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Liberty Eternal
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Posted - 2010.12.10 16:11:00 -
[1]
Hi all! Just a silly idea that I have been thinking about, one of those things that is probably really flawed but I thought I would put it up on here out of interest really.
It is possible to place privately-owned jump gates in a POS. Therefore [and I haven't given this much thought but will do if it is possible] is it possible to create a chain of extended jump gates which can serve as alternative "railroad" routes through New Eden?
These would either be:
1) Hi-Sec which provide possibly shorter routes, or more secure ones
2) Low or zero-sec, which would "open up" areas to colonisation and trade, or else circumnavigate hi-sec space.
For funding and placement, the gates could be put in existing POS systems that are already privately-owned. Their defences could be beefed up by the railroad company and the password could be sold to various couriers and traders or a general company.
Anyway, thought this would make a change from the "PI going so high" and "Black helicopters are out to get us all" threads recently.
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Kei Darker
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Posted - 2010.12.10 16:30:00 -
[2]
Sign me up to invest in this. If it ever gets put into action. Also... sign me up to be a locomotive.
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Kalrand
GoonWaffe Goonswarm Federation
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Posted - 2010.12.10 16:36:00 -
[3]
How would you charge for this?
Also, this can only happen in 0.0, and most of that space is spoken for.
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John Comer
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Posted - 2010.12.10 16:36:00 -
[4]
Edited by: John Comer on 10/12/2010 16:36:24 this should be moved to ideas and features section,
this is one of the ebst to come along in a long time, it would open up some nice opertunities for pvp as well
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Fred Barbossa
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Posted - 2010.12.10 16:40:00 -
[5]
Edited by: Fred Barbossa on 10/12/2010 16:41:59 You could probably try to get larger alliances to work with the idea and let you put a jump network through their space that they can use but I don't think they'd like the idea of reds and neutrals being able to get on the network and head straight into their space to roam. With the way high sec is centralized it acts as a middle hub that everyone elses existing "rail roads" dump into so it would be hard to come up with reasons to link power blocks that aren't already on friendly terms.
Originally by: John Comer Edited by: John Comer on 10/12/2010 16:36:24 this should be moved to ideas and features section,
He's not talking about a ccp implemented feature, he's talking about a player one...
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RaTTuS
BIG Majesta Empire
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Posted - 2010.12.10 16:46:00 -
[6]
the fastest railroad is the Pod express --
Join BIG
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Cesar Menage
MenageTech
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Posted - 2010.12.10 16:55:00 -
[7]
Originally by: RaTTuS the fastest railroad is the Pod express
I ah use that one a lot. there service never lets me down. Had to drop my 0.02 ISK in. We sell anything that we can make a buck on |
Phoebe Halliwel
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Posted - 2010.12.10 17:10:00 -
[8]
The old highway system provided something similar, shortened the routes to highsec trade hubs etc.
Shortening highsec routes suggests to me an end result of homogenisation of prices across eve, might not actually benefit inter regional traders overall.
We have jump freighters, which shortern routes across the eve universe. Their use does require considerable skill/time/isk investment and possibly multiple accounts if you want to scatter cyno alts about. They also provide opportunities for valuable kills (as does regular hauling) when used incorrectly, which appears balanced in terms of the overall sentiment of the game. If the end result here is to create player made solutions to reduce the workload on hauling long distances, there are both highsec and lowsec/null courier services available.
Apart from benefiting the owners and users of such a system, how would this system impact the game in a wider sense?
The jumpbridge system already exists in nullsec, but only individuals with blue standings can access them for fairly obvious reasons. Not sure what benefit there would be to either party if game mechanics were changed to allow a neutral jump network to be established in null. If people want and can get standings for docking rights, they may as well just use existing alliance JBs.
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Cista2
Hydra Investment Fund
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Posted - 2010.12.10 17:46:00 -
[9]
That's a cool idea Liberty, and I would also invest in it, but as it is only possible in 0.0 it will probably not be possible at all...
There has been another idea floated, that of scheduled freight among the hubs, that everybody knew were going at a certain times of the day. That would be a competitor for Red Frog. Would be cool if it could take passengers as well... ----------------------- "Signatures" chatroom / LLSE Stock Market |
Liberty Eternal
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Posted - 2010.12.10 17:48:00 -
[10]
Edited by: Liberty Eternal on 10/12/2010 17:48:45 Cool, maybe my idea wasn't so silly after all I don't really know how to answer the questions raised [sorry]. I just station-trade so how to set up railroads in zero-sec is beyond me except as a hypothetical, just wanted to get the idea off my chest more than anything.
Edit: Ninja'd by Cista - would you use a "spokes and hubs" model like FedEx?
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Raid'En
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Posted - 2010.12.10 17:52:00 -
[11]
seems you forgot his question ;
Originally by: Liberty Eternal
1) Hi-Sec which provide possibly shorter routes, or more secure ones
2) Low or zero-sec, which would "open up" areas to colonisation and trade, or else circumnavigate hi-sec space.
he's not asking to implement it, he was asking if it was possible to do. answer is no, you can anchor jump bridge on high, low, and npc 0.0 space. only on sov 0.0, as as said, alliance won't allow it. ---------------- ** Wormhole Trading ** |
Cyaxares II
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Posted - 2010.12.10 18:35:00 -
[12]
... you are aware you would have to use the same metal minerals as everyone else?
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.10 20:50:00 -
[13]
The 'metro' already exists. You can travel from one end of NC space to another end with only select few 'switch stations' of 1 jump when you transit from the space owned by one alliance to the space owned by next one. Have not bothered to count the jump bridges, but just glancing at the map I would say there is about 50 of them. Those are 'official' ones. There are 'private' branches as well often in place.
Similar transport system exists in south (or used to exist before fall of -A-) and no doubt is in place in the Dronelands block as well.
Unfortunately you can install jump bridges / cyno generators only in 0.0. You will need to have right level of sov. Install a ihub (needs freighter trip) and ihub upgrade (also needs regular freighter trip) for being able to install jump bridge.
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Strrog
Caldari Zero Excavations
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Posted - 2010.12.11 06:33:00 -
[14]
Edited by: Strrog on 11/12/2010 06:33:49 Logistics probably was,is and will be PITA for a lot of poeple so opening deep null sec trading hub similar in exhange rate of Dodixie would spread the traders and provide greater flexibity for those PVP folks as well as feed the homeless pirates XD.
So where do I invest into this again ?
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egola
Amarr
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Posted - 2010.12.11 14:22:00 -
[15]
a silly nub question: can you possibly use jump gates without any hangar rights/pos structure rights? (as in seperate password for different pos structures) if yes then this business proposition sounds quite reasonable, if not then there might just be aloooooooot of trust issues
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.11 16:56:00 -
[16]
Originally by: egola a silly nub question: can you possibly use jump gates without any hangar rights/pos structure rights? (as in seperate password for different pos structures) if yes then this business proposition sounds quite reasonable, if not then there might just be aloooooooot of trust issues
Yes you can. All you need is properly configured POS tower (usually you need to be at least blue to the owner of tower) and to know the password for the POS shield. That password lets you enter to pos shield and use jump bridge but does not grant you any rights to acsess the corp hangars / ship maintenance bays in the shield, all you can do is sit inside shield and perhaps try to bump someone out of the shield. Oh and as mentioned you need to have sov. in the system. Thats the main obstacle. Territorial alliances cant afford the security risk of having potentially neutral or hostile jump bridges in the middle of their territory.
Please note that each jump consumes liquid ozone held within jump bridge array (based on the mass of jumping ship) so on heavy traffic routes you have people showeling in fuel every little while into arrays. Having a jump bridge network is not a cheap luxury. At peak hours and on heavy traffic routes (or if big battleship fleet goes through) you can and will consume tens of thousands cubic meters of fuel per hour / per fleet jump.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.12.11 16:59:00 -
[17]
Originally by: Carniflex just glancing at the map I would say there is about 50 of them.
I have (at the time of writing) 78 bookmarks, and that's just Pure Blind, Fade, a little bit of Tribute, and one pathway east. I'd estimate the total number at 150-200.
Tl;dr: want to build up awesome infrastructure? Join an alliance, don't expect NPCs to do it for you. ___________
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Berikath
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Posted - 2010.12.11 17:28:00 -
[18]
Actually, I think that with a few features this might actually be somewhat doable. I have not ever played with jump bridges, so excuse me if these are already in game, but...
1. Ability to allow use to people of certain statuses; i.e., "anyone not red". 2. Ability to set a fee for different groups- "neutrals pay 10 mil per jump". 3. Ability to limit ship types, i.e. "if not in alliance, can only use jump bridge if in a freighter" for BOTH incoming and outgoing jumps.
Ideally, you would be able to link to other peoples' jump bridges as well. It would seem like alliances could then set up a bridge network (maybe only placing the bridges in dead-end systems) without worrying too terribly much about people using it as a highway to invade their space, cuz how are you going to invade with freighters? If anyone undesirable strays out of the designated "highway" systems they're free targets, and if anybody joins the system and pops targets that jump in they can just be disconnected and their alliance disallowed from using other parts of the highway.
If they added a deployable structure which acted as a market, then the systems could even act as 0.0 trade hubs! (I say POS structure instead of outpost because that way people couldn't jump in with freighter, dock with outpost, pull out packed/courier'd ships, and pop cynos for an invasion).
In fact, let's say make it an entire Starbase itself; ORE racial starbases!! Market order fees go to the owning corp and sales tax goes to ORE with no fuel costs ("ORE provides for the fueling of the starbases in exchange for the exclusive rights to sales taxes for all items sold"). Maybe when one is offlined, all items are transported back to an empire station where they can be recovered for "transportation fees"- 5-10% base cost or some such?
If they added a special "CONCORD Jump bridge solar system" in high-sec which people could link to in the same way, it'd REALLY be a complete system. High-sec people are happy because they have a relatively safe system to sell their stuff in 0.0, 0.0 alliances are happy because they have a relatively safe way to get themselves a well-supplied market hub, and CCP is happy because market load becomes more distributed. Pretty much the only people who aren't happy are pirates (and maybe Jita traders who don't want to see volume decrease or sell in 0.0 hubs) *** Wish list for PI:
*One-click input routing *Copy product, inputs & outputs in factories *Launchpad upgrades: twice the space, twice the cost, half the hassle! |
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