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Mechil Traiee
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Posted - 2010.12.14 18:38:00 -
[1]
Requirement: show the actual time in different timezones
Reason: Corps often have members in several time zones, transforming times with different daylight saving times is cumbersome. The lower left corner has enough screen real estate to allow showing the actual time of several (1-4) different timezones. (Different designs are feasible to distinguish the timezones: e.g. small country flags)
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Miriam Letisse
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Posted - 2010.12.14 18:54:00 -
[2]
Originally by: Mechil Traiee Requirement: show the actual time in different timezones
Sorry, I forgot that EVE uses that horrible fake time.
Modern man is surrounded by clocks, is it really that hard to look at the clock on your desktop? Or a wall clock, phone or watch? .. Who am I kidding, people don't wear watches anymore.
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Shiho Weitong
Caldari Koa Mai Hoku
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Posted - 2010.12.14 19:15:00 -
[3]
Originally by: Miriam Letisse
Originally by: Mechil Traiee Requirement: show the actual time in different timezones
Sorry, I forgot that EVE uses that horrible fake time.
Actually. EvE use the Coordinated Universal Time (UTC). That is, the time all other timezones are defferent to regardless of time savings. It could be claimed that this would be the REAL time.
Other than that it should use GMT. (greenwich mean time) And no. I don't want the ingame clock to be different depending on timezone.
Why don't you just coordinate according to UTC like every sane person does, (I know every corp I have ever been in did this) instead of complaining about something that really bears no impact. ----------- Why is it called common sense, when it's clearly very rare.
I had a mind once, but alas, I seem to have forgotten where I left it.
Originally by: Tchell Dahhn You win, and thank you. |
Mechil Traiee
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Posted - 2010.12.14 19:23:00 -
[4]
I want to have the time of several timezones displayed concurrently. Why: Because UTC gives you no feeling about how long the Italian players in your fleet will still be online. If you can read in the corner of your eyes that it is close to midnight in Italy, you know that they will leave soon. Memorizing that it is -6 hours between you and Italy does not help you because due to daylight saving this difference might change during the year. And do not think that daylight saving time starts or ends at the same date at you place and Italy...
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Shiho Weitong
Koa Mai Hoku
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Posted - 2010.12.14 19:26:00 -
[5]
Originally by: Mechil Traiee I want to have the time of several timezones displayed concurrently. Why: Because UTC gives you no feeling about how long the Italian players in your fleet will still be online. If you can read in the corner of your eyes that it is close to midnight in Italy, you know that they will leave soon. Memorizing that it is -6 hours between you and Italy does not help you because due to daylight saving this difference might change during the year. And do not think that daylight saving time starts or ends at the same date at you place and Italy...
Ah... I get it.
In that case. Supported. ----------- Why is it called common sense, when it's clearly very rare.
I had a mind once, but alas, I seem to have forgotten where I left it.
Originally by: Tchell Dahhn You win, and thank you. |
123GuessWho
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Posted - 2010.12.14 21:00:00 -
[6]
You can just say how long ur fleet will be going..
Also ask ppl what time it is there and how long they are available. And learn to know the people you fly with and you know their playing hours.
Don't see a point of such a clock other than ppl being lazy
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Mechil Traiee
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Posted - 2010.12.14 22:11:00 -
[7]
Agreed, this is a cosmetic item.
However, it is reasonably cheap to implement, has no impact on game mechanics, creates no lag and is a pure client side GUI thingy.
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sarah mcjimmy
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Posted - 2010.12.15 00:58:00 -
[8]
NOPE
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Aphrodite Skripalle
Galactic Defence Consortium
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Posted - 2010.12.15 08:39:00 -
[9]
No. get used to it. Use extern tools if you want to see clocks. Even windows supports adding more clocks.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.15 08:59:00 -
[10]
For people playing in timezone spanning corps/alliances and eve running fullscreen I can see this being useful. And as has been stated it's a cosmetic, client-side, gui thingy, so I support it.
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Furb Killer
Gallente
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Posted - 2010.12.15 09:06:00 -
[11]
No, then we just get people outside Europe using their own timezones (europeans usually dont have much issues with UTC), and Europeans being confused about daylight savings. The eve clock just gives the eve time, nothing else.
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sarah mcjimmy
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Posted - 2010.12.15 09:57:00 -
[12]
Originally by: Furb Killer No, then we just get people outside Europe using their own timezones (europeans usually dont have much issues with UTC), and Europeans being confused about daylight savings. The eve clock just gives the eve time, nothing else.
Although I agree with your sentiments, I must comment that UTC is basically GMT, so mainland Europe is +1 EVE time. Europeans also have what is known as 'daylight savings' so don't be so condescending.
I would also imagine that EVE time relates to server time so not all that cosmetic.
Solution to those who play with others that live in different times zones -
CEO - When will you guys be on until? Player 1 (in EU) - 22:00 EVE time Player 2 (in AU) - 02:00 EVE time CEO - Thanks, I now know.
Having everyone refer to one time is surely less complicated than referring to a number of time zones.
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