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Thread Statistics | Show CCP posts - 1 post(s) |
44000
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Posted - 2011.01.07 04:04:00 -
[691]
hey, after my little rant of annoyance over limited hair/makup and clothing (esp for men) iv played a bit more with it now, its far more refined and well responsive and is lookign very good.
however, i couldnt actualy save my new portrait.
i would take the pics, select the one I want, and then it just wouldnt let me continue.
this is the first time I have had this problem.
keep up the good work, though
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Ytamii Arval
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Posted - 2011.01.07 06:44:00 -
[692]
Using latest release, with all graphics options maxed. These are just the more serious new bugs:
Clicking 'randomize all' changes nothing. The 'wait' circle churns for about two minutes, but when it stops nothing changes.
Clicking 'randomize' for hair changes only skin complexion, always in the direction of more yellow/orange.
Changes are taking much longer to be applied-at least a full minute each, twice as long as previous versions.
History doesn't allow me to undo changes; in other words, when I click the back arrow, the indicator moves a step back but nothing changes on the character.
I'm missing lots of customization items that others have shown on portraits, such as Amarr hoods. Vehrokior female now seems limited to Caldari military clothes, and still lacks all racial customizations.
Eyeglasses get freckles on them-more than the face does.
Eyebrow selection changes aren't being applied.
Most hair style selections show up as the close crop.
None of the problems I've listed for previous versions have been fixed, but I won't list them again.
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Indahmawar Fazmarai
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Posted - 2011.01.07 07:54:00 -
[693]
Originally by: Terminator Kuklachov A bit offtopic. Speaking about height. In some games like AoC, PE or Aion you can ajust heght, but actually what it does is jusy scaling the whole body model(If you make your character taller, he became wider and bigger, with bigger arms, legs), or you can scale body and head separately, which is not realistic. Making it realistic means separating height and proportions which modifies the model, animation. If CCP would give you wide variety of heights you will bi seing a ot of tiny cute gnomes and enourmous giants, if variety is small, you won't even notice it in game. And, btw, are anybody here crying, snarling, or smile wide on their driver's licence photos, or other ID-documents?
About dissimilar heights, the answer is very simple: set a minimum and maximum height. Nobody asks to have a 120 cm midget or a 240 cm giant. But height and shoulder width are essential parts of body shape. Some people is tall and thin, some other are tall and wide, and short and wide and short and thin... some people weights 80 kilos all the way up and some weight the same all the way wide... and most people will create avatars around the same average. Just randomize height around the 170-180 cm and let people choose wether they want taller or shorter, say 15 cms. up or down.
As the creator is, it looks like a very sophisticated and funny portrait creator, but a poor full-body avatar creator. Just like if we weren't to need the full body avatar at all for a while: recently I have been listening to the "Ambulation 2007" doomsayers, and well, that's the fact; Incarna is a feature that was promised, delayed and postponed 4 years ago, and now they claim again it's coming up and Carbon is a part of it, but somehow Carbon is a portrait maker and not a proper full body avatar creator.
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Ytamii Arval
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Posted - 2011.01.07 08:40:00 -
[694]
Since I still have nothing positive to say about the character creator, I'll make a suggestion:
The creators in most games allow players to lock specific body parts/clothes/etc., so that they can continue to either randomize or tweak everything else without losing something they're satisfied with. That would be very helpful for this creator, especially since things tend to shift randomly so often.
Granted, this assumes you actually are satisfied with something, which for me has not been the case so far. But it seems most people don't mind the radical alteration of character appearances, and I think they'd find this feature helpful.
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Syyl'ara
Gallente Intaki Prosperity Initiative
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Posted - 2011.01.07 09:51:00 -
[695]
With my current graphics card, I can't see lighting options at all and basically have to guess and wait for the server render. Anyone feel generous enough to tell me which settings (light, color, and intensity) will produce the closest to the deep blue seen in the current portrait for this character? |
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.01.07 10:35:00 -
[696]
Originally by: Syyl'ara With my current graphics card, I can't see lighting options at all and basically have to guess and wait for the server render. Anyone feel generous enough to tell me which settings (light, color, and intensity) will produce the closest to the deep blue seen in the current portrait for this character?
Lights are not as heavily coloured as in the old editor. It is more a difference between choosing the angle and if it is a warm yellow light, or cold neon light.
If you do not see any lights at all with your GFX, then you might try choice 2/6 for the light and at maximum intensity. this will give you bluish light from the right side.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Turay
Minmatar
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Posted - 2011.01.07 11:39:00 -
[697]
Note: The following is not a bug nor is it a missing feature. I only want to provide a hint.
Some thoughts on muscularity:
It seems that CCP mixed the words muscularity and (muscle)definition. If we choose a man with minimum values for muscularity and weight the man still looks to muscular especially shoulders, arms and legs. Other things like chest, upper back and arms are also to muscular.
With maximum value for muscularity and minimum for weight the char looks a little bit to heavy but I think it is a good compromise.
With maxiumum value for both attributes I am really disappointed by the result. A man with max muscularity and max weigth looks like Jay Cutler, Mr. Olympia 2010. I do not want chars like Jay Cutler in EvE (it would be overdesigned) but if you compare these last to pictures there are significant differences.
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Joshua Deakin
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Posted - 2011.01.07 11:59:00 -
[698]
Originally by: Turay
It seems that CCP mixed the words muscularity and (muscle)definition. If we choose a man with minimum values for muscularity and weight the man still looks to muscular especially shoulders, arms and legs. Other things like chest, upper back and arms are also to muscular.
Well, if you have low body fat percentage you will show muscle definition. Even skinny guys can look "muscular".
I think they could use more muscle in the leg area when at max settings. I've been on my bicycle for so long than even without additional weight training I have more muscular legs than the characters at max muscularity...
I guess it comes down to clothing, CCP have some diffuculty to have them behave in a controlled dynamic way (clipping issues). |
Turay
Minmatar
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Posted - 2011.01.07 12:17:00 -
[699]
Yes you are right cyclists have more muscular legs in comparison to the rest of their bodies. As noted in my first sentence I don't see this as a big problem. My intention was only to show the differences in max muscularity, max weight.
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Turay
Minmatar
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Posted - 2011.01.07 12:32:00 -
[700]
This char has been reacreated (obviously).
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Joshua Deakin
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Posted - 2011.01.07 13:07:00 -
[701]
Originally by: Turay As noted in my first sentence I don't see this as a big problem. My intention was only to show the differences in max muscularity, max weight.
I dont think the last picture has a lot in common with Jay Cutler. While "Mr.Olympia" is still cut, the maxed out EVE character is nearing considerable overweight. Of course if you are from the old good US of A, then what seems almost obese to me is for others almost superhuman
So what I think you meant with the "disappointed" is that he's too musclular with not enough fat?
A good reasoning why the baseline "pod pilot" should not be overweight is that the pod supplies with just the right amount of nutrients and so the pilots will not get obese. Of course one can argue that pod pilot has not been inside the pod for years and has been dieting using only the station hamburger joints. Supersize me please. |
Jennifer Starling
Amarr
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Posted - 2011.01.07 13:17:00 -
[702]
Originally by: Annelwin MY only issue is something I am being assured by CCP is not really an issue. Mostly all of the outfits, hairstyles, and general looks that defined the races and existed in the current character creator are missing. I've tried to remake each one of my characters and instead of looking anything like the old ones, they look like completely different people. I would appreciate a way to recreate exactly what the old character looked like but with better graphics.
I'm assured that this is a WIP and CCP will add outfit and hairstyle options to the game at release.
I wouldn't count on it. The (hairstyle) options per race have only been reduced since the first installment of the creator. Personally I don't understand why they had to take away the old hairstyles, a lot of which were very popular.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2011.01.07 13:21:00 -
[703]
pod pilots are only human. they have as much chance to be fat as anyone else. and don't forget all the station traders that probably spend more time outside of the pod. i'd really love to see some Jabba-fatness around. it's sci-fi, after all. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Joshua Deakin
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Posted - 2011.01.07 13:42:00 -
[704]
Originally by: Jagga Spikes pod pilots are only human. they have as much chance to be fat as anyone else. and don't forget all the station traders that probably spend more time outside of the pod. i'd really love to see some Jabba-fatness around. it's sci-fi, after all.
Yes it would be nice. But given that CCP seems only lately ratched up the Incarna development and they are still having major issues with the current creator I don't think they are going to offer such an advandced feature as naturally looking fat character.
The current creator feel like it's a hodgepodge of different things thrown in and try to make them stick with hot-glue.
For example we can't control the muscles that control the expressions. The mouth always winds in the same exact position. We should be able to dictate where the cornes of the mouth end up when we make the character smile.
And the clipping issues. The eyeball is only set when the charecter looks straight ahead. And make sure you haven't messed much how deep the eyes are set in the head. Eyelids start to become problematic as you do this.
Not to mention that the eyelashes hover in midair as you lower the upper eyelid and make the character look to left of right. Or teeth clipping through the lower lid.
I'd like to see the bone structure being separate from the muscle / skin part. And make the system so that the "collision boxes" will determine what part pushes what so that the eyeball / teeth won't poke through the skin...
The CC is pretty (mostly because of textures and nice basemodels) but it's very easy to break. Looks good but only in limited fashion. |
Garrve
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Posted - 2011.01.07 13:43:00 -
[705]
Since the last update, I've been hit by the black race selection screen problem. This is unfortunate, as I wanted to test out a few more things.
There was also a bug which had been bothering me, but which I can't reproduce for now. It happened on my laptop, after I let it sit around in the pose editor for a while. I don't have a screenshot, so I'll try to describe it: Part of the hair would suddenly vanish. The selected hairstyle was the long bob style, the parts that vanished were the fringe and the left side of the head, strangely cut off at the top. It looked to me like some of the hair texture got lost in memory nirvana and would then show as fully transparent, but I can't be sure. GPU on my laptop is a Nvidia 9400M, with 260.99 drivers on W7 64bit. 256MB locked down shared videomem, can be increased up to 1GB upon usage. Graphics settings were mostly low, except for shader quality and texture resolution. Other games work fine on extreme texture settings with little performance hit and no glitches. The 9400's bottleneck is usually shader speed.
Another thing I noticed while I could still access the character editor: Once you've selected clothing, changing any colour or body part would incur long delays. The game wasn't unresponsive then, but it would take a moment to update the part. On my desktop PC, the delays were almost unnoticeable, but on my laptop, they got very annoying (taking several seconds).
And a little clarification to my request for saving poses: What I meant was, if we can take 4 pictures, why not save the current pose along with them? This way, we can easily go back to a previous pose and tweak it a little, if the others aren't satisfying.
This the result of recreating my character, by the way. The two small speckles under the lower lip are the dreaded teeth problem I assume?
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Joshua Deakin
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Posted - 2011.01.07 14:54:00 -
[706]
One thing that the muscular man is lacking (apart having no hamstrings) is a trained back. Even at max muscle the dude has no "latissimus dorsi" which makes the buff guy looking quite unbalanced. I guess this ties to clothing as well as it would mean parts of the body will touch each other --> clipping.
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Joshua Deakin
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Posted - 2011.01.07 14:57:00 -
[707]
Originally by: Garrve Since the last update, I've been hit by the black race selection screen problem. This is unfortunate, as I wanted to test out a few more things.
You can still get past the selection screens. The buttons are still there but invisible. Make note how the cursor makes a small triangle beside it, this lets you know you can push something. The race selection is in the lower part of the first screen. The bloodline is selected by (double)clicking above the character head. |
Joshua Deakin
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Posted - 2011.01.07 15:51:00 -
[708]
Here's a nice demoreel of a properly made character rig. Check out the "bust" in the middle part of the video: Youtube - Demoreel (under two minutes)
Here's better showing the how the face rig works: Steve Carell Rig Demo
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Hawk TT
Caldari Bulgarian Experienced Crackers RED Citizens
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Posted - 2011.01.07 16:10:00 -
[709]
It's worth seeing those demos!
CCP has done a fantastic job with the skin shaders, the hair & cloth (10x to APEX/PhysX), but the character face mimic at the last stage of the creator are quite unnatural in comparison with everything else. The moment you try to make the character smile your 1 hour sculpting effort wents to hell...
18th of January is so close, but I think the character creator is FAR FROM POLISHED and the art content is FAR FROM SUFFICIENT.
I am the last one to troll in this forum! I am really impressed by the Carbon Technology and the achievements of CCP's team, but RAISING THE BAR SO MUCH IN TERMS OF REALISM & TECHNOLOGY REQUIRES ATTENTION TO DETAILS!!!
I just hope that CCP will continue to improve the character creator and will not leave it as it is: 90% of the job done with 10% sub-par details which ruin the experience...
Originally by: Joshua Deakin Here's a nice demoreel of a properly made character rig. Check out the "bust" in the middle part of the video: Youtube - Demoreel (under two minutes)
Here's better showing the how the face rig works: Steve Carell Rig Demo
___________________________________ BECKS
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Joshua Deakin
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Posted - 2011.01.07 17:01:00 -
[710]
New patch is out 218928, this brakes the CC even further. The race/bloodline screens still show no icons and the customization screen has no background. Sculpting works the same as in the previous version, but now the creator gets stuck in the portrait mode. It doesn't crash, but you can't go back to customization anymore. You can hit escape and EVE loads the options screen. But changing graphics setting will not bring the view back. I saw a flash once with something showing quickly but as it stands Portrait mode is now also borked (I was working with the Caldari Deteis female model). |
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Tercius
Gradient Electus Matari
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Posted - 2011.01.07 17:47:00 -
[711]
You are doing better than I am. With todays build, I can't even get past the Entering Character Creation screen. Just sits there forever for me.
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Syyl'ara
Gallente Intaki Prosperity Initiative
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Posted - 2011.01.07 17:50:00 -
[712]
Edited by: Syyl''ara on 07/01/2011 17:51:12 Gallente-Intaki-Female
Upon advancing to portrait screen, it fades to black and stops responding.
The 5-step bar, ?, back, and next elements are still visible, but it never advanced to the portrait step.
VERSION CONTROL FOR THE LOVE OF GOD! |
Joshua Deakin
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Posted - 2011.01.07 17:53:00 -
[713]
Edited by: Joshua Deakin on 07/01/2011 17:53:40
Originally by: Tercius You are doing better than I am. With todays build, I can't even get past the Entering Character Creation screen. Just sits there forever for me.
It still works, you just have to know where to click. Pay attention to the cursor, it adds a small triangle to it when it's on top of something that can be clicked.
In the "choose race" screen move your mouse near to the bottom and center, there are four icons side by side. As you click them the video shows up for each race, choose one and go next.
In the bloodline selection screen choose a line, click the male or female then find the hidden gender icon above their heads (look closely when the cursor changes), double click and you're in the customization screen.
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Tercius
Gradient Electus Matari
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Posted - 2011.01.07 18:05:00 -
[714]
I am still on the very initial part, the friggin loading bar doesnt go away when trying to redo my portrait (again). I did work on it this morning, and it was fine (as fine as could be with some of the missing stuff but still). Tried to clear cache, but that didnt seem to help either. I can hit esc to make the loading bar go away, but beyond that, nothing else. This is not doing a new char, just trying to play with the creator a little more.
Tried using this on a couple diff accts and chars on each, and nothing works past the loading bar getting stuck.
Sisi launcher tool used to update. Fix client tool, doesnt do anything for it either.
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Turelus
22nd Black Rise Defensive Unit
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Posted - 2011.01.07 18:32:00 -
[715]
From what I have managed to play with in the current version it has again seen lots of nice updates. I really like the new lighting system where we can choose the type and the colour.
Problems in the current version & things I still would like to see. - Black hair has been removed from Caldari Male Deteis. - Males still can't wear their pants over their boots. - There are no pirate/other faction symbols for backgrounds (only the four empires are there) I would assume the pirate RP players would like these added back in. - Character moving around can still make it awkward to make small adjustments. - Scrolling on the selection of items still feels strange and jumpy (might just be me) - Current issues with not being able to fully load screens (pretty sure you know about that one)
Again I will add more when I think of it and beg for more things I want.
oh and... NO THREE-QUARTER LENGTH LEATHER JACKET YET!!! (and leather gloves please)
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Xiangxiang Gong
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Posted - 2011.01.07 18:46:00 -
[716]
Originally by: Kyoko Sakoda I'm just going to Q.Q here a bit and mention that Deteis are the ONLY bloodline to not have an option for black hair.
Wat?
Last time I checked (4 days ago) Jin-Mei were lacking black hair as well. Which is weird considering they're an asian style race.
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Syyl'ara
Gallente Intaki Prosperity Initiative
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Posted - 2011.01.07 19:26:00 -
[717]
Edited by: Syyl''ara on 07/01/2011 19:37:32
Originally by: Turelus - There are no pirate/other faction symbols for backgrounds (only the four empires are there) I would assume the pirate RP players would like these added back in.
Mordu's, as well (I know they show up as non-empire mission targets, but they're technically not "pirates", just don't want them missed if this is implemented :9).
Edit: I guess "other faction" makes what I just said irrelevant /failpost!
Originally by: Deviana Sevidon Lights are not as heavily coloured as in the old editor. It is more a difference between choosing the angle and if it is a warm yellow light, or cold neon light.
If you do not see any lights at all with your GFX, then you might try choice 2/6 for the light and at maximum intensity. this will give you bluish light from the right side.
Thanks for the insight! I just hope I can get a server render spit back before this goes live to see if it is as unflattering to the skin as real life "cool" neon is . |
Tub Chil
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Posted - 2011.01.07 19:45:00 -
[718]
ok guys, I understand that you are from iceland and everything, but please stop making blond beard please
thanks o/
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.01.07 20:15:00 -
[719]
/// UI Feedback - 7th Jan Build ///
1. Race selection backgrounds and icons are working correctly again.
2. Bloodline selection backgrounds and icons are working correctly again. However - in the Bloodlines screen, there are no male models, only the ladies...??!!??
2b. Clicking on the icon of an invisible male, then choosing 'next' appears to put the game into an infinite loop of 'nothing happening' - Need to exit/re-log.
2c. Clicking on the icon of a (fully visible) female, then choosing 'next' takes you into the Modelling-mode, however choosing 'next' from there doesn't (as Joshua noted) take you into Pose-mode, it captures you in an infinite loop like above.
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Joshua Deakin
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Posted - 2011.01.07 21:02:00 -
[720]
Originally by: Kyoko Sakoda I'm just going to Q.Q here a bit and mention that Deteis are the ONLY bloodline to not have an option for black hair.
Wat?
Umm.. at least today Caldari Deteis female has black hair:
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