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Missy Murderface
Ardentis Enterprises
0
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Posted - 2012.08.15 10:37:00 -
[1] - Quote
I just re-subbed and noticed that the mining ships got a over haul. I used to belt mine in my Hulk but I notice a lot of people mining with a Retriever now. Is it better to solo belt mine with a Retriever or a Hulk now after the update? |

Suddenly Boom
Royal Amarr Institute Amarr Empire
19
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Posted - 2012.08.15 10:53:00 -
[2] - Quote
It's better to mine in a retriever full stop. The mild yield increase of the hulk is not worth the extra hastle of having a small ore hold. |

Missy Murderface
Ardentis Enterprises
0
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Posted - 2012.08.15 10:58:00 -
[3] - Quote
Great, thank you. |

Traedar
InterStellar Trading Syndicate
6
|
Posted - 2012.08.15 12:35:00 -
[4] - Quote
Someone should probably tell you that the Hulk mines about 21% more than the Retriever (assuming both ships are fitted for max yield). However, it is now impossible to mine AFK in a Covetor/Hulk.
Also, the Retriever/Mackinaw is now the undisputed king of Ice Harvesting.
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Idris Helion
University of Caille Gallente Federation
26
|
Posted - 2012.08.15 13:44:00 -
[5] - Quote
CCP executed a "tiericide" on the mining barges -- rather than having tiered ships where the Hulk was the end-all, be-all mining vessel, each T1 and T2 hull now is role-based.
All of the mining vessels now produce yield roughly equivalent to three strip miners, so even the lowly Procurer hull gets x3 yield bonus over the 1 strip miner it can mount.
All barges now have split cargo/ore holds. The cargo holds are much smaller than they used to be (400m3 or so). This has caused some heartburn among people who carried a lot of T2 mining crystals in their holds (even though the volume of the crystals has been reduced to 15m3 each). The ore holds can *only* hold ore, so the need for a hauler hasn't gone away. If you refine into minerals for transport to a hub, you're still going to need an industrial hauler.
Procurer/Skiff: a battleship-sized tank (even before fitting), decent-sized cargo hold. Meant for high-risk and ninja mining ops.
Retriever/Mackinaw: A ginormous ore hold and an ice mining bonus. The Mack is pretty much the default solo miner now, mainly due to the huge 35K m3 ore hold. Even the Retriever can hold a full jetcan worth of ore in its hold. Pretty good tank, especially on the Mack with its four mid slots.
Covetor/Hulk: Still the king of yield, but with a smaller ore old than the other hulls. It has middling tanking ability, and meant to be a fleet mining vessel working in concert with other industrial ships.
You're seeing tons of Macks in EVE now because most miners simply did an old Hulk = new Mack equation, but that's not really true. If you're using a Mack rather than a Hulk, you're getting a way bigger ore hold but less yield, and if you were running a jetcan operation before the patch, you'll still be better off using the Hulk unless you're going for ice.
And there's actually a reason to buy a Procurer now! It's got a battleship-sized tank even before rigging/fitting, and as a T1 hull it's a dirt-cheap way to do ninja mining out in lowsec or null. (And there are other uses for the Procurer/Skiff hull that have nothing to do with busting rocks -- they actually make pretty good drone boats!) |

Steve Ronuken
Fuzzwork Enterprises
571
|
Posted - 2012.08.15 14:04:00 -
[6] - Quote
Idris Helion wrote:(And there are other uses for the Procurer/Skiff hull that have nothing to do with busting rocks -- they actually make pretty good drone boats!)
And a slightly more survivable place to yell "It's hot drop o'clock!" from. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Judas Lonestar
Caldari Provisions Caldari State
6
|
Posted - 2012.08.15 14:50:00 -
[7] - Quote
Suddenly Boom wrote:It's better to mine in a retriever full stop. The mild yield increase of the hulk is not worth the extra hastle of having a small ore hold.
Bad answer is bad. |

Idris Helion
University of Caille Gallente Federation
26
|
Posted - 2012.08.15 15:58:00 -
[8] - Quote
Judas Lonestar wrote:Suddenly Boom wrote:It's better to mine in a retriever full stop. The mild yield increase of the hulk is not worth the extra hastle of having a small ore hold. Bad answer is bad.
What kills me is that these are the same people who complain that mining isn't paying the bills. Mining income ultimately boils down to max yield per unit of time, but there's more to yield than just the amount going into your hold from the lasers. Yield is the amount of ore or minerals you can actually deliver to the market or manufacturing slot -- it encompasses everything from administration to logistics to transport to trade.
People who say "9% yield difference doesn't matter much" are idiots. 9% is huge. Even a 5% yield difference can mean the difference between profit and loss in many situations. Too many miners approach the trade with the attitude that "minerals are free", without thinking about the startup and opportunity costs. Solo mining has always been a lousy ISK/hr activity, but it's doubly so when you don't use every trick and strategy to max your yield-to-market.
If pilots are just going to leave ISK on the table because they can't be bothered to use the correct logistics for their mining ops, they shouldn't complain when the income falls short.
To paraphrase Louis Pasteur: "Luck favors the well-prepared."
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Judas Lonestar
Caldari Provisions Caldari State
6
|
Posted - 2012.08.15 17:18:00 -
[9] - Quote
Idris Helion wrote:Judas Lonestar wrote:Suddenly Boom wrote:It's better to mine in a retriever full stop. The mild yield increase of the hulk is not worth the extra hastle of having a small ore hold. Bad answer is bad. What kills me is that these are the same people who complain that mining isn't paying the bills. Mining income ultimately boils down to max yield per unit of time, but there's more to yield than just the amount going into your hold from the lasers. Yield is the amount of ore or minerals you can actually deliver to the market or manufacturing slot -- it encompasses everything from administration to logistics to transport to trade. People who say "9% yield difference doesn't matter much" are idiots. 9% is huge. Even a 5% yield difference can mean the difference between profit and loss in many situations. Too many miners approach the trade with the attitude that "minerals are free", without thinking about the startup and opportunity costs. Solo mining has always been a lousy ISK/hr activity, but it's doubly so when you don't use every trick and strategy to max your yield-to-market. If pilots are just going to leave ISK on the table because they can't be bothered to use the correct logistics for their mining ops, they shouldn't complain when the income falls short. To paraphrase Louis Pasteur: "Luck favors the well-prepared."
Hell, even before that...
Everyone looks at on paper results and says its close enough to "not matter". paper figures represent best xcase scenario's. Out in the "real" space though you start pulling roids that wont hold up to a full laser cycle. if I have 2 lasers and each mines a roid that runs out at 50% of the cycle time its more impacting that if I use 3 lasers.
In order to keep any other exhumer pulling as much as a Hulk does you need to have an asteroid scanner and be VERY attentive to what you are doing. Or you are AFK'ing and not giving a ****. But letting a laser run once a rock is empty is wasted time, and lost ore. When you have 2 highly buffed lasers you better keep them fed versus 3 nicely buffed lasers. Small mistakes will add up fast.
End of the day in the "real world" the Hulk still outshines anything else flying. |

Idris Helion
University of Caille Gallente Federation
27
|
Posted - 2012.08.15 17:38:00 -
[10] - Quote
Judas Lonestar wrote:In order to keep any other exhumer pulling as much as a Hulk does you need to have an asteroid scanner and be VERY attentive to what you are doing. Or you are AFK'ing and not giving a ****. But letting a laser run once a rock is empty is wasted time, and lost ore. When you have 2 highly buffed lasers you better keep them fed versus 3 nicely buffed lasers. Small mistakes will add up fast.
This is a huge problem in hisec mining, because the rocks are pretty small even in .5 systems. You're going to pop a roid at 1/2 or 1/3 of a laser cycle, so if you're not paying attention, you're running a full 3 strip miner cycle on like 50 units of ore. (This is why roid scanners are actually useful and worth using a mid for.) But this presumes a miner who is paying attention and is willing to manage the cycles to maximize yield.
If you're rolling a hisec belt, you can't just point your lasers at a rock and walk away for half an hour. You won't fill up the Mack's ore hold, but you will pop the roid pretty quick. You do find some bigger Veld rocks in hisec, but Scord and Pyroxeres tend to be pretty small -- I can bust most of them in a cycle and a half. I'm getting to the point that using T2 strips + T2 crystals is more of a headache than I want to deal with in belts with lots of smaller rocks; I'd rather just fit T1 strips and target whatever rock is closest.
And in a Mack when you're running back and forth to the station/Orca/Rorqual to offload, bookmarking becomes very important. I've gotten into the habit of reconnoitering a belt before I even start mining -- I set my bookmarks, anchor cans with spare crystals, and figure out the distribution of ores. Example: belts with lots of big Veld rocks in close proximity yield a better ISK/hr rate than more dispersed belts with more valuable ore types. The Mack works great in situations like this.
This is why I don't think the barge changes will do much to help the botters/AFK'ers, at least in hisec. It's not the ships; it's the size of the rocks. That's why most AFK'ers prefer ice mining instead.
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Zetaomega333
HIFI INDUSTRIAL ROL.Citizens
12
|
Posted - 2012.08.15 23:57:00 -
[11] - Quote
Traedar wrote:Someone should probably tell you that the Hulk mines about 21% more than the Retriever (assuming both ships are fitted for max yield). However, it is now impossible to mine AFK in a Covetor/Hulk.
Also, the Retriever/Mackinaw is now the undisputed king of Ice Harvesting.
Wrong, hulk is the ice mining king. |

Ooda
Treasures Collectors Solar Citizens
20
|
Posted - 2012.08.16 10:12:00 -
[12] - Quote
Mack is king as a multiboxer.
I can run more miners savely, just because the mack does not require that much effort. At the end of the Day, i can handle x hulks, or two more macks than i could with hulks. This makes macks superior. |

Zera Kerrigan
Dark Tempest Enterprises
18
|
Posted - 2012.08.16 10:52:00 -
[13] - Quote
Missy Murderface wrote:I just re-subbed and noticed that the mining ships got a over haul. I used to belt mine in my Hulk but I notice a lot of people mining with a Retriever now. Is it better to solo belt mine with a Retriever or a Hulk now after the update? Yes, if you are solo it is better to mine in a Retriever/Mack as you will get more ISK/h doing so. If you're in a group it is ofcourse better to mine in a Covetor/Hulk as someone can do the hauling for you. |

Idris Helion
University of Caille Gallente Federation
29
|
Posted - 2012.08.16 13:04:00 -
[14] - Quote
Ooda wrote:Mack is king as a multiboxer.
I can run more miners savely, just because the mack does not require that much effort. At the end of the Day, i can handle x hulks, or two more macks than i could with hulks. This makes macks superior.
You'd make more ISK/hr if you ran both alts in Hulks filling up cans, and then took 10 minutes every hour for one alt to grab the cans in a hauler and truck it all back to station (takes several trips).
I tried this last night. The only limitation is that both barges have to be in the same belt for this approach to work efficiently (so the cans aren't dispersed in different belts). Each Hulk can fill a bit under three cans per hour each at my skills, so that's five cans (since the alt must sacrifice some yield to drive the hauler once an hour).
With two Macks going full time and running back to station every 20 minutes or so to dump ore, I get about 15% less yield overall.
A Mack with 3 MLU II's in the lows will be outmined by a Hulk with 2 MLU II's in the lows, and way outmined if the Hulk has three MLU II's in the lows (which my Hulks do). In short, Hulks will get me another 10-15M ISK/hr over Macks. And that's just some back of the envelope testing I did last night; I didn't actually run all the relevant numbers. I just tallied up the ISK at the end of the session for both approaches.
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Akita T
Caldari Navy Volunteer Task Force
1247
|
Posted - 2012.08.16 21:29:00 -
[15] - Quote
One important factor the Retriever detractors tend to overlook - it's so damn easy to AFK a truckload of Rets (and cheap to lose in case you do end up losing them), but running even a handful of Hulks can be a pain in the posterior (and significantly more expensive to replace). Also, if you consider solo mining, the prefer-to-AFK-types might not be mining much at all in a solo Hulk, but will gladly keep a solo Retriever in the background giving it minimal occasional attention, thus more than surpassing the overall yield per day, all things considered. http://wiki.eveonline.com/en/wiki/User:Akita_T
http://eve-search.com/stats/Akita_T
T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

ashley Eoner
44
|
Posted - 2012.08.16 23:32:00 -
[16] - Quote
Idris Helion wrote:Ooda wrote:Mack is king as a multiboxer.
I can run more miners savely, just because the mack does not require that much effort. At the end of the Day, i can handle x hulks, or two more macks than i could with hulks. This makes macks superior. You'd make more ISK/hr if you ran both alts in Hulks filling up cans, and then took 10 minutes every hour for one alt to grab the cans in a hauler and truck it all back to station (takes several trips). I tried this last night. The only limitation is that both barges have to be in the same belt for this approach to work efficiently (so the cans aren't dispersed in different belts). Each Hulk can fill a bit under three cans per hour each at my skills, so that's five cans (since the alt must sacrifice some yield to drive the hauler once an hour). With two Macks going full time and running back to station every 20 minutes or so to dump ore, I get about 15% less yield overall. A Mack with 3 MLU II's in the lows will be outmined by a Hulk with 2 MLU II's in the lows, and way outmined if the Hulk has three MLU II's in the lows (which my Hulks do). In short, Hulks will get me another 10-15M ISK/hr over Macks. And that's just some back of the envelope testing I did last night; I didn't actually run all the relevant numbers. I just tallied up the ISK at the end of the session for both approaches. Indeed my own solo fleet ops (macks or hulks and an orca) show that the hulk is without a doubt better at yield and better in that it wastes less effective mining time on a roid with 45 ore. Over harvesting one roid on a mack hits the bottom line a lot more then a hulk. |

Voddick
AFK
58
|
Posted - 2012.08.17 00:33:00 -
[17] - Quote
According to that logic you should be using a skiff / procurer as their cycle duration is the fastest.
I would expect bots to use either the procurer or skiff for that reason...not to mention its "expensive" to gank.
Bots don't care if they need to warp to a POS or station, while people do, therefore cargo space is a moot point for them. I would bet though that the mining efficiency for a bot is higher with the faster laser cycles as (I'm not positive of this) all their lasers hit the same roid. Again, I don't know much about bots other then I hate them  |

Ooda
Treasures Collectors Solar Citizens
20
|
Posted - 2012.08.17 06:47:00 -
[18] - Quote
Idris Helion wrote:Ooda wrote:Mack is king as a multiboxer.
I can run more miners savely, just because the mack does not require that much effort. At the end of the Day, i can handle x hulks, or two more macks than i could with hulks. This makes macks superior. You'd make more ISK/hr if you ran both alts in Hulks filling up cans, and then took 10 minutes every hour for one alt to grab the cans in a hauler and truck it all back to station (takes several trips). I tried this last night. The only limitation is that both barges have to be in the same belt for this approach to work efficiently (so the cans aren't dispersed in different belts). Each Hulk can fill a bit under three cans per hour each at my skills, so that's five cans (since the alt must sacrifice some yield to drive the hauler once an hour). With two Macks going full time and running back to station every 20 minutes or so to dump ore, I get about 15% less yield overall. A Mack with 3 MLU II's in the lows will be outmined by a Hulk with 2 MLU II's in the lows, and way outmined if the Hulk has three MLU II's in the lows (which my Hulks do). In short, Hulks will get me another 10-15M ISK/hr over Macks. And that's just some back of the envelope testing I did last night; I didn't actually run all the relevant numbers. I just tallied up the ISK at the end of the session for both approaches.
Looks like you haven't gotten the point - you can run more macks than a hulk, because the mack requires significantly less effort to be effective. If I can run 6 Hulks (which I can) - I can run 8 or even 10 macks for the effort of those 6 hulks, and I still have reduced error-margins just because I don't need as much attention ;) (which is also helpful with keeping an eye on local)
Oh, and the difference between hulk (with 2 Lowslots - because it doesn't have 3) and a Mack with 3 lowslots fitted for yield is 6 blocks per hour on Ice - that's roughly 2.5 mil isk. ;), and thats something I'm definately going to pay for saving all the hassle.
Don't get me wrong, Hulk is still better in yield, but it's so much NOT worth the effort you have to put in. |

Wish List enDivalone
University of Caille Gallente Federation
0
|
Posted - 2012.08.17 16:34:00 -
[19] - Quote
Few numbers to chew upon for ice miners.
Using level 5 skills, +3% ice harvester cycle implant and rorqual in deployed mode you get the following production mining ice on an hourly basis.
Hulk - 81 units, 8500 ore hold Mackinaw - 75 units, 35000 ore hold Retriever - 72 units, 27500 ore hold
I honestly do not understand why they decided to allow the retriever to be so close in overall production to the T2 variants. Retriever, Covetor and Procurer all should be at least 30% below where they are in terms of output.
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Idris Helion
University of Caille Gallente Federation
35
|
Posted - 2012.08.17 17:29:00 -
[20] - Quote
Ooda wrote:Oh, and the difference between hulk (with 2 Lowslots - because it doesn't have 3) and a Mack with 3 lowslots fitted for yield is 6 blocks per hour on Ice - that's roughly 2.5 mil isk. ;), and thats something I'm definately going to pay for saving all the hassle.
I coulda sworn my Hulks had three lows until I spun one in my hanger a while ago. I got a bumped yield from mine because of the Mining Foreman skill in a fleet, not because of a third MLU in the low (which, as you say, the Hulk does not have). My bad. |
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Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
129
|
Posted - 2012.08.17 17:54:00 -
[21] - Quote
Idris Helion wrote:CCP executed a "tiericide" on the mining barges -- rather than having tiered ships where the Hulk was the end-all, be-all mining vessel, each T1 and T2 hull now is role-based.
All of the mining vessels now produce yield roughly equivalent to three strip miners, so even the lowly Procurer hull gets x3 yield bonus over the 1 strip miner it can mount.
All barges now have split cargo/ore holds. The cargo holds are much smaller than they used to be (400m3 or so). This has caused some heartburn among people who carried a lot of T2 mining crystals in their holds (even though the volume of the crystals has been reduced to 15m3 each). The ore holds can *only* hold ore, so the need for a hauler hasn't gone away. If you refine into minerals for transport to a hub, you're still going to need an industrial hauler.
Procurer/Skiff: a battleship-sized tank (even before fitting), decent-sized cargo hold. Meant for high-risk and ninja mining ops.
Retriever/Mackinaw: A ginormous ore hold and an ice mining bonus. The Mack is pretty much the default solo miner now, mainly due to the huge 35K m3 ore hold. Even the Retriever can hold a full jetcan worth of ore in its hold. Pretty good tank, especially on the Mack with its four mid slots.
Covetor/Hulk: Still the king of yield, but with a smaller ore old than the other hulls. It has middling tanking ability, and meant to be a fleet mining vessel working in concert with other industrial ships.
You're seeing tons of Macks in EVE now because most miners simply did an old Hulk = new Mack equation, but that's not really true. If you're using a Mack rather than a Hulk, you're getting a way bigger ore hold but less yield, and if you were running a jetcan operation before the patch, you'll still be better off using the Hulk unless you're going for ice.
And there's actually a reason to buy a Procurer now! It's got a battleship-sized tank even before rigging/fitting, and as a T1 hull it's a dirt-cheap way to do ninja mining out in lowsec or null. (And there are other uses for the Procurer/Skiff hull that have nothing to do with busting rocks -- they actually make pretty good drone boats!) Good overall summary.
I like the changes, generally.
Need to point out that your crystal sizes need adjusting: T1 Crystals are 15 m3 each
T2 Cyrstals are 25 m3 each
Having used all the new barges (specifically exhumers) I can tell you that the Ore holds are nice, but really are a "kick the can down the road" solution to people using barges as haulers (one of the given reason for the Ore holds). Ore holds also add another unnecessary window to the whole UI that now needs to be open on screen.
Since others have noted this -- per the posted dev blog for those that care about max yield #'s --
Note that since the percentage numbers for a Rorqual boosting are basically the same, I've not listed those.
Orca Booster: This shows the yield with the Hulk as the baseline:
...................... Veld / hr ....... Merc / hr ...... Ice / hr Hulk .............. 1,739,139 ...... 2,749 ............ 73 Covetor ........ 1,578,043 ...... 2,492 ............ 69 Mackinaw .... 1,505,059 ...... 2,377 ............ 68 Retriever ...... 1,433,390 ...... 2,264 ............ 64 Skiff .............. 1,380,788 ...... 2,185 ............ 61 Procurer ....... 1,315,038 ...... 2,078 ............ 58
Yield % "worse" than Hulk ...................... Veld % ....... Merc % ....... Ice % .......... Veld ........... Merc ............ Ice Hulk ............... 100.0% ...... 100.0% ....... 100.0% ........ 0.0% ......... 0.0% ........... 0.0% Covetor ......... 90.7% ......... 90.7% ........ 94.5% .......... -9.3% ........ -9.3% ......... -5.5% Mackinaw ..... 86.5% ......... 86.5% ......... 93.2% ......... -13.5% ...... -13.5% ........ -6.8% Retriever ....... 82.4% ......... 82.4% ........ 87.7% .......... -17.6% ...... -17.6% ....... -12.3% Skiff .............. 79.4% ......... 79.5% ......... 83.6% ......... -20.6% ....... -20.5% ....... -16.4% Procurer ....... 75.6% ......... 75.6% .......... 79.5% ........ -24.4% ........ -24.4% ....... -20.5%
Given these percentage numbers, you can see that the Mack mines 13.5% LESS Ore/Merc than a Hulk. As has already been pointed out, that is a HUGE amount.
For you multi-boxers out there (and yes, I'm one): Pros: 6 Macks (instead of 5), will gain you about 3.7% more yield
You don't have to have that hauler running for you
You have more than 1 cycle in your Ore hold for paying attention to local, d-scan, etc..
You can carry more T2 crystals :D
Cons: You have to haul back to the POS / Station instead of that hauler
You have to watch your roid scanners individually now (they have crappy range for what you can target)
Summary: > If you are a max-yield Hulk kind of person, fielding more Hulks is still the best way to go. > If you don't want to pay as much attention to the screen, or don't use a dedicated hauler, use a Mack. > If you need extra tank, use a Skiff - and still get more Ore hold than a Hulk. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Tau Cabalander
Retirement Retreat Working Stiffs
929
|
Posted - 2012.08.17 18:10:00 -
[22] - Quote
For what it is worth, a Mackinaw with 3 MLU II yields more than a Hulk with no MLUs by 3.7%.
It is rather hard to fit a 3 MLU Mackinaw with much tank though, and you'll end-up with a Mackinaw that has significantly less EHP than a Hulk. Start adding mining rigs and EHP gets even worse.
However, the Mackinaw does have a significantly larger ore hold.
I personally don't care about the size of the ore hold, so I'm happy with my Hulk and its decent EHP (with fleet boost). |

Terraferma K10
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.08.17 21:33:00 -
[23] - Quote
If 1-2 accounts: Macks
If 3+ accounts or ops: Hulks/Orcas |

Ooda
Treasures Collectors Solar Citizens
20
|
Posted - 2012.08.17 23:08:00 -
[24] - Quote
Wish List enDivalone wrote:Few numbers to chew upon for ice miners.
Using level 5 skills, +3% ice harvester cycle implant and rorqual in deployed mode you get the following production mining ice on an hourly basis.
Hulk - 81 units, 8500 ore hold Mackinaw - 75 units, 35000 ore hold Retriever - 72 units, 27500 ore hold
I honestly do not understand why they decided to allow the retriever to be so close in overall production to the T2 variants. Retriever, Covetor and Procurer all should be at least 30% below where they are in terms of output.
Mack pulls 83.2 blocks per hour at full skills/Boosters/1Rig and a +5% imp. |

KidRock
KidRock Entertainment
0
|
Posted - 2012.10.09 19:53:00 -
[25] - Quote
Does anyone know if there is a plan to change the size of the ships to match the new storage capabilities? |

Oso Curioso
Imperial Academy Amarr Empire
1
|
Posted - 2012.10.09 20:09:00 -
[26] - Quote
When I bring out my ganking character I specifically go hunting for solo hulks and/or unboosted hulks. A quick scan on a gate or undock will tell you how they're fit for tank. If they've opted for yield over tank, they're dead men. They're the only really viable suicide gank targets remaining for gankers who don't have a full team of buddies. |

Salpad
Carebears with Attitude
49
|
Posted - 2012.10.10 08:09:00 -
[27] - Quote
Akita T wrote:One important factor the Retriever detractors tend to overlook - it's so damn easy to AFK a truckload of Rets (and cheap to lose in case you do end up losing them), but running even a handful of Hulks can be a pain in the posterior (and significantly more expensive to replace). Also, if you consider solo mining, the prefer-to-AFK-types might not be mining much at all in a solo Hulk, but will gladly keep a solo Retriever in the background giving it minimal occasional attention, thus more than surpassing the overall yield per day, all things considered.
You can't mine AFK in a Retriever or Mackinaw, but you can mine semi-AFK. I've done that for dozens of hours, with a single account, since the last expansion, and I'm sure many other players have done it for many hundreds of ours with multiple accounts each.
edit: To elaborate, the reason you can't mine AFK is that the roids pop too quickly. Very few asteroids in high-sec belts have ore for more than two of the +50% bonused Mackinaw stripper cycles. |

Noyeh Awesome
Ministry of War Amarr Empire
0
|
Posted - 2012.11.19 18:37:00 -
[28] - Quote
If you are lucky like some of us you have multiple accounts so you can have more than one ship at a time. My suggest go for a hulk and if you have another account train that account to be an orca. That is the safest route and you don't have to worry about can tippers. Noyeh Awesome "Wife of Fodunk Awesome" |

Koen L
Order Carebears Solar Citizens
17
|
Posted - 2012.11.28 11:02:00 -
[29] - Quote
Killing can flippers was so much fun in the past. cpp got rid of that part of the game. I miss it and the latest changes dont make the game richer.
Also the difference from retriever to hulk is way too small.
I dont like that "finetuning", this needs a fix. GÖ½ When your ship gets blown to bits GÖ¬ GÖ½ And you lose your Faction fits GÖ¬ \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |

Dave stark
Black Nova Corp. R O G U E
696
|
Posted - 2012.11.28 14:41:00 -
[30] - Quote
does nobody read the ship information any more? if you read it then it becomes abundantly clear why people are using retrievers. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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Blacksuns
Industrial Experts of New Eden
4
|
Posted - 2012.11.28 17:59:00 -
[31] - Quote
Question ?
from everything i have been reading so far,
its better to be in 2/3 hulks and one orca instead of Macks and one orca
Yes or No ? |

Dave stark
Black Nova Corp. R O G U E
697
|
Posted - 2012.11.28 18:00:00 -
[32] - Quote
Blacksuns wrote:Question ?
from everything i have been reading so far,
its better to be in 2/3 hulks and one orca instead of Macks and one orca
Yes or No ?
no, it's not better to use the fleet ship in a fleet. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
174
|
Posted - 2012.11.28 18:12:00 -
[33] - Quote
Dave stark wrote:Blacksuns wrote:Question ?
from everything i have been reading so far,
its better to be in 2/3 hulks and one orca instead of Macks and one orca
Yes or No ? no, it's not better to use the fleet ship in a fleet. This. Use the right ship for the right job.
Several posts above, first on in this page as a matter of fact, has a good summary (quoted & #'s) of the various ships. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Styth spiting
Ion Corp. NightSong Directorate
101
|
Posted - 2012.11.28 19:00:00 -
[34] - Quote
Blacksuns wrote:Question ?
from everything i have been reading so far,
its better to be in 2/3 hulks and one orca instead of Macks and one orca
Yes or No ?
Data from an old post:
Hulk (Max skills, no drones, no implant) MLUII x 2 MSMII x 3 + T2 veldspar mining crystals 1547 yield / minute (no boosts) 2169 yield/minute (orca + no implant) 2629 yield/minute (orca + implant)
Mackinaw (Max skills, no drones, no implant) MLUII x 3 MSMII x 2 + T2 veldspar mining crystals 1339 yield / minute (no boosts) 1877 yield/minute (orca + no implant) 2275 yield/minute (orca + implant) 1472 yield/minute (basic boosts) (Boots from fleet member with max skills, no implant, no Orca)
2 accounts 2944 yield - 2 x Mackinaw basic boosts 2678 yield - 2 x Mackinaw 2629 yield - 1 x Hulk + orca + implant: 2169 yield - 1 x Hulk + orca + No implant
3 accounts 5258 yield - 2 x Hulk + orca + implant: 4416 yield - 3 x Mackinaw + basic boosts 4338 yield - 2 x Hulk + orca + no implant 4017 yield - 3 x Mackinaw + no boosts
4 accounts 7887 yield - 3 x Hulk + orca + implant: 6507 yield - 3 x Hulk + orca + No implant 5888 yield - 4 x Mackinaw + basic boosts 5356 yield - 4 x Mackinaw + no boosts
With 2 accounts the dual mackinaws with basic boosts beat everything, and even 2 Mackinaws with no boosts beat the Orca.
With 3 accounts the Orca + implant beats everyone. BUT 3 mackinaws with basic boosts still out yield 2 hulks + Orca without the implant.
And finally with 4 accounts we see Orca + implant beats everything, along with Orca without implant finally out yields the no orca setups.
All data generated using EFT. |
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