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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.09 07:44:00 -
[1]
I dont think this proposal is good thing, as it would push nighthawk a bit too close to Raven damage wise. It would not make sense to fly Raven then if you can fly Nighthawk as only thing going for Raven would be either range (with cruise missiles) or damage against static big things (torps) with major difficulties applying that damage to anything smaller than itself while nighthawk would just not care (in practice) about the target size and to smaller extent it's speed as long it's missiles are faster than the target.
Granted, Raven is not tied to the kinetic damage only, but can apply it's damage in any damage type thats needed.
Current situation is Drake at 470 dps; 60 dps; Nighthawk at 530 dps; 50 dps; Raven at 580 dps (+2 relatively useless turret slots).
So the step up from Drake is already meaningful enough to justify flying Nighthawk if you can do so. Then there is Cerberus as well sitting at 440 dps, so about 30 under Drake but having quite significant range advantage. Tengu can be considered to be direct competitor with Nighthawk in its 'ecological niche' in the EVE. I'm not so sure if Tengu being so close to Nighthawk is good thing or not, as as far as I understood T3 was supposed to be jack of all trades but master of none, while currently this jack of all trades is sitting practically on top of a ship that is supposed to be very specialized at that niche.
Dps numbers are with fury ammo and 4 damage mods, as thats whats usually used with heavy missiles. Raven is with fury as well, although it's not as universal ammo type at that level as it is with heavies.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.10 12:03:00 -
[2]
I sure would like exp velocity bonus to be switched into exp precision one, as under current missile damage formula usually missile signature is better at negating damage reduction from target speed than exp velocity (up to some point). Another thing I would like to see would be making the Command Ship skill bonuses apply to HAM and Assault Missile launchers as well, instead of current bonus only to heavies (if I remember correct). Not that the ship is sensible option to fit HAM's with tight grid and lack of missile range bonuses, but Assault Launchers with those bonuses would make it interesting option for spanking frigates.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.13 08:12:00 -
[3]
One of the better ideas I have seen about that is getting rid of the tier system. The tier 2 BC's are stepping on the toes of tier 1 BC's in quite a significant manner. In the case of battleships the 'roles' are a bit better defined even within tier system (lets just say I love the cheapness of tier 1 hulls in BS class making them roughly equal to the cost of tier 2 BC's after insurance as number of slots and cost of the modules is roughly in the same ballpark).
For example Armageddon is in my opinion quite nice ship against drake blob. Scorpions are cheap enough and good at breaking the logistic ring of love. Both end up costing marginally more than Drake per ship. Cant mwd as well and are more vunerable to lag. Especially Armageddon if it fits lowest class large lasers as it ends with RoF of about 3 sec then. Can work with 1400 mm's as well but it's damn tight that way and requires some compromises in EHP. Scorpion works kinda well in lag, as it takes a while to relock a target and then in addition there will be module activation delay. Has enough room for 3 1400 mm guns as well or if it's laggy enough then cruise missiles work as well. Just have to have few 'bait' scorps at the first part of alphabet that are already locked by logis to give opposing fleet something to chew on. Full tank Scorp can have quite nice chunk of EHP. Especially if you have shield logistic squad as well mixed into armor BS fleet as seems to be the case of late.
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