Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SwordKnight
|
Posted - 2010.12.28 21:07:00 -
[1]
Seeing a number of WANTED players flying though high sec, currently the only way to pop them without concord intervening is by declaring war, and that takes time, ISK for war declared and needs to be issued by corp leaders.
Instead how about letting players purchase a licence from the bounty office to legally terminate the ship and pod of a chosen player on the Bounty list.
The cost of the licence is proportionate to the players Bounty, i.e. 10%
The licence could run for 24 hours.
If the licence expires before the bounty is calmed then there should be a fine, such as 50% of the bounty that would have been awarded to stop people just purchasing licences with out thinking.
The WANTED player will be notified by email of the bounty and provided with say an 30 mins notice before licence comes into operation.
The licence will not allow any of the players fleet members to be taken out.
The licence will allow anyone in the licence fleet to participate in the termination of player ship and pod.
|
Anhenka
Minmatar Bite me inc. Narwhals Ate My Duck
|
Posted - 2010.12.28 22:50:00 -
[2]
Let me think of all the way this system can be abused..... Oh yeah.
For a start, lets take being unable to use any hauler chars with a negative security status.
See a freighter or hauler on autopilot who's pilot has a negetive sec status? Slap a bounty on him, then grab a contract for his ship. 30 minutes later he's 2 jumps closer to jita and now you can pop his freighter!
Or new and improved miner greifing. simply find a miner or a hauler for a miner one with a low security rating, add a 1k isk bounty and pay 100 isk to be able to gank him 30 minutes later. Would work on mission runners as well.
I'm sure if I took the time I could think of another 3-4 game breaking abuses of this system, but I'll leave it at the obvious 2 to show just how stupid of an idea this would be.
|
Mike Voidstar
|
Posted - 2010.12.29 00:47:00 -
[3]
Actually... that sounds a whole lot like "Welcome to EVE, where choices have consequences."
Moral of the story? Don't fly afk with low sec status.
|
Ephemeron
The Dirty Dozen
|
Posted - 2010.12.29 01:38:00 -
[4]
This can be pretty interesting. Tho I'd add limitation that a person with bounty cannot become a valid target for 24 hours since receiving the bounty. And if the bounty is removed within 24 hour period, regaining bounty warrants another 24 hour period.
That way you can't abuse it by quickly placing 5000 isk and destroying the guy's hauler 5 minutes later. And people who get bounty placed on them will have time to make their own security decisions for 24 hours.
It may also be good idea to require minimum bounty limit to be raised to 10 mil. So people don't abuse the system with 5000 isk bounties, which are worthless.
|
Guy LeDuche
|
Posted - 2010.12.29 05:31:00 -
[5]
50% fine means nobody would be able to kill the guy with 5 bil bounty.
|
Tiberu Stundrif
Waking Nightmare Inc.
|
Posted - 2010.12.29 11:10:00 -
[6]
Originally by: Anhenka I like WoW.
Fixed.
Tib ---------------------------------------
|
SwordKnight
|
Posted - 2010.12.29 12:09:00 -
[7]
Originally by: Anhenka Let me think of all the way this system can be abused..... Oh yeah.
For a start, lets take being unable to use any hauler chars with a negative security status.
See a freighter or hauler on autopilot who's pilot has a negetive sec status? Slap a bounty on him, then grab a contract for his ship. 30 minutes later he's 2 jumps closer to jita and now you can pop his freighter!
Or new and improved miner greifing. simply find a miner or a hauler for a miner one with a low security rating, add a 1k isk bounty and pay 100 isk to be able to gank him 30 minutes later. Would work on mission runners as well.
I'm sure if I took the time I could think of another 3-4 game breaking abuses of this system, but I'll leave it at the obvious 2 to show just how stupid of an idea this would be.
In eve you have choices... if you are a bad boy and get a bounty on you, then its your own fault, you can always use an ALT to haul cargo pluss as I said you get before you become a legal target notification.
But night now the boundy system is usless, only my chance most bountes are collected at the moment.
|
SwordKnight
|
Posted - 2010.12.29 12:11:00 -
[8]
Originally by: Guy LeDuche 50% fine means nobody would be able to kill the guy with 5 bil bounty.
Perhaps there should be a limiter or less of a charge over 100 mill or something like that, but yes half of 5 bil is a lot, even for a group / team to chip in and help pay. Though if you have 5 bil on your head the odds are you will have a negative CONCORD status anyway so wont be comming to High Sec where this licence is intended for.
|
SwordKnight
|
Posted - 2010.12.29 12:17:00 -
[9]
Edited by: SwordKnight on 29/12/2010 12:17:33 Overall you do see a lot of Yello Players flying arround, this would rais the stakes a bit, and make it eaiser to engage in PvP in highsec legaly.
Right now all you need to do to get your CONCORD standing back is run a few missions or go ratting in low sec, so its a little too easy to get away with muggin the odd player. EvE is ment to be a lawles place... what about the right of revenge, things like wars for corps are slow and require corp leaders to get involved, this way individual players can play hunt the Pod legaly, bringing a new and interesting element to the game.
Remember boundys can only be placed on you if someone has Kill rites on you, so you have to put yourself into this position in the first place.
|
Anhenka
Minmatar Bite me inc. Narwhals Ate My Duck
|
Posted - 2010.12.29 18:57:00 -
[10]
Originally by: SwordKnight Edited by: SwordKnight on 29/12/2010 12:17:33Remember boundys can only be placed on you if someone has Kill rites on you, so you have to put yourself into this position in the first place.
I was under the impression you meant anyone with a bounty at all. That would mean actual pirates, which is the point of the new system, former reformed pirates, or anyone who gave themself a bounty cause they thought it looked cool. (95% of the people with bounties).
If you mean that you would be able to take out a contract to kill AND pod someone who you have killrights against, that that seems to be perfectly fine. Either that or the introduction of pod killrights as well as ship killrights, along with an extention of the current killright system. But bounties can currently be placed on anybody with a negative security status, regardless of killrights.
Originally by: Tiberu Stundrif
Originally by: Anhenka I like WoW.
Fixed.
Considering I dont mine or haul, or run missions, or live in highsec, im going go go "Whot?" to this one. now excuse me while I go suicide gank a hauler in Niarja. Unrestrained bounty hunting as open to abused as the original suggestion is a terrible idea regardless of where I live in eve.
|
|
Funesta
|
Posted - 2010.12.29 19:25:00 -
[11]
Originally by: Anhenka
Unrestrained bounty hunting as open to abused as the original suggestion is a terrible idea regardless of where I live in eve.
They didn't get a negative sec status by cheating on their taxes or flipping cans. This is just "what goes around, comes around." You prey on positive sec ratings in lowsec, we should be able to prey on negative sec standings in highsec.
Although, I'm in favor of adding a provision where getting your ship or pod shot up under this system gives you a positive sec change by some amount (to a maximum of 0.0). Pirates would actually see some benefit from it then - they could continue operating in highsec/lowsec for a longer period of time without ratting. The logic behind it being that, by getting shot down, you'd payed your dues to society. It'd also prevent you from overly griefing the same dude for too long - eventually he goes to 0.0 and is no longer a valid target.
And yes, I'm aware that pirates could then potentially shoot themselves up to a 0.0 standing - I'm not sure that's really a bad thing.
|
SwordKnight
|
Posted - 2010.12.30 16:17:00 -
[12]
People who are on the wanted list can already allow people to shoot them so that the gain bounty. This about giving people a chance to shoot down wanted players legaly, as part of the game.
|
Funesta
|
Posted - 2010.12.30 16:24:00 -
[13]
Originally by: SwordKnight People who are on the wanted list can already allow people to shoot them so that the gain bounty. This about giving people a chance to shoot down wanted players legaly, as part of the game.
If the sec standing increase I suggested were dependent on the value of the ship lost (similar to the insurance system), then such functionality is preserved. Shoot yourself down in your pod or a rookie ship -> no sec status gain. Get shot down in a drake -> decent sec status gain. Then the pirate who gets shot down has a reason not to whine about being picked on in highsec, AND he has to pay isk if he wants to give himself a faction boost by shooting himself with an alt. You have to throw the pirates a bone somehow in order to get rights to shoot at them in highsec - it's just the way real life works.
|
Jimmmy Jones
|
Posted - 2010.12.30 19:35:00 -
[14]
A large problem with this is that it completely removes the current security scaling
No longer is -1 -> -5 relevent, now the only thing that matters is positive sec status, or even -.001 negative. Now reforming pirates cant even go into low end highsecs to mission away sec status loss without someone personally deccing them. A better solution would be to make it scale like concord does for sec status. A pirate with -4 will be shot by concord in a .7, I would say allow this personal wardec in security levels one lower, so you could dec them in a .6 and up.
Also, anyone with a bounty and warrent placed on them will just jumpclone to a implantless clone, have someone pod them for the minimum 10 mil isk bounty, then laugh as the bounty and thus the warrent dissapears, making some spare isk on the side.
You want a system where people can get revenge more easily? Make a built in feature for tracking people with killrights on you.
|
Annasophia Smith
|
Posted - 2010.12.30 19:54:00 -
[15]
I would get more involved in bounty hunting if it were possible to go after bounties in high sec. Unfortunately that system too is off balance. With no easy fix in sight. The only way you can go after someone in high sec is to suicide gank them, have a mutual 15 im spar or war dec them if they are in a player corp. If you have a bounty on your head then you should have all the protection that is afforded to the NPC entities that have bounties.
|
Crazy Renegade
|
Posted - 2010.12.30 19:59:00 -
[16]
Originally by: Anhenka Let me think of all the way this system can be abused..... Oh yeah.
For a start, lets take being unable to use any hauler chars with a negative security status.
See a freighter or hauler on autopilot who's pilot has a negetive sec status? Slap a bounty on him, then grab a contract for his ship. 30 minutes later he's 2 jumps closer to jita and now you can pop his freighter!
Or new and improved miner greifing. simply find a miner or a hauler for a miner one with a low security rating, add a 1k isk bounty and pay 100 isk to be able to gank him 30 minutes later. Would work on mission runners as well.
I'm sure if I took the time I could think of another 3-4 game breaking abuses of this system, but I'll leave it at the obvious 2 to show just how stupid of an idea this would be.
Umm minimal bounty is 5k. I threw away good isk in to that broke **** system.
|
Sarazin 1000
|
Posted - 2010.12.31 11:43:00 -
[17]
Edited by: Sarazin 1000 on 31/12/2010 11:43:53 Why not just make it so that anyone with negative sec status is no longer protected by concord? This would be the consequence for commiting crimes in empire space. That way the bounty system can be left as it is, and anyone with neg sec will have to fly properly taking precausions as they probably already do.
|
Sir Asterix
|
Posted - 2010.12.31 12:26:00 -
[18]
It seems to me that a number of changes need to be made in order to creat a Bounty system that can be used as a viable career option.
1) Remove the right to place a bounty on any player with a negative security standing. 2) Any player who has their ship and or pod destroyed by a player with a negative security standing has the right to place a bounty limited to 24 hours after the incident. (eg they have 24 hours to place the bounty) 3) Once the bounty has been placed they recive a right of termination warrent from CONCORD which allows them to attack with out lose of security status or intervention from CONCORD in Hi sec or Low Sec but are not valid in 0.0 4) Make the warrents tradable, so they can be bought by bounty hunters if the holder does not feel they are able to exicute the warrent themselves 5) Termination of the target whilst in possession of a valid warrent means that the amount of that bounty is paid out to that person and all other outstanding warrents are still valid. 6) Only players with a positive security status can place or claim a bounty.
Hows that then? |
Ts'ao Ts'ao
|
Posted - 2010.12.31 13:07:00 -
[19]
Edited by: Ts''ao Ts''ao on 31/12/2010 13:08:08 tl:dr
Im guessing, like war decs against individuals?!
on second thought, why not apply this somehow to fix the current issue of players being able to use alts to claim their own bounty?!
Maybe require some kind of positive security status, and it gets 'used up' concord favours if you like
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |