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zz01shagsme
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Posted - 2010.12.15 11:11:00 -
[1]
I'd prefer being able to warp to ships on D-scan, but in preparation that this will be flamed - remove local so us Solo pvpers can have fun again.
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darius mclever
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Posted - 2010.12.15 11:16:00 -
[2]
in 2 words: combat probes
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zz01shagsme
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Posted - 2010.12.15 11:16:00 -
[3]
takes too long when you are solo-ing.
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darius mclever
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Posted - 2010.12.15 11:19:00 -
[4]
Originally by: zz01shagsme takes too long when you are solo-ing.
1. find target with d-scan 2. drop 0.5 AU probes 3. hit scan 4. get warp-in after 7s 5. ??? 6. profit.
just saying.
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zz01shagsme
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Posted - 2010.12.15 11:24:00 -
[5]
Edited by: zz01shagsme on 15/12/2010 11:24:42
Originally by: darius mclever
Originally by: zz01shagsme takes too long when you are solo-ing.
1. find target with d-scan 2. drop 0.5 AU probes 3. hit scan 4. get warp-in after 7s 5. ??? 6. profit.
just saying.
How many systems out there have belts 0.5 from a gate, in 7 seconds target has warped to safe or cloaked up.
The only tactic that works at the moment is finding an active system warping to a active belt and logging out for 10 minutes to sign back in and hope there is someone in a belt.
edit: just saying
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darius mclever
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Posted - 2010.12.15 11:31:00 -
[6]
so you dont want to have hunting fun? you just want: warp-in, gank, go home.
how about you run missions? that prey is stupid enough.
in all seriousness: how much prey do you expect to be in lowsec/0.0 after they introduced that? instant warp ins from d-scan. no warning from probes. combined with removed local that would be slightly over powered.
sorry everyone has to work for their kills and so have you.
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iLLeLogicaL
The Red Circle Inc. Red Shift Alliance
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Posted - 2010.12.15 12:12:00 -
[7]
Originally by: darius mclever
Originally by: zz01shagsme takes too long when you are solo-ing.
1. find target with d-scan 2. drop 0.5 AU probes 3. hit scan 4. get warp-in after 7s 5. ??? 6. profit.
just saying.
Not that I agree with op but how often do you fit an expanded probe launcher on a solo pvp ship?
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Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.15 12:19:00 -
[8]
You don't fit a probe launcher. Need to make a covert alt with good scan skills, insert him in a care bear corporation or an alliance or make a fake corp for him.
Then you use him to jump in, people will check his + sec and carebear details and then he can scan away.
-1 for warp to dscan +1 for remove local so I don't have to do the above crap anymore. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
darius mclever
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Posted - 2010.12.15 12:37:00 -
[9]
Originally by: iLLeLogicaL Not that I agree with op but how often do you fit an expanded probe launcher on a solo pvp ship?
1. everytime i go for hunting mission runners or people in safespots with my pilgrim. 2. often a core launcher is enough if you just need/want to care about people in anomalies.
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Captain Spirion
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Posted - 2010.12.15 12:44:00 -
[10]
-1 for warp to dscan +1 for remove local becouse the meaning of hunting by the invisible ships is lost.
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2010.12.15 12:46:00 -
[11]
Edited by: De''Veldrin on 15/12/2010 12:46:34
Originally by: zz01shagsme I'd prefer being able to warp to ships on D-scan, but in preparation that this will be flamed - remove local so us Solo pvpers can have fun again.
I'd prefer having 100% resists on my armor, but that's not gonna happen either. --Vel
I'm more of a care-badger. |
Captain Spirion
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Posted - 2010.12.15 12:55:00 -
[12]
As it is possible to hunt on players on stealthbomber\recon if you find out at once yourself in local?
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Captain Notlogic
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Posted - 2010.12.15 13:17:00 -
[13]
I support Captain Spirion, only I suggest to realize that would be visible in local only those who wants it.
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Zan Altier
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Posted - 2010.12.15 13:37:00 -
[14]
so you think they should just remove combat scan probes? I think if would be really unfair to allow ppl to warp to anyone on D scan... what would stop a blob from warping in on a solo guy to push his **** in?
Maybe if you could warp to someone within a certain range (a very short one) then that could be okay.
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Misunderstood Genius
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Posted - 2010.12.15 13:42:00 -
[15]
Removing local will destroy the ISK making business in EVE completely. Removing local will cause removing missions and plexes in low/null because noone sees a reason to use them at 100% risk to get ganked all the time. Removing local will kill the game. It's like ratting in a fishbowl for the lazy, overpowered, cloaky PvPer. You want the advantage to sneak at PvE targets without a chance to figure out what's going on. Even in 0.0 noone would be interested in ISK business anymore because we don't live 24/7 in EVE and camp the gates, just to secure our carebears and getting paid for just sitting there. EVE is not PvP only. EVE is based on a great eco-system and if you want to PvP without local then probe yourself into w-space and have fun.
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Captain Spirion
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Posted - 2010.12.15 13:56:00 -
[16]
On the other hand local kills sense of cloacking devices
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Adunh Slavy
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Posted - 2010.12.15 19:53:00 -
[17]
Maybe something like this ...
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1428951&page=1#2
The Real Space Initiative - V7
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Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.16 13:35:00 -
[18]
Originally by: Misunderstood Genius Removing local will destroy the ISK making business in EVE completely. Removing local will cause removing missions and plexes in low/null because noone sees a reason to use them at 100% risk to get ganked all the time. Removing local will kill the game. It's like ratting in a fishbowl for the lazy, overpowered, cloaky PvPer. You want the advantage to sneak at PvE targets without a chance to figure out what's going on. Even in 0.0 noone would be interested in ISK business anymore because we don't live 24/7 in EVE and camp the gates, just to secure our carebears and getting paid for just sitting there. EVE is not PvP only. EVE is based on a great eco-system and if you want to PvP without local then probe yourself into w-space and have fun.
wow --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
Misunderstood Genius
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Posted - 2010.12.16 15:23:00 -
[19]
Originally by: Captain Spirion On the other hand local kills sense of cloacking devices
Removing local will boost cloaking devices because there's no chance to figure out IF someone is in local. For pure PvP it would be nice but finally if all use cloaks noone can fight :-D
It's absolutely senseless to discuss or claim for it because local is an essential mechanics for the game. As I said before: if CCP would remove it they kill their own business.
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1600 RT
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Posted - 2010.12.16 15:26:00 -
[20]
Originally by: zz01shagsme I'd prefer being able to warp to ships on D-scan, but in preparation that this will be flamed - remove local so us Solo pvpers can have fun again.
how you solo pvper plan to see if there is any player in a system when you jump in considering all the ship left inside POS shields you might find in your D-scan?
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.12.16 15:40:00 -
[21]
I love how there are still people who think that ganking a ratter constitutes PvP. Challenge = 0. Risk = 0. e-Peen = 0.
Your desire to PvP is easily sated by abstaining from mugging old ladies on the way to the bank and instead find a shady bloke with a club/knife.
PS: Lowsec still has lots of solo/small-gang action on a daily basis. Just don't expect people to stick around if you are riding a FoTM horse or acquire a rep for hotdropping/baiting.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2010.12.16 17:34:00 -
[22]
Edited by: Gizznitt Malikite on 16/12/2010 17:35:06 Removing local is not a good idea. Local is the most used intel feature in the game. The only other alternatives a cautious player has when operating in risky space is to constantly hit d-scan or use alts for eyes. Frankly, a game where you have to constantly hit a ship scanner (which is completely negated by a cloak) adds a tedious and annoying attribute to the game for very little benefit!
The closest "middle" ground I could see is to add a 10-20 second delay between entering a system and appearing in local. 20 seconds is bordering on too much time difference, and less than 10 seconds really doesn't do much. (10s is enough time to drop a probe and scan out all anomalies in system).
If you want to catch "pesky ratters" in your ship, I'd suggest putting in a proposal to increase the percentage of warp-scrambling rats. You'll probably get more support for that!!!!
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.12.16 17:48:00 -
[23]
Originally by: Hirana Yoshida I love how there are still people who think that ganking a ratter constitutes PvP. Challenge = 0. Risk = 0. e-Peen = 0.
Your desire to PvP is easily sated by abstaining from mugging old ladies on the way to the bank and instead find a shady bloke with a club/knife.
PS: Lowsec still has lots of solo/small-gang action on a daily basis. Just don't expect people to stick around if you are riding a FoTM horse or acquire a rep for hotdropping/baiting.
What he said. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
Joss56
Gallente The Scope
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Posted - 2010.12.16 17:51:00 -
[24]
Internet cookies
Combat probes?
Train skils related?
Easy pickings? -jump in some blob being sniped (**** i said it) and show you have some balls ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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TheGoodTrader
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Posted - 2010.12.16 18:10:00 -
[25]
PvP needs to be made easier. I propose being able to kill ships by right clicking them on the local chat, and clicking "KILLMAIL GENERATOR". Only then will PvP trully be accessible to all. Finally, when the "KILLMAIL GENERATOR" is activated, Aura should say: "E-Peen Enlargement System Activated..."
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garus banta
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Posted - 2010.12.16 18:33:00 -
[26]
you know the D-SCAN could be improved even more, why not just have it dispense cash for free like an ATM, seems a lot easier then having to do all this probing and logging off tactics.
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Adunh Slavy
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Posted - 2010.12.17 03:45:00 -
[27]
It is both amusing and disappointing, the simplistic responses some people give to these sorts of ideas. Most of the simplistic answers only consider one aspect of these ideas and in no way attempt to thought experiment the outcome of such changes.
The Real Space Initiative - V7
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Stig Sterling
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Posted - 2010.12.17 04:10:00 -
[28]
Originally by: Adunh Slavy It is both amusing and disappointing, the simplistic responses some people give to these sorts of ideas. Most of the simplistic answers only consider one aspect of these ideas and in no way attempt to thought experiment the outcome of such changes.
Ah, but what happens when you actually think about it, and give a detailed, well-written response? Its either too long for others to read (because they didn't come to the forums to read, just to flame), or you give them more ammunition for their flamethrowers.
If you just accept that half of the replies will be deconstructive, and immature, then your experience will be less disappointing.
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Adunh Slavy
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Posted - 2010.12.17 04:15:00 -
[29]
Originally by: Stig Sterling
If you just accept that half of the replies will be deconstructive, and immature, then your experience will be less disappointing.
That's true, have to agree. The sad part is, knuckle draggers keep the game from meeting its potential.
The Real Space Initiative - V7
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Perfection Tau
Cuties Only.
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Posted - 2010.12.17 05:25:00 -
[30]
Looks like your generic "OP fails to kill other ships and bitter about it" thread.
Lots of stuff killed by solo pvp'rs currently. |
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