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Thread Statistics | Show CCP posts - 3 post(s) |
ZombieFX
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Posted - 2011.01.14 19:34:00 -
[1]
make this: http://www.imgbox.de/users/public/images/hkIhc7kzW5.jpg
to this: http://www.imgbox.de/users/public/images/QpC4PdnYj1.jpg
please....
u come from 2 to UNDER one side of informations - NOTHING is missing and its ALL where it belongs!!
I hate to scroll for 4 informations the howle time up and down and search them together - just to forget the first number till i may found nr 4.
I guess NEW PLAYERS and OLD PLAYERS will love it as much as i do ;)
greetz
ps. the gallente destroyer is still a wreck.
If it dont rust, its not Minmatar! |
De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2011.01.14 19:37:00 -
[2]
If English isn't your first language, you may want to get someone who speaks it to help you format your idea.
That said, I like the idea (or at least what I think your idea is based on the images). Consolidating the information into a more horizontal format instead of all the scrolling would be a welcome relief. --Vel
I'm more of a care-badger. |
Serge Bastana
Gallente GWA Corp
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Posted - 2011.01.14 22:46:00 -
[3]
Would be useful, I'm sure everybody would benefit from this, those attribute lists can be eye boggling after a while. +1
------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |
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CCP Chronotis
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Posted - 2011.01.14 23:10:00 -
[4]
This one has been on our to-do list for a while. It has been a long pet peeve of all of us when looking at the infowindows to see related attributes in a random order and fairly irrelevant ones clogging up the view.
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Tarin Adur
Gallente Don't Taze Me Bro
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Posted - 2011.01.14 23:13:00 -
[5]
Why does the hobgoblin need a 1,200m3 cargo bay
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CCP Chronotis
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Posted - 2011.01.14 23:16:00 -
[6]
Originally by: Tarin Adur Why does the hobgoblin need a 1,200m3 cargo bay
it doesn't, a relic from ye olde days that all drones had these rather generous cargo bays for some reason. This was fixed recently on all of them so should be one less attribute in the window.
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2011.01.15 03:30:00 -
[7]
Originally by: CCP Chronotis This one has been on our to-do list for a while. It has been a long pet peeve of all of us when looking at the infowindows to see related attributes in a random order and fairly irrelevant ones clogging up the view.
\o/
See, this is why we luffs you guys --Vel
I'm more of a care-badger. |
Okie Wren
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Posted - 2011.01.15 03:33:00 -
[8]
The chances of getting a third dev comment in this thread are infinitesimally small but I'll ask anyway, why did they need cargo bays in the first place?
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Orion Teller
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Posted - 2011.01.15 06:18:00 -
[9]
Will never happen. Makes too much scene. Sure maybe this is something that the devs look at all the time and really want to fix, its just the execs who say "no", more pretty stuff so that we get new players faster than we lose old players.
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.15 16:03:00 -
[10]
Originally by: CCP Chronotis
Originally by: Tarin Adur Why does the hobgoblin need a 1,200m3 cargo bay
it doesn't, a relic from ye olde days that all drones had these rather generous cargo bays for some reason. This was fixed recently on all of them so should be one less attribute in the window.
Ammo.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Glyken Touchon
Independent Alchemists
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Posted - 2011.01.15 23:09:00 -
[11]
Originally by: CCP Chronotis
Originally by: Tarin Adur Why does the hobgoblin need a 1,200m3 cargo bay
it doesn't, a relic from ye olde days that all drones had these rather generous cargo bays for some reason. This was fixed recently on all of them so should be one less attribute in the window.
I hope I'm just being paranoid- can you double-check that you haven't "fixed" the cargobay on mining drones? (if the mining code actually uses it, of course)
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Tric Starless
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Posted - 2011.01.16 03:30:00 -
[12]
Edited by: Tric Starless on 16/01/2011 03:31:22 Edited by: Tric Starless on 16/01/2011 03:30:55 Edited by: Tric Starless on 16/01/2011 03:30:28 +1
This should be high priority on all items. Actually there should be a tab with 'primary attributes' that everybody wants to see at a glance, then relegate the other attributes to a 'secondary attributes (NOT IMPORTANT)' tab.
And it baffles me that this hasn't been done by now. It's one of the major/minor annoyances that makes it seem like the UI sucks so much. "Make it so."
Best Regards, Tric
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d3vo
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Posted - 2011.01.16 04:26:00 -
[13]
Originally by: CCP Chronotis This one has been on our to-do list for a while. It has been a long pet peeve of all of us when looking at the infowindows to see related attributes in a random order and fairly irrelevant ones clogging up the view.
Procrastination is a *****, isn't it? ;) nom nom nom |
Oregin
Red Sky Morning BricK sQuAD.
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Posted - 2011.01.16 22:41:00 -
[14]
Edited by: Oregin on 16/01/2011 22:43:19 Agree. Similarly, I'd also like to see a standardisation in Ship Bonuses displayed in the Description tab. At present they vary quite a lot, both in terms of formatting and in terms of language used...
Posted a while back... http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1389114&page=1#1
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CCP Chronotis
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Posted - 2011.01.17 23:07:00 -
[15]
Originally by: Okie Wren The chances of getting a third dev comment in this thread are infinitesimally small but I'll ask anyway, why did they need cargo bays in the first place?
I don't recall them being used back in 2003 but the most obvious explanation is ammo or capacity for transferring materials. It is however non-functional and that is all we need to know.
(and yes, your harvesters will still work!)
The infowindow has a fairly high priority for revamp (also because it is fairly straightforward to do!)
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el alasar
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Posted - 2011.01.18 20:12:00 -
[16]
/signed |
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