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DaiTengu
Gallente GoonWaffe Goonswarm Federation
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Posted - 2011.01.16 22:28:00 -
[1]
I don't think there's anyone out there who doesn't like seeing large ships explode in game. The problem is, everyone has a ton of these big ships, and they're often only used in large groups.
Large groups of supercarriers and titans can destroy Heavy Interdictors, and Interdictors with relative ease via Doomsdays, smartbombs, energy neutralizers and drones before a fleet can manage to kill any.
Therefore, I'll bring up an idea that I believe has been hashed around before. Give Supercarriers a superpoint.
I propose replacing remote ECM burst (or not, but ECM burst is really just a tool to get on a bunch of killmails these days) with a kind of superpoint. If you want to kill a bunch of supercaps, you should have to risk a bunch of supercaps.
You could even put a superpoint strength of two or three on a titan, and require two or three supercarriers to hold a titan down.
To be clear here, Interdictor bubbles and Heavy Interdictor points will still tackle a supercap, If you're dumb with your supercap, you should still die to a subcap fleet.
People are going to use massive fleets of supercaps because they exist. Nerfing them into oblivion isn't going to solve anything, as people will just get more of them to counter the nerf. The only way to honestly reduce the number of supercaps in game is to make them explode, and if you want them to explode, you have to make them worth risking.
This option, should of course be implemented in conjunction with other fixes and changes. It's not a stand-alone cure all.
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DaiTengu
GoonWaffe Goonswarm Federation
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Posted - 2011.01.16 22:34:00 -
[2]
Supporting my own post.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.16 22:44:00 -
[3]
If you really want to kill more supercaps, all you have to do is make sure that the ships never disappear from space, even with logged off characters.
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.16 22:53:00 -
[4]
How about let Dreads have the superpoints.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Ntrails
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Posted - 2011.01.16 22:59:00 -
[5]
Originally by: Anubis Xian How about let Dreads have the superpoints.
They don't have the EHP to survive long enough to be relevant compared to a super. I would love my revelation to be relevant, but it needs some serious rethinking to actually happen.
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.01.16 23:11:00 -
[6]
no. nerf supercarrier dps to the point where battleships and cruisers are effective as a counter to lock them down.
Failing that 'invent' a capital/supercapital counter to them. Something that can tank well enough but has little in the way of offensive capability past fleet interdiction.
the last thing eve needs is more supercaps. It's laughable as it is trying to creep around a freighter without getting hotdropped.
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Reaver Glitterstim
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Posted - 2011.01.16 23:25:00 -
[7]
I like the idea to make the supercaps stay in game at all times. They're practically floating bases, therefore players should be forced to defend them as such.
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.17 01:38:00 -
[8]
Originally by: Ntrails
Originally by: Anubis Xian How about let Dreads have the superpoints.
They don't have the EHP to survive long enough to be relevant compared to a super. I would love my revelation to be relevant, but it needs some serious rethinking to actually happen.
Something like: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1449610
That?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.01.17 01:57:00 -
[9]
Hey Daitengu I have already proposed this. It was shouted down with cries of "Silly goonies learn to pvp" and "If you cant fight supercaps stay out of 0.0". No real arguments but shouted down nonetheless
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Joss56
Gallente The Scope
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Posted - 2011.01.17 02:03:00 -
[10]
Originally by: Ogogov no. nerf supercarrier dps to the point where battleships and cruisers are effective as a counter to lock them down.
I would say: boost battleships and dreadnaughts dps/survival to the same point cruisers/battlecruisers are dangerous to BS's. Wy nerf when you can boost? ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Furb Killer
Gallente
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Posted - 2011.01.17 10:20:00 -
[11]
Originally by: EdFromHumanResources Hey Daitengu I have already proposed this. It was shouted down with cries of "Silly goonies learn to pvp" and "If you cant fight supercaps stay out of 0.0". No real arguments but shouted down nonetheless
Not really, your proposal was good, this one isnt.
Right now imagine the ideal gang to take over sov: ****load of supers + some dictors/hictors, since they are the only ones that can do something that you cannot achieve by throwing more supers on it: pinning down hostile supers.
After this change: ****load of supers + one cyno ship. You are only makign supers even stronger (granted some dictors to pin down more enemies while your supers would quickly dispose of everything would be handy).
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Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.17 10:46:00 -
[12]
Not supported.
There is already another thread about super carrier nerf. You should post your idea there or better yet, post it in features and idea forum like Ed should have done with his to begin with.
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