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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.24 15:28:00 -
[1]
Edited by: Whitehound on 24/01/2011 15:32:00 The map knows many filters, all of which have a use to some if not all players. Mission runners can see where their next available agent is, PvPers can look for kills, traders can look for player hot spots - only to list a few.
What it needs is a more direct support for miners.
Besides the number of players active in space, is there little more help available. The map offers little in trying to find a good system to mine in. Instead, the search for a system with big rocks and untouched belts is just rudely seen as part of the miners' chores.
I propose to add a filter to the map which shows:
- The number of asteroid belts and ice fields in each system. - An indicator for the mining activity over the last 24h.
This will make mining more awesome. One can spot over-mined systems, possibly caused by macro miners who just mine the same belts day after day, and move to a system with less activity. It allows miners to spread out more easily and makes planning of mining operations easier, and more.
PvPers can use it to see where there is mining activity, where the enemies get their resources from, etc. and adds overall more strategic information to the game.
The load on the servers will be more balanced due to miners more actively spreading out into untouched systems. Macro miners will be forced to move around, too, or their activity will become visible to all.
There will be many benefits coming from an additional filter dedicated to the mining profession. And it is time the miners get a bit love from the map, too. --
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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.24 15:33:00 -
[2]
Giving it my own support. --
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Chunky Lafunga
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.24 16:32:00 -
[3]
Edited by: Chunky Lafunga on 24/01/2011 16:38:41 Having been doing this as part of The Whitehound Corporation since I have joined. I have found it to be greatly beneficial for everyone that takes part. It is all operated under fair terms and everyone ends the op witha smile on their face.
So by giving others an opportunity as such would be very helpfull.
I strongly support this.
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hojimaying
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Posted - 2011.01.24 16:39:00 -
[4]
I like this proposal as I've enjoyed the mining ops we do, having the abilty to see and better prepare for mining op's sounds like a bonus to me and other miners and op makers alike. And having the abilty to avoid the cases of destroyed or over used belts makes mining a whole lot better and more enjoyable for all.
Thumps up
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Merciel
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Posted - 2011.01.24 17:29:00 -
[5]
Originally by: Whitehound Giving it my own support.
I would be happy to help white!
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Grimpak
Noir. Noir. Mercenary Group
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Posted - 2011.01.24 18:08:00 -
[6]
doesn't seem to be a feature that can screw up many things, altho might be somewhat tricky to implement.
giving my support anyways, because it seems a good feature. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.24 18:43:00 -
[7]
Originally by: Grimpak doesn't seem to be a feature that can screw up many things, altho might be somewhat tricky to implement.
The implementation should not be our concern as it is CCP's business. However, asteroid belts respond to excessive mining and spawn smaller sized asteroids the next day. So there has to be some gathering of mining activity by each node already in the game. All it needs is to send it to the client and to cache it there for 24h like any other 24h data of the map. --
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2011.01.24 19:06:00 -
[8]
Originally by: Whitehound
Originally by: Grimpak doesn't seem to be a feature that can screw up many things, altho might be somewhat tricky to implement.
The implementation should not be our concern as it is CCP's business.
it is kinda our concern since it might or might not be feasible to introduce. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.24 19:25:00 -
[9]
Edited by: Whitehound on 24/01/2011 19:25:43
Originally by: Grimpak it is kinda our concern since it might or might not be feasible to introduce.
No. If you let it influence your decision then you might deny yourself a new feature, which can be easier to implement for CCP than one anticipates.
The only concerns one should have is, Am I going to look like a fool when I support this proposal? --
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2011.01.24 19:31:00 -
[10]
Edited by: Grimpak on 24/01/2011 19:31:26
Originally by: Whitehound Edited by: Whitehound on 24/01/2011 19:25:43
Originally by: Grimpak it is kinda our concern since it might or might not be feasible to introduce.
No. If you let it influence your decision then you might deny yourself a new feature, which can be easier to implement for CCP than one anticipates.
The only concerns one should have is, Am I going to look like a fool when I support this proposal?
only concern I have is "can CCP really do this?" and if it can that usually ends up with "how the heck did CCP broke it so bad?" ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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steve flecher
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Posted - 2011.01.24 20:43:00 -
[11]
i actually thought they already had something like this in the game already, last op when you and grim were trying to find a system i tried too look it up and found that it actually did not exist, i would be glad to see something like that integraded into the game!!
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NinjaSpud
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Posted - 2011.01.24 21:17:00 -
[12]
Hey thats a great idea.
i mean, imagine in alliance wars, actually being able to see and to effectively cut off enemies supplies...wouldn't that be something? talk about a whole new lvl of pvp'ing.
Mix it with mine and we got us a new and funner carebear economy.
Supported +1
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Alias 6322A
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Posted - 2011.01.24 22:35:00 -
[13]
At first this idea struck me as 'easy-mode' for miners, but the strategic point is a good one. As an Orca pilot myself, finding a place for my crew to go can be a pain sometimes. This sort of feature can have far and wide effects though. While it is strategically useful for PvP purposes (piracy, warfare and such) it has another effect: more ore on the market.
This feature increases the efficiency of the mining career and will inherently increase the amount of ore on the market which in turn affects how much miners can make from that ore (potentially more or potentially less, depends on supply/demand as always). Whether you think this is good or bad is, in my opinion, the core of this thread.
I personally like the idea (because I think it benefits mining and, well, I am a somewhat lazy leader...)
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GoldD1gger
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Posted - 2011.01.24 23:24:00 -
[14]
I've submitted other posts asking for a bit of leverage here or there in support of the miner as sometimes I do feel we get a raw deal. I'm showing support because sometimes (like reading in local) it's nice to have a heads-up both for when **** hits the fan and for when times are good for mining o7
GoldD1gger * The art of Mining* Ships of warfare come in all shapes and sizes but mining ships are more expensive - PVP fit your exhumer today! |
izabell miri
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Posted - 2011.01.25 15:07:00 -
[15]
sounds good white it would help me alot, i hate having to siv throu all the info of systems just to turn up to an empty belt :P you got my support
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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.26 11:40:00 -
[16]
I am looking for more supporters. --
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izabell miri
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Posted - 2011.01.26 17:45:00 -
[17]
ty for the message white i didnt relize , my bad
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Val'Dore
Word Bearers of Chaos
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Posted - 2011.01.26 17:48:00 -
[18]
Well, I'm not sure what I think about even more information available on the map, but a buff to miners would be a good thing. My buy orders need a buff.
~No matter what happens, somebody will find a way to take it too seriously.~ |
tiki amorn
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Posted - 2011.01.26 17:53:00 -
[19]
sounds good white. im in :)
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Serena Steiner
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Posted - 2011.01.27 00:34:00 -
[20]
Hey,
http://evemaps.dotlan.net/
Go there, select region, in filter drop-down in top-right select BELTS.
WOW!!!!!
A list of how many belts are in a system....
Click the system....
6th row down on the right.... BELTS\ICE, again WOW a list of what ores and Ice are available in the sysem.
Hmmmm......More belts and better ore means MORE miners.
AH HA, EPIPHANY!!!
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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.27 01:27:00 -
[21]
Originally by: Serena Steiner ...
Thank you, but the information needs to be provided by the game's map. This is where the players expect to find it.
You can get the numbers with EVE Maps or by using the CCP database dump, too, or by just reading the orbital body information to a system and then count the belts and fields yourself. This is however not the point.
With PI did we get new filters and for each type of planet. And ask yourself, how often does one need to look this information up on the map? Or, have you ever used these new filters yet?
The point of this proposal is to get the information onto the game's map together with a 24h indicator for the state of a system's asteroid belts (based on an average).
It will be of good use for every miner day by day and it is also the core purpose of an intelligent map as the one in EVE. --
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.01.27 02:43:00 -
[22]
Edited by: Dr BattleSmith on 27/01/2011 02:43:17 Hulkageddon guys will LOVE this feature.
No idea how this helps miners.
edit: roids respawn at a crazy rate now anyway, not like you have to go far to find roids.
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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.27 03:09:00 -
[23]
Originally by: Dr BattleSmith Hulkageddon guys will LOVE this feature.
No idea how this helps miners.
edit: roids respawn at a crazy rate now anyway, not like you have to go far to find roids.
Do not post when you have no idea, but instead go mining. If you are trying to say the mining activity shall stay hidden then you should say why you need to hide it, too. --
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Jian Linn
Gallente Ki'Amarr
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Posted - 2011.01.27 15:19:00 -
[24]
I support this thread Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator
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Gnulpie
Miner Tech
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Posted - 2011.01.27 16:38:00 -
[25]
Sure why not. Doesn't hurt, does it? |
Mike Azariah
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Posted - 2011.01.28 04:41:00 -
[26]
Information is neither good nor bad. It is what is done with it that may rate a moral judgment. I agree that dotlan can help in this regard but just because a third party has made a fix does not mean it shouldn't be implemented in game. By that same logic you could remove the in game browser, all maps, and the mail.
If possible we should have our tools close to hand, let the information flow and see what the players make of it.
m
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Morrion
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Posted - 2011.01.29 17:00:00 -
[27]
The Main problem I can see is that it would generate a wonderful set of information for gankers. This is a good and bad thing. For miners that are in less populated systems it could cause more miners to show up there, and for the more populated systems it would draw more gankers until the miner pop drops or slows a bit. Don't get my wrong the information would be valuable for mining ops, but for solo miners it can be a killer that causes you to move. I actually like the several systems I mine in that have low minier pop and it would suck to have to share them with more miners
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FLINX 0220
The Night Crew
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Posted - 2011.01.30 02:33:00 -
[28]
Agree
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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.30 13:19:00 -
[29]
Originally by: Morrion The Main problem I can see is that it would generate a wonderful set of information for gankers. This is a good and bad thing. For miners that are in less populated systems it could cause more miners to show up there, and for the more populated systems it would draw more gankers until the miner pop drops or slows a bit. Don't get my wrong the information would be valuable for mining ops, but for solo miners it can be a killer that causes you to move. I actually like the several systems I mine in that have low minier pop and it would suck to have to share them with more miners
You dislike change, you hide and enjoy solo mining. You are asking to be ganked. --
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Selinate
Amarr Red Water Syndicate
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Posted - 2011.01.30 14:12:00 -
[30]
Not supported. On one of my old mining characters, I found it excessively simple to find a decent system to mine in, and judge the activity in the system without this proposed feature.
Also, I'm not sure why you want to add more info for PvPers in such a way. Honestly, it would only help in low/nullsec (if anyone actually does mine in low sec... not many, I'm sure), and this sort of info should be obtained manually by a scout, not a few clicks of the map.
So again, I really don't think this is a very good idea.
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