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Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2010.12.11 03:43:00 -
[1]
I am sure this has been brought up many times in the past. I know that the devs chose the current point and click approach for a reason but I am not sure what that reason is exactly. Its not a broken mechanic by any means...maybe a little bit of a difficult one at times and in certain situations. Why can't we have both? Point and click works but I like the idea of using WASD for a number of reasons.
Frankly my biggest issue with the point and click method is the lack of accuracy really. Don't know if I am the only one but it always seems like my ship doesnt exactly head in the direction that I point it to. It always feels off.
Just saying...both would be nice. Doesn't seem like it would be a difficult thing to implement either.
Flame away if you wish. Just suggesting a potential option...won't quit if it doesn't get implemented and wouldn't really care all that much if it didn't.
Sig.Learning skills vote. |
shady trader
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Posted - 2010.12.11 14:24:00 -
[2]
have a look in the commonly proposed ideas for joystick control, there is a more detailed description there.
Basically, when you click you send one command to the server that is not time critical. when you use WASD each click has to be sent to the server and if there is any lag you over compensate for the movement as key presses are stored up.
So clicking is more lag tolerant then WASD and eve was originally designed to operate of a 56K modem so minimising the amount of data is critical, still useful in big fights as the server is dealing with hundreds or thousands of players involved. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.12.11 22:40:00 -
[3]
WASD could easily be implemented for course control. not as direct ship turning, but as change of desired direction. there would be no more lag than is now. not every keypress has to be sent, only desired direction. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2010.12.12 08:28:00 -
[4]
Edited by: Kara Sharalien on 12/12/2010 08:29:25 Just double checking here, but y'all realise you are proposing the implementation of a 2d control system for a 3d flightspace, right?
Kinda like suggesting implementing a new driving system for cars that won't let you turn left or right.
Related to this is the lag problem. Every time I explain this, I swear it will be the last time I do so. It takes several seconds for your double-click in space maneuver to register. About 3.5 seconds in Australia. You cannot WASD on a 3.5 second delay, it would be like trying to play an FPS with 3500 ping.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Drakarin
Gallente Absentia Libertas Solus
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Posted - 2010.12.12 09:15:00 -
[5]
Originally by: Kara Sharalien Edited by: Kara Sharalien on 12/12/2010 08:29:25 Just double checking here, but y'all realise you are proposing the implementation of a 2d control system for a 3d flightspace, right?
Kinda like suggesting implementing a new driving system for cars that won't let you turn left or right.
Related to this is the lag problem. Every time I explain this, I swear it will be the last time I do so. It takes several seconds for your double-click in space maneuver to register. About 3.5 seconds in Australia. You cannot WASD on a 3.5 second delay, it would be like trying to play an FPS with 3500 ping.
A turns left, D turns right, W tilts up up, S tilts you down. Space, or whatever other key you want, can be acceleration // deceleration. Simply.
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Black Dranzer
Caldari
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Posted - 2010.12.12 10:22:00 -
[6]
Destiny runs at 1hz. Otherwise, I'd say this is a good idea.
|24 Hour Plex|Mining Makeover| |
Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2010.12.12 10:35:00 -
[7]
Originally by: Drakarin
A turns left, D turns right, W tilts up up, S tilts you down. Space, or whatever other key you want, can be acceleration // deceleration. Simply.
I've played flightsims with that control scheme. It didn't work when the game reacted instantly, and it sure as hell wont work when it takes 3.5 seconds for your keypresses to be registered by the servers.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
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Posted - 2010.12.12 15:05:00 -
[8]
Originally by: Kara Sharalien
Originally by: Drakarin
A turns left, D turns right, W tilts up up, S tilts you down. Space, or whatever other key you want, can be acceleration // deceleration. Simply.
I've played flightsims with that control scheme. It didn't work when the game reacted instantly, and it sure as hell wont work when it takes 3.5 seconds for your keypresses to be registered by the servers.
Ace Combat has operated off either L/R being yaw or roll and Up/down being pitch and definitely worked. Not saying that Eve needs it, but that seemed a bit too of an "OMG I hate the idea I will argue against any point you make for it" type deal to me.
I do think Eve needs commands like "Turn 45 degrees left", "Turn Around", "Turn 90 degrees right". The main issue with that is the amount of shortcuts and alt key + shortcuts necessary to do it. The only difference between that and double click is certainty of what you're doing and it's not on the mouse.
True "Pitch up while I'm pressing this" isn't going to happen. -More Pewpew, Less QQ- |
Syllein
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Posted - 2010.12.12 15:24:00 -
[9]
While not a major concern for most players, I have to say it's nice to be able to play a game without being overly penalised for having restricted manual dexterity.
Being able to do everything that needs doing solely with the mouse is a godsend. WASD may be nice for those coming from games that use it extensively, but it's not absolutely required in Eve. You may consider it selfish of me, but I for one would hate to see WASD controls added to Eve. There are various shortcuts in place which I for one can't use, but I still manage to hold my own without them. If Eve started down a more "twitch" based road I'd have to go elsewhere, sucks to be me I suppose.
While not a perfect system it's by no means a game-breaking one. There are plenty of good inty/ frig pilots out there who are capable of controlling their ships well at speed. Practice makes perfect.
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Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2010.12.12 19:05:00 -
[10]
Originally by: Syllein While not a major concern for most players, I have to say it's nice to be able to play a game without being overly penalised for having restricted manual dexterity.
Being able to do everything that needs doing solely with the mouse is a godsend. WASD may be nice for those coming from games that use it extensively, but it's not absolutely required in Eve. You may consider it selfish of me, but I for one would hate to see WASD controls added to Eve. There are various shortcuts in place which I for one can't use, but I still manage to hold my own without them. If Eve started down a more "twitch" based road I'd have to go elsewhere, sucks to be me I suppose.
While not a perfect system it's by no means a game-breaking one. There are plenty of good inty/ frig pilots out there who are capable of controlling their ships well at speed. Practice makes perfect.
Really my question had nothing to do with high speed menueverability and the practice makes perfect argument. Frankly I would like to see an added WASD scheme for finer tuning of movement for things like navigating through asteroid belts without bumping them or navigating through a large fleet battle without bumping into people all the time.
Imaging having a large asteroid belt and being able to pilot small ship in combat through an asteroid belt without having to double click manically all over the screen to do it while still trying to manage most of your other commands with clicking as well.
Sig.Learning skills vote. |
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Reaver Glitterstim
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Posted - 2010.12.12 19:26:00 -
[11]
I always wanted this, though I don't think it's likely to be implemented.
Oh well,
/signed
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