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Garst Tyrell
No.Mercy Merciless.
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Posted - 2011.01.18 20:40:00 -
[1]
The Issue: The distribution of lowsec/highsec systems in its current state is a product of years of expansions and 're-zoning' of security status. This has resulted in a number of lowsec regions and pockets, even individual systems, that are isolated and trapped in the middle of highsec constellations.
Examples include: Abha & Derelik Region. Derelik will be used an example throughout the rest of the proposal.
Abstract CCP should recognize the need to modernize the distribution of general empire security status (not true sec, just lowsec v highsec flags) in order to create a unified lowsec that will allow travel from one end to the other without going through nullsec or highsec. Sec status should not be a remnant of past expansions or RP considerations; it should be a result of careful planning to provide the best game play for EVE subscribers. The changes should be as minimalistic as possible to expand rather than revamp existing game play.
Proposal All lowsec pockets should be able to be traveled to via other lowsec. Ex. I can fly from lowsec in caldari space all the way down to minmatar space, albiet slowly because of the increase in number of jumps required to skirt highsec.
Therefore a minimum number of lowsec bordering highsec systems must be rezoned as .4 lowsec in order to allow travel AND/OR a minimum number of lowsec gates > systems must be added to connect lowsec regions with others.
Practicalities Plenty of warning must be given of the patch that would introduce these changes, giving any -active- players the opportunity to move their assets out of highsec systems that will become .4 sec, if so desired. Although returning players may find that their former highsec system is now lowsec, the reality is that game play must be improved for those paying to play the game now, NOT those who may return at a much later date. Agents in .5 stations becoming .4 should be correctly scaled to give lowsec missions, or be moved into highsec nearby. I feel .4 sec status is the most appropriate for all these systems as it requires the least amount of re-balancing (ex. no moon minerals) and should impact balance and game play the least. If systems are added simply add them as bland .5 generated systems with random characteristics and no stations/agents that would require balancing. Gates are preferred to new systems.
The system sec change would NOT require every lowsec to connect to every other lowsec directly; routes would connect pockets and regions without disturbing highsec connectivity. Examples would be envisioning the galaxy as connecting concentric circles:
(Faction Warfare)Inner Empire Lowsec -> Highsec -> Edge of Empire Lowsec -> Nullsec, with unpractical isolated lowsecs in highsec left as they are or raised to .5 status. Examples include in domain region: Mai, Neziel, Ruchy.
Reasoning and Caveats This is not a nerf/buff to highsec or lowsec in any way. It is simply an attempt to 're-zone' empire into more logical partitions.
It would allow inter-regional lowsec roaming independent of nullsec travel. Lowsec PVP and corps should not be contained to small pockets unless they choose to. The option should always be to roam outwards as far as desired, exactly the same as nullsec corps have the option to reach other nullsec without traveling through highsec. A logical expansion of this idea supported by CCP's desire in the latest CSM minutes to slow down easy logistics is to remove all highsec -> nullsec connections, either adding a lowsec system in between or lowering the highsec system to lowsec (such as torrinos, dital).
Example Rezoning in Practice Open the derelik image at the start of the post. Shedoo, Ihal, Uhtafal would become .4 lowsec, a new gate would connect Bairshir with Akhard. ETC, simple and straightforward.
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mkmin
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Posted - 2011.01.18 21:05:00 -
[2]
NOT supported.
Modifying sec status of current systems = bad idea.
Lowsec pockets add texture to the map. Even adding new jump routes on most of them would make those pockets significantly less interesting. Lowsec pockets = local flavour. Bland = bad.
The issue of limited lowsec-only travel options does indeed make the game a little bit less interesting. Counter-proposal
Add a handful of NEW connecting systems to allow for a full lowsec circumnavigation of EVE, but not remove the lowsec pocket culture.
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Garst Tyrell
No.Mercy Merciless.
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Posted - 2011.01.18 21:28:00 -
[3]
We're on the same page, lowsec roams needs to be able to happen. Deep highsec pockets that aren't remotely close to lowsec would be impractical to change and can remain as they are as mentioned. However I should be able to roam from lowsec derelik to amarr FW space to find more fights without having to fly through highsec, even if it takes me more jumps total.
What pocket culture? Highsec gate hugging and rancer camping?
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2011.01.19 17:09:00 -
[4]
Quote: lowsec pocket culture.
culture? we have culture in internet spaceships? WOot?
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.01.19 17:20:00 -
[5]
Its a good idea and low-sec should represent a closed circuit in between high and null, but you are doing it wrong Instead of asking for an adjustment of security ratings you should be asking CCP to go over the map and add the handful of gate connections required to complete the circuit.
Avoids all the potential nastiness and solves the issue.
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Rico Minali
Gallente Sons Of 0din C0NVICTED
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Posted - 2011.01.19 17:30:00 -
[6]
I support the genera lidea of interconnected lowsec to a point, but I also think that having a few lowsec pockets makes some nice little areas for certain play style, yes even rancer style play is a valid style for those who like it..
So, basically yeah, connect the the bigger areas that are used alot, but leave a few small pockets about specifically for those who like that as their gameplay. Trust me, I almost know what I'm doing. |
Stegas Tyrano
GREY COUNCIL
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Posted - 2011.01.19 22:32:00 -
[7]
An alternative idea is making smuggler jump gate's that connect all low sec systems (and are only available to players with a -5 and lower sec status).
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