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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2011.01.06 05:36:00 -
[1]
Hi all just had an idea of how CCP could get more people to participate (or do) L5's...
I believe the major factor in people not doing more L5s is the whole risk associated with low sec space: pirates can come in and be annoying.
How about creating a new ship that essentially sends out a field to significantly lower sig radius, thus making the party unprobable?
Have it so it only activates in low sec, and that it will support between x and y amount of people in the fleet?
make it expensive, so the corp would have to invest wisely in it. And due to it's nature, you have to only have a certain number of people in the fleet for it to activate.
Make it run on fuel, like liquid ozone, so it can only be run for a certain amount of time before it needs to be refueled. Have a small fuel bay, and disallow the fuel to be stored in that ships cargo bay.
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Ephemeron
The Dirty Dozen
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Posted - 2011.01.06 05:43:00 -
[2]
and I believe that the main factor here is that level 4 in high sec offer almost as much isk / hour and 100% safe.
remove level 4s from high sec and you'll get more people running missions in low sec.
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Widemouth Deepthroat
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Posted - 2011.01.06 05:52:00 -
[3]
You can easily do lvl5s in 3-4 unprobeable ships already (even 2 I guess but low dps so not worth it). If people can't afford the t3s/faction bs to do it then it is their problem. You aren't safe on the gates so I guess need some kind of ship that ejaculate a field all over the other ships to make them immune to pvp.
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Goose99
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Posted - 2011.01.06 05:54:00 -
[4]
Edited by: Goose99 on 06/01/2011 05:56:34
Originally by: Ephemeron and I believe that the main factor here is that level 4 in high sec offer almost as much isk / hour and 100% safe.
remove level 4s from high sec and you'll get more people running missions in low sec.
Remove lvl4s from high sec and 90% of eve subscription base will quit. Unless you're a complete noob, lvl5 isk/hour will be far higher, disregarding ship replacement.
The biggest risk factor is at gates and undock, mission site scanning is secondary.
Originally by: Widemouth Deepthroat You can easily do lvl5s in 3-4 unprobeable ships already (even 2 I guess but low dps so not worth it). If people can't afford the t3s/faction bs to do it then it is their problem. You aren't safe on the gates so I guess need some kind of ship that ejaculate a field all over the other ships to make them immune to pvp.
People will not risk t3/faction for l5 LP divided 3-4 ways, while having gimped dps similar to a single normal missionboat. Unprobable fit won't help that big fat BS run gate camps anyway.
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Jaina Sunspot
Agent-Orange Nabaal Syndicate
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Posted - 2011.01.06 05:55:00 -
[5]
Originally by: Widemouth Deepthroat I guess need some kind of ship that ejaculate a field all over the other ships to make them immune to pvp.
You mean a Cloaking Device while being off grid.
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Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2011.01.06 06:00:00 -
[6]
Originally by: Widemouth Deepthroat You aren't safe on the gates so I guess need some kind of ship that ejaculate a field all over the other ships to make them immune to pvp.
Gullible
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2011.01.06 06:02:00 -
[7]
Or u can use a scout...
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Ephemeron
The Dirty Dozen
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Posted - 2011.01.06 06:04:00 -
[8]
Quote: Remove lvl4s from high sec and 90% of eve subscription base will quit. Unless you're a complete noob, lvl5 isk/hour will be far higher, disregarding ship replacement.
I'm pretty sure 90% of EVE aren't such pussies.
If they quit the game cause they can't grind extra few mil an hour in absolute safety, then I'd not be sorry to see them go. I'm sure a small percentage would quit, but the rest will adapt.
When CCP crippled small gang warfare with The Great Nano Nerf and in general made non-fleet pvp less fun, the game survived, even tho a bunch quit because of it. It's time the carebears got beaten up with the nerf bat
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Goose99
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Posted - 2011.01.06 06:11:00 -
[9]
Edited by: Goose99 on 06/01/2011 06:13:53 Edited by: Goose99 on 06/01/2011 06:11:49
Originally by: Jaina Sunspot Edited by: Jaina Sunspot on 06/01/2011 05:59:55
Originally by: Widemouth Deepthroat I guess need some kind of ship that ejaculate a field all over the other ships to make them immune to pvp.
You mean a Cloaking Device while being off grid.
Originally by: Goose99
Remove lvl4s from high sec and 90% of eve subscription base will quit. Unless you're a complete noob, lvl5 isk/hour will be far higher, disregarding ship replacement.
The biggest risk factor is at gates and undock, mission site scanning is secondary.
More like 20-30%. There is PVP'ers, Miners, Industrialist, Low and Null Sec Missioners, Wormhole Occupents, Exploration, People who live in Null Sec.
It is still a bad idea but no need to over enflate the numbers.
Look through dotlan statistics and it'll be very clear. Rat kills in the biggest null sanctum farming system full of 1500dps carriers aren't even close to a small highsec mission hub. If mission runners only make up 20-30% of population, eve economy would be very different, everything would cost far less. It is the isk faucet of the game, all other ones like insurance and npc buy orders are small in comparison. Other professions circulate isk, mission runners inject isk. Note that basically all casual players that make up the balk of most mmos, eve included, are mission runners.
You cannot make people do what they don't want to in a game. It is, after all, a game. No amount of whine will make carebears go to lowsec just so you can shoot them.
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Jaina Sunspot
Agent-Orange Nabaal Syndicate
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Posted - 2011.01.06 06:11:00 -
[10]
Edited by: Jaina Sunspot on 06/01/2011 06:14:36
Originally by: Headerman Or u can use a scout...
Crazy talk sir please don't bring your insane ramblings here, this is about how CCP hates us by putting missions in Low Sec.
Have you thought of going cheap?
Stealth Bomber/Scout/DPS Stealth Bomber/Scout/DPS PVP Fleet Drake PVP Fleet Drake RR Basilisk
A DPS heavy fleet with a good tank to it that is hard to catch and kill without a proper gang that would be easily evaded anyway.
Originally by: Goose99
Look through dotlan statistics and it'll be very clear. Rat kills in the biggest null sanctum farming system full of 1500dps carriers aren't even close to a small highsec mission hub. If mission runners only make up 20-30% of population, eve economy would be very different, everything would cost far less. It is the isk faucet of the game, all other ones like insurance and npc buy orders are small in comparison. Other professions circulate isk, mission runners inject isk.
So does Ratting and other types of PVE, so many people have a LVL 4 Mission Alt but it doesn't hinge on the factor of if they will stay or go. Very few people like doing missions, it is just the laziest most profitable ISK faucet. Your Doom Predictions hold little merit, a portion will quit but it will not be that big. Missioning isn't the end all to everyone who runs missions.
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Goose99
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Posted - 2011.01.06 06:21:00 -
[11]
Originally by: Jaina Sunspot Edited by: Jaina Sunspot on 06/01/2011 06:14:36
Originally by: Headerman Or u can use a scout...
Crazy talk sir please don't bring your insane ramblings here, this is about how CCP hates us by putting missions in Low Sec.
Have you thought of going cheap?
Stealth Bomber/Scout/DPS Stealth Bomber/Scout/DPS PVP Fleet Drake PVP Fleet Drake RR Basilisk
A DPS heavy fleet with a good tank to it that is hard to catch and kill without a proper gang that would be easily evaded anyway.
Originally by: Goose99
Look through dotlan statistics and it'll be very clear. Rat kills in the biggest null sanctum farming system full of 1500dps carriers aren't even close to a small highsec mission hub. If mission runners only make up 20-30% of population, eve economy would be very different, everything would cost far less. It is the isk faucet of the game, all other ones like insurance and npc buy orders are small in comparison. Other professions circulate isk, mission runners inject isk.
So does Ratting and other types of PVE, so many people have a LVL 4 Mission Alt but it doesn't hinge on the factor of if they will stay or go. Very few people like doing missions, it is just the laziest most profitable ISK faucet. Your Doom Predictions hold little merit, a portion will quit but it will not be that big. Missioning isn't the end all to everyone who runs missions.
Without a means to replace ships lost in pvp, yes, people will leave. People's patience extends only so far, making them spend 10x the time grinding lvl3s to fund pvp alt isn't going to work.
And that fleet composition is moronic. Lvl5 spawn will pop sbs before they can align out, and any intruder into site will kill the rest easily as rats are applying huge amount of dps. It's not lvl4.
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Arkanor
Gallente Ixion Defence Systems
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Posted - 2011.01.06 06:25:00 -
[12]
Originally by: Ephemeron and I believe that the main factor here is that level 4 in high sec offer almost as much isk / hour and 100% safe.
remove level 4s from high sec and you'll get more people running missions in low sec.
No, you really won't. Low-sec will continue to be a ****hole for anyone trying to pull any money out of it, and people will resort to doing L3's.
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Caldari 5
Amarr The Element Syndicate
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Posted - 2011.01.06 06:26:00 -
[13]
Originally by: Ephemeron and I believe that the main factor here is that level 4 in high sec offer almost as much isk / hour and 100% safe.
remove level 4s from high sec and you'll get more people running missions in low sec.
Removing Level 4's from High Sec and all you'll get is people running Level 3's.
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Jaina Sunspot
Agent-Orange Nabaal Syndicate
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Posted - 2011.01.06 06:31:00 -
[14]
Originally by: Goose99
Without a means to replace ships lost in pvp, yes, people will leave. People's patience extends only so far, making them spend 10x the time grinding lvl3s to fund pvp alt isn't going to work.
I said some would leave and it isn't a good idea but you are 100% overstating the lose of players.
Originally by: Goose99
And that fleet composition is moronic. Lvl5 spawn will pop sbs before they can align out, and any intruder into site will kill the rest easily as rats are applying huge amount of dps. It's not lvl4.
First off you have them cloak before the spawn, you would be a moron not to. Second intruders are not a porblem because you warp out before they get there. Stop being a sitting Goose.
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Ephemeron
The Dirty Dozen
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Posted - 2011.01.06 06:35:00 -
[15]
Originally by: Caldari 5
Originally by: Ephemeron and I believe that the main factor here is that level 4 in high sec offer almost as much isk / hour and 100% safe.
remove level 4s from high sec and you'll get more people running missions in low sec.
Removing Level 4's from High Sec and all you'll get is people running Level 3's.
I'm sure large percentage of mission runners would do this. But at least a few will go to low sec and learn how to survive.
And those who stay in empire will get paid more fairly for the risk they are taking - which is near zero.
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Jaina Sunspot
Agent-Orange Nabaal Syndicate
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Posted - 2011.01.06 06:38:00 -
[16]
Edited by: Jaina Sunspot on 06/01/2011 06:39:55
Originally by: Ephemeron I'm sure large percentage of mission runners would do this. But at least a few will go to low sec and learn how to survive.
You would be surprised at how few would. The survival mechanics take a lot of effort that people do not want. To much Prep for rewards that can be to easily overshadowed if you spend all your time in a safe at least for the casual gamer. The ones who are mission Alts would stay and some would move to exploration or safe Null Sec but they would not go to Lo Sec.
Originally by: Ephemeron
And those who stay in empire will get paid more fairly for the risk they are taking - which is near zero.
You can make quite a bit blitzing LVL 3's suprisingly.
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Goose99
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Posted - 2011.01.06 06:52:00 -
[17]
Edited by: Goose99 on 06/01/2011 06:54:58
Originally by: Ephemeron
Originally by: Caldari 5
Originally by: Ephemeron and I believe that the main factor here is that level 4 in high sec offer almost as much isk / hour and 100% safe.
remove level 4s from high sec and you'll get more people running missions in low sec.
Removing Level 4's from High Sec and all you'll get is people running Level 3's.
I'm sure large percentage of mission runners would do this. But at least a few will go to low sec and learn how to survive.
And those who stay in empire will get paid more fairly for the risk they are taking - which is near zero.
The main block is not willingness, but ability. Post mission scanning implementation and increase in number of gatejumps, people tend to fail missions often enough that soon they don't have the standing to use the agent. This is the main reason for the exodus of former lowsec/npc null mission runners, who already know how to survive.
Originally by: Jaina Sunspot
Originally by: Goose99
Without a means to replace ships lost in pvp, yes, people will leave. People's patience extends only so far, making them spend 10x the time grinding lvl3s to fund pvp alt isn't going to work.
I said some would leave and it isn't a good idea but you are 100% overstating the lose of players.
Originally by: Goose99
And that fleet composition is moronic. Lvl5 spawn will pop sbs before they can align out, and any intruder into site will kill the rest easily as rats are applying huge amount of dps. It's not lvl4.
First off you have them cloak before the spawn, you would be a moron not to. Second intruders are not a porblem because you warp out before they get there. Stop being a sitting Goose.
Spawn waves are frequent, large, with convoluted triggers in lvl5s, and aggro instantly after spawning. For paper thin sb, wave volley is fatal. Again, it's not lvl4. If you've actually ran lvl5s before, you would've known this.
Before mission scanning got implemented, lowsec carrier on ungated lvl5s can be immensely profitable. They cut through them like hot knife through butter. But everyone want cap kills, scanned carriers have a tendency to attract large flash mobs.
I'm speaking from experience. I've been from npc null to highsec, from before mission scanning to after, through various patches and their results, been both running missions and hunting mission runners, seen the changes and witnessed the exodus to highsec first hand. Lowsec wasn't this desolate just a few years ago. It is what it is. What you think should be in your mind does not change what is and what happens.
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Pohbis
Neo T.E.C.H.
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Posted - 2011.01.06 07:18:00 -
[18]
There's at least 1 post in here that isn't and alt of the OP, so;
3/10
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Widemouth Deepthroat
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Posted - 2011.01.06 07:22:00 -
[19]
Originally by: Goose99
Spawn waves are frequent, large, with convoluted triggers in lvl5s, and aggro instantly after spawning. For paper thin sb, wave volley is fatal. Again, it's not lvl4. If you've actually ran lvl5s before, you would've known this.
I use cloak on 2 x unprobeable mach which work fine...just like stealth bomber would.
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Archbeholder
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Posted - 2011.01.06 07:37:00 -
[20]
high sec too secure!!11
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W1rlW1nd
WirlWind
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Posted - 2011.01.06 08:14:00 -
[21]
"A way to increase L5 mission participation?"...
if that is truely what the op desired then the solution is simple, move L5 to hisec lol! [fake edit: or to 0.0]
anything that is located in lowsec will suffer from reduced participation no matter what it is, no matter what the reward is. lowsec is the problem, not the <fill in the blank gank trap> that you put in there.
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Venkul Mul
Gallente
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Posted - 2011.01.06 08:46:00 -
[22]
Originally by: Goose99 Edited by: Goose99 on 06/01/2011 06:13:53 Edited by: Goose99 on 06/01/2011 06:11:49
Originally by: Jaina Sunspot Edited by: Jaina Sunspot on 06/01/2011 05:59:55
Originally by: Widemouth Deepthroat I guess need some kind of ship that ejaculate a field all over the other ships to make them immune to pvp.
You mean a Cloaking Device while being off grid.
Originally by: Goose99
Remove lvl4s from high sec and 90% of eve subscription base will quit. Unless you're a complete noob, lvl5 isk/hour will be far higher, disregarding ship replacement.
The biggest risk factor is at gates and undock, mission site scanning is secondary.
More like 20-30%. There is PVP'ers, Miners, Industrialist, Low and Null Sec Missioners, Wormhole Occupents, Exploration, People who live in Null Sec.
It is still a bad idea but no need to over enflate the numbers.
Look through dotlan statistics and it'll be very clear. Rat kills in the biggest null sanctum farming system full of 1500dps carriers aren't even close to a small highsec mission hub. If mission runners only make up 20-30% of population, eve economy would be very different, everything would cost far less. It is the isk faucet of the game, all other ones like insurance and npc buy orders are small in comparison. Other professions circulate isk, mission runners inject isk. Note that basically all casual players that make up the balk of most mmos, eve included, are mission runners.
You cannot make people do what they don't want to in a game. It is, after all, a game. No amount of whine will make carebears go to lowsec just so you can shoot them.
Look the latest QUEN (3-2010) and you will see that it is not so true.
1) LP from missions are by far the largest isk sink [barring purchases from NPC, as CCP didn't divulged the data about those], 10 trillions in the last quarter against 2 trillions from sovereignty bills, even transaction tax (about 3 trillions) and brokers fees (another 3 trillions) are higher than sov bills;
2) in the last year bounties have increased by 67%. Guess what happened 1 year ago: Dominion and the sovereignty system.
Number of ships destroyed count little when a belt NPC pay x3 the bounty of a equivalent NPC [very similar or identical stats) in a mission.
And 3.000 systems with 800 ships kill in 24 hours count more than 1.500 with 1.200 ships kills.
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FlameGlow
Rebellion Alliance
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Posted - 2011.01.06 13:15:00 -
[23]
Originally by: Venkul Mul
2) in the last year bounties have increased by 67%. Guess what happened 1 year ago: Dominion and the sovereignty system.
Number of ships destroyed count little when a belt NPC pay x3 the bounty of a equivalent NPC [very similar or identical stats) in a mission.
And 3.000 systems with 800 ships kill in 24 hours count more than 1.500 with 1.200 ships kills.
Anomalies contain mission rats, not belt rats; mission rats pay 1.5 times less(not 3 times less) |
WarlockX
Amarr Free Trade Corp
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Posted - 2011.01.06 13:35:00 -
[24]
I think ppl would rather farm 0.0 then low sec. 0.0 Is way safer and those who could no longer do level 4s would go to null sec rather then low sec. I doubt anyone who isn't already doing level 5s would start doing them.
PS. The person who said to use SB's in lvl5's is an idiot. ----------------------------------------------- Free Trade Corp - Flash page
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Sporked
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Posted - 2011.01.06 14:54:00 -
[25]
Originally by: Headerman Hi all just had an idea of how CCP could get more people to participate (or do) L5's...
I believe the major factor in people not doing more L5s is the whole risk associated with low sec space: pirates can come in and be annoying.
How about creating a new ship that essentially sends out a field to significantly lower sig radius, thus making the party unprobable?
Have it so it only activates in low sec, and that it will support between x and y amount of people in the fleet?
make it expensive, so the corp would have to invest wisely in it. And due to it's nature, you have to only have a certain number of people in the fleet for it to activate.
Make it run on fuel, like liquid ozone, so it can only be run for a certain amount of time before it needs to be refueled. Have a small fuel bay, and disallow the fuel to be stored in that ships cargo bay.
Successful troll is successful. Not often that I'll ever say this but nice one TEST
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Eacham Graeme
Caldari Quam Singulari Session Changes
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Posted - 2011.01.06 17:34:00 -
[26]
OP, you mad?
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Grimpak
Gallente The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.06 17:40:00 -
[27]
field ejaculation module.
is that built in on the thorax/deimos/phobos/vigilante? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2011.01.06 17:55:00 -
[28]
Originally by: Grimpak field ejaculation module.
is that built in on the thorax/deimos/phobos/vigilante?
Thank you for not leaving me as the only immature poster on here.
Gullible
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Exordium8
Minmatar Universal Independence Test Alliance Please Ignore
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Posted - 2011.01.06 18:26:00 -
[29]
Originally by: Aiwha
Originally by: Grimpak field ejaculation module.
is that built in on the thorax/deimos/phobos/vigilante?
Thank you for not leaving me as the only immature poster on here.
What, you're not counting the guy named Widemouth Deepthroat?
--------------------------------- Pillage, then burn. Everything is air-droppable at least once. There is no 'overkill.' There is only 'open fire' and 'time to reload.
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2011.01.06 19:19:00 -
[30]
The easiest way to increase lvl 5 participation is to ban botters
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments <0> |
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