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Tobias Imasqin
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Posted - 2011.01.21 16:53:00 -
[1]
I've watched a few guides on youtube but I'm still no closer to being able to scan down ships and in particular mission runners. I've tried setting down two so that I get a ring, setting down a third so that I get 2 points, and then a fourth for a single point before adding extra probes and narrowing things down to no effect.
The problem is that I've getting dozens of points appearing and I can't see anyway of telling which is what. Sometimes I'll get two points that are of the same strength so presumably these are two hits on the same ship but 9/10 times when I move more probes around I end up with a completely new arrangement of points, none of which have anything to do with the original two as far as I can tell. I've tried exluding the other points before hitting scan but that makes no difference either.
So far all I've managed to probe down is a Industrial ship parked next to the sun. I've had a few at yellow but as soon as I start using more probs and narrowing things down I lose them.
Can anyone offer any advice on what I'm doing wrong?
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Xercodo
Amarr INESTO Task Force
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Posted - 2011.01.21 17:16:00 -
[2]
what id do is use the d scan to get the general direction of the ship (30-60 degrees at least) and then set up a series of probes along the inside of the cone to get their distance from me
-------------------------------------------------- The drake is a lie
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2011.01.21 17:17:00 -
[3]
I usually (probing for explorer sites) use one probe to find the sites in the system. then when I select the one I want I place all 4 probes around the red sphere, so that you have a probe at each compass point N S E W. Usually all 4 on a flat plane half way up the sphere.
Scan,
You should get a red dot.
Now I move 3 in a flat triangle below the dot, and one centered above the dot. This surrounds the dot with a triangular based pyramid.
Scan and move probes closer each time you rescan. ------------------------ Jint Hikaru - Miner / Salvager / Explorer / SpaceBum "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Sarina Berghil
Minmatar New Zion Judge Advocate Multiple Sargasm
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Posted - 2011.01.21 17:20:00 -
[4]
You are probably not doing anything wrong as such it can be tricky to pinpoint a particular ship in a big crowd. Especially when some of them are moving.
Try using the signature IDs to your advantage, they are the leftmost column in the list of signatures.
When you see a dot you want to pinpoint try finding it in the list, then make a mental or real note about the ID. On your next scan that target will show up with the same ID and you can then further refine your scanning. If the ID is gone from the list you either moved your probes away from it, or the target moved.
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Pugzilla Black
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Posted - 2011.01.21 17:32:00 -
[5]
This CCP How to Probe Video is a good video for scanning. The big thing that I have found is to load 8 probes in my launcher and scan with 5 probes in a time.
It may be a pain moving 5 probes around, but I have found that I get results in fewer scan attempts that way.
Pugz
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Tobias Imasqin
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Posted - 2011.01.21 18:22:00 -
[6]
Just watched the CCP guide and a Ninja Salvaging guide (Though I ask first) and I've been able to find two mission runners very easily. One of them also allowed me to salvage his stuff so bonus :D
Cheers for the advice.
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mkmin
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Posted - 2011.01.21 18:45:00 -
[7]
Originally by: Sarina Berghil
Try using the signature IDs to your advantage, they are the leftmost column in the list of signatures.
QFT
SIG-ID is the only reliable way to know without a doubt you are hunting the same site between scans.
Before busting out the probes, I'd use the directional scanner. Certain ship types tend to be easier to probe out, and you only really want to probe out ships surrounded by lots of wrecks. d-scan can tell you if there are drones or multiple ships at the same site, so you'll know how many sig ID's you might find there. Lots of reliable info on the d-scan, and I'd consider it the first tool to use before using probes.
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Tobias Imasqin
Amarr
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Posted - 2011.01.21 18:54:00 -
[8]
Originally by: mkmin
Originally by: Sarina Berghil
Try using the signature IDs to your advantage, they are the leftmost column in the list of signatures.
QFT
SIG-ID is the only reliable way to know without a doubt you are hunting the same site between scans.
Before busting out the probes, I'd use the directional scanner. Certain ship types tend to be easier to probe out, and you only really want to probe out ships surrounded by lots of wrecks. d-scan can tell you if there are drones or multiple ships at the same site, so you'll know how many sig ID's you might find there. Lots of reliable info on the d-scan, and I'd consider it the first tool to use before using probes.
I find if you set the probes up in a cross shape with one in the middle and then move them up together so they don't cover any stations or gates then whats left are normally mission runners. I can see how using the d-scan will help so I'll try that to for experience.
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Carnella
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Posted - 2011.01.21 19:47:00 -
[9]
Edited by: Carnella on 21/01/2011 19:51:18 Depends, as well, on the ship you're trying to probe. Battleships and other large boats have pretty massive signatures and resolve quickly, but if you're trying to probe down smaller ships, the signals can be a little squirrelly.
Seems you've probably got a pretty good handle on it at this point, though. Just a couple of things I'll mention: if you're in a busy system, it can sometimes be helpful to right click on the signal you want and ignore all other results. Especially if you have to put your spheres over a star gate or something because of the signal's proximity to a high traffic area like this. Also, if you're getting duplicate signatures, or a wide spherical signature, it usually helps to move all of your probes either up or down.
As a sidenote, unrelated to this, it's awesome that I saw Xercodo's avatar and immediately knew it was him, after seeing it so often in the in-game Help channel.
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mkmin
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Posted - 2011.01.21 20:27:00 -
[10]
Originally by: Tobias Imasqin
Originally by: mkmin
Originally by: Sarina Berghil
Try using the signature IDs to your advantage, they are the leftmost column in the list of signatures.
QFT
SIG-ID is the only reliable way to know without a doubt you are hunting the same site between scans.
Before busting out the probes, I'd use the directional scanner. Certain ship types tend to be easier to probe out, and you only really want to probe out ships surrounded by lots of wrecks. d-scan can tell you if there are drones or multiple ships at the same site, so you'll know how many sig ID's you might find there. Lots of reliable info on the d-scan, and I'd consider it the first tool to use before using probes.
I find if you set the probes up in a cross shape with one in the middle and then move them up together so they don't cover any stations or gates then whats left are normally mission runners. I can see how using the d-scan will help so I'll try that to for experience.
Cross formation has nothing to do with it. Yeah you might have less chance of accidentally switching targets, but any reliability would be due to luck or situation. Sig-ID is 100% reliable because they are the only real constant, and works just as well for ships as exploration sites.
One of my favorite hunts was used with the d-scan and probes together... A corp in my alliance had recruited someone who was bad. The person was attacking corpmates, and exploited the fact that you can't be kicked from a corp while in space. They needed him probed out so he could be podded and forced into a station. The corp could identify what system he was in and the ship type but couldn't find him. I used the d-scan to figure out which ships of that type were in-space and the one that was not warping around. I could tell based on the location that he was AFK at a safespot and not running a mission or anything. I then probed out the specific area where I knew he was and warped to him but he was not on-grid. I used the d-scan and figured out that he was AFK MWDing straight down. I probed him out again (based on his sig-id) and switched to a fast interceptor to get a warp-in for his corpmates to get the kill and kick him from the corp. True story.
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