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Kimiko Ayasi
Professional Booze Stunt Team
0
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Posted - 2012.08.16 06:50:00 -
[1] - Quote
http://eveboard.com/pilot/Kimiko_Ayasi
Skills above.
Looking for what to go into next.
Is it worth even raising skills towards a Caldari Navy Raven / Scorpion Navy Issue? I am wondering if they will be worth investing the time into. My Tengu already does LV4 missions with ease, but I am looking for something new to try.
I am on an INT/MEM map right now with a remap coming in October (looking at PER/WIL).
Basically looking into getting an alternate ship that will do nearly as well as my Tengu in Isking / Plexing, but will be a different feel.
I currently plan on maxing my Bomber / Assault Frigate skills when I get the remap as a long term goal. Looking for something to work towards now that will provide a change of pace without rolling an alternate toon and sticking with Caldari on this character.
Thanks ahead of time |
Ginger Barbarella
State War Academy Caldari State
61
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Posted - 2012.08.16 16:16:00 -
[2] - Quote
You're only at Strat Cruiser 1 and you're asking here?
And you've got a metric CRAP-TON of stuff to train, even if you choose to stay Caldari/Missile Rat. |
Kimiko Ayasi
Professional Booze Stunt Team
0
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Posted - 2012.08.16 16:41:00 -
[3] - Quote
Ginger Barbarella wrote:You're only at Strat Cruiser 1 and you're asking here?
And you've got a metric CRAP-TON of stuff to train, even if you choose to stay Caldari/Missile Rat.
I plan to raise Strategic Cruiser up to at least 3, but I have still yet to see what that actually provides. If someone could clue me in on that I'd appreciate it. I see nothing from skill descriptions.
I also plan to raise all Shield Compensation skills to at least 4.
Currently Planned:
Shield Comps - 4 Strategic Cruiser - 3 (At least) Fuel Conservation - 4 Acceleration Control - 4 Energy Management - 5
And capping off missile support skills at 5.
I was looking for more of a suggestion of what skills to go for and whether I should invest time into Battleships later on instead of a general "Go train stuff" post, but I'll take it as you telling me to stay away and perfect the Tengu first.
Thanks for your input, I guess.
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RavenPaine
RaVeN Alliance
157
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Posted - 2012.08.16 16:46:00 -
[4] - Quote
CNR will do great in missions, and the BS skill is nice to have for other things later. You need drones! I have never seen a skillsheet without drones. I was surprised.
Strat cruiser skill allows more overheat with less damage taken, per level. You also need Thermodynamics skill. Overheating is an awesome mechanic and you need to get used to haveing it available.
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Kimiko Ayasi
Professional Booze Stunt Team
0
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Posted - 2012.08.16 16:48:00 -
[5] - Quote
RavenPaine wrote:CNR will do great in missions, and the BS skill is nice to have for other things later. You need drones! I have never seen a skillsheet without drones. I was surprised.
Strat cruiser skill allows more overheat with less damage taken, per level. You also need Thermodynamics skill. Overheating is an awesome mechanic and you need to get used to haveing it available.
Drones are definitely something I plan to invest time into.
After reading a bit more I saw the overheat thing. Thank you for clearing that up for me. Thermodynamics are planned. |
Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
137
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Posted - 2012.08.18 08:00:00 -
[6] - Quote
Kimiko Ayasi wrote: I'll completely skip Battleships and Cruise Missiles until I have finalized all of these skills. Thank you for the suggestions and feel free to keep them coming!
You could always cross-train another race as well. Amarr is a good one, gives you some entertaining FIREIN MAH LAZORZ pirate boats and some fun T2 missile boat alternatives.
I'd also caution you against the "I can't train X until every single support skill for previous ship X-1 is at V" mentality. In your case I'd sink a lot more into support/weapons support/baseline skills, yeah, but it's not necessary to completely max things out before training BS. When everything's III or IVish is fine. Or, on the other side of the coin, you don't necessarily need to _ever_ train BS, your T3 can do L4s just fine. Maybe not as fast, but just fine. |
Lilith Aurilien
Core Munitions Distribution
17
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Posted - 2012.08.22 12:04:00 -
[7] - Quote
Kimiko Ayasi wrote:http://eveboard.com/pilot/Kimiko_Ayasi
That's not a Tengu Pilot, That's a Tengu Pilot.... (in best Aussie accent)
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Illest Insurrectionist
State Protectorate Caldari State
21
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Posted - 2012.08.27 00:10:00 -
[8] - Quote
Lilith Aurilien wrote:Kimiko Ayasi wrote:http://eveboard.com/pilot/Kimiko_Ayasi That's not a Tengu Pilot, That's a Tengu Pilot.... (in best Aussie accent) To be fair I have been wondering the same thing...got few more skills to get for the Tengu (cloaking & acceleration control for example) and a few core skills I initially skipped as I didn't need them for my mission fit...but then what... I haven't seen any Caldari BS fit that can apply the 840 kinetic dps my Tengu does to cruisers and bigger out to 100k range...All while being being small enough and fast enough to tank everything with a small booster...not to mention gate to gate times and much higher warp speed to get back an forth between agent & mission areas...the only clear advantage I can see with the BS is selectable damage types...Which is easily mitigated by flying missions in Caldari space...
obviously a battleship won't tank missions sufficiently with a small shield booster. Seems like an arbitrary requirement.
a CNR will do like 825 damage with cruise kinetic and drones. A 840 dps tengu is what a ham tengu? I'm just not seeing 840 dps with 100k range. Over heated tengu with 4 navy bcus and both implants i guess is 840 but that isn't sustainable.
I'd suggest social skills payout/lp skills if you are doing lvl 4s. I'm super duper drunk atm but i don't see them on your thing? Even at level 3 or something would increase your income a ton while taking like a day or less.
A CNR's drones can munch on frigates while you missile down cruisers/bs and isn't gank bait. a Tengu can be gank bait.
I prefer the tengu because of mobility but the CNR does have advantages.
TLDR: social skills, train them.
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MURDARIO Uitra
Day Trippers
0
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Posted - 2012.08.27 14:08:00 -
[9] - Quote
Short and sweet
A battleship will be faster than a t3 mainly due to dps it can dish out. I first started lvl4s in a drake, went to maelstrom, than machariel and I'll never go back. Ive ran a tengu through a lvl 4 several times and besides the good tank the dips is no good on high bounty battleships. Faction bs can do wonders in lvl4s. But to support them is a not a quick train to t2 weaponry, tank, cap etc. T2 drones though first, no point in goin bs the losing it first mission to tackle when you can't hit the frigs locking you down. |
Lilith Aurilien
Core Munitions Distribution
18
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Posted - 2012.08.28 12:00:00 -
[10] - Quote
Illest Insurrectionist wrote:
TLDR: social skills, train them.
Thanks for taking the time to look, however I am training Security Connections to V right now...you must be drunk
As for fit:
[Tengu, Level 4 Missions] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
10MN Afterburner II Gisti B-Type Small Shield Booster Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Bay Loading Accelerator II Medium Warhead Rigor Catalyst I
Tengu Defensive - Amplification Node Tengu Engineering - Augmented Capacitor Reservoir Tengu Electronics - Dissolution Sequencer Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
841 dps with 5% implants (HML damage, ROF, Guidance & Target Navigation)
Precisions kill frigs easy enough, furies 2-3 volley cruisers & 7-9 volley BS...
Still not seeing the point of a BS compared to this baby Could you post the CNR fit you mentioned please? |
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Illest Insurrectionist
State Protectorate Caldari State
21
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Posted - 2012.08.28 12:04:00 -
[11] - Quote
The OP has social at like 2. Not you. |
Lilith Aurilien
Core Munitions Distribution
18
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Posted - 2012.08.28 12:08:00 -
[12] - Quote
Illest Insurrectionist wrote:The OP has social at like 2. Not you.
ah...well you quoted me so I assumed you were talking to me...nvm |
Illest Insurrectionist
State Protectorate Caldari State
21
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Posted - 2012.08.28 12:08:00 -
[13] - Quote
Lilith Aurilien wrote:Illest Insurrectionist wrote:The OP has social at like 2. Not you. ah...well you quoted me so I assumed you were talking to me...nvm
Ya, sorry i wasn't doing good that night. |
Lilith Aurilien
Core Munitions Distribution
18
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Posted - 2012.08.28 12:13:00 -
[14] - Quote
Haha no worries...been there |
Paikis
Lycosa Syndicate Surely You're Joking
133
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Posted - 2012.08.28 14:31:00 -
[15] - Quote
Lilith Aurilien wrote:Still not seeing the point of a BS compared to this baby Could you post the CNR fit you mentioned please? BTW - I have run level 4 on my main a Vargur and know how effective a skilled BS/Marauder is - the Tengu IMO, is better, you just got to fit it/skill for it properly...
[Raven Navy Issue, PvE] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II
Phased Weapon Navigation Array Generation Extron Caldari Navy Kinetic Deflection Field Caldari Navy Thermic Dissipation Field Caldari Navy Adaptive Invulnerability Field Pith A-Type X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Small Tractor Beam II
Large Warhead Flare Catalyst I Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
Warden II x3 Hornet II x5
With 5% implants this gets 838 DPS from missiles, and 999 DPS total, and can apply it to anything cruiser sized or up. However, the CNR is not the top dog for missions. That title belongs to the Nightmare, the Navy Dominix or the Machariel, depending on where you're missioning and who you're talking to. 1000-1300 DPS is not unheard of for those ships.
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Lilith Aurilien
Core Munitions Distribution
18
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Posted - 2012.08.28 14:49:00 -
[16] - Quote
Hmmm interesting...do the rigors & flare rigs actually allow you to apply all that fury dps to the cruisers? Assuming a max skilled/implanted pilot? Am crap at the missile math |
Paikis
Lycosa Syndicate Surely You're Joking
133
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Posted - 2012.08.28 14:58:00 -
[17] - Quote
I have no idea if it is full damage, probably not with Furies, but they certainly die fast enough. The target painter helps for cruisers.
I discovered a long time ago that guns are just better than missiles for missions, so my missile skills aren't as good as my gunnery skills. From memory the CNR does about the same missile damage as the Tengu, but has the twin advantages of drones and damage type selection. |
Aaewen Hrothgarson
Jelly Baby Corporation Fidelas Constans
14
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Posted - 2012.08.29 11:03:00 -
[18] - Quote
Some I think would be useful for You:
Energy Management V
Hull Upgrades IV (10 % more armor, lets you use T2 Damage Control) Hull Upgrades V (maximizes your armor)
Acceleation Control IV (at least) - go faster
Fuel Conservation (for afterburners) and/or High Speed Maneuvering (for MWDs) - propulsion mode uses LESS cap.
If you plan to overheat your modules, you may want Nanite Operation and Nanite Interfacing to repair the damage in flight.
If you look forward to use boosters, there is Biology, Nanite Control (be in for a price shock) and Neurotoxin Resistance. |
StoneColdHeart
Drakken Rhaul
0
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Posted - 2012.08.30 22:11:00 -
[19] - Quote
I can't speak for everyone, but personally, I am a fairly decent Tengu pilot, and to be honest... it became very boring, very fast...
My personal fix for the boredom was to train for a Machariel...
It deals a lot more DPS than a Tengu, one of the fastest mission ships in EVE, and switching from bays to turrets opened up another side of gameplay, making things interesting again.
The shield skills you already have trained are still useful so you dont have to completly start over in ALL of you support skills. Yes, going with turrets is going to be a lot of new skills that need to be trained, but overall, well worth the time, they are capable of dealing stagering amounts of DPS.
The Machariel is a different world from the Tengu... guns, speed tanking instead of sitting still and shooting, it's a very nice ship, a pleasant change from the monotony of a static Caldari missle boat, and well worth the time and (unfortunately) large amounts of ISK needed to properly fit it, but it will more than pay for itself in missioning speed and new enjoyment of the game.
I hope this helps. Good luck. Fly safe. |
Velarra
Ghost Festival Naraka.
103
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Posted - 2012.09.02 20:41:00 -
[20] - Quote
Kimiko Ayasi wrote: Shield Compensation Skills to IV Drones to V and then add support skills for that after some research / suggestions.
I've never really had to use drones, but I can only assume they are for use mainly against frigate rats.
I'll completely skip Battleships and Cruise Missiles until I have finalized all of these skills. Thank you for the suggestions and feel free to keep them coming!
Solid drone skills will keep you alive and be useful in all forms of combat, particularly when in a large ship. Fast tackling frigates can wind up getting you killed.
As for {type of damage) passive Shield Comp skills, if you're going to remain primarily Caldari, I think you may want to skill them all the way V or have none at all or 0. The active 'field' II skills are generally more useful and will serve you better. Alternately, - know the fits you're going to use the passive shield comp skills with, before training them. |
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serras bang
Lucien Coven
13
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Posted - 2012.09.02 20:58:00 -
[21] - Quote
tbh you need nothing more than a tengu if your only doing missions oir you could go and train for tech 2 bc's for a night hawk as a backup or spent 2 bill building and fitting a cnr to give you similar performance as a tengu. |
stoicfaux
1536
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Posted - 2012.09.03 04:14:00 -
[22] - Quote
Stop at Tengu and go with guns, i.e. Mach.
The CNR is a good ship, the Golem is meh. Vargur/Mach are just better. Folks say the Nightmare is better as well (I've haven't gotten around to flying one yet.)
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Ireland VonVicious
Vicious Trading Company Alliance of Abandoned Cybernetic Rejects
60
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Posted - 2012.09.03 06:08:00 -
[23] - Quote
Train a Rattlesnake and be the king of L4's.
They can do over 1000 dps now with cruise missles and drones.
All damage is longer range and can have dmg type selected, plus it actually lands. (( same as tengu ))
They can fit omni tank and/or prop mod.
Very different feel from the tengu and with some extra pimp sprinkles. |
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