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Elistar XI
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Posted - 2010.12.04 23:53:00 -
[1]
Hey all,
(mods feel free to move this post to wherever you want).
I remember that at one point there was a post by CCP asking people for suggestions of what the goals of incarna could be. thought that by now they'd have tons of ideas but in a recent interview I heard that goals are still missing.
Well, I thought of some, but let me say before I start that what matters is that when you -ccp- read this -if you ever do, you don't immediately think of reasons why it will NOT work! It's so easy to say at first glance: oh this is too much work for the programmers, oh this won't be useful...etc. think about it properly before you reject it.
Here we go:
1- blood line epic story The bloodlines currently only differ cosmetically (in a significant way). Most role playing games must have a back story that the players can be part of. EVE players don't have that. try making something like a chain quest/mission in which the player can trace his own history and understand where he comes from. Let there be a worthy reward! (coming to that later.)
2- Make incarna add something to normal gameplay While players must not be forced to play it, Make it worth the time and make it fun! the way to encourage them is to offer game play advantages through it. for example, an extra point of attributes! an extra level of a certain skill (yes something level 6) applied only when players complete certain missions or accumulate enough points (later) E.g: if you reach colonel rank with caldari navy then they'll teach you secrets that only the elite know about > caldari BS lvl 6 or 5.5 (half the extra bonus). you won't need this to get carrier, but for a BS specialist this will be great.
3- Attaches This can be another way of implementing point 3. Meeting Attaches through incarna who would add certain benefits. Here are a few examples: Market Analyst: he will enable you to browse market information of other regions Crew manager: when you aquire this guy you get a 5% bonus to tracking speed or agility. Mechanic specialist: Scientist: will speed up your ME research by 5%
These guys can be different from each other, for example scientist 1 will improve ME, scientist 2 will improve BP copy time instead. Crew manager 1 will give you 5% speed. crew manager 2 will give you 7% speed but -3% agility...etc You get the idea. (did I just come up with a viable solution for ship crews?)
You can get access to these guys by improving your ranks with certain factions. Also, these guys can be attached like implants(just under a different tab) and you take them abroad the ship, if you lose a ship with certain guys then you lose them.
4- Incarna points Just like playing the spaceship over time one gathers skill points, R&D gives R&D points and missions yield loyalty points, let incarna yield points that can be used to improve the character in one way or another (depends on where the player uses his incarna slot). For example the player establishes relation with a navy and sets his focus there (like train skill X), as long as his focus is there he will gather points with this navy or company and will be able to use this points for things related to that domain. E.g points with the caldari navy is what will give you caldari BS 5.5.
5- access to desirable items not accessible without incarna For example, new types of boosters, new implants, ship Tatoos. how about that booster with 5% bonus speed which every nano pilot will love?
I am sure that I can bring 5 more ideas but there is no guarantee that any dev will bother to read this so I will stop here. The solutions I mentioned are afaik technically feasable (I did some programming and studied gaming design).
Peace.
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Khadann
Caldari Sense of Serendipity Echoes of Nowhere
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Posted - 2010.12.05 00:15:00 -
[2]
Office corner in the station for recruitment? Hya! |
Chuck Sands
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Posted - 2010.12.05 00:24:00 -
[3]
All of that stuff sounds pretty cool, actually.
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2010.12.05 00:33:00 -
[4]
Number 1 sounds like quite a good idea actually. All the rest are *******s.
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Pyro Ninja
Gallente Loving Pirates Vera Cruz Alliance
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Posted - 2010.12.05 01:24:00 -
[5]
adding .5 availability to every skill would be a very small benefit, also that would mean that you would be training two skills at once technically and would be unbalanced for people who don't want to run missions.
Your attaches has already been done. Its star trek online, where they have this type of system.
These don't really work in with the eve universe ( Ive studied History does this mean i can go be a professor at a big university ? )
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kano donn
Revolution.
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Posted - 2010.12.05 01:27:00 -
[6]
lets mod your idea about meeting people.
rather then metting NPCs that give you bonuses. why not turn that around to meeting other players?
each person *specs* into an area (speed, tanking, research...) and for each person they talk to/teach, they will provide a temp bonus for say 30-60 min. the bonus amount could aslo increase foe say every 30 people taught?
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Elistar XI
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Posted - 2010.12.05 14:51:00 -
[7]
To give an example of what I mean by making characters unique based on the bloodline quest I'll give an example.
Lets say you're an amarr amarr, the quest outline would be something like:
1- find your religious circle There is a choice of 5 circles, each one focuses on a different aspect of amarr life, so one will be more religious giving you +1 willpower, one will focus on relations with others (thus giving +1 charisma) and another for every attribute.
- for Minmatar this would be finding the tribe.
2- meet up with the old military school (special forces anyone?) For example you meet the old CEO/leader and he'll send you on a certain mission after which he will teach you something special depending on which school. E.g he learned secret electronics stuff giving you a permanent +3% scan resolution.
3- go to the capital system and befriend the X rank officer that you want to specialize with Think of it as reputation, meet with the most decorated interceptor pilot in amarr, after some missions he teaches you that extra 0.5 level of interceptors. for a carrier you meet a general. If you want the bonus for a titan then you have to get the empress herself!
4-....etc
You get the idea. there are no limits to what can be added. the idea is to add small bonuses through incarna that will motivate players to play it. Over a bloodline quest a player will gather small bonuses enough to give him a small advantage when flying certain things or in certain aspects, both cosmetics (clothes, tatoos, haircuts...etc) and spaceship aspects.
With a quest of 15 variables there are endless possibilities making every character unique.
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Professor Tarantula
Hedion University
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Posted - 2010.12.05 16:54:00 -
[8]
Hoarding rare decorations and other items would occupy many people as well.
It's something innate to humans. Just scatter things around the universe they might want to put on display, and they'll work for weeks to get them.
My Warmest Regards. Prof. Tarantula, Esq. |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.05 17:09:00 -
[9]
I want lounges to see the undock-ramp/space around the station.
support Public Idea Tracker | 24hr PLEX |
Elistar XI
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Posted - 2010.12.06 20:51:00 -
[10]
Originally by: Tres Farmer I want lounges to see the undock-ramp/space around the station.
CCP already mentioned that this will be technically difficult and players will use it for an hour or two and never again. I would agree.
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July Shine
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Posted - 2010.12.06 21:03:00 -
[11]
Originally by: Elistar XI ...players must not be forced to play it... ...offer game play advantages through it... ...for example, an extra point of attributes! an extra level of a certain skill (yes something level 6...
Stopped reading here. Idiot.
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Jennifer Starling
Amarr
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Posted - 2010.12.06 21:26:00 -
[12]
Mostly nice ideas, more content for Incatna = better!!
Proud to be Khanid .... !
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Vaal Erit
Science and Trade Institute
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Posted - 2010.12.06 21:43:00 -
[13]
Wow, I don't think the OP could get EVE any less.
I'm not sure what you are thinking but Incarna is not a vehicle in which to add in a world similar to STO/WoW/EQ2 into EVE.
When Incarna is actually released, the disappointment on people like the OP will be epic and I cannot wait for them to whine and rage quit. - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |
Elistar XI
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Posted - 2010.12.07 11:05:00 -
[14]
No I don't really expect CCP to listen. however they asked for ideas and I gave some which are -afaik- technically feasible and not difficult to implement.
And as someone who's been playing eve for more than 4 years, I think I get the game far more than yourself thank you.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.07 11:19:00 -
[15]
Originally by: Elistar XI
Originally by: Tres Farmer I want lounges to see the undock-ramp/space around the station.
CCP already mentioned that this will be technically difficult and players will use it for an hour or two and never again. I would agree.
Difficult? How so? Just give the client the option when the char is in avatar mode that he can fly around the station as an invisible, non-interacting ship/camera/whatever.
And I'm sure there will be many people who would like to use that feature when docked up in hostile space with no intel outside the station and (one can dream) local as instant intel tool gone.. Yeah sure.. will be as useful as the feature where you could look at your ships.
Also, it's not that we don't have the request for a look outside the station when docked like.. I dunno.. forever?
support Public Idea Tracker | 24hr PLEX |
Forum Guy
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Posted - 2010.12.07 11:45:00 -
[16]
1- blood line epic story The bloodlines currently only differ cosmetically (in a significant way). Most role playing games must have a back story that the players can be part of. EVE players don't have that. try making something like a chain quest/mission in which the player can trace his own history and understand where he comes from. Let there be a worthy reward! (coming to that later.)
Edita: this is an oppurtunity to make each character unique depending on which options he picks from the series. a: extra attribute, b: extra level of skill X. C: access to group Y of special implants. D: tatoos E: groyp Z of storyline modules F: special attaches ----------------------------------------------------------------------------- The above is a quote from the op not done as a quote as when deleting part of the quote the whole text disappears. Can be rectified by logging completely out and back in but this is quite a common occurrence for me at least.
Cosmetic only changes are good as this is a sandbox where your character can learn anything (strangely just like RL).
What makes your character different from another character, are the choices you make. What skills you decide to learn what profession you decide to follow (profession choice accounts for a lot of the skill choices but not all as well of course the skills that span across professions).
The type of changes you refer to are usually used in single player games or games like WoW were people make multiple characters. With WoW characters are defined by race and class, racial traits result in one class being chosen more than the other classes for a particluar race i.e. undead rogue.
So in short, there really is no reason to add them. The game is much better without them, leaving the choices to the players. If you mean all races have the same options, then usually one option is better than the rest resulting in everyone chosing that option making the whole exercise pointless.
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Mme Pinkerton
United Engineering Services
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Posted - 2010.12.07 11:46:00 -
[17]
Originally by: July Shine
Originally by: Elistar XI ...players must not be forced to play it... ...offer game play advantages through it... ...for example, an extra point of attributes! an extra level of a certain skill (yes something level 6...
Stopped reading here. Idiot.
^
in a pvp game any gameplay advantage forces you to get it or fall behind.
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Glyken Touchon
Independent Alchemists
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Posted - 2010.12.07 12:11:00 -
[18]
Originally by: July Shine
Originally by: Elistar XI ...players must not be forced to play it... ...offer game play advantages through it... ...for example, an extra point of attributes! an extra level of a certain skill (yes something level 6...
Stopped reading here. Idiot.
I tend to agree. Ideally, any benefits that Incarna give should be to versatility rather than potency, so most of these would be considered compulsory.
I think that the ability to view other market regions would be interesting, with the caveat that, like contracts, you have to actually go there to buy/sell. An option would be to have other regions's market data to be 24 hours old (or whatever), so you would be seeing old data and there would still be a benefit to actually travelling there.
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Elistar XI
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Posted - 2010.12.07 18:39:00 -
[19]
Originally by: Mme Pinkerton
Originally by: July Shine
Originally by: Elistar XI ...players must not be forced to play it... ...offer game play advantages through it... ...for example, an extra point of attributes! an extra level of a certain skill (yes something level 6...
Stopped reading here. Idiot.
^
in a pvp game any gameplay advantage forces you to get it or fall behind.
Yeah change is very very scary and bad, eve should never change or improve or be more versatile. Perhaps eve should've remained arcade like just like it was in 2001.
In some PVP games you can do only PVP if you like, but in EVE you have to **** load of PVE and carebearing to PVP properly. Be it ratting, mining, WH, industry or trade, all these are required in order to improve your PVP. unless of course you're a millionaire russian who can buy thousands of GTCs for real money.
If incarna doesn't offer advantages then people won't play it. CCP might as well no do anything if only 5% will use it.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2010.12.07 19:33:00 -
[20]
Edited by: Magnus Orin on 07/12/2010 19:36:11 I'd like to see Incarna as useless as possible. It should be a desirable alternative to station spinning, but it should not become so attractive that it becomes an excuse to not X up for CTAs, roams and defense fleets.
Eve is a game about internet spaceships. Lets keep it that way. Sarcasm - Because i'm too far away to strangle you. |
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Professor Tarantula
Hedion University
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Posted - 2010.12.07 19:39:00 -
[21]
Just decided i'm pretty sick and tired of hearing 'internet spaceships' being said, so anything Incarna can do to take away from that aspect is welcome.
My Warmest Regards. Prof. Tarantula, Esq. |
VC General
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Posted - 2010.12.07 20:04:00 -
[22]
Originally by: Glyken Touchon I think that the ability to view other market regions would be interesting, with the caveat that, like contracts, you have to actually go there to buy/sell. An option would be to have other regions's market data to be 24 hours old (or whatever), so you would be seeing old data and there would still be a benefit to actually travelling there.
This would be great if say the remote marketing skills let you do this. It's annoying having skills to modify orders 20 jumps away, then if I'm only 2 jumps from the target system, but in another region, it's useless. It's nice to have in 0.0, but in empire, the regions are too small and smashed together in random spots to get much use out of remote buying and selling.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2010.12.07 20:08:00 -
[23]
Originally by: Professor Tarantula Just decided i'm pretty sick and tired of hearing 'internet spaceships' being said, so anything Incarna can do to take away from that aspect is welcome.
I think you may be playing the wrong game then.
There are countless flatland MMOs out there. Perhaps you should try one of them. Darkfall has the same sort of gritty, unforgiving atmosphere Eve has.
This game is about spaceships, and it is played over the internet.
This will never change. Sarcasm - Because i'm too far away to strangle you. |
Professor Tarantula
Hedion University
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Posted - 2010.12.07 20:12:00 -
[24]
It's just people saying 'internet spaceships'.
Yeah, we all had a good laugh when it first made the rounds, but there comes a time when you have to let things go.
My Warmest Regards. Prof. Tarantula, Esq. |
Mr LaForge
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Posted - 2010.12.07 20:13:00 -
[25]
Needs to have poker. That is all.
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Elistar XI
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Posted - 2010.12.12 13:20:00 -
[26]
Also, in the concept of incarna there was a corporation room and a room for planning battles on a star map visible to all.
I would say make corporation quarters in stations where the corp has an office. the quarter should contain at least 3 rooms:
1- Lobby room where all the bored people who have nothing to do can go and sit together instead of spinning ships alone. Important: as long as there is local, there should be somewhere to see local because many people would otherwise choose to stay in the ship in case something happens in local.
Consider making this with a window next to the undock so that people can watch ships go in/out. it doesn't have to look marvelous, just interesting. consider a normal ship camera drone that is fixed with that view.
2- A planning room available to all pilots with a map that displays all the important systems for the corp. e.g taging systems, systems that we want to attack, systems of interest and routes. all these can be bookmarked or tagged by officers. It's like a corp bulletin, only this one is with map and strategy. trust me it's very useful and much better than going to P&P > open map> search system name> figure out where the frak it is and what it's connected to.
3- Commanders room As the name suggest, this one is available to the commanders of a corp, this one can have multiple uses
a- commander map it contains another bulletin map but this one with more information that is available only to the commanders. extra suggestion: this one can show stations and POSes visually or selected pos.
b- commanders forum! (yes forum, when you implement it) This one can replace the officers section on external forums. the main advantage is that no one can hack this one from the outside (********** anyone?).
c- exotic dancers or VIP stuff that makes them feel special, I am sure they'll want that =] Hopefuly more luxurious interior, furniture and other things.
Very Important: for the maps above it is crucial that officers can select which regions to display. one very annoying thing about the current star map is that it shows the whole world even if you're only interested in 1 region!
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Signe Tesk
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Posted - 2010.12.12 14:09:00 -
[27]
Originally by: Vaal Erit Wow, I don't think the OP could get EVE any less.
I'm not sure what you are thinking but Incarna is not a vehicle in which to add in a world similar to STO/WoW/EQ2 into EVE.
When Incarna is actually released, the disappointment on people like the OP will be epic and I cannot wait for them to whine and rage quit.
Well, if you were to get EVE, Incarna would be no more than a cosmetic addition. Now let us ponder; would this be a good thing to waste a couple of years and dozens of manyears on? Hmm...
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Feilamya
Missions Mining and Mayhem
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Posted - 2010.12.12 16:44:00 -
[28]
Originally by: "Elistar XI" The bloodlines currently only differ cosmetically (in a significant way).
Bloodlines/races should have no impact at all, except on the way your avatar looks like.
Choices at character creation that permanently limit the development of your character are a failed concept that has no place in MMOs. CCP have realized this and developed Eve in the right direction. And so have the designers of all other MMOs that didn't fail cascade after a few months.
Originally by: "Elistar XI" Most role playing games must have a back story that the players can be part of.
If you like pre-scripted stories, read books / watch movies.
The story of your character is the record of everything you do and everything that happens to you ingame. YOU are writing that story, as well as everyone else in the game. After a couple of years, your ingame past becomes your "back story", so there's no need to make one up.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.12.12 18:05:00 -
[29]
Originally by: Elistar XI Edited by: Elistar XI on 12/12/2010 13:24:01 Hey all,
(mods feel free to move this post to wherever you want)
I remember that at one point there was a post by CCP asking people for suggestions of what the goals of incarna could be. thought that by now they'd have tons of ideas but in a recent interview I heard that goals are still missing.
...
Some of these are pretty interesting ideas, but what do they have to do with Incarna? ...
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Cailais
Amarr Random Pirate's
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Posted - 2010.12.12 19:13:00 -
[30]
Originally by: Magnus Orin
Originally by: Professor Tarantula Just decided i'm pretty sick and tired of hearing 'internet spaceships' being said, so anything Incarna can do to take away from that aspect is welcome.
I think you may be playing the wrong game then.
There are countless flatland MMOs out there. Perhaps you should try one of them. Darkfall has the same sort of gritty, unforgiving atmosphere Eve has.
This game is about spaceships, and it is played over the internet.
This will never change.
You're going to be in for a shock then because whatever uncertainty there is around incarna the singular constant is that the minimalist 'internet spaceships' approach is going the way of the dodo - full immersion into the EVE universe is the next big thing.
C.
the hydrostatic capsule blog
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