Mithfindel
Aseyakone
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Posted - 2010.12.29 23:17:00 -
[1]
Good points have already been made out.
For religion, it is suggested that Caldari and Minmatar may practice ancestor worship. For Caldari, the Deteis and Civire are the two major nationalities that survived the bombardment and evacuation of their homeworld, and have since absorbed the other original Caldari ethnicities. Achura are a newer mix, not much is known of them, and their customs may vary widely. The Sukuuvestaa corporation, which controls the Achura home system, uses lots of Achura imagery and hires many off-world Achura, but its culture is Caldari. The most traditionalist corporations are the Patriot Wiyrkomi and the Liberal Hyosyoda, both of which are assumed to be family-owned enterprises (at least on paper and in marketing). Family may have had a big role in Caldari culture before the exodus from their homeworld. Some of this may be broken by desperate programs such as Tube Children, as the early Caldari State began to artificially grow its population in vitro. (It is assumed by some that now when there is/used to be even unemployment, the program has been discontinued. It is still a valid ancestry, as your character's parents/grandparents/etc. might have been tube children.)
The Minmatar do practice some sort of shamanism. Voluval is the best known instance, a coming-of-age ritual where the shamans use some sort of half-mystical technology to make tattoos which may or may not reflect the personality of their bearer. These vary from the Ray of Matar (carried by the former Prime Minister Karin Midular) which marks its bearer near-messianic to the really bad marks which may lead to exile of the individual. And of course, since the huge majority of Minmatar are former slaves, a large minority of them does practice the Amarr faith.
The Gallente have multiple nationalities. The best known "Gallente" religion is the Intaki Ida. I don't know much of it, though. There are also suggestions of an (ethnic) Gallente polytheist religion. Most of this is player fiction, though at least Ida has been mentioned in CCP or ISD sources.
And then, the Amarr are not a single united block of space Christians/Muslims/Zoroastrians, but there's a whole lot of sects - possibly including something that does resemble modern-day Christianity. (There's a mission where the player is sent to stamp down a sect preaching galactic peace while drinking blood and eating bodies - the cultists claim the supper to be symbolic, but hey, orders are orders.) It is also noteworthy that the Amarr Empire does consist of 40 % of all inhabited systems or so (via Word of God, haven't counted). There could arguably be even more room than in the (unknown myriad) number of Federal member-states.
There's (my improvised labels) the Good Shepherds (good religious types), the Devils (religion as an excuse to further their own claims), the Orthodox Believers (in modern terms, strict nutty religious conservatives) and even some renegades who side with the Minmatar (mentioned in a mission) plus a whole lot of non-mainstream cults. There's also "secular" Amarr - the religion is built-in their culture, though it is highly suggested that of the royal families only one pays religion more attention than mere lip service.
For the Amarr and humanitarion things, much of that is player fiction. In the official fiction, the highest profile thing would be freeing a whole lot of slaves, though this could also be seen as creating a large loyalist population in the Republic. The old Emperor Heideran VII also wrote a book about galactic peace called Pax Amarria on his last years. Exact contents are unknown, but it is assumed to state that killing everyone and then enslaving the survivors is an outdated policy for the Empire. After the government of the Ammatar Mandate was given to Ardishapur, the Royal Heir also proceeded to build a whole lot of hospitals and schools (also churches, the evil brainwashing slaver!)
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