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CaptainMilander
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Posted - 2010.12.21 19:01:00 -
[1]
My Alliance recently accepted a new corporation that is at war with a 4 man corp. That corp in one night inflicted over a dozen losses on our side and they only used 3 hurricanes. I'm wondering what good counter for these fast shield tanked ships is and we have alot of skill points available to us just not alot of pvp experience.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2010.12.21 19:05:00 -
[2]
Tracking disruptors are a start.
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Joe Starbreaker
M. Corp
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Posted - 2010.12.21 19:36:00 -
[3]
The only counter to Hurricanes is more Hurricanes. Also, Drakes.
...
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Jumelia
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Posted - 2010.12.21 19:56:00 -
[4]
Gallente (ranged scrams) and Minmatar recons (ranged webs), especially the minm ones. Expect your opponents to run or instantly primary them when they show themselves.
Webifier drones could probably work too. |
Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2010.12.21 20:41:00 -
[5]
A drake can fight a Hurricane to a close standstill. (whoever has better support skills/fit will win)
Drake has more tank, Cane more gank. Pretty evenly matched tbh.
Gullible
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Dark Pangolin
Caldari Four Horsemen of the Apocalypse
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Posted - 2010.12.21 21:27:00 -
[6]
Like everyone else posting here I am assuming that the Canes you're fighting are nano-canes and are running like crazy any time anyone gets close.
Heavy missile drake can fight that as it doesn't really need to move as fast as a cane, just lob missiles @70k with a heavy heavy tank.
Another suggestion is nano-harbies. Nano-harbi can't beat a nano-cane in speed but with scorch and heavy pulse lasers you can punch HARD a long long way... especially considering that nano-canes are poorly shield tanked with bad resistances to EM/Therm a nano-harb that can stay within 28.8km (i.e. overloaded t2 disruptor) of a nano-cane can tear it to pieces.
Suggestion #3 is 1-3 heavy tackle (Vengenace for example) with scram/web that can catch the cane and hang around long enough for the fleet to warp in or catch up...this tends to be the most costly of the strategies as you can be almost 100% sure that your tackle is going to get popped...especialy if they burn in a straight line to the canes while chasing...
These are all T1 solutions...HACs and Recons offer many more options in fighting the nano-cane
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Asuka Smith
Gallente Noir.
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Posted - 2010.12.21 21:49:00 -
[7]
The key to eliminating a hostile force of known composition is,
1. Rally a superior force: in this case it could simply be battlecruisers of your own with a numerical advantage, or bring a logistics, or bring a falcon, or bring a TD fitted Pilgrim. Lot's of options on how to get the edge but mainly just bringing more numbers and some force multipliers.
2. Locate and tackle the enemy: This is a good job for interceptors and tackling recons (Any interceptor, Arazu, Lachesis, Rapier, Huginn). You might be able to use a super-tanked battlecruiser fitted with some tackle as a bait ship to get them to engage, then have a rapier or an arazu decloak and help tackle them.
3. Spring the trap: Once you have as many tackled as you are realistically going to get tackled with what you've got on the field, then you want to jump in from next door with your gang and murder them. This is the easiest step and the only reason it even got it's own paragraph is because it is so satisfying it bears mentioning.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.12.21 22:49:00 -
[8]
Harbingers or any of the Amarr BS. Never travel alone.
If they are the FotM Hurricanes then they have unresisted shield buffers .. lasers make very short work of those. If they are as lame as I suspect they are you'll be facing Ec-xx drones as well so take fight away from gate/objects so you can use a smartbomb to clear them. If they are as cowardly as I know they are (FotM jockeys always are) then they'll run long before taking any casualties so you need to bait them somehow.
PS: Above mention of TD's is spot on. Wreaks havoc with the nano-kiting crappola.
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Mutnin
Amarr Mutineers
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Posted - 2010.12.22 01:02:00 -
[9]
Harbis until the Canes come in and neut away your caps making your lasers useless..
The best counter to Shield tanked Canes is Drakes..
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NoLimit Soldier
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Posted - 2010.12.22 01:20:00 -
[10]
4 Man corp? Hurricanes?
Rack full of racial jammers on a falcon and problem solved.
Or even better go MWD + POINT + racial jammers on a rook and bend them over.
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Laganda
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Posted - 2010.12.22 02:43:00 -
[11]
Edited by: Laganda on 22/12/2010 02:46:21 Edited by: Laganda on 22/12/2010 02:44:12 nano titans make short work of hurricanes
But whatever you do make sure you get more than just a single hurricane usually players like these will only fight and lose once before they start docking up until they are 100% sure they will win.
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FACLON ALT
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Posted - 2010.12.22 06:18:00 -
[12]
1) hope they don't read this thread. 2) bait\tackle that comes accross as a gang that is relatively well matched to theirs, and that they will engange. these bait\tackle ships will have to get close enough to web\scram, and will also have to be able to withstand focussed fire from at least 2\3 canes until step 3) arrives. TDs might help. 3) bonussed, racial ecm. 2 blacbirds jumping in in comjunction with 4) would be nice 4) blob to taste.
In closing, simply assembling a superior force to theirs won't cut it, because they'll simply avoid fights they know they can't win. You'll have to set a trap for them, and hope that they don't discover that its a trap before you spring it.
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Flight Instructor
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Posted - 2010.12.22 07:20:00 -
[13]
If you have a curse or pilgrim pilot, you can shut down thier cap and they will then slow down for your dps ships to make the kill.
My guess is though when they see the curse or pilgrim they will dock up so be sure to stay cloaked until your in range.
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Syllein
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Posted - 2010.12.22 10:04:00 -
[14]
On the Assumption they are flying together (your OP read that way to me), then a falcon+Arazu+ Sleipnir combo will do the job nicely. Of course that assumes they stay around for the fight, you will need a bait ship unless they are completely ******ed.
Or a Drake gang, again with bait+tackle in place.
If they are flying solo then a decently fit cyclone (with crystals if you can afford them, or use them for PvE already) will kill any shield cane it can get a scram on.* Slep will do it easier, but they are far less likely to engage a slep solo.
*Disclaimer. By "any" I mean "some". Getting the scram on is the tricky bit, but even good cane pilots can mess up when they think a kill might get away. Cyclones are cheap, just don't get podded if you're running a HG crystal set. Two buffer cyclones with a scimi supporting + tackle will also melt them. You're going to need webs if you can't get scrams on fast enough. |
Artemis Rose
Clandestine Vector
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Posted - 2010.12.22 10:22:00 -
[15]
HML Drakes
You'll get the added benefit of them crying all about it as well.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.22 10:40:00 -
[16]
Originally by: Asuka Smith The key to eliminating a hostile force of known composition is,
1. Rally a superior force: in this case it could simply be battlecruisers of your own with a numerical advantage, or bring a logistics, or bring a falcon, or bring a TD fitted Pilgrim. Lot's of options on how to get the edge but mainly just bringing more numbers and some force multipliers.
2. Locate and tackle the enemy: This is a good job for interceptors and tackling recons (Any interceptor, Arazu, Lachesis, Rapier, Huginn). You might be able to use a super-tanked battlecruiser fitted with some tackle as a bait ship to get them to engage, then have a rapier or an arazu decloak and help tackle them.
3. Spring the trap: Once you have as many tackled as you are realistically going to get tackled with what you've got on the field, then you want to jump in from next door with your gang and murder them. This is the easiest step and the only reason it even got it's own paragraph is because it is so satisfying it bears mentioning.
Satisfying is not the word I would use for this 'tactic'. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
Othran
Brutor tribe
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Posted - 2010.12.22 11:21:00 -
[17]
Edited by: Othran on 22/12/2010 11:22:25 Edited by: Othran on 22/12/2010 11:21:27
Originally by: CaptainMilander My Alliance recently accepted a new corporation that is at war with a 4 man corp. That corp in one night inflicted over a dozen losses on our side and they only used 3 hurricanes. I'm wondering what good counter for these fast shield tanked ships is and we have alot of skill points available to us just not alot of pvp experience.
You lost an arby on the 21st November. That's the way to go, although the fit needs work
A couple of arbitrators working together (two tracks with range scripts on each cane) will ruin the canes night. Two T2 tracks will reduce the gun range of the cane to about 5km - assuming a standard cane fit.
Just fit them out so they are faster than the canes (not hard) and stay out of medium neut/scram range. Do that and they can only use drones on you.
Edit - take some tracking scripts too, you never know when you'll need them.
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Merdaneth
Amarr Angel Wing.
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Posted - 2010.12.22 11:22:00 -
[18]
Basically, you are asking for, and many people here are giving you one, a counter in terms of ships setups.
However, if you are lacking even basic PvP skills, none of those counters are going to work. You simple lack the PvP awareness and knowledge one needs to make most of these tactics effective.
However, I would suggest Matari racial ECM above tracking disruptors, since ECM is much easier to use for inexperienced PvPers. If each of your ships carries 1-2 of such ECM modules, you'll at least might have a decent chance of getting out alive. Also, being jammed frustrates people to no end, you'll become less desired targets.
____
The Illusion of Freedom | The Truth about Slavery |
Jones Bones
Heretic Army
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Posted - 2010.12.22 12:41:00 -
[19]
I'm guessing you are low SP pilots.
1 x Black Bird with full Min racial jammers n x Drakes for missile spam
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Diesel47
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Posted - 2010.12.22 13:03:00 -
[20]
Originally by: Mutnin Harbis until the Canes come in and neut away your caps making your lasers useless..
The best counter to Shield tanked Canes is Drakes..
What harby wouldn't have a cap booster?
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Mutnin
Amarr Mutineers
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Posted - 2010.12.22 14:19:00 -
[21]
Originally by: Diesel47
Originally by: Mutnin Harbis until the Canes come in and neut away your caps making your lasers useless..
The best counter to Shield tanked Canes is Drakes..
What harby wouldn't have a cap booster?
Lots of them...
Not to mention even if your Harbi has a Cap booster, a single Cane will have 2 Med Neuts fitted. When staggered they will out neut a single cap booster not to mention he said "4" Canes..
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Qui Rune
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Posted - 2010.12.22 15:46:00 -
[22]
Perhaps another additional tactic wouold be a Stealth Bomber or two. You can hit them from afar with Torps and Bombs for extra DPS.
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Rawrclaw
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Posted - 2010.12.22 20:10:00 -
[23]
webs, lots of webs
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Major Sackrash
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Posted - 2010.12.22 21:12:00 -
[24]
Heavily tanked HML drakes with RR fitted. Go on, treat yourself. Merry Christmas!
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Lady Shaniqua
Minmatar Kenssy Fried Chicken Kru
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Posted - 2010.12.23 11:52:00 -
[25]
HML Drakes, and Rapiers
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