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Ripard Teg
Senex Legio Get Off My Lawn
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Posted - 2011.01.13 08:04:00 -
[1]
I propose that CCP be requested to invest one team of developers to the perpetual job of iterative development of past expansion's content.
CCP has been extremely resistant to further development of past content. In some ways, they've been positively dismissive of it ("nobody ever uses rockets!"). But now, they've gone and done something very silly: they've proven then can create and invest a team to do this. They just don't want to. But now Team Gridlock is out there, they're doing excellent work, and they're really thinking about, working on, and making progress with problems created by a past expansion.
I propose that when Team Gridlock is done, they or another team of developers immediately be put to work thinking about, working on, and making progress with problems from other past expansions. This would be a perpetual development team in EVE, constantly making the past expansions better. It would not be folded into development of new features, ever.
There's no shortage of work for this proposed team: 1. FIX LOW-SEC FACTION WARFARE, FOR HEAVEN'S SAKE. 2. Do a new iteration of COSMOS missions with rewards that don't suck. 3. Develop some new Sleeper sites; doing the same three sites is a bit dull. 4. Continue developing and expanding PI. 5. Retune the early-developed L1-L4 missions. Some L1/L2 missions are stupid-hard for a starting player (I'm looking at you, The Blockade). Some L4 missions are stupid-easy (that'd be you, Massive Attack). 6. Develop a few more L4 missions. People have all the current ones memorized. 7. Give us the T3 frigates and weapons you promised us. 8. Make certificates not suck. 9. Engine trails! Cyno effects!
The list goes on. These are things that are never going to be worked on because the current development teams are so focused on new features. These new features are released, then systematically ignored until three years later, they're FW and COSMOS missions.
So, formal proposal: I propose that CCP be requested to maintain at least one development team at all times whose focus will be continued iterative development or repair of past content. -- Ripard Teg
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Ripard Teg
Senex Legio Get Off My Lawn
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Posted - 2011.01.13 08:08:00 -
[2]
Supporting my own proposal. -- Ripard Teg
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Aineko Macx
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Posted - 2011.01.13 09:30:00 -
[3]
Yes, CCP keeps stating "we'll iterate on that later", but with few exceptions it has never actually been done. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
Okie Wren
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Posted - 2011.01.13 12:32:00 -
[4]
Originally by: Ripard Teg
6. Develop a few more L4 missions. People have all the current ones memorized.
I think I saw some new level 4's on the test server. I didn't do them though, I was too busy testing other stuff.
/support
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2011.01.13 13:32:00 -
[5]
do this (except for the part about T3 frigates, horrible idea)
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Ripard Teg
Senex Legio Get Off My Lawn
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Posted - 2011.01.13 15:22:00 -
[6]
Yeah, the suggestions on what such a team would work on are just that: suggestions. There are probably 25 other things I could have put down instead.
The point is that we keep asking for one or another single item on this list instead of just asking to change the dynamic of how CCP operates. If there's a whole team devoted to making past features better, there's no limit to the number of items they'd eventually get to. -- Ripard Teg
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Bunyip
Center for Advanced Studies
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Posted - 2011.01.13 18:28:00 -
[7]
While I can't agree with every topic you posted, and can think of others you didn't post, I do agree with the core concept. Supported.
======== "The civilized man is rude, for he knows that laws protect him from recompense; whereas the savage is not, for his actions can meet a bloody end." - Robert E. Howard |
klyeme
The Mind's Eye Etherium Cartel
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Posted - 2011.01.14 03:21:00 -
[8]
Yes, fix the broke stuff before adding new stuff please!
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ShadowGod56
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Posted - 2011.01.14 05:15:00 -
[9]
+1
what happened to the last batch of t3 subsystems!
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Teranul
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Posted - 2011.01.14 05:27:00 -
[10]
I agree with the sentiment here, though I do want to add some detail to the proposal.
It should work like this: Figure out what you're going to iterate on first. Figure out which developers are most qualified to work on those particular features and redirect them to work on them and ONLY on them. If they're too important to the future task at hand, then figure out a different item to iterate on and use developers who ARE free to work on the old stuff.
I understand that not every developer is equally qualified or familiar with old material and thus having the exact same developers doing the iterative work all the time would probably not work out too well. There are clearly some developers who are specialized for certain tasks and aspects of the game, and they should be put to work on the associated areas whenever possible.
Of course, I could be wrong, and maybe it would be best to have a single team doing all the iterative work... but I imagine they would have to do quite a bit of research into that aspect of the game before actually making any progress (else they might screw some things up unintentionally).
Whatever the case, new features should not be released and then left to languish for years upon years. Features that are never used are really not features at all.
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Foxgguy2001
Second Hand Lions Redneck Rage
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Posted - 2011.01.14 06:46:00 -
[11]
As others have said..a wholly agree with the sentiment here. As it would be inclusive of many of the broken or underused features...like faction warfare, bounty-hunting etc. ~Fox |
Ripard Teg
Senex Legio Get Off My Lawn
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Posted - 2011.01.17 01:08:00 -
[12]
Quote: As the meeting closed, Arnar informed the CSM that in the Incarna development expansion cycle (starting in January 2011), Team Best Friends Forever (a large team which is currently working on Incursion) will be dedicated to a project of implementing a collection of small fixes and iterations to existing issues in the game. Their current backlog has been drawn from CSM crowdsourcing lists, forum threads, and internal backlogs.
So, half the job is done. The other half would be proposing to CCP that this team be made perpetual. -- Ripard Teg
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Salpun
Paramount Commerce
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Posted - 2011.01.22 09:55:00 -
[13]
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Janos Saal
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Posted - 2011.01.22 13:44:00 -
[14]
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Taisuke Black
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Posted - 2011.01.22 17:58:00 -
[15]
+1
I recently started what I'm calling the "Tune-Up Project," a series of threads addressing specific tweaks to the existing content of Eve. I'll take a closer look at your suggestions, let me know if you have any others or you want to help out.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.01.23 02:49:00 -
[16]
If CCP doesn't start fixing content that was hyped only last year, then dumped for the new shinny, then we'll all end up on some pirate server somewhere playing Apocrypha.
COMMIT TO FIXING YOUR BROKEN RELEASES!
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E man Industries
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Posted - 2011.01.26 18:11:00 -
[17]
Supported
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Greg Huff
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Posted - 2011.01.26 18:44:00 -
[18]
YES!! Bring in the CCP Cold Case team.
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PC l0adletter
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Posted - 2011.01.26 19:33:00 -
[19]
Didn't they allegedly create/repurpose some small team for things like this? I could have sworn I read that somewhere in the 30whatever pages of CSM minutes, or maybe that "small things" thread that Akita T(?) started...
But this shouldn't just be one small team -- this should be a several teams, and a major part of their development efforts.
Not because vets are bored, or even just because most all PVE content is years old at this point, but because it will make CCP oodles of money and make EVE a popular, thriving place like it was before Dominion.
Say what you will about World of Warcraft, but Blizzard knows how to make popular and successful games. A large part of that is keeping the playerbase engaged with timely and frequent balance changes and constantly revising and iterating on old content -- Cataclysm was a total revamp of the original game levels 1-60, Lich King started with a remake of Naxx from Classic, BC featured new starter zones, new content in the old world like Dustwallow Marsh... Those guys are filthy rich and have ~10 million customers.
What does CCP have? A shrinking, dissatisfied customer base with declining revenues and two unfinished games that won't be done for at least another year or more.
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Mr LaForge
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Posted - 2011.01.26 21:13:00 -
[20]
Edited by: Mr LaForge on 26/01/2011 21:12:53 WTB CCP Iterative Developer Team. Salary is commiserate with how happy you make the community. Bonuses will be given on the basis of how much iteration a feature is given.
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Ripard Teg
Senex Legio Get Off My Lawn
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Posted - 2011.01.30 21:51:00 -
[21]
Originally by: PC l0adletter Didn't they allegedly create/repurpose some small team for things like this? I could have sworn I read that somewhere in the 30whatever pages of CSM minutes, or maybe that "small things" thread that Akita T(?) started...
They currently have two teams working what I would consider iterative development of past features: Team Best Friends Forever is apparently dedicated to CSM-specified low-hanging fruit and strongly supported issues from the Assembly Hall. And Team Gridlock is working on lag (which I consider a "feature" introduced by Dominion ).
A lot of stuff is not on the Assembly Hall list, though, so the main push would be to keep Team Best Friends Forever perpetual.
As I state in a blog post I wrote on the subject, Incursions and Incarna are just going to rot on the vine unless CCP makes iterative development of past features part of their culture and DNA. -- Ripard Teg
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Alqualonde
Merch Industrial Goonswarm Federation
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Posted - 2011.01.31 00:15:00 -
[22]
Edited by: Alqualonde on 31/01/2011 00:16:52 Treaties please, since they are sort of important for making a lot of the changes in Dominion not be meaningless.
I don't even care about new stuff after playing EVE this long, I just want the old stuff to deliver on its potential. There's a ton of stuff in EVE that's just mediocre to downright bad that could be great if anyone actually spent time on it.
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Ripard Teg
Senex Legio Get Off My Lawn
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Posted - 2011.02.04 16:11:00 -
[23]
Heh, yeah, I'd forgotten about treaties. Good catch. :) -- Ripard Teg
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