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Tarartia
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Posted - 2011.01.13 23:51:00 -
[1]
Just an idle speculation...
I was thinking about the upcoming Sansha Expansion and some of the back story tid-bits that have emerged. Supposedly the Sansha's Nation are able to control the stability of wormhole openings, and possibly even generate and direct them to systems where they want them to appear in. It could be imagined that they have discovered how to do this from some kind of recovered Sleeper technology in W-space, as a lot of the speculative discussion about the Sleepers seem to contingently link the Sleepers with the WHs, or focus on the alignment and 'random' movement of WHs.
If indeed the Sansha have some sort of technology for stabilising WHs and maybe even directing them to systems that they want to target... and now the Capsuleers have all been given a shiny new ship complete with Purloined Sansha Hackers, it might all be linked to 'discovering' this technology over the course of the Incursion storyline arc.
So then I thought that maybe controlled WH exits might be on the cards in a few years ... given the changes to game mechanics where if you have Sov in 0.0 you can 'enhance' the attributes of a solar system so they spawn more rats/WHs/deadspace plexes... well, it could just be idle speculation, but it's not too far a stretch to imagine some kind of artificial WH generator or stabiliser. I'm imagining an anchorable platform, for example like a 'Sansha Wormhole Longevity Stabiliser', that allows you to prolong (perhaps indefinitely) the duration of WHs, or maybe even some kind of WH generator.
Who knows? ;-)
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Aynen
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Posted - 2011.01.14 00:01:00 -
[2]
The problem with that would be that WH space is currently different from 0.0 space in terms of what gameplay in there is like and this would change if what you say is to come true. Wormhole space would, in terms of gameplay, closely start to resemble 0.0, and if that happens, what's the point of wormholes anymore?
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mkmin
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Posted - 2011.01.14 00:33:00 -
[3]
Originally by: Aynen The problem with that would be that WH space is currently different from 0.0 space in terms of what gameplay in there is like and this would change if what you say is to come true. Wormhole space would, in terms of gameplay, closely start to resemble 0.0, and if that happens, what's the point of wormholes anymore?
CCP said in the last fanfest that they'd like to add more 0.0 systems on the k-space map that have no jumpgate connections to existing k-space. It would be a section of space where players could build their own jumpgate infrastructure and connect it with existing k-space. So yes, it would seem that OP may have spotted a way to rationalize this in the fiction.
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Aynen
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Posted - 2011.01.14 01:46:00 -
[4]
I certainly hope that's not the case, I've grown rather fond of WH space the way it is.
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mkmin
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Posted - 2011.01.14 01:51:00 -
[5]
Originally by: Aynen I certainly hope that's not the case, I've grown rather fond of WH space the way it is.
w-space would stay the same. there'd just be some wormholes leading to unexplored k-space in addition to what's already there. That might mean some more people passing through trying to get to highsec and back. Really though, I hope they make the lame Dominion sov mechanics fun before trying to pile new stuff on top of crap.
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Tarartia
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Posted - 2011.01.14 02:06:00 -
[6]
Originally by: mkmin
Originally by: Aynen I certainly hope that's not the case, I've grown rather fond of WH space the way it is.
w-space would stay the same. there'd just be some wormholes leading to unexplored k-space in addition to what's already there. That might mean some more people passing through trying to get to highsec and back. Really though, I hope they make the lame Dominion sov mechanics fun before trying to pile new stuff on top of crap.
Exactly, perhaps you'd use the Sansha/Sleeper WH generator to initially access the unlinked k-space systems that Mkmin is referring to, then you'd need to build infrastructure for a Jump Gate to permanently keep open the link.
One point to consider is that functionally, there would be no difference initially between the W-space systems and these hidden, yet-to-be-introduced, K-space systems, except unless if you think about the fact that many of the W-space systems have a number of features that alter in-game mechanics (damage resists, ship acceleration, etc) while some others don't. Thus, there is already a natural divide between the types of WH systems out there. Those ones that have the strange effects might remain unsuitable for a permanent link, be it WH-stabilized or Jump Gate, due to the strange phenomenon particular to those systems (thus preserving the current game dynamic of WH exploration and POS life); while those with no effects may be suitable for annexation to k-space with an influx of colonists and development of the system.
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Aynen
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Posted - 2011.01.14 02:09:00 -
[7]
Actually, there's allready a host of unlinked K-space systems out there, and coincidentally Sansha was opperating from that space: Jove space. These could be those unlinked systems you mentioned. Makes enough sense to me.
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mkmin
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Posted - 2011.01.14 02:47:00 -
[8]
Originally by: Aynen Actually, there's allready a host of unlinked K-space systems out there, and coincidentally Sansha was opperating from that space: Jove space. These could be those unlinked systems you mentioned. Makes enough sense to me.
The current unlinked regions are 'jove space' and are linked to eachother, just not the rest of k-space. There's always been talk about CCP unlocking it eventually, though I've never seen a dev quote about that ever being an intention.
The point of new unexplored k-space is so people can build it up for themselves. Of course it was just something once mentioned at fanfest. could be years before it even goes on CCP's to do list, if ever. But, as far as the story of creating and controlling stable wormholes, yeah, the story is in sync with something CCP has claimed they want to do. I don't think even the devs know if they ever will, but it would fit with the story.
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2011.01.14 03:06:00 -
[9]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1446750&page=1#24
Originally by: CCP Yokai Edited by: CCP Yokai on 12/01/2011 12:27:38
<snip>
If you just want to look at max solarsystem numbers...
Each sol could handle 2000+ players There are 7929 sol's (including Polaris, Jove, wormholes, and other spaces not accessible today to normal players)
<snip>
Love CCP Yokai
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Nathan Jameson
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Posted - 2011.01.14 04:26:00 -
[10]
Originally by: mkmin ...That might mean some more people passing through trying to get to highsec and back...
Yay, more targets in indies!
*goes back to polishing his missiles*
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Wyke Mossari
Gallente Staner Industries
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Posted - 2011.01.14 11:25:00 -
[11]
Setting asside that the Devs can create wormholes to facilitate the ad-hoc storyline incursions.
I'm not convinced that Sansha can control wormholes as such, but I do think they can predict them. There are definitely patterns/cycles and a lot of these seem to be based around the number 12.
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