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Ryoji Tanakama
Caldari Indicium Technologies
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Posted - 2010.12.20 03:50:00 -
[1]
I have a vague recollection, that back in the day when premium was just a twinkle in the eye of the design team - that one of the back-end changes made all the suns in each system suddenly much brighter.
Is it me, or was this never fixed?? Suns STILL seem way to big and way too bright to me, even when I'm 30-40 AUs out.
Just me, or what?
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Kehro Urgus
Gallente Adverse Conditions
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Posted - 2010.12.20 04:25:00 -
[2]
If you warp to zero to one they're not much bigger.
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Aiwha
Caldari
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Posted - 2010.12.20 04:28:00 -
[3]
Originally by: Kehro Urgus If you warp to zero to one they're not much bigger.
"zero" is several hundred thousand miles away.
Gullible
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.12.20 04:33:00 -
[4]
New suns suck. The "brighter" suns happened in Tyrannis, it also increased the lens flare effects. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout Been there. Done that. Need antibiotics.
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Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2010.12.20 05:07:00 -
[5]
Have you ever looked at the sun? It is bright.
Sig.Learning skills vote. |
Aeronwen Carys
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Posted - 2010.12.20 05:26:00 -
[6]
Originally by: Vertisce Soritenshi Have you ever looked at the sun? It is bright.
And being thousands of years into the future, with lasers, rail guns and faster than light technology, one would assume that light filters would be in use still.
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Yafricken Zerious
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Posted - 2010.12.20 05:57:00 -
[7]
Originally by: Aeronwen Carys
And being thousands of years into the future, with lasers, rail guns and faster than light technology, one would assume that light filters would be in use still.
Even stranger: you're not viewing the outside of your ship directly, it's via a camera drone. The camera drone follows your instructions instantly, can warp with your ship, never gets lost, yet can't limit the brightness to a level that doesn't blind you to the rest of the UI.
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Serpents smile
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Posted - 2010.12.20 06:09:00 -
[8]
Originally by: Yafricken Zerious
Originally by: Aeronwen Carys
And being thousands of years into the future, with lasers, rail guns and faster than light technology, one would assume that light filters would be in use still.
Even stranger: you're not viewing the outside of your ship directly, it's via a camera drone. The camera drone follows your instructions instantly, can warp with your ship, never gets lost, yet can't limit the brightness to a level that doesn't blind you to the rest of the UI.
<-------Reality / EVE-------->
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Ryoji Tanakama
Caldari Indicium Technologies
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Posted - 2010.12.20 07:02:00 -
[9]
More importantly, it's apparent size and brightness at 1au is one thing, but when it is the same apparent brightness and size at 30au something is wrong.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.12.20 07:35:00 -
[10]
I say it for years now: EVE would totally benefit from a more believable light model in the starsystems. And it would be SO EASY to change. They already dim down the light a bit in the outer regions, so they can it dim down even more.
Imagine that the inner regions are bright and the outer regions are dusk. That would add a lot more immersion and it would make you actually FEEL that there is space, and that space is big.
I just don't understand why CCP and the artists let such a totally easy but still immense opportunity slip by. |
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Faolan Fortune
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Posted - 2010.12.20 07:59:00 -
[11]
What annoys me about the lighting, is that moons completely hidden behind planets still have their suraces illuminated.
Also space feels too bright.
I think if there was a distinct difference as you warped from one end of the system to the other, the sun appearing very small and dim at the edge, obviously being bright and big in the middle, it could definitely make solar systems appear much more vast... and just more space like. Basically because there's hardly a change in the sun, perspective wise, it makes you feel like you haven't travelled very far at all, and definitely not several times the speed of light.
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Kaahles
Fulcrum Weapon Systems Inc.
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Posted - 2010.12.20 08:05:00 -
[12]
Originally by: Aiwha
Originally by: Kehro Urgus If you warp to zero to one they're not much bigger.
"zero" is several hundred thousand miles away.
And even then they're too small. At that distance they should fill out your entire screen and blind you o.O
FFS I want bigger stars, with much more size/brightness difference depending on distance. And how about a couple of super giants with a diameter of several AU while we're at it. ----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |
Michelle Vega
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Posted - 2010.12.20 11:46:00 -
[13]
A simple "Turn off the sun" would be practical and I wouln't mind that feature at all.
This wouldn't need to affect shadows or lighting features, just the sun itself.
If some day something useful can be done with the suns then sure, leave them on.
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Adunh Slavy
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Posted - 2010.12.20 11:49:00 -
[14]
Yeah we need to be able to turn stars down, and dim or turn off the awful backgrounds. Add this to the thousand paper cuts.
The Real Space Initiative - V7
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Kelren Kardon
Gamerati
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Posted - 2010.12.20 11:56:00 -
[15]
I completely agree that having variable size/brightness stars as well as the correct perspective would actually be a very awesome feature to implement. The level of realism that it would add would only server to immerse the player even further into this already wonderful game universe.
There is one thing that definitely needs to be corrected even if you don't touch the stars. The overly bright cosmic effects in mission areas. There are times that everything is so bright that I have to turn my camera angle to the dimmest spot and just not even look at my target. I've never quite understood where these bright areas come from and why they even exist 20-30 AU out from the star. I just know that I cannot wait to finish my mission and leave.
------------------------------------------------ Proud player in The BIG Lottery. |
Kalpel
Caldari United Systems of the Allegiance Important Internet Spaceship League
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Posted - 2010.12.20 11:58:00 -
[16]
Originally by: Michelle Vega A simple "Turn off the sun" would be practical and I wouln't mind that feature at all.
This wouldn't need to affect shadows or lighting features, just the sun itself.
If some day something useful can be done with the suns then sure, leave them on.
And while their at it, how about a turn off the ****ING monk music in Amarr stations option
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Somethingmore
Black Sun. WE FORM VOLTRON
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Posted - 2010.12.20 12:04:00 -
[17]
Originally by: Michelle Vega A simple "Turn off the sun" would be practical and I wouln't mind that feature at all.
Turn off the sun... Pull the stars from the sky...
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K'uata Sayus
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Posted - 2010.12.20 16:40:00 -
[18]
The bright sun is an Eve signature, present in almost every wallpaper and advert.
I often turn my ships 180 degrees to rid the screen of the sun effect, after a number of hours peering at the screen the sun can be annoying as hell.
Having a choice of sun "magnitudes" would enable players to adjust how dominate or diminished the sun would appear in any given system.
Just might save a lot of eye strain and dried out eyeballs.
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |
Zhim'Fufu
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Posted - 2010.12.20 16:52:00 -
[19]
Originally by: Kalpel
Originally by: Michelle Vega A simple "Turn off the sun" would be practical and I wouln't mind that feature at all.
This wouldn't need to affect shadows or lighting features, just the sun itself.
If some day something useful can be done with the suns then sure, leave them on.
And while their at it, how about a turn off the ****ING monk music in Amarr stations option
If ccp ever puts combat into incarna I'm going to track the chanting bastages down and put a few shots through center mass of each and every one of them.
Yeah and give us a no star/dimmer star option plx.
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Komen
Gallente Flying Target LLC
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Posted - 2010.12.20 19:21:00 -
[20]
I like 2 of the things in this thread - variable size stars, and the ability to dim them through a filter.
+1 in support of both of these.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.12.20 20:57:00 -
[21]
Originally by: Kaahles
Originally by: Aiwha
Originally by: Kehro Urgus If you warp to zero to one they're not much bigger.
"zero" is several hundred thousand miles away.
And even then they're too small. At that distance they should fill out your entire screen and blind you o.O
FFS I want bigger stars, with much more size/brightness difference depending on distance. And how about a couple of super giants with a diameter of several AU while we're at it.
You mean like this, the suns we used to have? _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout Been there. Done that. Need antibiotics.
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Lanais Suleia
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Posted - 2010.12.20 23:35:00 -
[22]
Originally by: Michelle Vega A simple "Turn off the sun" would be practical and I wouln't mind that feature at all.
Yeah, why can't we play at night? Why is it always day in the solar system?
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.12.20 23:37:00 -
[23]
Originally by: Lanais Suleia
Originally by: Michelle Vega A simple "Turn off the sun" would be practical and I wouln't mind that feature at all.
Yeah, why can't we play at night? Why is it always day in the solar system?
"We'll land on the sun at night!" _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout Been there. Done that. Need antibiotics.
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Stratharn
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Posted - 2010.12.23 10:31:00 -
[24]
I'm basically happy with the suns. I just wish you could turn off all the clouds. They're OK now and then, but every system seems to be in the middle of a nebula, and it just gets a bit old, to be honest.
Rifter3D
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Murste
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Posted - 2010.12.23 11:23:00 -
[25]
where's those Gallente spec sunglasses when you need em?
yeah, you'd think with all the other scifi tech we'd be able to actively filter the amount of sunlight coming through the ships camera lens
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