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Erris Veloce
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Posted - 2005.01.17 21:46:00 -
[1]
in pvp? Sitting ate around 450K skill points atm. Got podded this weekend. Caracal(me) vs. crow(him) do I even stand a chance with the proper set up?
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Rivek
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Posted - 2005.01.17 21:50:00 -
[2]
in a caracal vs a crow? i dont see why not. just web, scramble, and missile him into oblivion. ----------------------------------------------
BS Weapon Comparison
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Meridius
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Posted - 2005.01.17 21:58:00 -
[3]
Originally by: Rivek in a caracal vs a crow? i dont see why not. just web, scramble, and missile him into oblivion.
A caracal cannot go fast enough to do that. So basically, you will die to the crow every time unless he is dumb enough to get within 10km or you warp out. You should be able to warp out because there is no way in hell a crow can sustain a disruptor, afaik
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Erris Veloce
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Posted - 2005.01.17 23:10:00 -
[4]
He disrupted me from warping. I tried over and over. THink he outran my missles because I never even got all the way through his shields. He was movin! Will one WCS be enough to counter that in most cases? With only 2 low slots I am pretty limited. Trained up webbers so will give it a try next time. Bought a repeating multi sensor booster, should I go offensive instead? I think I would be better off running till I get my experience up dont ya think?
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Raven Dru
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Posted - 2005.01.17 23:20:00 -
[5]
Run Forrest Run
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Uglious
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Posted - 2005.01.17 23:30:00 -
[6]
1 on 1 pvp like this, it's all about who's fitted to kill who. An interceptor is made for taking out ships in just this way, you have to be fitted just right to take him out, otherwise you will die. A n00b CAN compete if they are setup just right, but it's hard to do so. If it was that easy to compete, why bother training up the combat skills?
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j0sephine
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Posted - 2005.01.17 23:39:00 -
[7]
"I think I would be better off running till I get my experience up dont ya think? "
Well, you can try to fit 2 x sensor dampener -- this knocks down the targeting range of a regular interceptor to below 10 km, so they either have to enter the web range if they want to scramble you, or pretty much have to let you go free. Shortening the enemy's targeting range and making their lock-on time longer can come useful when you face ships other than interceptors as well... the disadvantage on the other hand is, you're pretty much left with no slots for 'standard' shield-based defense.
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Erris Veloce
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Posted - 2005.01.18 00:01:00 -
[8]
I should make a new topic, but......
The issue I am running into now is .5-1.0 space is too easy for the most part. I have been running agent missions but am still on lvl 1 and its soo boring. .4 is just right for my level fighting a NPC cruiser and its buddies. So you see, I am kinda in a bind because I now become easy prey for a PC pirate.
So what do you experienced EVE'rs recommend? Keep grinding out agent missions? Risk it in .4 space? Mine? (please no!!) anything else? Heck I started piloting a merlin again because its faster for mission running. 7mil bird that just sits is no fun. HELP
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Burga Galti
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Posted - 2005.01.18 00:17:00 -
[9]
Personal advice would be to risk it. The only people who have much to fear in .4 space in my experience are the defenseless miners. If your fitted well enough for taking out rats you shouldn't get too much bother as I imagine you will be on the move between belts.
If you want to go for missions, they do get trickier as you head up the levels. If your ideal combat skills are fighting NPC cruisers you should be stepping up to level 2 or 3 missions for a bit of fun. Just try to find an agent who gives out mostly combat missions if thats what you enjoy.
Hope that helps some.
Tales from the EVE Cluster |
Pandora Panda
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Posted - 2005.01.18 00:36:00 -
[10]
Equip 2 Warp Core Stabelizers in your lowslots, and use a 10mn MWD, webber, shield booster, and cap recharger in your midslots. That'll make you pretty much safe from 95% of pirates.
Then just keep an eye on local, and go dock if you see pirates enter the system. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |
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Erris Veloce
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Posted - 2005.01.18 00:50:00 -
[11]
Edited by: Erris Veloce on 18/01/2005 00:54:12
Originally by: Burga Galti If you want to go for missions, they do get trickier as you head up the levels. If your ideal combat skills are fighting NPC cruisers you should be stepping up to level 2 or 3 missions for a bit of fun. Just try to find an agent who gives out mostly combat missions if thats what you enjoy.
Hope that helps some.
MY problem I figured out later was jumping agens. I have probably done missions for 20 agents. Done the most under a survellance(sp) titled agent. 80% are destroy, some trade though. Am I on a good agent track with that one? Should I save those loyalty points up or take him up on offers?
Quote: Equip 2 Warp Core Stabelizers in your lowslots, and use a 10mn MWD, webber, shield booster, and cap recharger in your midslots. That'll make you pretty much safe from 95% of pirates.
I have on WCS and a repeating multi sensor booster in the lows. Should I ditch the sensor booster for the second WCS? I havent quite finished MWD yet, but am getting close.
Thanks for all the advice all
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Pandora Panda
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Posted - 2005.01.18 01:12:00 -
[12]
Originally by: Erris Veloce I have on WCS and a repeating multi sensor booster in the lows. Should I ditch the sensor booster for the second WCS? I havent quite finished MWD yet, but am getting close.
That module is worthless. Take it off your ship and burn it. Bring a launcher load of FoF in case you get jammed, and dont worry about it anymore. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |
Larno
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Posted - 2005.01.18 16:16:00 -
[13]
1. You should have had a shield booster. 2. You should have been able to run. - If you couldnt run, that means he got within 10km, close enough to web him and then heavy missile him.
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Dzikus
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Posted - 2005.01.19 11:26:00 -
[14]
As far as I heard - in basic PvP (not between really experienced characters) real life training and preparation (fitting, tactics) is more important than SP in gunnery or anywhere else.
As for sticking to Empire space - go for low security space - much more fun there. And be prepared for some ship loss, insure your equipment. Loosing one or two ships give you some RL experience how to handle this type of encounters.
For agents - first train Connections to lvl 3-4. This alone will almost for sure give you access to some poor quality lvl 2 agents. It's much better to work for poor lvl 2 agent than good lvl 1 agent. Train also Social and Negotiations to 3-4 - it might come useful. _________________
Never Give Up, Never Surrender! |
Vampire Blade
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Posted - 2005.01.20 10:30:00 -
[15]
i can easily equip and infinitely sustain a 20k disruptor on my crow >_> don't delude the poor guy with bull**** information. crows are as fragile as grey **** and only a fool would risk going below 10k against a caracal.
the best suggestion so far has been the sensor dampners but even then, sensor dampners only PREVENT a lock and do not break a lock.
interceptors have a fast locking speed, the chances are, the crow already has you locked and scrambled before you have him locked - rendering sensor damps futile.
the bit advice i would give and follow is to ALWAYS equip a webber and ONE warp core stabiliser. if they're packing a 20k, the WCS nullifies it. if they're packing a 7.5k, the webber will have them owned. in regards to the webber, do not use stock gear. a cheap named webber (patterned) can be very harmful to crow pilots equipping dual nanos and an overdrive ;) (speeds excessing 5km/s) ----- ----- -----
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Balazs Simon
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Posted - 2005.01.21 12:18:00 -
[16]
Vampire: you are right about the cap usage. Crow can easily run an MWD and a 20 Km distruptor as long as you want. (ofc you need quite a lot skills for that)
You are not right with the dampeners. In Exodus, the dampener can brake lock when the enemy move out of his "new" targeting range. A crow orbiting a caracal on 15 - 20 km, and the caracal put 2 dampener on the crow, the crow will lose lock, his distruptor(s) will stop = the caracal is free to go.
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Ortu Konsinni
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Posted - 2005.01.21 15:50:00 -
[17]
Edited by: Ortu Konsinni on 21/01/2005 15:55:18 To answer the question(s) about agents, I think you should move up to the next best agent whenever possible, and keep going 'till you hit an agent who gives you missions that are too hard for you. Then stick to that agent until you can handle the better/harder ones' missions. That's just for kill missions, though.
Right now I'm doing L3 kill missions in a Harpy and I'll stop moving over to the next best agent when I hit the best quality L3 agent I can get in the corp I'm working for (Caldari Navy). Then I'll stick to him for a while and build up a nice bunch of LPs. That's until I get a ship that can handle L4 agents, as I doubt I could handle a battleship, let alone several battleships in my measly assault frigate, no matter how good it actually is. The first wave of the Mordu Headhunters mission is hard enough as it is. =P
Hope that made sense. Of course, that's just how I do things.
Oh, and get your social skills trained up to move up the agent ladder faster. Social and Connections are good skills to have at level 4 at least if you're going to do missions.
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Sky Hunter
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Posted - 2005.01.21 19:44:00 -
[18]
well inters are the pain of all big ships :)
But in frig you can do good versus inter. Tryed once in Kestrel, not saying i won, but at least survived. And i had like 400-500k SP those days. -=-
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Shevar2
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Posted - 2005.01.22 03:07:00 -
[19]
Well solo pvp against veterans is hard, but joining a corp that pvp's decently will make you usefull. Low sp characters are great to use for scramblign and webbing in cheap frigs. Or have them tag along in a bb with a bunch of damps and just damp 2 battleships as long as you survive.
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Dianabolic
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Posted - 2005.01.22 09:19:00 -
[20]
Can a noob compete?
Yes.
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Novarei
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Posted - 2005.01.22 12:51:00 -
[21]
Edited by: Novarei on 22/01/2005 12:52:43 noobs, rock, its all about tactics and preperation :)
LVL3 missions rock in my caracal :D
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Xoria Krint
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Posted - 2005.01.22 20:24:00 -
[22]
One word. Dampners
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Buraken v2
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Posted - 2005.01.23 16:02:00 -
[23]
Originally by: Erris Veloce ...He was movin!...
Hahha that sounded soo funny!
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Von Korona
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Posted - 2005.01.25 20:54:00 -
[24]
I beat a crow in a caracel as a noob, but he came into web range...
I think 2 multispecs are a better defence than 2 dampeners, crows have terrible sensor strength (as all frigates do). Dampeners dont do jack, fire multis at him and the lock is broken, and away you fly. Personally I like vamps web/wcs combo a lot more though. Do not fly a caracel without a web. With a webber it toally owns frigates.
You shouldn't have been podded though. Try setting the auto pilot to another system from the F11 map and hitting auto pilot as your ship blows up. TBH skill ponts are only half the battle, you will improve with practice. Frigates like the rifter are good for killing stuff if you have low skill points.
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meowcat
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Posted - 2005.01.25 20:59:00 -
[25]
Eve is rarely about direct competition between 1 individual player and another.
Competition is more often between one group of players and another. A month old n00b can make a difference - scrambling/webbing/dampening etc.
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yeah but no but yeah but no but |
Darkwolf
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Posted - 2005.01.26 01:04:00 -
[26]
Originally by: Erris Veloce I have been running agent missions but am still on lvl 1 and its soo boring. .4 is just right for my level fighting a NPC cruiser and its buddies.
Here's your solution.
1. If the missions are boring you, make them a bit more challenging. Use a smaller ship. Yeah, I know it's a copout handicapping yourself, but people do it all the time in RL games :)
2. Train up Social, and then Connections. Get your Connections to level 3 or 4, and you'll find you can skip the level 1 agents entirely, and move straight onto level 2's, and maybe even some poor quality level 3's.
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