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Gogela
Freeport Exploration
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Posted - 2011.01.11 02:16:00 -
[1]
I would be shocked if this has not been suggested before, but I would like to strike up a conversation with YOU about a new EvE mechanic that would bring a little more "realism" and challenge to the game, as well as a new dimension in tactics and thinking for everyone in this game.
As the title suggests, I'm suggesting fluctuating the security status. The dimensions of this proposed mechanic are as follows:
High-High sec systems (lets say 0.7 to 1.0) obviously have a higher security status because they are more stable and more important to their respective Empires interest, so lets leave them alone. Lower-High sec systems (0.6 + 0.5) and higher-low sec systems (0.4 + 0.3), having a sec status closer to the CONCORD line, should fluctuate between being Empire and low-sec systems. It would change the map of eve every day! High sec-ers would need to be constantly plotting new courses into their auto-pilot, pirates could set up new camps, but for the dedicated would not be able to stay in the system overnight in case the sec status rose, and mission runners would need to be on their toes even more than they are now (the concept of the "mission hub" might even be put to rest). Perhaps the sec status of systems could even be somehow tied to factional warfare? Than there would actually be a reason to join your empire in it's defense!
....anyway, this was just kicking around in my head today as my alt mindlessly takes his freighter on an epic high-sec autopilot voyage, and I thought I would bounce it off the community to see either why sec status doesn't already fluctuate or how we could bring up a suggestion like this and have CCP take it seriously. So... let's talk. Problems? Issues? Other ideas? How could an idea like this work?
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"A hungry man will tell you anything if you give him a cookie." |
Goose99
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Posted - 2011.01.11 03:19:00 -
[2]
Old idea. Suggested and rejected before. Freighters will get stuck undocking in lowsec and red pirates in highsec. And if you logged off in space instead of docked, then you're really sunk. This idea is nothing more than "hey, I'm bored, wouldn't it be lulz to see ppl screwed for no reason?"
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Misanthra
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Posted - 2011.01.11 03:40:00 -
[3]
Edited by: Misanthra on 11/01/2011 03:41:47 Its in game already....
join a failscading alliance in 0.0....go away for a bit to miss any logistics ops to have your stuff moved, come back and see the area is now controlled by the enemy. Now...move your stuff to where your corp/alliance fell back to. Now you know why its not in empire.
Granted sec status doesn't change....jsut pretend being red or neut to the new blob running the area is like being outlaw to concord (remember pilots can kill flashy red no penalty as well) and its the same effect.
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Gogela
Freeport Exploration
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Posted - 2011.01.11 23:40:00 -
[4]
Originally by: Goose99 Old idea. Suggested and rejected before. Freighters will get stuck undocking in lowsec and red pirates in highsec. And if you logged off in space instead of docked, then you're really sunk. This idea is nothing more than "hey, I'm bored, wouldn't it be lulz to see ppl screwed for no reason?"
- Freighters: so maybe you need to set your security threshold higher for autopilot... it can be avoided... but for the daring freighter pilot it could save a lot of time to cut through tentatively high sec areas. Dynamism increases and the game gets more interesting.
- Red Pirates: They are red for a reason. The danger element might make being a pirate more interesting, instead of always knowing you are "safe" in low sec. Dynamism increases and the game gets more interesting.
- Logging out in space: Can't risk it? Don't do it! Durkah derp.
Yah I'm getting a little bored here, but I'm not trying to "screw people" I'm trying to bring a little more realism to the game. Boarders in RL aren't static... they are contested all over the globe even now. Why not stir up the pot and make the game a little more exciting? I mean... isn't the boringness of our travel system, warping gate to gate safely and mindlessly, one of the biggest complaints of new or would-be eve players?
The part about null sec doesn't even apply. There is no safe route in null sec I don't care what alliance you are in. This isn't a thread on getting rid of high sec... merely one suggesting a modification to it to make it more interesting. ------------------------------------
"A hungry man will tell you anything if you give him a cookie." |
Nyrawin
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Posted - 2011.01.12 02:13:00 -
[5]
Edited by: Nyrawin on 12/01/2011 02:13:46
I would support such changes but only on very long-scale level, say half a year or longer. Rapidly fluctuating system security status will just make players more frustrated. Imagine trying to created a new corp and get established in some area of space only to have it change to nullsec the next week. Logistics of moving in/out of different areas does take time that isn't very enjoyable to the players.
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Gogela
Freeport Exploration
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Posted - 2011.01.12 18:30:00 -
[6]
Originally by: Nyrawin
I would support such changes but only on very long-scale level, say half a year or longer. Rapidly fluctuating system security status will just make players more frustrated. Imagine trying to created a new corp and get established in some area of space only to have it change to nullsec the next week. Logistics of moving in/out of different areas does take time that isn't very enjoyable to the players.
That seems reasonable to me... |
Mr Cleann
Caldari State War Academy
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Posted - 2011.01.12 19:21:00 -
[7]
I like this idea about as much as people liked my idea of putting criminally flagged people in jail or fined when they dock while the agro timer is activated. Be the kind of man that when your feet hit the floor each morning, the devil says "Oh crap, he's up!"
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Tiny Mongo
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Posted - 2011.01.12 19:50:00 -
[8]
Maybe only have .5 systems fluctuate and then only by .1 so it can be .4 one day and .6 the next. Also make it based on ships killed outside of wars. So if there is a lot of piracy in the system maybe the .5 turns into a .4 for a few days and then once piracy goes down it turns back to a .5 or even a .6. That way you will never go from a 1.0 to 0.0 and likewise you can never take a 0.0 system and make it high sec.
Just a thought
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Greg Huff
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Posted - 2011.01.12 20:00:00 -
[9]
NO!!!
Try thinking about running a multi-pos high-sec industrial corp. Even if you give a few days warning before a system changes status you're going to F*** people over.
- BPO's are inserting into lab slots for weeks at a time to research them.
- Those pos's cannot be taken down and moved without cancelling the jobs.
- Most high-sec corps don't have the standings to just drop a pos into another system without pre-planning member moves.
- If a BPO is left in a pos that's gone low-sec the corp has to be able to get to the pos to refuel it.
- Waiting for your research to finish to retrieve your multi-billion isk bpo from low-sec.... Rage-Quit
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Ashley Thomas
Curatores Veritatis Alliance
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Posted - 2011.01.12 20:57:00 -
[10]
I wouldn't mind if sec status was somehow tied to average population and aggression (pods destroyed). If a system is rarely traveled/occupied it could slowly lose its sec status making hubs like Jita high on the empires importance list, and let backwater systems gradually fall into decay.
To prevent pilots from suddenly being caught on the wrong side of the line unawares there could be a trend indicator by the sec status, so if you see a .5 [v] then you might wanna think about moving.
Percs, congested hubs increase in sec, lowering ore value and bounty/mission payouts, and backwater systems get better ore and payouts giving people an incentive to spread out a little and actually use more systems out there. Would also be interesting if neighboring systems affected each other, 1.0 surrounded by 0.4 slowly loses sec, or .1 bordering high sec gradually increases, assuming no other variables are in play. Would make a more natural graduated change through sec statuses
Veritatum Cognoscere |
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Ben Johnson
Gallente Deep Space Constructions
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Posted - 2011.01.13 22:17:00 -
[11]
No. ___________________________________________ CEO of Deep Space Constructions --WEBSITE UNDER CONSTRUCTION-- |
Gogela
Freeport Exploration
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Posted - 2011.01.19 02:12:00 -
[12]
so many tears... so keep empire boring and lame so your macro accounts still work, is that the idea? Pretty lame. |
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