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Lump Hammer
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Posted - 2011.01.05 15:28:00 -
[1]
If yes, should they just be allowed to pass through but prevented from combat, or should they be fully functional?
If no, why not?
Or should caps but not supercaps be allowed in?
Could it open up new roles for Dreads, for example?
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Artemis Rose
Clandestine Vector
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Posted - 2011.01.05 15:31:00 -
[2]
No
The thought of neutral carrier RR should make everybody sick.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Destination SkillQueue
Are We There Yet
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Posted - 2011.01.05 15:37:00 -
[3]
No. I can't see anything good coming from allowing cynos in highsec.
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Lady Ayeipsia
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Posted - 2011.01.05 15:41:00 -
[4]
My question is why now? What makes now different from the then of a few weeks ago? Or in other words...
Colonel Sandurz: Now. You're looking at now, sir. Everything that happens now, is happening now. Dark Helmet: What happened to then? Colonel Sandurz: We passed then. Dark Helmet: When? Colonel Sandurz: Just now. We're at now now. Dark Helmet: Go back to then. Colonel Sandurz: When? Dark Helmet: Now. Colonel Sandurz: Now? Dark Helmet: Now. Colonel Sandurz: I can't. Dark Helmet: Why? Colonel Sandurz: We missed it. Dark Helmet: When? Colonel Sandurz: Just now. Dark Helmet: When will then be now? Colonel Sandurz: Soon. Dark Helmet: How soon?
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Blacksquirrel
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Posted - 2011.01.05 15:45:00 -
[5]
Couldnt people just mass them in hi sec without fear of destruction then use them, and repeat?
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Silver Harbinger
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Posted - 2011.01.05 15:45:00 -
[6]
Well op As a new cap pilot I think that cap and super cap should be able to use hi sec space as well as low, null, and wh space.
There are many corporations that live in hi sec and would love to be able to put a challenge to many low and null sec corporations and alliances, even if there was a rule for no combat in hi sec areas.
CCP could quite easily disable the weapons while in .5 and above, and make all trade hubs non cryno area's to prevent mass suicide attempts.
Also giving people a chance to learn about fleets and how to run them and how to use the equipment,
I think more people or corps would venture to low sec and null if they new how to fleet properly, as currently there is only one way to learn and many people are put off because of the possibility of loss.....
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Joe SMASH
You Got A Purty Mouth
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Posted - 2011.01.05 15:46:00 -
[7]
Allowing them to dock, market, light cynos in hisec? Sure. I would support that with one caveat. They are not allowed to target ::anything::. Not even rocks (sorry Chribba), rats, anything. Make it so their targeting systems are 'turned off' in hisec or something. Supers should still be non-hisec only though. -----------------------------------
Originally by: Kali Zero Warp core stabilizers are like condoms. Nice and safe, but they make it a little less fun for everyone involved.
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Acrior
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Posted - 2011.01.05 15:48:00 -
[8]
No. Never. Not even with targeting turned off. Caps and supcaps are really powerful and they are meant to have the risk of being destroyed when in use. Hisec caps would be way too safe.
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Joe SMASH
You Got A Purty Mouth
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Posted - 2011.01.05 15:51:00 -
[9]
Originally by: Acrior No. Never. Not even with targeting turned off. Caps and supcaps are really powerful and they are meant to have the risk of being destroyed when in use. Hisec caps would be way too safe.
Yea... My rationale was that w/o targeting the cap staying in hisec for long periods of time would be pointless, so they would only head to empire for a short time and then back to low/null where it would be based from. More caps traveling (ie make them useful for logistics (Yea yea, JFs..)) would mean more caps exploding in long term. -----------------------------------
Originally by: Kali Zero Warp core stabilizers are like condoms. Nice and safe, but they make it a little less fun for everyone involved.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.01.05 15:52:00 -
[10]
Let them enter highsec, but while they are there they should have the same amount of hitpoints as a shuttle.
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2011.01.05 15:54:00 -
[11]
Originally by: Silver Harbinger Well op As a new cap pilot I think that cap and super cap should be able to use hi sec space as well as low, null, and wh space.
There are many corporations that live in hi sec and would love to be able to put a challenge to many low and null sec corporations and alliances, even if there was a rule for no combat in hi sec areas.
CCP could quite easily disable the weapons while in .5 and above, and make all trade hubs non cryno area's to prevent mass suicide attempts.
Also giving people a chance to learn about fleets and how to run them and how to use the equipment,
I think more people or corps would venture to low sec and null if they new how to fleet properly, as currently there is only one way to learn and many people are put off because of the possibility of loss.....
You don't learn how to fleet by diving into the deep end with a 1bil isk investment, idiot. You fly battlecruiser gangs, then BS gangs, then you get a presence in lowsec and buy capitals.
Anyone who wants capitals in empire is clearly stupid. Neutral RR is annoying enough without triage carriers undocking in empire wars. Reason you guys want to enter high sec with it is so you have no risk in moving it. Cyno fields are almost no risk already for the carrier - light at station, jump and dock. Losing cyno alts, having a pos for cyno or having a support gang to defend the cyno is just a fact of life.
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Acrior
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Posted - 2011.01.05 16:03:00 -
[12]
Originally by: TimMc
Originally by: Silver Harbinger Well op As a new cap pilot I think that cap and super cap should be able to use hi sec space as well as low, null, and wh space.
There are many corporations that live in hi sec and would love to be able to put a challenge to many low and null sec corporations and alliances, even if there was a rule for no combat in hi sec areas.
CCP could quite easily disable the weapons while in .5 and above, and make all trade hubs non cryno area's to prevent mass suicide attempts.
Also giving people a chance to learn about fleets and how to run them and how to use the equipment,
I think more people or corps would venture to low sec and null if they new how to fleet properly, as currently there is only one way to learn and many people are put off because of the possibility of loss.....
You don't learn how to fleet by diving into the deep end with a 1bil isk investment, idiot. You fly battlecruiser gangs, then BS gangs, then you get a presence in lowsec and buy capitals.
Anyone who wants capitals in empire is clearly stupid. Neutral RR is annoying enough without triage carriers undocking in empire wars. Reason you guys want to enter high sec with it is so you have no risk in moving it. Cyno fields are almost no risk already for the carrier - light at station, jump and dock. Losing cyno alts, having a pos for cyno or having a support gang to defend the cyno is just a fact of life.
this is why cynoing should carry a 5 min session timer
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Silver Harbinger
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Posted - 2011.01.05 16:06:00 -
[13]
actuly TimMc sorry chuckling at you im and 8 year old pilot for beta. as for stupid and an idoit these i am not . its people like u, give the forums a bad name, you cant stop your self..
i have a few caps and super caps and they are docked in .4 systems in the middle of hi sec this post was ment to be for the pilots who dont go there not muppets like u....
have a nice day and fly safe
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Angelo Doelman
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Posted - 2011.01.05 16:19:00 -
[14]
Originally by: Acrior this is why cynoing should carry a 5 min session timer
Hmm.. if there were only some class of T2 ships out there with a cyno cycle bonus.... if only.
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Joe SMASH
You Got A Purty Mouth
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Posted - 2011.01.05 16:30:00 -
[15]
Originally by: Angelo Doelman
Originally by: Acrior this is why cynoing should carry a 5 min session timer
Hmm.. if there were only some class of T2 ships out there with a cyno cycle bonus.... if only.
I think Acrior meant 5 min for the cap ship to be able to dock/jump again. Not 5 min cycle for cyno ship. Could be wrong though. -----------------------------------
Originally by: Kali Zero Warp core stabilizers are like condoms. Nice and safe, but they make it a little less fun for everyone involved.
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Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2011.01.05 16:31:00 -
[16]
Originally by: Silver Harbinger
i have a few caps and super caps and they are docked in .4 systems in the middle of hi sec this post was ment to be for the pilots who dont go there not muppets like u....
Now lets all think about this for a moment.
Originally by: Silver Harbinger
i have a few caps and super caps and they are docked in .4 systems in the middle of hi sec this post was ment to be for the pilots who dont go there not muppets like u....
Keep thinking. It'll come to you.
Gullible
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Angelo Doelman
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Posted - 2011.01.05 16:35:00 -
[17]
Originally by: Joe SMASH
Originally by: Angelo Doelman
Originally by: Acrior this is why cynoing should carry a 5 min session timer
Hmm.. if there were only some class of T2 ships out there with a cyno cycle bonus.... if only.
I think Acrior meant 5 min for the cap ship to be able to dock/jump again. Not 5 min cycle for cyno ship. Could be wrong though.
Yea, you're probly right. Need moar coffee... But that would be a terrible mechanic, offset by simply jumping MOAR carriers at once.
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.05 16:35:00 -
[18]
They are allowed into empire space alreadyà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Joe SMASH
You Got A Purty Mouth
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Posted - 2011.01.05 16:40:00 -
[19]
Originally by: Tippia They are allowed into empire space alreadyà
While technically you are correct, I think most people think of Carriers, Dreads, Rorqs, Supercaps as true capitals. Freighters, orcas and JFs are more of mini-caps that'll fit in a star gate. But yes... Tippia, I tip my hat to you and concede that you are correct. -----------------------------------
Originally by: Kali Zero Warp core stabilizers are like condoms. Nice and safe, but they make it a little less fun for everyone involved.
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Artemis Rose
Clandestine Vector
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Posted - 2011.01.05 16:47:00 -
[20]
Originally by: Silver Harbinger actuly TimMc sorry chuckling at you im and 8 year old pilot for beta. as for stupid and an idoit these i am not . its people like u, give the forums a bad name, you cant stop your self..
i have a few caps and super caps and they are docked in .4 systems in the middle of hi sec this post was ment to be for the pilots who dont go there not muppets like u....
have a nice day and fly safe
Preserving this for delicious lulz
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
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Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2011.01.05 16:48:00 -
[21]
Originally by: Joe SMASH
Originally by: Tippia They are allowed into empire space alreadyà
While technically you are correct, I think most people think of Carriers, Dreads, Rorqs, Supercaps as true capitals. Freighters, orcas and JFs are more of mini-caps that'll fit in a star gate. But yes... Tippia, I tip my hat to you and concede that you are correct.
Actually, all captitals are technically allowed in highsec. There's just no cyno's.
Gullible
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.05 16:53:00 -
[22]
Originally by: Joe SMASH
Originally by: Tippia They are allowed into empire space alreadyà
While technically you are correct, I think most people think of Carriers, Dreads, Rorqs, Supercaps as true capitals. Freighters, orcas and JFs are more of mini-caps that'll fit in a star gate. But yes... Tippia, I tip my hat to you and concede that you are correct.
That's not really what I was going for.
I was trying to be petty about the distinction between 'empire' and 'high-sec'.
All caps can already move freely into empire space. Some can also go into high-sec. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Acrior
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Posted - 2011.01.05 17:01:00 -
[23]
Originally by: Joe SMASH
Originally by: Angelo Doelman
Originally by: Acrior this is why cynoing should carry a 5 min session timer
Hmm.. if there were only some class of T2 ships out there with a cyno cycle bonus.... if only.
I think Acrior meant 5 min for the cap ship to be able to dock/jump again. Not 5 min cycle for cyno ship. Could be wrong though.
Yes I did, a 300s timer on the jumping ship (the carrier/dread/whatever) to be able to dock/jump again
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Davich MacGregor
Minmatar Stellar Products and Quality Resources
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Posted - 2011.01.05 17:01:00 -
[24]
No. Because I am the King of the Universe and I said so.
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2011.01.05 17:21:00 -
[25]
Originally by: Silver Harbinger actuly TimMc sorry chuckling at you im and 8 year old pilot for beta. as for stupid and an idoit these i am not . its people like u, give the forums a bad name, you cant stop your self..
i have a few caps and super caps and they are docked in .4 systems in the middle of hi sec this post was ment to be for the pilots who dont go there not muppets like u....
have a nice day and fly safe
Just because you are a beta pilot doesn't exclude you from the realm of stupidity.
Anyway, I've stated my reasons. Current system on how caps are dealt with is fine. You've stated no counter arguments besides that you have capitals, well good for you, so do I.
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Syn Callibri
Minmatar 21st Eridani Lighthorse Broken Chains Alliance
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Posted - 2011.01.05 18:31:00 -
[26]
Originally by: Lump Hammer If yes, should they just be allowed to pass through but prevented from combat, or should they be fully functional?
If no, why not?
Or should caps but not supercaps be allowed in?
Could it open up new roles for Dreads, for example?
...no, just plain no.
[21EL] Commander Tac-Ops / [21EL] I.S.C. |
000Hunter000
Gallente Missiles 'R' Us
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Posted - 2011.01.05 19:51:00 -
[27]
Caps in hi sec.
Now there are 2 ways to do this.
A. they are allowed in hi sec but cannot use any (weapon)systems B. they are allowed in hi sec and are fully functional
A. has the problem of them not beeing able to defend themselves and they will get ganked
B. has the problem of them beeing to powerfull
Personally i think the only other way to let them travel through hi sec is them not beeing able to fire or to be fired upon.
Having said all this, i think the whole idea is the suck and they should stay the hell in low/0.0 sec where they ffing belong! ________________________________________________
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2011.01.05 20:27:00 -
[28]
Edited by: Jovan Geldon on 05/01/2011 20:26:46
Originally by: Aiwha Actually, all captitals are technically allowed in highsec. There's just no cyno's.
Then how does that explain Carriers not being able to use C5/C6 -> Highsec wormholes? They have enough of a mass limit to let them through, they just...don't.
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mkmin
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Posted - 2011.01.05 21:00:00 -
[29]
Originally by: Jovan Geldon Edited by: Jovan Geldon on 05/01/2011 20:26:46
Originally by: Aiwha Actually, all captitals are technically allowed in highsec. There's just no cyno's.
Then how does that explain Carriers not being able to use C5/C6 -> Highsec wormholes? They have enough of a mass limit to let them through, they just...don't.
Because CCP says so. Easy answer. Bam.
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Tanith YarnDemon
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Posted - 2011.01.05 21:03:00 -
[30]
Edited by: Tanith YarnDemon on 05/01/2011 21:04:35 I don't get the question. They're allowed now. Are you suggesting they should remove them?
Please don't. I'd feel nude. =(
EDIT: After noticing some of the replies, I realize you might be talking about freighters and jump freighters, they may go. Just don't ban dreads from highsec.
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SirSpectre
Gallente Harbingers Of Destruction
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Posted - 2011.01.05 22:15:00 -
[31]
Originally by: Tanith YarnDemon Edited by: Tanith YarnDemon on 05/01/2011 21:04:35 I don't get the question. They're allowed now. Are you suggesting they should remove them?
Please don't. I'd feel nude. =(
EDIT: After noticing some of the replies, I realize you might be talking about freighters and jump freighters, they may go. Just don't ban dreads from highsec.
I think you got your wires crossed a bit here. Dreads, carriers, and super caps are NOT allowed in high sec space. Freighters are. Are you saying you have a capital ship in high sec? ----
Sig here. ---> X |
Tanith YarnDemon
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Posted - 2011.01.05 23:21:00 -
[32]
Originally by: SirSpectre
Originally by: Tanith YarnDemon Edited by: Tanith YarnDemon on 05/01/2011 21:04:35 I don't get the question. They're allowed now. Are you suggesting they should remove them?
Please don't. I'd feel nude. =(
EDIT: After noticing some of the replies, I realize you might be talking about freighters and jump freighters, they may go. Just don't ban dreads from highsec.
I think you got your wires crossed a bit here. Dreads, carriers, and super caps are NOT allowed in high sec space. Freighters are. Are you saying you have a capital ship in high sec?
They are allowed(There's even a sticky regarding it in the sell order forums). And yes.
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Rellik B00n
Lethal Death Squad
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Posted - 2011.01.06 01:28:00 -
[33]
Capital ships are a ****ing disease. High sec couldnt support them, low sec barely supports them.
Leave them for the peons in null. . -hi sec lolwarrior- |
Zendoren
Aktaeon Industries
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Posted - 2011.01.06 01:44:00 -
[34]
yes, but if they instigate aggression, concord should nuck it to to kingdom ****with concord dreads.
I would like to be able to have more options to jump to from and through w/ capital.
Also, allow covert cynos in high sec!!!!!!!
Thanks!
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Ephemeron
The Dirty Dozen
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Posted - 2011.01.06 02:01:00 -
[35]
last thing I want is a bunch of supercarriers and titans camping Jita undock point
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RuckaLucka Ali
GoonWaffe Goonswarm Federation
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Posted - 2011.01.06 06:26:00 -
[36]
dear ccp i dont wanna train a 1.6mil sp alt for a freighter please let me use my carrier in high sec so i can avoid suicide ganks and so i can warp my cargo faster thanks
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Lina Theist
Amarr War Veteran Pension
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Posted - 2011.01.06 13:01:00 -
[37]
wouldn't mind having a t2 battleship with the same role as dreads though. Caps in high sec, no.
-Lina
-Lina Theist |
Joss56
Gallente The Scope
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Posted - 2011.01.06 13:19:00 -
[38]
Originally by: Silver Harbinger I think more people or corps would venture to low sec and null if they new how to fleet properly, as currently there is only one way to learn and many people are put off because of the possibility of loss.....
This ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Jack Paladin
Solar Storm Sev3rance
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Posted - 2011.01.06 13:26:00 -
[39]
No and Yes
Limit them to 0.5
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The DRUDGE
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Posted - 2011.01.06 14:51:00 -
[40]
Having them in Highsec is kinda asking for trouble, but it would have its uses, it'd definitely make empire shenanigans a little bit more fun :p ...but I would limit them to .5 and .6 systems. IIRC super caps and titans do have a bigger mass than carriers/dreads, so those systems could have a mass limit so we wouldn't have supercaps/titans f***ing things left and right.
TLDR: allowing cynos in .5 and .6 systems and putting a mass limitation to only allow carriers/dreads/JF's would be interesting :p
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Iraherag
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Posted - 2011.01.06 17:57:00 -
[41]
ITT: A lot of people who don't understand what "Empire Space" means.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.01.06 18:45:00 -
[42]
Originally by: Zendoren yes, but if they instigate aggression, concord should nuck it to to kingdom ****with concord dreads.
I would like to be able to have more options to jump to from and through w/ capital.
Also, allow covert cynos in high sec!!!!!!!
Thanks!
The normal concord ships will kill a capital ship in two wolleys if you ever tried it on SiSi.
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Eagle Tarquinas
Gallente Reliables Inc Majesta Empire
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Posted - 2011.01.06 18:52:00 -
[43]
Edited by: Eagle Tarquinas on 06/01/2011 18:52:44 I actually think it'd be alright in .5, just disallow use of the carrier's ship maintenance bay while undocked. Also reduce concord response time for capitals attacking people to zero seconds. Oh, and no supercaps.
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Uzrial
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Posted - 2011.01.06 19:03:00 -
[44]
Letting carriers back into 0.5 would be okay. From a market perspective it would make the process of selling them much easier, as people would be very safe going to pick them up. Now people might say "oh you carebear!". The way I see it if they are easier to pick up and store, more people will want them, more people will buy them, and then the prices will go up! More ISK for me.
I am always taken back by the sheer aggressiveness people show to the slightest notion of change, it seems the very mention of even an idea receives an onslaught of name calling and noob rubbing. When you attack a post by simply saying 'no' or by making fun of the OP its really not hurting the idea, but embarrasing you.
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Pan Crastus
Anti-Metagaming League
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Posted - 2011.01.06 20:33:00 -
[45]
Originally by: Aiwha
Originally by: Silver Harbinger
i have a few caps and super caps and they are docked in .4 systems in the middle of hi sec this post was ment to be for the pilots who dont go there not muppets like u....
Keep thinking. It'll come to you.
highsec docked Nyx ;-) GMs have occasionally moved characters to stations because of petitions, reimbursements etc. and sometimes they were in supercaps.
So while Silver Harbinger is probably mistaken, it's not impossible.
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Jovialmadness
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Posted - 2011.01.06 20:44:00 -
[46]
Heh. Sounds like a "but if us bears get wardec'd how else can we move our ships/goods/whatever through hi sec space.
I dont even have to say no. The cries of laughter from iceland are so loud i gotta go buy all new windows at my residence. |
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