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Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.18 15:14:00 -
[1]
When using any non-covert ops cloaking device, your capacitor recharge time is -100% That does not mean you lose cap, it just means it stops recharging, no matter what cap recharge modules you have fit.
This will be a slight inconvenience for non capital ships but this is a big nerf towards super capitals who like to warp off to safe spot to cloak up till they gain enough cap to jump out. Thus forcing them to either stay probable till their capacitor is enough to jump or have other ships use remote cap transfers on it. Either way it makes them more exposed.
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Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.18 15:23:00 -
[2]
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Usagi Hino
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Posted - 2011.01.18 15:46:00 -
[3]
Suported |
Val'Dore
Word Bearers of Chaos
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Posted - 2011.01.18 16:29:00 -
[4]
I see no downside.
~No matter what happens, somebody will find a way to take it too seriously.~ |
AtheistOfFail
Caldari
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Posted - 2011.01.18 17:27:00 -
[5]
Sorry. If you can't tackle/kill that capital when he shows up at the giant GANKMESIGN (known as a cyno) then you obviously do not want that kill hard enough.
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Val'Dore
Word Bearers of Chaos
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Posted - 2011.01.18 17:48:00 -
[6]
Originally by: AtheistOfFail Sorry. If you can't tackle/kill that capital when he shows up at the giant GANKMESIGN (known as a cyno) then you obviously do not want that kill hard enough.
Maybe you should take a look at this Proposal then.
~No matter what happens, somebody will find a way to take it too seriously.~ |
Jita mcheck
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Posted - 2011.01.18 18:01:00 -
[7]
Oh heck ya! also for cov ops means they player has to be there or eventually he will decloak.
This should be put in, staying invisible forever without cost is silly.
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Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.01.18 18:12:00 -
[8]
Originally by: Jita mcheck Oh heck ya! also for cov ops means they player has to be there or eventually he will decloak.
This should be put in, staying invisible forever without cost is silly.
Cloak draws no cap, so this will not decloak anyone.
Supported btw.
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Gallians
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Posted - 2011.01.18 18:13:00 -
[9]
And by the way, I think you are forgetting just how annoying these sigs are. |
lwxsky oli
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Posted - 2011.01.18 18:14:00 -
[10]
supported.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.01.18 18:14:00 -
[11]
It will only hurt cowardly and/or stupidly brave super-caps so can only support.
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Garst Tyrell
No.Mercy Merciless.
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Posted - 2011.01.18 19:46:00 -
[12]
Absolutely not supported, would completely take away the abilty for supers to jump into high risk situations such as ninking on a jb or ganking dreads on a pos. Nonsense like this would just encourage more blob mentality for supers, and if you think thats a good thing come up north and watch the nc pos bash for hours on end.
WTF Yoshida, yes please lets punish 'stupidly brave' pilots? Confirming that bravery has no place in EVE, so lets all jump in a blob
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.01.18 19:54:00 -
[13]
Originally by: Garst Tyrell .. WTF Yoshida, yes please lets punish 'stupidly brave' pilots? Confirming that bravery has no place in EVE, so lets all jump in a blob
"Reckless" is overused, meaning is the same my dear
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Di Mulle
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Posted - 2011.01.18 19:57:00 -
[14]
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Aamrr
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Posted - 2011.01.18 20:58:00 -
[15]
Love the idea. I'd just like to stress the importance of NON-COVERT cloaks killing capacitor regen. Poor covert ops ships have very little capacitor, and warping around depletes it quickly.
Thank you for the excellent proposal.
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Omara Otawan
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Posted - 2011.01.18 21:02:00 -
[16]
Couldnt they just wait out agression, log off and then come back with full cap later?
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.01.18 21:37:00 -
[17]
covops cloak should have a cap reduction bonus built in dependent on the CLOAKING skill.
even at Cloaking V, a perfect covops should still cap out after approximately three hours. This will give people easily enough time to accomplish whatever it is they want to do whilst cloaked, it would give them a possibility of getting probed down whilst recharging for the minute or so it takes for their cap to regen whilst uncloaked, and it would eliminate AFK cloaking because its an unimaginative and ****ty way to lock down systems.
It would also give specialist characters a reason to train cloaking V.
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Viral Effect
Caldari BRAINDEAD Corp
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Posted - 2011.01.18 21:46:00 -
[18]
Not Supported.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.18 21:47:00 -
[19]
I don't like the whole idea of using cloaks of capital ships. There's something wrong with the idea of titan or supercarrier being able to go invisible without sacrificing anything significant
Why not disable standard cloak for caps, give them another module, with higher fitting requirements and cap recharge penalty.
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Garst Tyrell
No.Mercy Merciless.
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Posted - 2011.01.18 22:50:00 -
[20]
Originally by: Omara Otawan Couldnt they just wait out agression, log off and then come back with full cap later?
you dont get cap regen while offline
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Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.18 23:14:00 -
[21]
Originally by: Ephemeron I don't like the whole idea of using cloaks of capital ships. There's something wrong with the idea of titan or supercarrier being able to go invisible without sacrificing anything significant
Why not disable standard cloak for caps, give them another module, with higher fitting requirements and cap recharge penalty.
Because that involves creating a new module, which would mean testing and adding stuff to market and a whole lot more. So why do that when this simple change does that already. If you like the idea of the change, then please give a thumbs up.
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XXSketchxx
Remote Soviet Industries
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Posted - 2011.01.18 23:24:00 -
[22]
Originally by: Jita mcheck Oh heck ya! also for cov ops means they player has to be there or eventually he will decloak.
This should be put in, staying invisible forever without cost is silly.
You're an idiot. This is not an afk cloaker thread.
Learn to read.
Op, supported.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.18 23:40:00 -
[23]
Quote: Because that involves creating a new module, which would mean testing and adding stuff to market and a whole lot more. So why do that when this simple change does that already. If you like the idea of the change, then please give a thumbs up.
Because your solution is meant to target specific ship class, which is about 0.01% of EVE, and the other 99.99% are stuck with unintended consequences.
Unless you can justify with the rest of EVE population needs this cap penalty, it'd be more reasonable to single out your target ship class and make solution just for them.
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Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.19 00:26:00 -
[24]
Originally by: Ephemeron
Quote: Because that involves creating a new module, which would mean testing and adding stuff to market and a whole lot more. So why do that when this simple change does that already. If you like the idea of the change, then please give a thumbs up.
Because your solution is meant to target specific ship class, which is about 0.01% of EVE, and the other 99.99% are stuck with unintended consequences.
Unless you can justify with the rest of EVE population needs this cap penalty, it'd be more reasonable to single out your target ship class and make solution just for them.
I think any ship that uses a non-covert cloak that cloaks up that can't recharge cap is a nice addition to balance. What situations for non-sub capital ships would be severely hurt their operation? Just don't throw out there all ships will be screwed over by this because that is not the case. Please list some examples.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.19 00:45:00 -
[25]
Part of the reason I want new module is to make the fitting requirement for capital cloaks higher. They shouldn't be so easy to cloak.
As for sub-cap consequences - they are mostly annoyance. Something that won't effect PvP in any noticeable way, just annoy thousands of people for no good reason.
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Paskis Robinson
SPORADIC MOVEMENT The Initiative.
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Posted - 2011.01.19 03:22:00 -
[26]
There is a more comprehensive thread that considers the super capital ship issue more holistically. Point solutions such as this one won't solve the problem.
If this was about stopping people cloaking up for hours and hours in any ship at all (other than covops/recon) then I'd actually be all for it. However cloaking to regen cap is not something I'd look to change. I'd probably go with something like "Cloak duration = 15 minutes, can be stopped at any time, but has a 5 min re-cloak timer" to start with - to force 'visible' time onto any cloaked ship.
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Trygonus
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Posted - 2011.01.19 08:05:00 -
[27]
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Kahega Amielden
T.R.I.A.D
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Posted - 2011.01.19 08:59:00 -
[28]
Edited by: Kahega Amielden on 19/01/2011 08:59:37
Originally by: AtheistOfFail Sorry. If you can't tackle/kill that capital when he shows up at the giant GANKMESIGN (known as a cyno) then you obviously do not want that kill hard enough.
Hey look, it's the "If you can't X then you didn't want it hard enough", the non-argument people turn to when they can't think of any real reason for a mechanic to exist
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Cassus Temon
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Posted - 2011.01.19 09:07:00 -
[29]
A balanced reduction in Caprecharge, provided by Non-Covert Op's cloak's; as a included penalty, based on module quality, would be acceptable.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2011.01.19 09:17:00 -
[30]
An obviously good idea.
EDIT: arguably, Black Ops ships should be excluded from this with a role bonus or something.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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