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Thread Statistics | Show CCP posts - 0 post(s) |
Owledge
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Posted - 2010.12.05 17:11:00 -
[1]
Does the spawn point of ships exiting a station have to be (nearly?) the same all the time? When there's more than very little traffic, it will make ships bump into each other, which could complicate initiating warp and other navigational things a lot. This is unrealistic. Why don't ships spawn in a kind of random pattern with at least a minimum distance? A bit like at stargates. I see it so often that ships undocking might even be merged into each other for a few seconds because of that.
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Owledge
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Posted - 2010.12.05 23:43:00 -
[2]
It is unrealistic because you don't see the whole undocking procedure. You find yourself in space some distance away from the station, and you wouldn't stick close to all the other ships that just undocked, ending up a certain distance away from the station, but all more or less on one spot.
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Owledge
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Posted - 2010.12.06 02:46:00 -
[3]
Sorry, I see no relevance in your comment.
And you don't see the ship coming out of the hangar ... or maybe it's just my client that's different.
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Owledge
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Posted - 2010.12.07 17:16:00 -
[4]
Oh my! What's wrong with your sense of reality? An automated tractor beam moving ships out of a hangar wouldn't move all of them precisely on the same line, making them collide if more than one ship launches at the same time! Why can't you just imagine a scene in reality, ending with the state you have when you begin to see your ship in space, and realize how ridiculous it is? It's really hard for me not to become unfriendly, but I can't stand people becoming unbelievably creative in the aim to object or to tell why things are supposed to be impossible.
@Trebor Well, station camping also could be seen as being a bit ridiculous in terms of a realistic setting. Something would be done about it by the station authorities, or there would be other remedies. Makjng one aspect more realistic might require others to be adapted and made more realistic, too, but it would be a win overall. If it is really necessary to quickly flee right after undocking, then you should be directed towards your (preset) destination while undocking. Just one of many possible solutions.
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Owledge
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Posted - 2010.12.09 04:05:00 -
[5]
Yes, releasing them in a chain would a an alternative to releasing them in different angles, although then you might have to wait longer when undocking, especially because you would have to plan for the different speeds of ships. Otherwise a frigate might bump into a freighter from behind a few seconds after undocking.
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