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Theodore geisel
Amarr Silver Snake Enterprise Against ALL Authorities
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Posted - 2010.12.16 18:10:00 -
[1]
Got a quick idea about how to disincentivize botters and potentially sink allot of ISK out of the economy in one go;
Scale the upkeep cost of a system by the amount of NPC kills that occur there over the month.
If you make the formula that determines the scaling approaching infinity then it ought not be felt until you start having ridiculous volumes of kills.
Also, it would be hilarious to see some huge 0.0 alliances whelp all their sov because they didn't bother to take a look and see who was ratting in that backwater system they upgraded.
Am I missing anything important? The idea is that this prevents large alliances from renting out systems without actually handing SOV over to the rentee's, and sink's isk out of the hands of people whose space is supporting ISK farmers.
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The Paperwork
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Posted - 2010.12.16 19:08:00 -
[2]
Kind of like a bell curve? Too little activity, system isn't profitable, too much activity, system's not profitable, just right amount, system is profitable?
Or are you suggesting just scaling it such that the max income vs sov cost nets out to some max value?
Either way it seems like it would have problems with false positives; hurting groups that ACTUALLY use their space as intended rather than just botters.
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Voogru
Gallente Massive Damage
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Posted - 2010.12.17 02:54:00 -
[3]
I like this idea.
But, they'll just go farm missions.
Hate Farmers? Click Here |
Nicolo da'Vicenza
Amarr Dissonance Corp BLACK-MARK
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Posted - 2010.12.17 03:22:00 -
[4]
Originally by: Voogru I like this idea.
But, they'll just go farm missions.
or farm in other alliance's space |
Aphrodite Skripalle
Galactic Defence Consortium
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Posted - 2010.12.17 08:52:00 -
[5]
-1 this wouldnt solve anything. you just dont like the way it is because you obviously dont have a system or you are not using it a lot.
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King Rothgar
Amarrian Retribution
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Posted - 2010.12.17 14:23:00 -
[6]
How about this fix instead: if player plays game (not afk) for more than 16 hours a day for 4 days in a 7 day period, player = bot.
AFK status would be determined by no commands/chat for 30 minutes. There would still be bots with this change, but they'd have to run less than 16 hours a day to avoid the ban stick. That's a major improvement over the 23/7 botting.
Thus far you shall read, but no further; for this is my sig. |
SkinSin
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Posted - 2010.12.17 14:30:00 -
[7]
Originally by: King Rothgar How about this fix instead: if player plays game (not afk) for more than 16 hours a day for 4 days in a 7 day period, player = bot.
AFK status would be determined by no commands/chat for 30 minutes. There would still be bots with this change, but they'd have to run less than 16 hours a day to avoid the ban stick. That's a major improvement over the 23/7 botting.
I could easily play for at least 16 hours per day for 4 days straight with breaks of less than 30 minutes for toilet, food, shower. Hell, I could probably get 18 hours/day for 4 days. But I understand the principle you are proposing, even if it wouldn't work (get bot to type into private corp chat once every 5-6 minutes).
I think this would stop afk cloaking though...
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