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Hakkar'al Gallente
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Posted - 2011.01.07 05:08:00 -
[1]
I'm grinding COSMOS missions to get Caldari 5 (to anchor a high sec indy pos). As "interesting and fun"* this is - most "fun" are courier missions (bring object x two jumps on auto to system A).
So, to liven things up a bit I had the thought, if accepting a mission - why not change the default behaviour and spawning the small red crosses in normal space, only viewable to the mission runner (yes, else more griefing). So, a courier can be ambushed from system A to system B (which fits in with the written mission assignments stating how important it is the object x is delivered).
We could even have small gate camps - again only viewable to the player runing the mission. Doable? Want it done?
* not really tbh, but the standing I need on my carebear character
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Terrorform
Gallente
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Posted - 2011.01.07 05:59:00 -
[2]
Would make more sense if other people could see the ships attacking you.....otherwise this becomes very single player, and it also becomes like an encounter mission, so more bounties, more risk.
Only way this would be workable is if you had to warp to various acceleration gates a long the route, and those were camped, but then you need a combat ship.
Too complicated.
imho
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Lord Evangelian
Gallente The White Mantle
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Posted - 2011.01.07 08:18:00 -
[3]
Edited by: Lord Evangelian on 07/01/2011 08:18:07
Originally by: Hakkar'al Gallente I'm grinding COSMOS missions to get Caldari 5 (to anchor a high sec indy pos). As "interesting and fun"* this is - most "fun" are courier missions (bring object x two jumps on auto to system A).
So, to liven things up a bit I had the thought, if accepting a mission - why not change the default behaviour and spawning the small red crosses in normal space, only viewable to the mission runner (yes, else more griefing). So, a courier can be ambushed from system A to system B (which fits in with the written mission assignments stating how important it is the object x is delivered).
We could even have small gate camps - again only viewable to the player runing the mission. Doable? Want it done?
* not really tbh, but the standing I need on my carebear character
iirc, back in 2006 there used to be missions 300 clicks of celestical objects. I remember warping through missions and seeing NPC pirates fitting people at gates, an dplanets. I think this should be re introduced. It made the game more interesting...and imersive
The White Mantle | Join Channel: "Public [-TWM-]" |
Hakkar'al Gallente
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Posted - 2011.01.07 11:52:00 -
[4]
Originally by: Terrorform Would make more sense if other people could see the ships attacking you.....otherwise this becomes very single player, and it also becomes like an encounter mission, so more bounties, more risk.
Exactly - running courier missions are sooooo boring. Risk it is only for people going auto from a to b - might still add a bit of spice to courier missions.
Originally by: Terrorform Only way this would be workable is if you had to warp to various acceleration gates a long the route, and those were camped, but then you need a combat ship.
and redirect the jumpgate there for people in missions, or simply spawn red crosses on standard gates for all. We do have rats on gates in low and null sec already =)
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CCP StevieSG
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Posted - 2011.01.07 13:01:00 -
[5]
Moved to Missions and Complexes from EVE General.
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Venkul Mul
Gallente
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Posted - 2011.01.07 13:14:00 -
[6]
"rats on gates"
People will attack them well before the player running the courier missions will get there, making them meaningless and adding only to the lag.
Even if no one was interested in killing the red crosses the courier only need a decently tanked fast ship and WTZ to avoid the NPC:
If there was some reason for the courier to kill them (decent bounties and/or loot) probably other players will be interested in killing them before the courier get there.
I see the Caldari mission hub get gatecamped to kill the red crosses. I don't see any added fun in that.
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Derelicht
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Posted - 2011.01.07 13:30:00 -
[7]
wat
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Hakkar'al Gallente
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Posted - 2011.01.07 13:53:00 -
[8]
Originally by: Venkul Mul "rats on gates"
Valid stuff
Fair point, which was why I originally intended rats to only be seen by the player taking the mission.
No big deal either ...
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Zin Zy
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Posted - 2011.01.07 14:48:00 -
[9]
Originally by: Hakkar'al Gallente
Originally by: Venkul Mul "rats on gates"
Valid stuff
Fair point, which was why I originally intended rats to only be seen by the player taking the mission.
No big deal either ...
Another option is to make the rats spawn as the player enters the system or approches the gate, perhaps add some kind of "bubble" to make sure the player has some travle time. I think it could make the missions a bit more fun and even encourage teamwork.. Also give the player the options to take an alternate route to advoid the "camp", good for lvl 4 courier missions.
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Drakarin
Gallente Absentia Libertas Solus
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Posted - 2011.01.07 15:58:00 -
[10]
How about an NPC ship that can intercept the player mid warp? Scramble him and you get the picture, very ala star trek style.
It's a bit of a shame that the EvE universe is so big, yet it doesn't feel this way because all action takes place at predetermined points. All that other space is 100% useless besides the occasional safespot. So I really like this idea. A chance you could be attacked while in warp.
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Cheras Freyez'den
Minmatar
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Posted - 2011.01.07 16:14:00 -
[11]
...and then another idea - how about allowing for a new 'route' to open up with the courier mission? When the mission is accepted a jumpgate spawns with random rats and you can take the short cut with more risk - and it cuts down on how many jumps one has to make?
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Hakkar'al Gallente
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Posted - 2011.01.07 17:39:00 -
[12]
Warp bubbles exist in game already, in 0.0 space. Maybe it would break something having them in high sec courier missions (I can hear United Griefers Inc. complaining.... why only npc's?). Could be a cool trick though
Hmm, short cuts - make them so that the bonus time is more or less dependent on using a short cut rather than autoing the normal route Needs to be on courier missions when it makes any sense of course.
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Drakarin
Gallente Absentia Libertas Solus
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Posted - 2011.01.07 18:04:00 -
[13]
How about courier missions that are completely off-grid? Not in another solar system, but in the void between them, needing just your warp drive to get there. No shortcut stargates. Would take a bit of time, so they could pay more, but also you run the risk of NPC ships dropping a bubble or interdictors stopping you mid warp and dropping you into an ambush, etc..
Man that sounds fun.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.01.07 18:18:00 -
[14]
I think it would be awesome to have small groups of rats spawn at the appropriate gates along the way. Who cares if someone else blows them up. Make the rats appropriate to the level of mission too. So a level IV courier mission might have 3 warp scrambling frigates and a BS rat or three. I can see the autopilot tears now!!!!
In practice, this would lesson high-sec safety, and it probably would be against RP for rats to land on gate with NPC customs/concord/police without a NPC vs NPC battle starting. So this probably isn't gonna happen.
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Vivian Ramasita
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Posted - 2011.01.07 22:04:00 -
[15]
Originally by: Hakkar'al Gallente
Fair point, which was why I originally intended rats to only be seen by the player taking the mission.
No big deal either ...
Nah, that sucks. One of the things that sets Eve apart from almost every MMO on the market is that nothing is "instanced." Everyone plays in the same space, and all players are subject to the same rules. Although space is plenty big and you can approximate the sensation of your own private areas (missions that only you have the bookmarks to), you're never alone (other players can scan down you or your drones and pop into your mission to join you).
"Enemies that only I can see" or "places between stars where only I can go" would ruin the game. That's not hyperbole! Eve would be ruined. If every mission runner had an instanced mission to go into, locking everyone else out? Ruined.
If you want a single-player experience, there are other games for that, and some of them even have spaceships, too!
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Hakkar'al Gallente
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Posted - 2011.01.08 06:22:00 -
[16]
Originally by: Vivian Ramasita
If you want a single-player experience, there are other games for that, and some of them even have spaceships, too!
Lol at totally missing the point ... And it started out so good, with a valid point
Hmm, maybe, if we don't want "instanced" game play courier missions will be as boring as they are now - because others have raised some valid objections to my original idea if they are "non-instanced".
Maybe one could save the idea of moving between systems in some kind of deadspace area (although isn't that being removed? deadspace that is) as a short cut, but which will be open to all players. This will save time (think high sec jump bridges but moving the ship into deadspace instead of just jumping through) and some special rules (warp bubbles possible, but lowsec-like pvp) rules apply. Then you can also have rats roaming these shortcuts (think Incursions ).
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Mike Voidstar
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Posted - 2011.01.08 07:30:00 -
[17]
You *could* simply make courier missions deliver to stations that are in mission spaces, rather than ordinary stations. That way you could stick a gate or 2 between you and the delivery point, with maybe some rats here and there to make life more interesting for the courier.
As with most of EVE, there are problems with this due to wonky code issues with how stations work. Fixing it would make for some more interesting possibilties for future development though-- like once Incarna releases being able to dock and interact with the occasional huge derelict ships and damaged stations floating around, or being able to hack the pleasure dome to get the damsel out rather than blowing it up and pulling her out of a can.
The biggest issue is one of the easier to deal with--- simply don't allow the use of the ships/items functionality in these 'temporary' mission stations so people don't accidently leave their stuff and loose it that way.
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Mara Rinn
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Posted - 2011.01.08 08:27:00 -
[18]
And while we're at it, let's make some combat missions where you have to haul 4km3 of cargo at the same time that you're blowing stuff up.
Or... we could just leave courier missions being missions that involve couriering stuff?
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Sazkyen
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Posted - 2011.01.08 09:48:00 -
[19]
Originally by: Lord Evangelian Edited by: Lord Evangelian on 07/01/2011 08:18:07
Originally by: Hakkar'al Gallente I'm grinding COSMOS missions to get Caldari 5 (to anchor a high sec indy pos). As "interesting and fun"* this is - most "fun" are courier missions (bring object x two jumps on auto to system A).
So, to liven things up a bit I had the thought, if accepting a mission - why not change the default behaviour and spawning the small red crosses in normal space, only viewable to the mission runner (yes, else more griefing). So, a courier can be ambushed from system A to system B (which fits in with the written mission assignments stating how important it is the object x is delivered).
We could even have small gate camps - again only viewable to the player runing the mission. Doable? Want it done?
* not really tbh, but the standing I need on my carebear character
iirc, back in 2006 there used to be missions 300 clicks of celestical objects. I remember warping through missions and seeing NPC pirates fitting people at gates, an dplanets. I think this should be re introduced. It made the game more interesting...and imersive
I liked that very much.
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Jamaican Herbsman
I Love You Mary Jane
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Posted - 2011.01.08 16:12:00 -
[20]
Originally by: Lord Evangelian Edited by: Lord Evangelian on 07/01/2011 08:18:07
Originally by: Hakkar'al Gallente I'm grinding COSMOS missions to get Caldari 5 (to anchor a high sec indy pos). As "interesting and fun"* this is - most "fun" are courier missions (bring object x two jumps on auto to system A).
So, to liven things up a bit I had the thought, if accepting a mission - why not change the default behaviour and spawning the small red crosses in normal space, only viewable to the mission runner (yes, else more griefing). So, a courier can be ambushed from system A to system B (which fits in with the written mission assignments stating how important it is the object x is delivered).
We could even have small gate camps - again only viewable to the player runing the mission. Doable? Want it done?
* not really tbh, but the standing I need on my carebear character
iirc, back in 2006 there used to be missions 300 clicks of celestical objects. I remember warping through missions and seeing NPC pirates fitting people at gates, an dplanets. I think this should be re introduced. It made the game more interesting...and imersive
I also remember mission runners in local yelling: "STOP SHOOTING MY EFFING RATS". And I remember you could remote repair rats without concord intervention :D.
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K'racker
Minmatar Brutor tribe
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Posted - 2011.01.08 17:07:00 -
[21]
Originally by: Hakkar'al Gallente
So, to liven things up a bit ..
a courier can be ambushed from system A to system B
We could even have small gate camps
this is already in-game. once they start sending you through low-sec systems, eventually you'll run into a group of nice players, willing to 'liven things up' for you.
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zabang
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Posted - 2011.01.09 11:20:00 -
[22]
I think missions in general need ALOT more diversity. I read on the forums about people grinding through the same lvl4's over and over following guides, knowing which rats trigger new spawns etc... It's rediculous, it's like a choreographed(sp?) dance :p How immersive is that!? How hard could it be to introduce some randomness?
As it is (I'm a relatively new player) I've had to shift all my hi-sec ops to industrial and exploration, running missions are depressing :/
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