighted items' and then a window popping up, giving a summary of each item's name/market value etc.
At the moment I have to sell every item individually and it's rather time consuming!
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Thorus Delainus Marius
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Posted - 2011.02.28 11:08:00 -
[1263]
Warp to should have a greater option than 100 kms. I would like to set the default to whatever I want.
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Tappits
North Eastern Swat Pandemic Legion
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Posted - 2011.02.28 13:06:00 -
[1264]
I would like to slow boat from one system to another without useing a gate. ---------------------------------------------- I fail At forums ٩๏̯͡๏)۶ |
UnPhill
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Posted - 2011.02.28 18:28:00 -
[1265]
Say you accidentally hit F1 for some reason, by accident or just for got you did a min ago, with no locked targets and then again by accident click on some item you do not have locked (a ship in your overview, a wrec/can in space, a stargate, some random guy undocking next to you) All of a sudden your F1 might just be a gun/laser/missile that is now about to shoot something that may blow up your mish item, waste a bit of amo, hit a friendly or worse hit a random guy in highsec and your about to be concorded... my complaint is those 2 seconds of lock time(or so, yea yea different ships lock different things at different speeds) there is no way to cancel that accidental shot. sitting there for those precious moments going oh I am SO ****ed.. thats what I would like to go away. simply if you hit F1 again make it so the shot Doesn't Fire!
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Phoenix Benu
Gallente Center for Advanced Studies
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Posted - 2011.02.28 18:35:00 -
[1266]
* Make the recommended tab show like the prerequisite tab if you meet the certificate level or not.
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Zirio
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Posted - 2011.02.28 20:11:00 -
[1267]
Edited by: Zirio on 28/02/2011 20:12:40 Some visual things that bugs me: All the launchers (missile, rocket, probe, torpedo, bomb, etc.), I would love that I could actually SEE the launcher in the ship when its fitted. Something just like what I can see in the item icons when I buy them. If the movement of them its the problem, just make them rotatable so they can align to the target an fire, just like a turret.
Now speaking of turrets: All the salvagers, tractor beams, etc., I see the beams but no turret, why? It's as simple as a rotable satellite dish (for the tractor beam for example) that aligns to the wrecks/cans and tract them to me ! Easy and visually more realistic.
C ya !
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Arnakoz
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Posted - 2011.03.01 01:29:00 -
[1268]
Edited by: Arnakoz on 01/03/2011 01:31:59
Originally by: Tappits I would like to slow boat from one system to another without useing a gate.
lol
ya know i actually tried slow boating from one planet to another while playing nullsec AFK cloaky games. each day i would start heading in the same direction, go to work and when i got home some 10hrs later i would BM my current location and check how far i had made it from yesterdays bookmark. i did this everyday for about a week and still didn't make it very far.
Originally by: Thorus Delainus Marius Warp to should have a greater option than 100 kms. I would like to set the default to whatever I want.
but then it wouldn't be so much FUUUNNN making 200KM bookmarks off all the gates in the area!!! you make all of the i-love-clicking-3millions-times-to-accomplish-one-thing players cry. its sad really.
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Verlaine Glariant
Amphysvena E C L I P S E
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Posted - 2011.03.01 03:31:00 -
[1269]
Originally by: Thorus Delainus Marius Warp to should have a greater option than 100 kms. I would like to set the default to whatever I want.
No.
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HillAnt
Amarr Power and Friendship and Heroism
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Posted - 2011.03.01 18:37:00 -
[1270]
I'd love it absolutely if while scanning with my scanner probes, I could automatically scale up or down the positioning of my scanning probes according to their focal point, so I dont have to manually reposition every probe every time I reduce the scanning range. I and I think most other scanners out there do not change the relative positioning of their probes any way.
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Flashrain
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Posted - 2011.03.02 04:46:00 -
[1271]
Bookmarks -I'd like to be able to sort bookmarks by creation time stamp and last used time stamp.
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weazlor
Heroes. Insidious.
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Posted - 2011.03.02 09:06:00 -
[1272]
Edited by: weazlor on 02/03/2011 09:07:13 Larger broadcast buttons in fleet. And the ability to move them seperatly, the pvp guys shouldnt need to keep the broadcast history up, just the logi dudes.
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Dazram Two
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Posted - 2011.03.02 09:07:00 -
[1273]
Removing the chat window from local so i can see player list only would be less of a pain.
Hate having to use window snap to remove it.
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weazlor
Heroes. Insidious.
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Posted - 2011.03.02 09:12:00 -
[1274]
Originally by: leetabix Hi all, my suggestion is (and I imagine I'm inextricably flawed in some way):
- I'd like to be able to sell multiple items at once i.e. highlight them by dragging over with the mouse, an option upon right-clicking to 'sell all highlighted items' and then a window popping up, giving a summary of each item's name/market value etc.
At the moment I have to sell every item individually and it's rather time consuming!
Reprocess them then. The furtherest I'd see there would be a single price, with no summaries, to make the effort of selling individually worthwhile.
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Cresalle
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Posted - 2011.03.02 09:29:00 -
[1275]
*Please allow r-clicking on the ship icon in the fitting manager/viewer to allow show-info, view market, etc for the ship. *Sometimes an SMA won't park a vehicle if it's on the border of activation range (not talking about the can-in-cargo thing). If the ship that you're boarding is out of range from the SMA then the ship that you were in doesn't get parked. *Purchase quantity resets to 1 when switching from simple to advanced buy order or vice-versa. Please make it stop. *Gate fire sound effect plays when there's no gate fire - seems to happen when zooming in on the gate from a long distance or when hitting middle-mouse. *Why can't I toggle overload while cloaked? *Why is the mouse disabled when I first enter a system? *SFX from add/remove bookmarks in browser is annoying. *People's faces sometimes don't load in show-info, even when they load in the chat list and in the 'add contact' menu. I thought it was lag at first so I left it open for five minutes, closed it and then reopened it. It's a bug. *Automated targeting systems should display the targeting process the way that manual targeting does.
*"Your personal standings must be -2.0 or higher toward this agent, its faction, or its corporation in order to use this agent's services."
Agent Standing: Don't got one. Corp Standing: 1.43 Faction Standing: -6.68
Tell me, as a programmer, what does this condition evaluate to? ((undefined?) or (1.43 > -2.0) or (-6.68 > -2.0))
Why can I not run missions for this agent? Fix it or else change the description text.
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Acac Sunflyier
Gallente
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Posted - 2011.03.02 10:53:00 -
[1276]
Edited by: Acac Sunflyier on 02/03/2011 10:56:47 It seems unnecessarily hard to make it back to your agent when you complete a mission. I think that gates that are mission critical should be blue on the overview when they head towards your objective and then appear red when they head towards your agent. Kinda like the Doppler Effect that happens in warp.
*Edit* Secondly, I've noticed, sitting at a gate sometimes ships come out of war sideways. Especially freighters as they are large and visible. What I mean to say like, its one thing when I enter warp sideways (doesn't happen often) it's breaking, but when others exit sideways and align after they're out of warp, it bugs the crap out of me.
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Sydious
Amarr Cypher Industries. Fade 2 Black
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Posted - 2011.03.02 11:07:00 -
[1277]
*all pos structures should be namable, including corp hangers and ship bays
Quote: CCP Zymurgist> They are all noobs Lana, they are all noobs
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Wintermute Cnom
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Posted - 2011.03.02 14:53:00 -
[1278]
Edited by: Wintermute Cnom on 02/03/2011 14:54:11
Originally by: UnPhill Say you accidentally hit F1 for some reason, by accident or just for got you did a min ago, with no locked targets and then again by accident click on some item you do not have locked (a ship in your overview, a wrec/can in space, a stargate, some random guy undocking next to you) All of a sudden your F1 might just be a gun/laser/missile that is now about to shoot something that may blow up your mish item, waste a bit of amo, hit a friendly or worse hit a random guy in highsec and your about to be concorded... my complaint is those 2 seconds of lock time(or so, yea yea different ships lock different things at different speeds) there is no way to cancel that accidental shot. sitting there for those precious moments going oh I am SO ****ed.. thats what I would like to go away. simply if you hit F1 again make it so the shot Doesn't Fire!
Yeah, it happened to me x2. And I shot my mission loot.
*Visuals for missile bays *My screen flickers white sometimes, especially when a sun is in my screen
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Cory Sopapilla
Minmatar Kiroshi Group
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Posted - 2011.03.02 16:50:00 -
[1279]
BPO unlocks are extremely annoying. Right-click -> submit unlock vote is ok
Going back and trying to vote yes on over 100 of them is insane. You used to be able to expand them all and vote on each and collapse as you go. Now, every time you vote, it collapses all of them and shifts all of the rows up a few slots. I guess it's pushing the bottom down when you expand one then not resetting when you vote & it collapses.
Then, finally, when you approve them as CEO, you go through the whole open/collapse/shifting around thing again.
Either a vote yes to all option or a way to step through them all just clicking yes, yes, yes, no, etc would be better than the current auto-collapsing row-set.
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Flashrain
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Posted - 2011.03.02 18:27:00 -
[1280]
Local -I'd like to be able to sort chat channels and the local channel by standings.
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Dirk Magnum
Blue Republic
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Posted - 2011.03.02 18:41:00 -
[1281]
Tags for BPCs and BPOs, a la the tags for T2, T3 etc. Would also be nice is productivity levels and remaining runs were displayed on the blueprint icon as well.
Item meta level identified in some corner of the item's icon. Instead of, or in addition to that, I'd also like a hangar sorting option for "sort by type and meta level".
Better probing screen layout. Color coded probe markers that correspond to a color coded list of probes in the system scanner list. Also it'd be nice if there was some way we could identify whether a probe was inside the scanning field of another one, because right now those big boxes that identify probes in space make this inconvenient at best when you get down to small scan distances.
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Xenofonte
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Posted - 2011.03.03 06:22:00 -
[1282]
1) When ratting the station sanctum, the blueish color from the background is way too bright... to the point it blinds me and I need to zoom out and turn the ship camera into some other direction, away from the field many times... I just want to shoot at rats, don't want to get blind in the process.
2) There are only 2 types of sanctums: ring and station one... It gets really boring after a while... Can we get 4 or 5 new types please, please, please?
3) In 0.0, there is people that log on at station hostile to them, with the only insane purpose of to grief others and mess with market prices... Given that they are hostile to the party that holds the station, shouldn't the station holders be able to finally 'find' them and force them out (one way ticket to Jita or something), let's say after a good month or so after switching sov? This should give enough time to legit 0.0 dwellers to put their business in order... and weed the griefers out of stations where they are not welcome.
Thanks
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Xenofonte
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Posted - 2011.03.03 06:37:00 -
[1283]
Edited by: Xenofonte on 03/03/2011 06:38:43 1)
In Eve, the current game mechanics back up way too much the 'destroyer' player type... And the 'builder' type is in disadvantage... Truth is that in order for Eve to be fun, a good balance between both forces is needed...
For example, at present, it makes no sense what-so-ever to build a new station in 0.0... really, why to bother, if some day a random blob of supercarriers is just going to show up and reinforce the station in 20 minutes... they repeat it and the station you built is gone. It makes more sense to just put those resources into a titan or a supercarrier...
So, to put things more in balance... Can we get guns and batteries next to gates and stations, so that players from corp/alliance that holds sov, can man them and add extra defences to assets present in that system?
After all, it's a well known fact in real life combat, that to assault a defensive position, you need about 5 to 1 so that you can overrun the initial advantage of those defending who know the terrain better and have built defences to back them up.
2) The POS gunner user interface is VERY crappy and needs revamping URGENTLY... Ask any POS gunner for feedback and I am sure they will tell you how hard time they had locking targets and shooting them, due to VERY unfriendly user interface.
Thanks!
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Judician Nar
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Posted - 2011.03.03 10:26:00 -
[1284]
Edited by: Judician Nar on 03/03/2011 10:28:21 Further cuts...
* My Orders need to be able to be filtered by Region * Assets panes need a column/filter for system security * Make containers accessable by the fitting management pane thus removing the need to have hundreds of items lying unsorted on the hangar floor. * LP store icons are too large and the items need a description column (or mouseover) especially for all the various hardwires (the current mouseover is pointless since it duplicates the current columns info) * The LP store should have default preset filters for item categories - Blueprints, Charges, Implants, Ships, Modules etc. and all the filter options should appear on the main pane header, not as a config menu pane. * LP store list should be right-clickable to search in contracts / view in market * Why can only some faction items (ships) be sold on the market? All faction and storyline items shouls be available on the market * Used/researched BPO's can be 'scrubbed' and repackaged to sell on market. * BPC's (once properly graphically differentiated) should be sellable on market * Corporation faction standing is badly balanced. No faction should rate a corp based on all their employees. The average standings of the CEO & directors should be what's counted. * Dual small turrets use 1 medium charge. They should logically use 2 small charges. * It's not possible to rename containers in a ships cargo or a corp hangar despite the fact I own the ship and have CEO/director rights for the corp. This is my stuff, why is there a restriction?? * The Orca is half the size of a Providence but has only 1/7th of the sig radius. Really? * None of the Orcas additional bays are described in the attributes, only the standard drone & cargo. * The Orcas volume numbers lack comma separators for the 1000's * Freighters don't have a single fitting slot. This is actually absurd. Give us at least 2 mids and 5 lows with a limit on Cap, PG & CPU to prevent uber-tanking. Plus 1 or two rig slots.
And this one *really* bugs me... * Resistance module 'bonus' descriptions are shown as a -ve value. This description is a contradiction in terms. The resistance modifier value should in fact be described a +ve value for the increased resistances the module grants to the ship. It should not be described as a reduction to the damage taken since the module has no effect on the incoming damage, only how the ship has resistance vs the damage. ...there are no 'rooms' in space |
Ranud Sunraker
Minmatar Brothers of Destiny
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Posted - 2011.03.03 11:17:00 -
[1285]
- Anything to make Invention and Production less RSI inducing (and boring), like the possibility to set automatic redo commands. Example: Take BPC X + Datacore 1 + Datacore 2 + Decryptor Y and use them in slot type Invention n times. (on a certain installation of course)
- Improve POS management, perhaps redesign POS to more like little Outposts, i.e. no more placing modules in space, but docking them to central structure. More refined ideas relating to that can be found here.
- More related information for all skill, Level of skill required to use/build Modules etc.
- Balancing and equalizing of T2 and Meta 6 Modules. Many work as intended (at least i hope so).
Some T2 mods are better than their Meta 4 equivalents, some are worse. Same for most of the Meta 6 Stuff. It's kind of sad that there are lots of items in Eve that are simply useless just because they are inferior to items that are easier to acquire.
Examples:
T2 and named MWDs (T2 is harder to fit uses more Cap than named) T2 and named Armor Plates (T2 is harder to fit and heavier) T1 and T2 Passive Targeter (T2 is worse in every way, what's up with that?) Most Meta 6 Modules have worse stats than their T2 counterparts and some are even worse than their Meta 2-3 varieties. Please make those Mods worth their (mostly) horrendous production prices. Or just remove them. ________________________________ The most exciting phrase to hear in science, the one that heralds the most discoveries, is not "Eureka!" (I found it!) but "That's funny..." ~Isaak Asimov |
Khana Loaris
Seidh Technologies
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Posted - 2011.03.03 12:13:00 -
[1286]
Originally by: Acac Sunflyier Edited by: Acac Sunflyier on 02/03/2011 10:56:47 It seems unnecessarily hard to make it back to your agent when you complete a mission. I think that gates that are mission critical should be blue on the overview when they head towards your objective and then appear red when they head towards your agent.
This really isn't that hard. The mission description has a link to the destination, set it as a waypoint when you head out. The mission description has a link to the agent/delivery destination, set it as a waypoint when you head back. The mission info is always available from your journal.
So, no need for multicoloured gate icons on the overview. Just follow the yellow gate road ;)
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Judician Nar
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Posted - 2011.03.03 12:58:00 -
[1287]
Originally by: Arnakoz
Originally by: Tappits I would like to slow boat from one system to another without useing a gate.
lol
ya know i actually tried slow boating from one planet to another while playing nullsec AFK cloaky games. each day i would start heading in the same direction, go to work and when i got home some 10hrs later i would BM my current location and check how far i had made it from yesterdays bookmark. i did this everyday for about a week and still didn't make it very far.
Seriously?? Do you realise how far apart solar systems are in a galaxy?? You shouldn't be surprised that you don't get very far even after days or weeks. We're talking light years of travel distance required. This is the very reason why jump gates and warp travel exist. Even sub-warp speeds across a solar system is going to take a very, very, very long time...
...there are no 'rooms' in space |
Hecate Shaw
Caldari Junkyard Gunners Fatal Ascension
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Posted - 2011.03.03 19:29:00 -
[1288]
One of those silly minor irritations - how about putting the little green square with star on the character you're playing in local? Right now your own character looks like a neutral when playing in null sec. Go ahead and laugh, but I've glanced at local and started warping to a safe spot before realizing that neut was ME.
Stercus accidit |
Ten Bulls
Minmatar
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Posted - 2011.03.03 20:49:00 -
[1289]
* I wish they CCP would fix the bug that causes faction standing loss when changing area of research at R&D agent * I wish GM's had a tool to rollback faction standing to unknown (not 0.0000)
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Ameron Phinard
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Posted - 2011.03.04 04:44:00 -
[1290]
You should be able to interact with items in the Station tab of the Assets window. Currently you can only use Assets to view -- why can't we stack, move, etc. just like in the Items window?
Even better but more drastic: the Items and Assets windows are redundant. Eliminate the separate Items window in favor of an enhanced Assets window.
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