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Larla Rosethorn
Minmatar Cosmic Bloodline
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Posted - 2011.01.18 11:04:00 -
[1]
I'd like to propose a ransom contract feature. It would work like this: a contact is created between 2 players for a certain amount of isk/modules from cargo at the time of contract creation. The escrow release condition can be "until current ship is docked at a station". Escrow collateral is refunded, minus the onboard items, if the ship is destroyed and is automatically paid to the pirate by the server-run escrow system upon victim's docking. This would be implemented on the server with each ship getting a unique internal server id for docking condition verification. I think A LOT of people will want this. Both pirates and travelers. It will also encourage the use of scanning modules adding an extra dimension to the gameplay.
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Dream Nine
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Posted - 2011.01.18 11:08:00 -
[2]
Great idea! Could add something cool like a special NPC corp "Black Lotus" or something that manages ransoms. Whenever this contract is commenced a mysterious invulnerable ship materializes out of a dark portal to "facilitate" the escrow :)
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Ranka Mei
Caldari
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Posted - 2011.01.18 11:09:00 -
[3]
Nothing wrong with having this regulated. Supported. +1 --
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Shandir
Minmatar Eve University Ivy League
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Posted - 2011.01.18 14:31:00 -
[4]
This has been suggested before and really should exist by now. Supported +1
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2011.01.18 15:00:00 -
[5]
Captain Noob creates a randsom contract with MrPirate. ...fair enough.
So whats stopping MrPirate's friend blowing up CaptainNoob?
What if CaptainNoob gets blown up two systems on by a different player with nothing to do with MrPirate? Does MrPirate still receicve his randsom? How will the game know this if Capt.Noob does not dock at a station with his ship.
What if Cap.Noob ejects and his friend boards the ship, then flys back through the gate camp....
While its a great idea, and some form of randsom system could benefit the game, it really needs some more though into the implementation and rules. ------------------------ Jint Hikaru - Miner / Salvager / Explorer / SpaceBum "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Larla Rosethorn
Minmatar Cosmic Bloodline
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Posted - 2011.01.18 22:37:00 -
[6]
Edited by: Larla Rosethorn on 18/01/2011 22:39:44 Edited by: Larla Rosethorn on 18/01/2011 22:38:45 I don't think you read or thought through my proposal. If Pirate's friend blows up the noob, the escrow is returned to the noob. Hopefully the noob is smart enough to warp straight to the station or warp someplace he can immediately cloak and log off. Pirate's friend has no incentive to kill the noob because they are in agreement on the ransom amount. If noob is attacked by a third party unaffiliated with the pirate, the collateral is returned to the noob again.. the pirates actually have an incentive to escort the noob to the station safe and sound. He might go into a second contract with the second pirate party. Remember the condition for escrow transfer to the pirate is when the ship is docked into a station. The condition for escrow to be returned to the noob is if the ship blows up.
The game knows because it can. Every ship and every item has a unique id. The check is similar to the courier contract. How does the game know the player delivered the right item to the right station and not some junk? Only difference is this contact is completed automatically without clicking.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2011.01.20 12:43:00 -
[7]
Edited by: Jint Hikaru on 20/01/2011 12:45:58
Quote: the pirates actually have an incentive to escort the noob to the station safe and sound
No pirate is going to use this idea as it stands.
What if the player doies not want to dock until he reaches his destination which is 15 more jumps through 0.0 to highsec?
A pirate wont accept the randsom if there is a chance that when they let the guy go, another pirate can blow him up, causung pirate1 to get nothing.
------------------------ Jint Hikaru - Miner / Salvager / Explorer / SpaceBum "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
ISK Fairy
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Posted - 2011.01.20 20:52:00 -
[8]
make it so that the ontract is forfilled as soon as the person enters warp. Because the contract is more of a I will let you go this time type of thing and not you can go frely through my space as long as you want. it then falls upon the person beign attacked to warp to somethign safe or to then hide so that they are not ransomed again. this is by no means perfect since the pilot beign ramdoned could be in a bouble or be being bumped so that they can not warp or simply refuse to warp off. In this case the pirate who created the contract can also force completation of the contract by leaving grid or mabye system for a givein amount of time (30 to 60 seconds). but you still deal with the idea that one of the pirates friends is doing something to keep the guy there so they can leave get monies and then come back and do it again. and yet you can not force the person to be able leave with out making it a possible exploit to ransom your friend so that he doesnet lose his freightor that you took to some gate and got tackled or more likely a capital ship that is goign down and you want a quick exit. either way you look at it the person beign randomed still needs to have some trust in the pirate so a history of if ransomed ships surived evne if the contract was forfulled to be presented when the person gets the ransom offer. |
RuairiEVE
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Posted - 2011.01.21 00:51:00 -
[9]
Here's how I'd do it:
When a ransom contract is created, the Pirate has to be within standard docking range. The ISK/modules will be transferred directly to the pirate ship in an cargo container that is locked.
At the same time, a bomb is planted on the victims ship with a 24h fuse. The victim cannot leave the ship or change the fittings without the bomb detonating.
To defuse the bomb, the player must dock at a station and finalise the contract. When finalised, the bomb will be diffused and the cargo container in the pirate ship will unlock.
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.01.21 01:40:00 -
[10]
I think insisting that modules be included makes this concept too complex. You can make it where it only works for ISK (for simplicity) and basically if anyone related to the player (ie in the same corp/alliance) kills the individual the escrow is returned otherwise it is given to pirate after an agreed amount of time or downtime if you want it to be simple. Support Manalapan for CSM!
We must stand together against the oppressive neo-carebears. A vote for Manalapan is a vote for Scammers and Griefers everywhere!
http://www.dyco-eve.com/Manal |
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RuairiEVE
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Posted - 2011.01.21 03:01:00 -
[11]
Originally by: Manalapan I think insisting that modules be included makes this concept too complex. You can make it where it only works for ISK (for simplicity) and basically if anyone related to the player (ie in the same corp/alliance) kills the individual the escrow is returned otherwise it is given to pirate after an agreed amount of time or downtime if you want it to be simple.
I don't think they insist that modules be included, it would be similar to an item exchange contract. And you cant release items that are fitted to your ship, just whats in the cargo hold.
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.01.21 05:05:00 -
[12]
Ya but if you remove the module aspect entirely it removes the need to dock, track items, etc. For simplicity of the concept I think just ISK ransoms would be best. Support Manalapan for CSM!
We must stand together against the oppressive neo-carebears. A vote for Manalapan is a vote for Scammers and Griefers everywhere!
http://www.dyco-eve.com/Manal |
RuairiEVE
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Posted - 2011.01.21 06:03:00 -
[13]
Edited by: RuairiEVE on 21/01/2011 06:06:08 Edited by: RuairiEVE on 21/01/2011 06:04:26
Originally by: Manalapan Ya but if you remove the module aspect entirely it removes the need to dock, track items, etc. For simplicity of the concept I think just ISK ransoms would be best.
The transfer of items in your cargo (modules or whatever) does not require you to dock - it's only stuff in your cargo; the OP did say modules from cargo. It would be put in a cargo container and transferred to the pirate ship and locked until you are safely docked somewhere (read my post above).
Docking is required, because it is a point where you are declaring yourself safe and thus able to fulfil your end of the contract. You might want to get outta lowsec altogether before you complete the contract, just so you don't get robbed again.
Don't make it simple, pirates are after your valuables, not just your ISK. If they cargo scan you, they want some of your goods. It's then your job to weigh up how much your ship, remaining cargo and life are worth. A destroyed ship (and more specifically cargo) is no good for busniess, for both you and the pirates.
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Larla Rosethorn
Minmatar Cosmic Bloodline
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Posted - 2011.01.25 07:04:00 -
[14]
Edited by: Larla Rosethorn on 25/01/2011 07:05:54
Originally by: Manalapan I think insisting that modules be included makes this concept too complex. You can make it where it only works for ISK (for simplicity) and basically if anyone related to the player (ie in the same corp/alliance) kills the individual the escrow is returned otherwise it is given to pirate after an agreed amount of time or downtime if you want it to be simple.
Actually I agree. Including modules makes it a bit too complicated and more open for potential loopholes.
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WitchKingOfAgamar
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Posted - 2011.01.25 07:07:00 -
[15]
Why on earth would a pirate use this instead of just opening a convo and demanding money? Sure, the ransomee might want it, but the pirate is going to be just as happy to destroy your ship.
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Larla Rosethorn
Minmatar Cosmic Bloodline
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Posted - 2011.01.25 07:13:00 -
[16]
Originally by: WitchKingO***amar Why on earth would a pirate use this instead of just opening a convo and demanding money? Sure, the ransomee might want it, but the pirate is going to be just as happy to destroy your ship.
Um... Nobody pays ransoms right now because as it is nothing is stopping the pirate from blowing you up after you paid the ransom. With a contract in place the pirate gets the money only after you are safe and has no incentive to blow you up. Also saves the pirate from losing too much security status.
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Vialle Shadowflame
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Posted - 2011.01.25 07:14:00 -
[17]
supported +2 !!!
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Odette deCrecy
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Posted - 2011.01.25 07:27:00 -
[18]
Supported +1 :)
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Shandir
Minmatar Eve University Ivy League
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Posted - 2011.01.25 14:27:00 -
[19]
I would say that the system should simply give you a timer in which being aggressed by the pirate (or his corp) forfeits the contract. Something like: 1. Open up Ransom contract and input player name 2. Window pops up on target player's screen (Possible CSPA charge) informing them a ransom deal is being made. 3. Pirate's window pre-filled out with pirate fleet members on the Ransom From box - these can be removed. 4. Pirate gives a ransom value and a safe-time (from 1 minutes to 4 weeks) 5. Victim sees the pirates (and corps) who are affected by the ransom, and the ransom value (much like a station trade) 6. Victim accepts, and a 15/30 second timer begins in which the pirates must deagress. 7. Victim now has overview tag 'blue !' 8. Pirates deactivate scrams and the victim warps off. 9. Pirates affected by the ransom now get a warning when engaging the ransom victim. < This is important, to stop accidental voiding of the contract. 10a. At the end of the ransom time, the money is transfered from Escrow into the wallet of the contract creator. 10b. If the victim is agressed at any time by an affected Ransomer, the victim gets the option to void the contract and retrieve the Escrow, minus a 5-10% CONCORD negotiation fee.
I think you can see that set up with variable time to live, the ransom contracts could be used for more than just ships getting caught in gatecamps. It could be used as a low-sec treaty or extortion system too.
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Admiral Leviathan
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Posted - 2011.01.26 16:29:00 -
[20]
Nothing prevents me from shooting with my alt in a different corp once the contract has been issued. My Pirate main still get the ransom and I still blow up the ship. Next.
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Zephris
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Posted - 2011.01.26 17:16:00 -
[21]
good idea :D
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eleve
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Posted - 2011.01.26 23:20:00 -
[22]
In my opinion it doesn't need much preparations. Just simple contract with three options: -Pirate gets ransom money when the victim enterns warp -Pirate gets ransom money when the victim docks -Pirate gets ransom money when the victim reaches certain system
So it's up to the pirate and victim which way they wanna go. Do you want to take little money with option to catch the victim again or more money and escort the victim to safety?
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Dr Ackermann
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Posted - 2011.02.03 07:45:00 -
[23]
Originally by: Admiral Leviathan Nothing prevents me from shooting with my alt in a different corp once the contract has been issued. My Pirate main still get the ransom and I still blow up the ship. Next.
You don't get the ransom... you didn't understand the original post.
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Cycotic Maniac
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Posted - 2011.02.03 10:24:00 -
[24]
Originally by: ISK Fairy make it so that the contract is fulfilled as soon as the person enters warp.
He said it in 1 sentence.
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Root'er
NeoCorteX Industry Shadow of xXDEATHXx
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Posted - 2011.02.03 15:44:00 -
[25]
it's no fun, if we make that why don we make 'espionage contract' for somebody to spy on other alliance.. or bribe to concord to not getting blown up for killing in highsec that's just stupid
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