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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2011.01.14 00:30:00 -
[1]
Just annoying thing, even though the module is not active, you cannot toggle the overheat in preparation for when you decloak - either from gate cloak or a module.
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klyeme
The Mind's Eye Etherium Cartel
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Posted - 2011.01.14 02:16:00 -
[2]
Stealth gatecamp runner buff
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2011.01.14 08:11:00 -
[3]
Edited by: TimMc on 14/01/2011 08:11:39
Originally by: klyeme Stealth gatecamp runner buff
How could you tell? Overheated mwd is more likely to get me to the gate. On another note though, overheated MWD or point is more likely to get me to tackle range if I actually want to engage from the cloaked position.
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steave435
Sniggerdly Pandemic Legion
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Posted - 2011.01.14 11:26:00 -
[4]
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Rouge Commando
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Posted - 2011.01.14 18:40:00 -
[5]
also make it so you can change ammo type, release probes
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Vantlor
Scrap Iron Flotilla
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Posted - 2011.01.17 11:02:00 -
[6]
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.01.17 12:02:00 -
[7]
Make it only gate cloak and cov ops cloak and I will gladly support.
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2011.01.17 15:22:00 -
[8]
You are no actually doing anything, you are telling the module to behave in a certain way after you uncloak. Makes all the sense in the world
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Vertisce Soritenshi
SHADOW WARD OWN Alliance
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Posted - 2011.01.17 17:52:00 -
[9]
I will support this so long as the overheat penalty is increased by 500% while cloaked. It should fry your module in seconds!
Sig.Learning skills vote. |
mchief117
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Posted - 2011.01.18 04:13:00 -
[10]
or you could simple have the option to Que the over heat so that when you do uncloak it starts up for you.
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Duncan Dixon
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Posted - 2011.01.18 04:37:00 -
[11]
Supported.
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PC l0adletter
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Posted - 2011.01.18 04:43:00 -
[12]
Sure
Although the entire overheating interface is terrible and has been the subject of numerous CSM proposals to fix it.
Not as important as space barbie, though. Maybe in a couple years, if you're still playing, they'll think about it.
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Biomass MeNOW
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Posted - 2011.01.18 12:28:00 -
[13]
Agreed. It's a damn toggle switch! How difficult to give it a flick while you're cloaked?
Also, introduce high/mid/low slot 'Thermal Capacitors' that do nothing but soak up excess heat so you can sacrifice a slot to overheat somewhat longer (+20% base T1, +45% T2, with meta variants).
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Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.18 14:37:00 -
[14]
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z0de
The Bastards The Bastards.
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Posted - 2011.02.01 13:17:00 -
[15]
á á
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Ras Blumin
A Cross The Universe
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Posted - 2011.02.01 13:25:00 -
[16]
Edited by: Ras Blumin on 01/02/2011 13:28:54
All "work the lag just right" stuff in Eve, such as timing the overload of that first MWD boost, is not good.
Originally by: EdFromHumanResources Make it only gate cloak and cov ops cloak and I will gladly support.
Why?
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Ophelia Ursus
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Posted - 2011.02.01 14:18:00 -
[17]
Signature removed. |
Durzel
The Xenodus Initiative.
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Posted - 2011.02.01 14:49:00 -
[18]
/signed
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.01 14:54:00 -
[19]
Why has this not been done yet?
Tsk, tsk CCP.
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2011.02.01 16:31:00 -
[20]
Edited by: TimMc on 01/02/2011 16:33:33
Originally by: Vertisce Soritenshi I will support this so long as the overheat penalty is increased by 500% while cloaked. It should fry your module in seconds!
You are not activating the module, just toggling overload. There is no heat produced from an inactive module.
Originally by: EdFromHumanResources Make it only gate cloak and cov ops cloak and I will gladly support.
Why?
Normal cloaks have very long locking recalibrations, plenty of time to toggle overheat on an offensive module. Only thing you will be harming with your proposed change is black ops ships being able to decloak and instantly fire overheated weapons.
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Reed Tiburon
Future Corps
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Posted - 2011.02.01 17:38:00 -
[21]
obvious support
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Lilith Velkor
Heretic Army
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Posted - 2011.02.01 19:13:00 -
[22]
Not that it is really hard to slip in the overheat hotkey after decloaking and before activating the mod, but still it definitely annoyed me a lot of times you couldnt toggle heat before decloaking.
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Natalia Kovac
Vivicide
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Posted - 2011.02.02 12:25:00 -
[23]
Supportin'
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Yankunytjatjara
Blue Republic
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Posted - 2011.02.02 14:19:00 -
[24]
Hopefully this won't cause a bug some totally unpredictable elsewhere...
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Killer Gandry
Caldari Red Horizon Inc R.A.G.E
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Posted - 2011.02.02 14:27:00 -
[25]
Disagree.
When cloaked any action on a module should decloak the pilot. Even if it's something like toggle overheat.
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Dodgy Past
Zor Industries Pandemic Legion
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Posted - 2011.02.03 16:18:00 -
[26]
Yes please
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FatFreddy
ANZAC ALLIANCE IT Alliance
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Posted - 2011.02.03 16:37:00 -
[27]
AND MY SUPPORT
Originally by: CCP Adida Removed a comment that isn't related to guild recruitment.
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Raimo
Genos Occidere Pandemic Legion
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Posted - 2011.02.03 19:17:00 -
[28]
YES ----------
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Siiee
Recycled Heroes
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Posted - 2011.02.04 06:18:00 -
[29]
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Sokratesz
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Posted - 2011.02.04 06:52:00 -
[30]
Yes!
Vote Sokratesz for CSM-6! |
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