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Raid'En
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Posted - 2010.12.10 23:39:00 -
[1]
Edited by: Raid''En on 10/12/2010 23:39:36 it's been a long time i'm thinking about that, and i'm sure i'm not the only one. but wanting some opinions.
the idea would be a new region which has some rules from 0.0 and some others from w-space.
- it would have no local - it would have normal sov rules - it would be systems linked with stargates - but these SG would have limitation on mass like wh. systems wouldn't allow some ships like titan and SC. some would not even allow normal capitals meaning, like on w-space only solution would be to build them inside. may also have a limitation on total mass, to avoid too big fleets
interest : - allow a region without local while on 0.0, without changing rules on existing 0.0 - the limitaton on stargates would mean that big alliance have no advantages here, meaning it would give their chance to small alliances - this would allow a new layer between classic 0.0 and w-space
potential problems : - do we really need new regions ? - is these rules on system would be good ?
what do you think ?
---------------- ** Wormhole Trading ** |
Ephemeron
Caldari Provisions
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Posted - 2010.12.11 00:00:00 -
[2]
Edited by: Ephemeron on 11/12/2010 00:01:40 I want new regions with at least partial NPC sov and NPC stations - this is the only way to insure that new regions are available to general public, not just the mega alliances.
General public deserves fair access to new no-local regions.
NPC stations should have high quality agents - perhaps a little better than regular 0.0 agents cause of no local.
Asteroid belts should have a little higher rewards - about 20% better asteroids, NPC spawns, faction spawns, officer spawns, than equivalent NPC 0.0 region. The extra reward is due to no local.
These regions will probably be even further away than all other regions, and people would have to pass thru alliance controlled choke points to get to them, which also merits some reward increase.
There should be at least 5 new regions, each with its own NPC type: serpentis, blood, guristas, sanshas, angels
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Raid'En
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Posted - 2010.12.12 18:56:00 -
[3]
Ephemeron that's not really what i was talking about... anyway, no one else have an opinion on this ?
btw i support my own idea xD ---------------- ** Wormhole Trading ** |
Herping yourDerp
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Posted - 2010.12.12 19:41:00 -
[4]
how would the mass thing work, cap ships move by cyno so either no cynos could be made in the system or people wouldnt need to build the cap ship. i dont think will work, why would you want this system, unless you cap ships to cyno them out to a normal system.
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Ephemeron
Caldari Provisions
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Posted - 2010.12.13 00:24:00 -
[5]
it would be interesting to have 0.0 region where cynos are disabled completely. Something about being too far out from other regions or whatever.
Naturally that would imply the space is dedicated to small entities, not mega alliances. I don't like the whole cyno mechanic, it was a mistake for CCP to put it in
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Mr LaboratoryRat
Confederation of DuckTape Lovers
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Posted - 2010.12.13 11:11:00 -
[6]
Maybe its better to change lowsec in npc space. But than crappy npc space without officer chance like syndicate ect.
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Black Dranzer
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Posted - 2010.12.13 11:21:00 -
[7]
No-Local nullsec without capitals.
.. I like it.
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Raid'En
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Posted - 2010.12.13 17:37:00 -
[8]
Originally by: Ephemeron it would be interesting to have 0.0 region where cynos are disabled completely. Something about being too far out from other regions or whatever.
yeah i was thinking about that, having lived on w-space for so long, i forgot to tell it ^^ we can consider the region would be flooded with solar anomalies who don't allow cyno to works or something like that. and people trying would be either forbiden to jump, or would maybe appear somewhere else. (and i doubt someone would try to jump his SC if he appears 5 jumps away from the fleet xD)
an idea could also be allowing cyno at only some times, which would allow people to use the capitals, but at very few ocasion, and after having done some research to find at which moments the anomalies would be small enough to not be a risk for the jumps ---------------- ** Wormhole Trading ** |
Herping yourDerp
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Posted - 2010.12.13 18:10:00 -
[9]
the thing is, players will just blob with the next largest ships, so no more super cap blobs lets blob with battleships, it would be hard to logistically do anything because the stargate only allowed a certain mass ammount each day, it is a good idea, but needs ALOT of work.
PS. no more cyno's would be fun, long live freightor slowboat logistics chains
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Raid'En
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Posted - 2010.12.13 23:48:00 -
[10]
Edited by: Raid''En on 13/12/2010 23:56:23 Edited by: Raid''En on 13/12/2010 23:51:27
Originally by: Herping yourDerp players will just blob with the next largest ships, so no more super cap blobs lets blob with battleships,
it could be done using a max total mass by xx amount of time.
for example you can only jump 10 BS by hours, after that the (old) gate is overheated and refuse to works for a bit of time meaning an invader could came with 100BS if he really want, but it would be really hard, as he would have to do it during a very long time, and tke the risk of each wings being taken down before reinforcement being able to jump. (of course numbers are placeholder)
with this system it mean invaders have a pain to attack with big blobs, but also inhabitants must make choice ; - eithers they have lots of spare ships ready in any system ; will cost a lots, and will need lots of structures to handle that - will need outpost, cause with POS it would be a real pain for logistics. meaning this would be only really posisble on the base of the alliance - or they must choose if they want lots on one, or a bit on every system - a solution can also be having very large fleets of small ships invaders (this can be countered by also adding a max number of ships by xx time if needed - we can consider not counting some ships like shuttle, miners and indus on the SG limitation to allow travelling)
could also add an idea like a short term stargate offline process, which would be like a reinforced timer while system can't be accessed for a few hours, usable only for sov 5 for example and allow defense to have a buffer in critical situations (of course not usable a lot) ---------------- ** Wormhole Trading ** |
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Ephemeron
Caldari Provisions
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Posted - 2010.12.13 23:56:00 -
[11]
when serious decision making comes about adding new regions, I would have to go against the idea of custom rules for cynos and mass limitations
Just the mere existence of no-local is enough of a contested issue. No need to push things too far. These no-local regions will be prototype for converting all other 0.0 regions to no-local. They have to be shown to operate successfully.
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Raid'En
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Posted - 2010.12.13 23:58:00 -
[12]
Originally by: Ephemeron
Just the mere existence of no-local is enough of a contested issue. No need to push things too far.
i don't see the interest of adding something different is there's ONLY this change. if we want to do something different, at least a bit MORE difference on it. that's why i proposing more change that only that. ---------------- ** Wormhole Trading ** |
Ephemeron
Caldari Provisions
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Posted - 2010.12.14 00:03:00 -
[13]
Originally by: Raid'En i don't see the interest of adding something different is there's ONLY this change.
As I said, it has to be prototype test for changing all 0.0 to no-local.
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Raid'En
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Posted - 2010.12.15 12:38:00 -
[14]
Originally by: Ephemeron
As I said, it has to be prototype test for changing all 0.0 to no-local.
this is NOT a thread about removing local from 0.0 this is a thread from trying something else somewhere else. (don't mean however it is against removing it) ---------------- ** Wormhole Trading ** |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.15 16:09:00 -
[15]
Nice idea discussion. Wrong forum IMHO
PS: I doubt well get more systems reachable via stargates any time soon, as CCP already had problems fitting those additional systems in for FW, with all those systems over each other in flat-map-mode.
PPS: you can probably achieve the same with a new kind of wormhole (doesn't collapse) and another batch of wormhole space, where every 3-5 systems are constantly connected. Dunno what you want to have Sovereignty for though, as the only thing it's really needed for is to build SCs and place Outposts. But then you get the problem of practically invincible systems, that can't be invaded. Also, what's the conflict driver for those? Can't be 'just sov'.
PPPS: that's really a F&I Discussions thread and should be there..
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